Mineclonia/mods/ITEMS/mcl_ocean/corals.lua

280 lines
9.6 KiB
Lua

local S = minetest.get_translator("mcl_ocean")
local corals = {
{ "tube", S("Tube Coral Block"), S("Dead Tube Coral Block"), S("Tube Coral"), S("Dead Tube Coral"), S("Tube Coral Fan"), S("Dead Tube Coral Fan") },
{ "brain", S("Brain Coral Block"), S("Dead Brain Coral Block"), S("Brain Coral"), S("Dead Brain Coral"), S("Brain Coral Fan"), S("Dead Brain Coral Fan") },
{ "bubble", S("Bubble Coral Block"), S("Dead Bubble Coral Block"), S("Bubble Coral"), S("Dead Bubble Coral"), S("Bubble Coral Fan"), S("Dead Bubble Coral Fan")},
{ "fire", S("Fire Coral Block"), S("Dead Fire Coral Block"), S("Fire Coral"), S("Dead Fire Coral"), S("Fire Coral Fan"), S("Dead Fire Coral Fan") },
{ "horn", S("Horn Coral Block"), S("Dead Horn Coral Block"), S("Horn Coral"), S("Dead Horn Coral"), S("Horn Coral Fan"), S("Dead Horn Coral Fan") },
}
local function coral_on_place(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" or not placer then
return itemstack
end
local player_name = placer:get_player_name()
local pos_under = pointed_thing.under
local pos_above = pointed_thing.above
local node_under = minetest.get_node(pos_under)
local def_under = minetest.registered_nodes[node_under.name]
if def_under and def_under.on_rightclick and not placer:get_player_control().sneak then
return def_under.on_rightclick(pos_under, node_under,
placer, itemstack, pointed_thing) or itemstack
end
local g_block = minetest.get_item_group(node_under.name, "coral_block")
local g_coral = minetest.get_item_group(itemstack:get_name(), "coral")
local g_species_block = minetest.get_item_group(node_under.name, "coral_species")
local g_species_plant = minetest.get_item_group(itemstack:get_name(), "coral_species")
-- Placement rules:
-- Coral plant can only be placed on top of a matching coral block.
if g_block == 0 or (g_coral ~= g_block) or (g_species_block ~= g_species_plant) then
return itemstack
end
if minetest.is_protected(pos_under, player_name) or
minetest.is_protected(pos_above, player_name) then
minetest.log("action", player_name
.. " tried to place " .. itemstack:get_name()
.. " at protected position "
.. minetest.pos_to_string(pos_under))
minetest.record_protection_violation(pos_under, player_name)
return itemstack
end
node_under.name = itemstack:get_name()
node_under.param2 = minetest.registered_items[itemstack:get_name()].place_param2 or 1
if node_under.param2 < 8 and math.random(1,2) == 1 then
-- Random horizontal displacement
node_under.param2 = node_under.param2 + 8
end
minetest.set_node(pos_under, node_under)
if not (minetest.settings:get_bool("creative_mode")) then
itemstack:take_item()
end
return itemstack
end
-- Sound for non-block corals
local sounds_coral_plant = mcl_sounds.node_sound_leaves_defaults({footstep = mcl_sounds.node_sound_dirt_defaults().footstep})
for c=1, #corals do
local id = corals[c][1]
-- Coral Block
minetest.register_node("mcl_ocean:"..id.."_coral_block", {
description = corals[c][2],
tiles = { "mcl_ocean_"..id.."_coral_block.png" },
groups = { pickaxey = 1, building_block = 1, coral=1, coral_block=1, coral_species=c, },
sounds = mcl_sounds.node_sound_dirt_defaults(),
drop = "mcl_ocean:dead_"..id.."_coral_block",
_mcl_hardness = 1.5,
_mcl_blast_resistance = 30,
})
minetest.register_node("mcl_ocean:dead_"..id.."_coral_block", {
description = corals[c][3],
tiles = { "mcl_ocean_dead_"..id.."_coral_block.png" },
groups = { pickaxey = 1, building_block = 1, coral=2, coral_block=2, coral_species=c, },
sounds = mcl_sounds.node_sound_dirt_defaults(),
_mcl_hardness = 1.5,
_mcl_blast_resistance = 30,
})
-- Coral
minetest.register_node("mcl_ocean:"..id.."_coral", {
description = corals[c][4],
drawtype = "plantlike_rooted",
paramtype = "light",
paramtype2 = "meshoptions",
place_param2 = 1,
tiles = { "mcl_ocean_"..id.."_coral_block.png" },
special_tiles = { { name = "mcl_ocean_"..id.."_coral.png" } },
inventory_image = "mcl_ocean_"..id.."_coral.png",
selection_box = {
type = "fixed",
fixed = {
{ -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 },
{ -0.5, 0.5, -0.5, 0.5, 1.0, 0.5 },
}
},
groups = { dig_immediate = 3, deco_block = 1, coral=1, coral_plant=1, coral_species=c, },
sounds = sounds_coral_plant,
drop = "mcl_ocean:dead_"..id.."_coral",
node_placement_prediction = "",
node_dig_prediction = "mcl_ocean:"..id.."_coral_block",
on_place = coral_on_place,
after_destruct = function(pos)
local node = minetest.get_node(pos)
if minetest.get_item_group(node.name, "coral") == 0 then
minetest.set_node(pos, {name="mcl_ocean:"..id.."_coral_block"})
end
end,
_mcl_hardness = 0,
_mcl_blast_resistance = 0,
})
minetest.register_node("mcl_ocean:dead_"..id.."_coral", {
description = corals[c][5],
