forked from Mineclonia/Mineclonia
Update Mobs Redo (1.41)
This commit is contained in:
parent
34292ece10
commit
c1cc790d9d
|
@ -3,7 +3,7 @@
|
|||
|
||||
mobs = {}
|
||||
mobs.mod = "redo"
|
||||
mobs.version = "20180328"
|
||||
mobs.version = "20180523"
|
||||
|
||||
local MAX_MOB_NAME_LENGTH = 30
|
||||
|
||||
|
@ -61,9 +61,9 @@ local mobs_drop_items = minetest.settings:get_bool("mobs_drop_items") ~= false
|
|||
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
|
||||
local creative = minetest.settings:get_bool("creative_mode")
|
||||
local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= false
|
||||
local remove_far = minetest.settings:get_bool("remove_far_mobs")
|
||||
local remove_far = false
|
||||
local difficulty = tonumber(minetest.settings:get("mob_difficulty")) or 1.0
|
||||
local show_health = false --minetest.settings:get_bool("mob_show_health") ~= false
|
||||
local show_health = false
|
||||
local max_per_block = tonumber(minetest.settings:get("max_objects_per_block") or 99)
|
||||
local mob_chance_multiplier = tonumber(minetest.settings:get("mob_chance_multiplier") or 1)
|
||||
|
||||
|
@ -126,6 +126,12 @@ end
|
|||
-- move mob in facing direction
|
||||
local set_velocity = function(self, v)
|
||||
|
||||
-- do not move if mob has been ordered to stay
|
||||
if self.order == "stand" then
|
||||
self.object:setvelocity({x = 0, y = 0, z = 0})
|
||||
return
|
||||
end
|
||||
|
||||
local yaw = (self.object:get_yaw() or 0) + self.rotate
|
||||
|
||||
self.object:setvelocity({
|
||||
|
@ -146,17 +152,30 @@ end
|
|||
|
||||
|
||||
-- set and return valid yaw
|
||||
local set_yaw = function(self, yaw)
|
||||
local set_yaw = function(self, yaw, delay)
|
||||
|
||||
if not yaw or yaw ~= yaw then
|
||||
yaw = 0
|
||||
end
|
||||
|
||||
self:setyaw(yaw)
|
||||
delay = delay or 0
|
||||
|
||||
if delay == 0 then
|
||||
self.object:set_yaw(yaw)
|
||||
return yaw
|
||||
end
|
||||
|
||||
self.target_yaw = yaw
|
||||
self.delay = delay
|
||||
|
||||
return self.target_yaw
|
||||
end
|
||||
|
||||
-- global function to set mob yaw
|
||||
function mobs:yaw(self, yaw, delay)
|
||||
set_yaw(self, yaw, delay)
|
||||
end
|
||||
|
||||
|
||||
-- set defined animation
|
||||
local set_animation = function(self, anim)
|
||||
|
@ -332,9 +351,8 @@ end
|
|||
|
||||
|
||||
local update_tag = function(self)
|
||||
|
||||
--DISABLED IN MCL2
|
||||
--[[
|
||||
--[=[
|
||||
local col = "#00FF00"
|
||||
local qua = self.hp_max / 4
|
||||
|
||||
|
@ -349,11 +367,10 @@ local update_tag = function(self)
|
|||
if self.health <= floor(qua) then
|
||||
col = "#FF0000"
|
||||
end
|
||||
]]
|
||||
]=]
|
||||
|
||||
self.object:set_properties({
|
||||
nametag = self.nametag,
|
||||
-- No nametag coloring
|
||||
})
|
||||
|
||||
end
|
||||
|
@ -566,7 +583,7 @@ local node_ok = function(pos, fallback)
|
|||
return node
|
||||
end
|
||||
|
||||
return minetest.registered_nodes[fallback] -- {name = fallback}
|
||||
return minetest.registered_nodes[fallback]
|
||||
end
|
||||
|
||||
|
||||
|
@ -694,7 +711,8 @@ local do_jump = function(self)
|
|||
if not self.jump
|
||||
or self.jump_height == 0
|
||||
or self.fly
|
||||
or self.child then
|
||||
or self.child
|
||||
or self.order == "stand" then
|
||||
return false
|
||||
end
|
||||
|
||||
|
@ -753,6 +771,16 @@ local do_jump = function(self)
|
|||
|
||||
self.object:setvelocity(v)
|
||||
|
||||
-- when in air move forward
|
||||
minetest.after(0.3, function(self, v)
|
||||
-- self.object:setvelocity({
|
||||
self.object:set_acceleration({
|
||||
x = v.x * 2,--1.5,
|
||||
y = 0,
|
||||
z = v.z * 2,--1.5
|
||||
})
|
||||
end, self, v)
|
||||
|
||||
if get_velocity(self) > 0 then
|
||||
mob_sound(self, self.sounds.jump)
|
||||
end
|
||||
|
@ -1058,13 +1086,18 @@ local day_docile = function(self)
|
|||
end
|
||||
|
||||
|
||||
-- path finding and smart mob routine by rnd
|
||||
local los_switcher = false
|
||||
local height_switcher = false
|
||||
|
||||
-- path finding and smart mob routine by rnd, line_of_sight and other edits by Elkien3
|
||||
local smart_mobs = function(self, s, p, dist, dtime)
|
||||
|
||||
local s1 = self.path.lastpos
|
||||
|
||||
local target_pos = self.attack:get_pos()
|
||||
|
||||
-- is it becoming stuck?
