forked from Mineclonia/Mineclonia
Explain weird End lighting
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@ -1346,10 +1346,9 @@ minetest.register_on_generated(function(minp, maxp)
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end
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end
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end
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end
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-- Set high light level in the End. This is very hacky and messes up the shadows below the End islands.
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-- FIXME: Find a better way to do light.
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if minp.y >= mcl_vars.mg_end_min and maxp.y <= mcl_vars.mg_end_max then
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if minp.y >= mcl_vars.mg_end_min and maxp.y <= mcl_vars.mg_end_max then
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-- local min, max = table.copy(minp), table.copy(maxp)
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-- min.y = math.max(minp.y, mcl_vars.mg_end_min)
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-- max.y = math.min(maxp.y, mcl_vars.mg_end_max)
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vm:set_lighting({day=14, night=14})
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vm:set_lighting({day=14, night=14})
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lvm_used = true
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lvm_used = true
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end
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end
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