Merge pull request 'mcl_explosions: Adjust explosion entity damage hitbox' (#62) from mcl_explosions2 into master

Reviewed-on: Mineclonia/Mineclonia#62
Reviewed-by: cora <cora@noreply.git.minetest.land>
This commit is contained in:
Elias Åström 2021-05-18 18:10:59 +02:00
commit f3b0285347
1 changed files with 6 additions and 6 deletions

View File

@ -251,12 +251,12 @@ local function trace_explode(pos, strength, raydirs, radius, info, puncher)
if collisionbox then
-- Create rays from random points in the collision box
local x1 = collisionbox[1] * 2
local y1 = collisionbox[2] * 2
local z1 = collisionbox[3] * 2
local x2 = collisionbox[4] * 2
local y2 = collisionbox[5] * 2
local z2 = collisionbox[6] * 2
local x1 = collisionbox[1]
local y1 = collisionbox[2]
local z1 = collisionbox[3]
local x2 = collisionbox[4]
local y2 = collisionbox[5]
local z2 = collisionbox[6]
local x_len = math.abs(x2 - x1)
local y_len = math.abs(y2 - y1)
local z_len = math.abs(z2 - z1)