|
||||
if abs(s1.x - s.x) + abs(s1.z - s.z) < 1.5 then
|
||||
if abs(s1.x - s.x) + abs(s1.z - s.z) < .5 then
|
||||
self.path.stuck_timer = self.path.stuck_timer + dtime
|
||||
else
|
||||
self.path.stuck_timer = 0
|
||||
|
@ -1072,12 +1105,64 @@ local smart_mobs = function(self, s, p, dist, dtime)
|
|||
|
||||
self.path.lastpos = {x = s.x, y = s.y, z = s.z}
|
||||
|
||||
-- im stuck, search for path
|
||||
if (self.path.stuck_timer > stuck_timeout and not self.path.following)
|
||||
or (self.path.stuck_timer > stuck_path_timeout and self.path.following) then
|
||||
local use_pathfind = false
|
||||
local has_lineofsight = minetest.line_of_sight(
|
||||
{x = s.x, y = (s.y) + .5, z = s.z},
|
||||
{x = target_pos.x, y = (target_pos.y) + 1.5, z = target_pos.z}, .2)
|
||||
|
||||
-- im stuck, search for path
|
||||
if not has_lineofsight then
|
||||
|
||||
if los_switcher == true then
|
||||
use_pathfind = true
|
||||
los_switcher = false
|
||||
end -- cannot see target!
|
||||
else
|
||||
if los_switcher == false then
|
||||
|
||||
los_switcher = true
|
||||
use_pathfind = false
|
||||
|
||||
minetest.after(1, function(self)
|
||||
if has_lineofsight then self.path.following = false end
|
||||
end, self)
|
||||
end -- can see target!
|
||||
end
|
||||
|
||||
if (self.path.stuck_timer > stuck_timeout and not self.path.following) then
|
||||
|
||||
use_pathfind = true
|
||||
self.path.stuck_timer = 0
|
||||
|
||||
minetest.after(1, function(self)
|
||||
if has_lineofsight then self.path.following = false end
|
||||
end, self)
|
||||
end
|
||||
|
||||
if (self.path.stuck_timer > stuck_path_timeout and self.path.following) then
|
||||
|
||||
use_pathfind = true
|
||||
self.path.stuck_timer = 0
|
||||
|
||||
minetest.after(1, function(self)
|
||||
if has_lineofsight then self.path.following = false end
|
||||
end, self)
|
||||
end
|
||||
|
||||
if math.abs(vector.subtract(s,target_pos).y) > self.stepheight then
|
||||
|
||||
if height_switcher then
|
||||
use_pathfind = true
|
||||
height_switcher = false
|
||||
end
|
||||
else
|
||||
if not height_switcher then
|
||||
use_pathfind = false
|
||||
height_switcher = true
|
||||
end
|
||||
end
|
||||
|
||||
if use_pathfind then
|
||||
-- lets try find a path, first take care of positions
|
||||
-- since pathfinder is very sensitive
|
||||
local sheight = self.collisionbox[5] - self.collisionbox[2]
|
||||
|
@ -1105,16 +1190,24 @@ local smart_mobs = function(self, s, p, dist, dtime)
|
|||
local dropheight = 6
|
||||
if self.fear_height ~= 0 then dropheight = self.fear_height end
|
||||
|
||||
-- self.path.way = minetest.find_path(s, p1, 16, 2, 6, "Dijkstra")
|
||||
self.path.way = minetest.find_path(s, p1, 16, self.stepheight, dropheight, "A*_noprefetch")
|
||||
|
||||
-- attempt to unstick mob that is "daydreaming"
|
||||
--[[ BUT NOT IN MINECLONE2, SILLY!
