MineClone2/mods/ENTITIES/mcl_mobs/animation.lua

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local math,vector = math,vector
local speed
local self_rotation
local currentvel
local goal = vector.new(0,0,0)
local acceleration
--
mobs.create_animation_functions = function(def,mob_register)
if def.movement_type ~= "jump" then
mob_register.set_animation = function(self)
if self.speed == 0 or vector.equals(self.direction,vector.new(0,0,0)) then
self.current_animation = 0
self.object:set_animation(def.standing_frame, 1, 0, true)
else
if self.current_animation ~= 1 then
self.object:set_animation(def.moving_frame, 1, 0, true)
self.current_animation = 1
end
speed = self.object:get_velocity()
speed.y = 0
self.object:set_animation_frame_speed(vector.distance(vector.new(0,0,0),speed)*def.animation_multiplier)
end
end
end
--this makes the mob rotate and then die
mob_register.manage_death_animation = function(self,dtime)
if self.death_animation_timer >= 0 and self.dead == true then
self.death_animation_timer = self.death_animation_timer - dtime
self_rotation = self.object:get_rotation()
if self.death_rotation == "x" then
if self_rotation.x < math.pi/2 then
self_rotation.x = self_rotation.x + (dtime*2)
self.object:set_rotation(self_rotation)
end
elseif self.death_rotation == "z" then
if self_rotation.z < math.pi/2 then
self_rotation.z = self_rotation.z + (dtime*2)
self.object:set_rotation(self_rotation)
end
end
--print(self.death_animation_timer)
currentvel = self.object:get_velocity()
acceleration = vector.new(goal.x-currentvel.x,0,goal.z-currentvel.z)
acceleration = vector.multiply(acceleration, 0.05)
self.object:add_velocity(acceleration)
self.object:set_animation(def.standing_frame, 15, 0, true)
end
end
return(mob_register)
end