MineClone2/mods/ENTITIES/mobs_mc/sheep.lua

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--MCmobs v0.2
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
-- This is a trick to force spawn probabilities
-- FIXME: Remove this hack, improve the API instead
local texture_hack = {}
for i=1,81836 do
-- 81.836%
table.insert(texture_hack, {"mobs_sheep.png"})
end
for i=1,5000 do
-- 5%
table.insert(texture_hack, {"mobs_sheep_grey.png"})
end
for i=1,5000 do
-- 5%
table.insert(texture_hack, {"mobs_sheep_dark_grey.png"})
end
for i=1,5000 do
-- 5%
table.insert(texture_hack, {"mobs_sheep_black.png"})
end
for i=1,3000 do
-- 3%
table.insert(texture_hack, {"mobs_sheep_brown.png"})
end
for i=1,164 do
-- 0.164%
table.insert(texture_hack, {"mobs_sheep_pink.png"})
end
-- Sheep
mobs:register_mob("mobs_mc:sheep", {
type = "animal",
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hp_min = 8,
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hp_max = 8,
-- FIXME: Should be 1.3 blocks high
collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.09, 0.45},
visual = "mesh",
visual_size = {x=0.6, y=0.6},
mesh = "mobs_sheep.x",
textures = texture_hack,
makes_footstep_sound = true,
walk_velocity = 1,
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armor = 100,
drops = {
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{name = "mcl_mobitems:mutton",
chance = 1,
min = 1,
max = 2,},
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{name = "mcl_wool:white",
chance = 1,
min = 1,
max = 1,},
},
drawtype = "front",
water_damage = 1,
lava_damage = 5,
light_damage = 0,
fear_height = 4,
jump_height = 4.5,
sounds = {
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random = "mobs_sheep",
death = "mobs_sheep",
-- damage = "mobs_sheep",
},
animation = {
speed_normal = 24,
stand_start = 0,
stand_end = 23,
walk_start = 24,
walk_end = 49,
hurt_start = 118,
hurt_end = 154,
death_start = 154,
death_end = 179,
eat_start = 49,
eat_end = 78,
look_start = 78,
look_end = 108,
},
follow = {"mcl_farming:wheat_item"},
view_range = 5,
replace_rate = 10,
replace_what = {"mcl_core:dirt_with_grass", "mcl_core:tallgrass"},
replace_with = "air",
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 1, true, true) then
return
end
local item = clicker:get_wielded_item()
if item:get_name() == "mcl_core:shears" and not self.gotten and not self.child then
self.gotten = true
local pos = self.object:getpos()
minetest.sound_play("shears", {pos = pos})
pos.y = pos.y + 0.5
if not self.color then
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minetest.add_item(pos, ItemStack("mcl_wool:white "..math.random(1,3)))
else
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minetest.add_item(pos, ItemStack("mcl_wool:"..self.color.." "..math.random(1,3)))
end
self.object:set_properties({
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textures = {"mobs_sheep_sheared.png"},
})
if not minetest.setting_getbool("creative_mode") then
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item:add_wear(65535/238)
clicker:get_inventory():set_stack("main", clicker:get_wield_index(), item)
end
end
if minetest.get_item_group(item:get_name(), "dye") == 1 and not self.gotten then
print(item:get_name(), minetest.get_item_group(item:get_name(), "dye"))
local name = item:get_name()
local pname = name:split(":")[2]
self.object:set_properties({
textures = {"mobs_sheep_"..pname..".png"},
})
self.color = pname
self.drops = {
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{name = "mcl_mobitems:mutton",
chance = 1,
min = 1,
max = 2,},
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{name = "mcl_wool:"..self.color,
chance = 1,
min = 1,
max = 1,},
}
end
end,
})
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mobs:register_spawn("mobs_mc:sheep", {"mcl_core:dirt_with_grass"}, 20, 9, 5000, 2, 31000)
-- compatibility
mobs:alias_mob("mobs:sheep", "mobs_mc:sheep")
-- spawn eggs
mobs:register_egg("mobs_mc:sheep", "Spawn Sheep", "spawn_egg_sheep.png")
if minetest.setting_get("log_mods") then
minetest.log("action", "MC Sheep loaded")
end