|
||||
self.object:setpos({
|
||||
x = s.x + 0.1 * (random() * 2 - 1),
|
||||
y = s.y + 1,
|
||||
z = s.z + 0.1 * (random() * 2 - 1)
|
||||
--[[
|
||||
-- show path using particles
|
||||
if self.path.way and #self.path.way > 0 then
|
||||
print ("-- path length:" .. tonumber(#self.path.way))
|
||||
for _,pos in pairs(self.path.way) do
|
||||
minetest.add_particle({
|
||||
pos = pos,
|
||||
velocity = {x=0, y=0, z=0},
|
||||
acceleration = {x=0, y=0, z=0},
|
||||
expirationtime = 1,
|
||||
size = 4,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "heart.png",
|
||||
})
|
||||
end
|
||||
end
|
||||
]]
|
||||
|
||||
self.state = ""
|
||||
|
@ -1221,7 +1314,6 @@ local smart_mobs = function(self, s, p, dist, dtime)
|
|||
else
|
||||
-- yay i found path
|
||||
mob_sound(self, self.sounds.war_cry)
|
||||
|
||||
set_velocity(self, self.walk_velocity)
|
||||
|
||||
-- follow path now that it has it
|
||||
|
@ -1296,28 +1388,24 @@ local monster_attack = function(self)
|
|||
and (type == "player" or type == "npc"
|
||||
or (type == "animal" and self.attack_animals == true)) then
|
||||
|
||||
s = self.object:get_pos()
|
||||
p = player:get_pos()
|
||||
sp = s
|
||||
|
||||
dist = get_distance(p, s)
|
||||
|
||||
-- aim higher to make looking up hills more realistic
|
||||
p.y = p.y + 1
|
||||
sp.y = sp.y + 1
|
||||
|
||||
dist = get_distance(p, s)
|
||||
|
||||
if dist < self.view_range then
|
||||
-- field of view check goes here
|
||||
|
||||
-- choose closest player to attack
|
||||
if line_of_sight(self, sp, p, 2) == true
|
||||
and dist < min_dist then
|
||||
if dist < min_dist
|
||||
and line_of_sight(self, sp, p, 2) == true then
|
||||
min_dist = dist
|
||||
min_player = player
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- attack player
|
||||
if min_player then
|
||||
|
@ -1347,10 +1435,16 @@ local npc_attack = function(self)
|
|||
if obj and obj.type == "monster" then
|
||||
|
||||
p = obj.object:get_pos()
|
||||
sp = s
|
||||
|
||||
dist = get_distance(p, s)
|
||||
|
||||
if dist < min_dist then
|
||||
-- aim higher to make looking up hills more realistic
|
||||
p.y = p.y + 1
|
||||
sp.y = sp.y + 1
|
||||
|
||||
if dist < min_dist
|
||||
and line_of_sight(self, sp, p, 2) == true then
|
||||
min_dist = dist
|
||||
min_player = obj.object
|
||||
end
|
||||
|
@ -1374,7 +1468,7 @@ local specific_runaway = function(list, what)
|
|||
-- found entity on list to attack?
