Shulker: Make shulker peek periodically

Adjust walk and animation settings so the shulker peeks out randomly.
This commit is contained in:
Bakawun 2023-11-13 15:13:52 +00:00 committed by the-real-herowl
parent e6ddc03d3c
commit 8d34ff2a9a
1 changed files with 6 additions and 8 deletions

View File

@ -51,7 +51,7 @@ mcl_mobs.register_mob("mobs_mc:shulker", {
-- TODO: sounds -- TODO: sounds
-- TODO: Make shulker dye-able -- TODO: Make shulker dye-able
visual_size = {x=3, y=3}, visual_size = {x=3, y=3},
walk_chance = 0, walk_chance = 10,
knock_back = false, knock_back = false,
jump = false, jump = false,
can_despawn = false, can_despawn = false,
@ -65,15 +65,17 @@ mcl_mobs.register_mob("mobs_mc:shulker", {
looting_factor = 0.0625}, looting_factor = 0.0625},
}, },
animation = { animation = {
stand_speed = 25, walk_speed = 0, run_speed = 50, punch_speed = 25, stand_speed = 25, walk_speed = 25, run_speed = 50, punch_speed = 25,
speed_normal = 25, speed_run = 50, speed_normal = 25, speed_run = 50,
stand_start = 0, stand_end = 25, stand_start = 0, stand_end = 25,
walk_start = 25, walk_end = 45, walk_start = 65, walk_end = 65,
run_start = 45, run_end = 85, run_start = 65, run_end = 85,
punch_start = 80, punch_end = 100, punch_start = 80, punch_end = 100,
}, },
view_range = 16, view_range = 16,
fear_height = 0, fear_height = 0,
walk_velocity = 0,
run_velocity = 0,
noyaw = true, noyaw = true,
do_custom = function(self,dtime) do_custom = function(self,dtime)
local pos = self.object:get_pos() local pos = self.object:get_pos()
@ -81,10 +83,6 @@ mcl_mobs.register_mob("mobs_mc:shulker", {
self.object:set_yaw(0) self.object:set_yaw(0)
mcl_mobs:yaw(self, 0, 0, dtime) mcl_mobs:yaw(self, 0, 0, dtime)
end end
if self.state == "walk" or self.state == "stand" then
self.state = "stand"
self:set_animation("stand")
end
if self.state == "attack" then if self.state == "attack" then
self:set_animation("punch") self:set_animation("punch")
end end