forked from Mineclonia/Mineclonia
Update top snow and ice help
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86c24532f9
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@ -772,7 +772,7 @@ minetest.register_node("mcl_core:obsidian", {
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minetest.register_node("mcl_core:ice", {
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minetest.register_node("mcl_core:ice", {
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description = "Ice",
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description = "Ice",
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_doc_items_longdesc = "Ice is a translucent solid block usually found in cold areas. When it is broken while resting on top of another block, it will turn into still water.",
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_doc_items_longdesc = "Ice is a translucent solid block usually found in cold areas. It melts near block light sources at a light level of 12 or higher. When it melts or is broken while resting on top of another block, it will turn into still water.",
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drawtype = "glasslike",
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drawtype = "glasslike",
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tiles = {"default_ice.png"},
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tiles = {"default_ice.png"},
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is_ground_content = true,
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is_ground_content = true,
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@ -879,11 +879,12 @@ for i=0,3 do
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end
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end
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for i=1,8 do
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for i=1,8 do
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local id, desc, longdesc, help, walkable
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local id, desc, longdesc, usagehelp, help, walkable
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if i == 1 then
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if i == 1 then
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id = "mcl_core:snow"
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id = "mcl_core:snow"
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desc = "Top Snow"
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desc = "Top Snow"
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longdesc = "Top snow is a thin layer of snow."
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longdesc = "Top snow is a layer of snow. It melts near light sources other than the sun with a light level of 12 or higher.".."\n".."Top snow can be stacked and has one of 8 different height levels. At levels 2-8, top snow is collidable. Top snow drops 2-9 snowballs, depending on its height."
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usagehelp = "This block can only be placed on full solid blocks and on another top snow (which increases its height)."
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walkable = false
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walkable = false
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else
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else
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id = "mcl_core:snow_"..i
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id = "mcl_core:snow_"..i
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@ -950,6 +951,7 @@ for i=1,8 do
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minetest.register_node(id, {
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minetest.register_node(id, {
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description = desc,
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description = desc,
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_doc_items_longdesc = longdesc,
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usagehelp,
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_doc_items_create_entry = hhelp,
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_doc_items_create_entry = hhelp,
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_doc_items_hidden = false,
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_doc_items_hidden = false,
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tiles = {"default_snow.png"},
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tiles = {"default_snow.png"},
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