|
||||
for no = 1, #list do
|
||||
|
||||
if list[no] == what or list[no] == "player" then
|
||||
if list[no] == what then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
@ -1424,7 +1518,6 @@ local runaway_from = function(self)
|
|||
if name ~= "" and name ~= self.name
|
||||
and specific_runaway(self.runaway_from, name) then
|
||||
|
||||
s = self.object:get_pos()
|
||||
p = player:get_pos()
|
||||
sp = s
|
||||
|
||||
|
@ -1434,18 +1527,15 @@ local runaway_from = function(self)
|
|||
|
||||
dist = get_distance(p, s)
|
||||
|
||||
if dist < self.view_range then
|
||||
-- field of view check goes here
|
||||
|
||||
-- choose closest player/mpb to runaway from
|
||||
if line_of_sight(self, sp, p, 2) == true
|
||||
and dist < min_dist then
|
||||
if dist < min_dist
|
||||
and line_of_sight(self, sp, p, 2) == true then
|
||||
min_dist = dist
|
||||
min_player = player
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if min_player then
|
||||
|
||||
|
@ -1462,7 +1552,7 @@ local runaway_from = function(self)
|
|||
yaw = yaw + pi
|
||||
end
|
||||
|
||||
yaw = set_yaw(self.object, yaw)
|
||||
yaw = set_yaw(self, yaw, 4)
|
||||
self.state = "runaway"
|
||||
self.runaway_timer = 3
|
||||
self.following = nil
|
||||
|
@ -1548,7 +1638,7 @@ local follow_flop = function(self)
|
|||
|
||||
if p.x > s.x then yaw = yaw + pi end
|
||||
|
||||
yaw = set_yaw(self.object, yaw)
|
||||
yaw = set_yaw(self, yaw, 6)
|
||||
|
||||
-- anyone but standing npc's can move along
|
||||
if dist > self.reach
|
||||
|
@ -1652,7 +1742,7 @@ local do_states = function(self, dtime)
|
|||
yaw = yaw + random(-0.5, 0.5)
|
||||
end
|
||||
|
||||
yaw = set_yaw(self.object, yaw)
|
||||
yaw = set_yaw(self, yaw, 8)
|
||||
end
|
||||
|
||||
set_velocity(self, 0)
|
||||
|
@ -1671,14 +1761,14 @@ local do_states = function(self, dtime)
|
|||
self.state = "walk"
|
||||
set_animation(self, "walk")
|
||||
|
||||
-- fly up/down randomly for flying mobs
|
||||
--[[ fly up/down randomly for flying mobs
|
||||
if self.fly and random(1, 100) <= self.walk_chance then
|
||||
|
||||
local v = self.object:getvelocity()
|
||||
local ud = random(-1, 2) / 9
|
||||
|
||||
self.object:setvelocity({x = v.x, y = ud, z = v.z})
|
||||
end
|
||||
end--]]
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -1726,7 +1816,7 @@ local do_states = function(self, dtime)
|
|||
if lp.x > s.x then yaw = yaw + pi end
|
||||
|
||||
-- look towards land and jump/move in that direction
|
||||
yaw = set_yaw(self.object, yaw)
|
||||
yaw = set_yaw(self, yaw, 6)
|
||||
do_jump(self)
|
||||
set_velocity(self, self.walk_velocity)
|
||||
else
|
||||
|
@ -1745,14 +1835,14 @@ local do_states = function(self, dtime)
|
|||
if lp.x > s.x then yaw = yaw + pi end
|
||||
end
|
||||
|
||||
yaw = set_yaw(self.object, yaw)
|
||||
yaw = set_yaw(self, yaw, 8)
|
||||
|
||||
-- otherwise randomly turn
|
||||
elseif random(1, 100) <= 30 then
|
||||
|
||||
yaw = yaw + random(-0.5, 0.5)
|
||||
|
||||
yaw = set_yaw(self.object, yaw)
|
||||
yaw = set_yaw(self, yaw, 8)
|
||||
end
|
||||
|
||||
-- stand for great fall in front
|
||||
|
@ -1818,6 +1908,7 @@ local do_states = function(self, dtime)
|
|||
self.v_start = false
|
||||
self.timer = 0
|
||||
self.blinktimer = 0
|
||||
self.path.way = nil
|
||||
|
||||
return
|
||||
end
|
||||
|
@ -1833,7 +1924,7 @@ local do_states = function(self, dtime)
|
|||
|
||||
if p.x > s.x then yaw = yaw + pi end
|
||||
|
||||
yaw = set_yaw(self.object, yaw)
|
||||
yaw = set_yaw(self, yaw)
|
