forked from Mineclonia/Mineclonia
Apply more checks in igloo basement generation
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@ -78,16 +78,23 @@ end
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mcl_structures.generate_igloo = function(pos)
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mcl_structures.generate_igloo = function(pos)
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-- TODO: Check if we're allowed to destroy nodes
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-- TODO: Check if we're allowed to destroy nodes
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-- FIXME: Some nodes (water, ice) don't get overwritten by ladder
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-- FIXME: Nodes at Y=0 don't get overwritten by ladder
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-- FIXME: Apply basement height limit in other dimensions
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-- TODO: Check if basement generation would not be too obvious
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-- TODO: Check if basement generation would not be too obvious
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-- TODO: Generate basement with 50% chance only
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-- TODO: Generate basement with 50% chance only
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local success, rotation = mcl_structures.generate_igloo_top(pos)
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local success, rotation = mcl_structures.generate_igloo_top(pos)
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if success then
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if success then
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local buffer = pos.y - (mcl_vars.mg_lava_overworld_max + 10)
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local dim = mcl_worlds.pos_to_dimension(pos)
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buffer = pos.y - (mcl_vars.mg_lava_overworld_max + 10)
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if dim == "nether" then
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buffer = pos.y - (mcl_vars.mg_lava_nether_max + 10)
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elseif dim == "end" then
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buffer = pos.y - (mcl_vars.mg_end_min + 1)
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elseif dim == "overworld" then
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buffer = pos.y - (mcl_vars.mg_lava_overworld_max + 10)
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else
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return success
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end
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if buffer <= 19 then
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if buffer <= 19 then
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return
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return success
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end
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end
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local depth = math.random(19, buffer)
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local depth = math.random(19, buffer)
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local bpos = {x=pos.x, y=pos.y-depth, z=pos.z}
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local bpos = {x=pos.x, y=pos.y-depth, z=pos.z}
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@ -113,8 +120,6 @@ mcl_structures.generate_igloo = function(pos)
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else
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else
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return success
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return success
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end
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end
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-- TODO: more reliable param2
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minetest.set_node(tpos, {name="mcl_doors:trapdoor", param2=20+minetest.dir_to_facedir(dir)})
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local set_brick = function(pos)
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local set_brick = function(pos)
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local c = math.random(1, 3) -- cracked chance
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local c = math.random(1, 3) -- cracked chance
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local m = math.random(1, 10) -- chance for monster egg
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local m = math.random(1, 10) -- chance for monster egg
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@ -135,14 +140,26 @@ mcl_structures.generate_igloo = function(pos)
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minetest.set_node(pos, {name=brick})
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minetest.set_node(pos, {name=brick})
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end
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end
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local ladder_param2 = minetest.dir_to_wallmounted(tdir)
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local ladder_param2 = minetest.dir_to_wallmounted(tdir)
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local real_depth = 0
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for y=1, depth-5 do
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for y=1, depth-5 do
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real_depth = real_depth + 1
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local node = minetest.get_node({x=tpos.x,y=tpos.y-y,z=tpos.z})
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local def = minetest.registered_nodes[node.name]
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if (not def) or (not def.walkable) or (def.liquidtype ~= "none") then
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bpos.y = tpos.y-y-4
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break
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end
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set_brick({x=tpos.x-1,y=tpos.y-y,z=tpos.z })
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set_brick({x=tpos.x-1,y=tpos.y-y,z=tpos.z })
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set_brick({x=tpos.x+1,y=tpos.y-y,z=tpos.z })
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set_brick({x=tpos.x+1,y=tpos.y-y,z=tpos.z })
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set_brick({x=tpos.x ,y=tpos.y-y,z=tpos.z-1})
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set_brick({x=tpos.x ,y=tpos.y-y,z=tpos.z-1})
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set_brick({x=tpos.x ,y=tpos.y-y,z=tpos.z+1})
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set_brick({x=tpos.x ,y=tpos.y-y,z=tpos.z+1})
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minetest.set_node({x=tpos.x,y=tpos.y-y,z=tpos.z}, {name="mcl_core:ladder", param2=ladder_param2})
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minetest.set_node({x=tpos.x,y=tpos.y-y,z=tpos.z}, {name="mcl_core:ladder", param2=ladder_param2})
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end
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end
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mcl_structures.generate_igloo_basement(bpos, rotation)
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if real_depth > 1 then
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-- TODO: more reliable param2
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minetest.set_node(tpos, {name="mcl_doors:trapdoor", param2=20+minetest.dir_to_facedir(dir)})
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mcl_structures.generate_igloo_basement(bpos, rotation)
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end
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end
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end
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return success
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return success
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end
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end
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