drawtype = "plantlike_rooted",
paramtype = "light",
paramtype2 = "meshoptions",
place_param2 = 1,
tiles = { "mcl_ocean_dead_"..id.."_coral_block.png" },
special_tiles = { { name = "mcl_ocean_dead_"..id.."_coral.png" } },
inventory_image = "mcl_ocean_dead_"..id.."_coral.png",
groups = { dig_immediate = 3, deco_block = 1, coral=2, coral_plant=2, coral_species=c, },
selection_box = {
type = "fixed",
fixed = {
{ -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 },
{ -0.5, 0.5, -0.5, 0.5, 1.0, 0.5 },
}
},
sounds = sounds_coral_plant,
node_placement_prediction = "",
node_dig_prediction = "mcl_ocean:dead_"..id.."_coral_block",
on_place = coral_on_place,
after_destruct = function(pos)
local node = minetest.get_node(pos)
if minetest.get_item_group(node.name, "coral") == 0 then
minetest.set_node(pos, {name="mcl_ocean:dead_"..id.."_coral_block"})
end
end,
_mcl_hardness = 0,
_mcl_blast_resistance = 0,
})
-- Coral Fan
minetest.register_node("mcl_ocean:"..id.."_coral_fan", {
description = corals[c][6],
drawtype = "plantlike_rooted",
paramtype = "light",
paramtype2 = "meshoptions",
place_param2 = 4,
tiles = { "mcl_ocean_"..id.."_coral_block.png" },
special_tiles = { { name = "mcl_ocean_"..id.."_coral_fan.png" } },
inventory_image = "mcl_ocean_"..id.."_coral_fan.png",
groups = { dig_immediate = 3, deco_block = 1, coral=1, coral_fan=1, coral_species=c, },
selection_box = {
type = "fixed",
fixed = {
{ -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 },
{ -0.5, 0.5, -0.5, 0.5, 1.0, 0.5 },
}
},
sounds = sounds_coral_plant,
drop = "mcl_ocean:dead_"..id.."_coral_fan",
node_placement_prediction = "",
node_dig_prediction = "mcl_ocean:"..id.."_coral_block",
on_place = coral_on_place,
after_destruct = function(pos)
local node = minetest.get_node(pos)
if minetest.get_item_group(node.name, "coral") == 0 then
minetest.set_node(pos, {name="mcl_ocean:"..id.."_coral_block"})
end
end,
_mcl_hardness = 0,
_mcl_blast_resistance = 0,
})
minetest.register_node("mcl_ocean:dead_"..id.."_coral_fan", {
description = corals[c][7],
drawtype = "plantlike_rooted",
paramtype = "light",
paramtype2 = "meshoptions",
place_param2 = 4,
tiles = { "mcl_ocean_dead_"..id.."_coral_block.png" },
special_tiles = { { name = "mcl_ocean_dead_"..id.."_coral_fan.png" } },
inventory_image = "mcl_ocean_dead_"..id.."_coral_fan.png",
groups = { dig_immediate = 3, deco_block = 1, coral=2, coral_fan=2, coral_species=c, },
selection_box = {
type = "fixed",
fixed = {
{ -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 },
{ -0.5, 0.5, -0.5, 0.5, 1.0, 0.5 },
}
},
sounds = sounds_coral_plant,
node_placement_prediction = "",
node_dig_prediction = "mcl_ocean:dead_"..id.."_coral_block",
on_place = coral_on_place,
after_destruct = function(pos)
local node = minetest.get_node(pos)
if minetest.get_item_group(node.name, "coral") == 0 then
minetest.set_node(pos, {name="mcl_ocean:dead_"..id.."_coral_block"})
end
end,
_mcl_hardness = 0,
_mcl_blast_resistance = 0,
})
end
-- Turn corals and coral fans to dead corals if not inside a water source
minetest.register_abm({
label = "Coral plant / coral fan death",
nodenames = { "group:coral_plant", "group_coral_fan" },
interval = 17,
chance = 5,
catch_up = false,
action = function(pos, node, active_object_count, active_object_count_wider)
-- Check if coral's alive
local coral_state = minetest.get_item_group(node.name, "coral")
if coral_state == 1 then
-- Check node above, here lives the actual plant (it's plantlike_rooted)
if minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "mcl_core:water_source" then
-- Find dead form (it's the same as the node's drop)
local def = minetest.registered_nodes[node.name]
local dead
if def then
node.name = def.drop
else
return
end
-- Set node to dead form.
minetest.set_node(pos, node)
end
end
end,
})
-- Turn corals blocks to dead coral blocks if not next to a water source
minetest.register_abm({
label = "Coral block death",
nodenames = { "group:coral_block" },
interval = 17,
chance = 5,
catch_up = false,
action = function(pos, node, active_object_count, active_object_count_wider)
-- Check if coral's alive
local coral_state = minetest.get_item_group(node.name, "coral")
if coral_state == 1 then
local posses = {
{ x=0,y=1,z=0 },
{ x=-1,y=0,z=0 },
{ x=1,y=0,z=0 },
{ x=0,y=0,z=-1 },
{ x=0,y=0,z=1 },
{ x=0,y=-1,z=0 },
}
-- Check all 6 neighbors for water
for p=1, #posses do
local checknode = minetest.get_node(vector.add(pos, posses[p]))
if checknode.name == "mcl_core:water_source" then
-- Water found! Don't die.
return
end
end
-- Find dead form (it's the same as the node's drop)
local def = minetest.registered_nodes[node.name]
if def then
node.name = def.drop
else
return
end
-- Set node to dead form
minetest.set_node(pos, node)
end
end,
})