forked from Mineclonia/Mineclonia
Stone pressure plate activates by player/mob only
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151bbed928
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c7599fbdf5
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@ -13,23 +13,56 @@ local pp_box_on = {
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local function pp_on_timer(pos, elapsed)
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local node = minetest.get_node(pos)
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local basename = minetest.registered_nodes[node.name].pressureplate_basename
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local activated_by = minetest.registered_nodes[node.name].pressureplate_activated_by
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-- This is a workaround for a strange bug that occurs when the server is started
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-- For some reason the first time on_timer is called, the pos is wrong
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if not basename then return end
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local objs = minetest.get_objects_inside_radius(pos, 1)
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local two_below = vector.add(pos, vector.new(0, -2, 0))
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if activated_by == nil then
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activated_by = { any = true }
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end
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if objs[1] == nil and node.name == basename .. "_on" then
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minetest.set_node(pos, {name = basename .. "_off"})
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mesecon.receptor_off(pos, mesecon.rules.pplate)
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local obj_does_activate = function(obj, activated_by)
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if activated_by.any then
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return true
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elseif activated_by.mob and obj:get_luaentity() and obj:get_luaentity()._cmi_is_mob == true then
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return true
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elseif activated_by.player and obj:is_player() then
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return true
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else
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return false
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end
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end
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local objs = minetest.get_objects_inside_radius(pos, 1)
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if node.name == basename .. "_on" then
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local disable
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if #objs == 0 then
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disable = true
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elseif not activated_by.any then
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disable = true
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for k, obj in pairs(objs) do
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if obj_does_activate(obj, activated_by) then
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disable = false
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break
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end
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end
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end
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if disable then
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minetest.set_node(pos, {name = basename .. "_off"})
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mesecon.receptor_off(pos, mesecon.rules.pplate)
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end
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elseif node.name == basename .. "_off" then
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for k, obj in pairs(objs) do
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local objpos = obj:getpos()
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if objpos.y > pos.y-1 and objpos.y < pos.y then
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minetest.set_node(pos, {name = basename .. "_on"})
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mesecon.receptor_on(pos, mesecon.rules.pplate )
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if obj_does_activate(obj, activated_by) then
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if objpos.y > pos.y-1 and objpos.y < pos.y then
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minetest.set_node(pos, {name = basename .. "_on"})
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mesecon.receptor_on(pos, mesecon.rules.pplate )
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break
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end
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end
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end
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end
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@ -46,8 +79,13 @@ end
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-- recipe: crafting recipe of the pressure plate
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-- sounds: sound table (like in minetest.register_node)
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-- plusgroups: group memberships (attached_node=1 and not_in_creative_inventory=1 are already used)
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-- activated_by: optinal table with elements denoting by which entities this pressure plate is triggered
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-- Possible table fields:
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-- * player=true: Player
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-- * mob=true: Mob
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-- By default, is triggered by all entities
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function mesecon.register_pressure_plate(basename, description, textures_off, textures_on, image_w, image_i, recipe, sounds, plusgroups)
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function mesecon.register_pressure_plate(basename, description, textures_off, textures_on, image_w, image_i, recipe, sounds, plusgroups, activated_by)
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local groups_off = table.copy(plusgroups)
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groups_off.attached_node = 1
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groups_off.dig_by_piston = 1
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@ -67,6 +105,7 @@ function mesecon.register_pressure_plate(basename, description, textures_off, te
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sounds = sounds,
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pressureplate_basename = basename,
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pressureplate_activated_by = activated_by,
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_mcl_blast_resistance = 2.5,
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_mcl_hardness = 0.5,
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},{
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@ -116,7 +155,8 @@ mesecon.register_pressure_plate(
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nil,
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{{"mcl_core:stone", "mcl_core:stone"}},
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mcl_sounds.node_sound_stone_defaults(),
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{pickaxey=1, material_stone=1})
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{pickaxey=1, material_stone=1},
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{ player = true, mob = true })
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minetest.register_craft({
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type = "fuel",
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