forked from Mineclonia/Mineclonia
Add z_index to HUD elements
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17f611567c
commit
f27615d77e
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@ -578,6 +578,7 @@ if c("totem") then
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position = { x=0.5, y=1 },
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position = { x=0.5, y=1 },
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scale = { x=17, y=17 },
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scale = { x=17, y=17 },
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offset = { x=0, y=-178 },
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offset = { x=0, y=-178 },
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z_index = 10,
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})
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})
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minetest.after(3, function(name)
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minetest.after(3, function(name)
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local player = minetest.get_player_by_name(name)
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local player = minetest.get_player_by_name(name)
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@ -297,7 +297,8 @@ function awards.unlock(name, award)
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text = background,
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text = background,
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position = {x = 0.5, y = 0},
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position = {x = 0.5, y = 0},
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offset = {x = 0, y = 138},
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offset = {x = 0, y = 138},
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alignment = {x = 0, y = -1}
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alignment = {x = 0, y = -1},
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z_index = 11,
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})
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})
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local hud_announce
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local hud_announce
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if awdef.secret == true then
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if awdef.secret == true then
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@ -313,7 +314,8 @@ function awards.unlock(name, award)
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text = hud_announce,
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text = hud_announce,
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position = {x = 0.5, y = 0},
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position = {x = 0.5, y = 0},
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offset = {x = 0, y = 40},
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offset = {x = 0, y = 40},
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alignment = {x = 0, y = -1}
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alignment = {x = 0, y = -1},
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z_index = 12,
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})
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})
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local three = player:hud_add({
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local three = player:hud_add({
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hud_elem_type = "text",
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hud_elem_type = "text",
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@ -323,7 +325,8 @@ function awards.unlock(name, award)
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text = title,
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text = title,
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position = {x = 0.5, y = 0},
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position = {x = 0.5, y = 0},
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offset = {x = 30, y = 100},
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offset = {x = 30, y = 100},
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alignment = {x = 0, y = -1}
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alignment = {x = 0, y = -1},
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z_index = 12,
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})
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})
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--[[ We use a statbar instead of image here because statbar allows us to scale the image
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--[[ We use a statbar instead of image here because statbar allows us to scale the image
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properly. Note that number is 2, thus leading to a single full image.
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properly. Note that number is 2, thus leading to a single full image.
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@ -339,6 +342,7 @@ function awards.unlock(name, award)
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offset = {x = -110, y = 62},
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offset = {x = -110, y = 62},
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alignment = {x = 0, y = 0},
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alignment = {x = 0, y = 0},
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direction = 0,
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direction = 0,
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z_index = 12,
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})
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})
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minetest.after(3, function(name)
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minetest.after(3, function(name)
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local player = minetest.get_player_by_name(name)
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local player = minetest.get_player_by_name(name)
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@ -200,6 +200,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
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text = "hudbars_bar_background.png",
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text = "hudbars_bar_background.png",
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alignment = {x=1,y=1},
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alignment = {x=1,y=1},
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offset = { x = offset.x - 1, y = offset.y - 1 },
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offset = { x = offset.x - 1, y = offset.y - 1 },
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z_index = 0,
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})
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})
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if textures.icon ~= nil then
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if textures.icon ~= nil then
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ids.icon = player:hud_add({
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ids.icon = player:hud_add({
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@ -209,6 +210,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
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text = textures.icon,
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text = textures.icon,
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alignment = {x=-1,y=1},
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alignment = {x=-1,y=1},
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offset = { x = offset.x - 3, y = offset.y },
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offset = { x = offset.x - 3, y = offset.y },
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z_index = 1,
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})
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})
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end
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end
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elseif hb.settings.bar_type == "statbar_modern" then
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elseif hb.settings.bar_type == "statbar_modern" then
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@ -222,6 +224,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
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offset = { x = offset.x, y = offset.y },
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offset = { x = offset.x, y = offset.y },
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direction = 0,
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direction = 0,
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size = {x=24, y=24},
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size = {x=24, y=24},
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z_index = 0,
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})
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})
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end
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end
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end
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end
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@ -248,6 +251,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
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offset = offset,
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offset = offset,
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direction = 0,
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direction = 0,
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size = bar_size,
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size = bar_size,
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z_index = 1,
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})
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})
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if hb.settings.bar_type == "progress_bar" then
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if hb.settings.bar_type == "progress_bar" then
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ids.text = player:hud_add({
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ids.text = player:hud_add({
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@ -258,6 +262,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
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number = text_color,
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number = text_color,
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direction = 0,
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direction = 0,
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offset = { x = offset.x + 2, y = offset.y - 1},
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offset = { x = offset.x + 2, y = offset.y - 1},
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z_index = 2,
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})
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})
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end
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end
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-- Do not forget to update hb.get_hudbar_state if you add new fields to the state table
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-- Do not forget to update hb.get_hudbar_state if you add new fields to the state table
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@ -42,6 +42,7 @@ local function set_hud(player)
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alignment = {x=0, y=0},
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alignment = {x=0, y=0},
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number = 0xFFFFFF ,
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number = 0xFFFFFF ,
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text = "",
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text = "",
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z_index = 10,
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})
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})
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end
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end
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@ -70,6 +70,7 @@ local function now_playing(player, track_id)
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size = { x=100, y=100},
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size = { x=100, y=100},
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number = 0x55FFFF,
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number = 0x55FFFF,
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text = text,
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text = text,
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z_index = 10,
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})
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})
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active_huds[playername] = id
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active_huds[playername] = id
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end
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end
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