||||
|
||||
local node_break_radius = self.explosion_radius or 1
|
||||
local entity_damage_radius = self.explosion_damage_radius
|
||||
|
@ -1903,7 +1994,7 @@ local do_states = function(self, dtime)
|
|||
if minetest.find_node_near(pos, 1, {"group:water"})
|
||||
or minetest.is_protected(pos, "") then
|
||||
|
||||
node_break_radius = 0
|
||||
node_break_radius = 1
|
||||
end
|
||||
|
||||
self.object:remove()
|
||||
|
@ -2021,7 +2112,7 @@ local do_states = function(self, dtime)
|
|||
|
||||
if p.x > s.x then yaw = yaw + pi end
|
||||
|
||||
yaw = set_yaw(self.object, yaw)
|
||||
yaw = set_yaw(self, yaw)
|
||||
|
||||
-- move towards enemy if beyond mob reach
|
||||
if dist > self.reach then
|
||||
|
@ -2124,7 +2215,7 @@ local do_states = function(self, dtime)
|
|||
|
||||
if p.x > s.x then yaw = yaw + pi end
|
||||
|
||||
yaw = set_yaw(self.object, yaw)
|
||||
yaw = set_yaw(self, yaw)
|
||||
|
||||
set_velocity(self, 0)
|
||||
|
||||
|
@ -2199,7 +2290,6 @@ local falling = function(self, pos)
|
|||
end
|
||||
|
||||
-- in water then float up
|
||||
-- if minetest.registered_nodes[node_ok(pos).name].groups.liquid then
|
||||
if minetest.registered_nodes[node_ok(pos).name].groups.water then
|
||||
|
||||
if self.floats == 1 then
|
||||
|
@ -2400,7 +2490,7 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
|||
end) ]]
|
||||
|
||||
-- knock back effect (only on full punch)
|
||||
if self.knock_back > 0
|
||||
if self.knock_back
|
||||
and tflp >= punch_interval then
|
||||
|
||||
local v = self.object:getvelocity()
|
||||
|
@ -2451,7 +2541,7 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
|||
yaw = yaw + pi
|
||||
end
|
||||
|
||||
yaw = set_yaw(self.object, yaw)
|
||||
yaw = set_yaw(self, yaw, 6)
|
||||
self.state = "runaway"
|
||||
self.runaway_timer = 0
|
||||
self.following = nil
|
||||
|
@ -2671,7 +2761,7 @@ local mob_activate = function(self, staticdata, def, dtime)
|
|||
|
||||
-- set anything changed above
|
||||
self.object:set_properties(self)
|
||||
set_yaw(self.object, (random(0, 360) - 180) / 180 * pi)
|
||||
set_yaw(self, (random(0, 360) - 180) / 180 * pi, 6)
|
||||
update_tag(self)
|
||||
set_animation(self, "stand")
|
||||
|
||||
|
@ -2741,6 +2831,46 @@ local mob_step = function(self, dtime)
|
|||
|
||||
falling(self, pos)
|
||||
|
||||
-- smooth rotation by ThomasMonroe314
|
||||
|
||||
if self.delay and self.delay > 0 then
|
||||
|
||||
local yaw = self.object:get_yaw()
|
||||
|
||||
if self.delay == 1 then
|
||||
yaw = self.target_yaw
|
||||
else
|
||||
local dif = abs(yaw - self.target_yaw)
|
||||
|
||||
if yaw > self.target_yaw then
|
||||
|
||||
if dif > pi then
|
||||
dif = 2 * pi - dif -- need to add
|
||||
yaw = yaw + dif / self.delay
|
||||
else
|
||||
yaw = yaw - dif / self.delay -- need to subtract
|
||||
end
|
||||
|
||||
elseif yaw < self.target_yaw then
|
||||
|
||||
if dif > pi then
|
||||
dif = 2 * pi - dif
|
||||
yaw = yaw - dif / self.delay -- need to subtract
|
||||
else
|
||||
yaw = yaw + dif / self.delay -- need to add
|
||||
end
|
||||
end
|
||||
|
||||
if yaw > (pi * 2) then yaw = yaw - (pi * 2) end
|
||||
if yaw < 0 then yaw = yaw + (pi * 2) end
|
||||
end
|
||||
|
||||
self.delay = self.delay - 1
|
||||
self.object:set_yaw(yaw)
|
||||
end
|
||||
|
||||
-- end rotation
|
||||
|
||||
-- knockback timer
|
||||
if self.pause_timer > 0 then
|
||||
|
||||
|
@ -2775,9 +2905,6 @@ local mob_step = function(self, dtime)
|
|||
self.timer = 1
|
||||
end
|
||||
|
||||
-- node replace check (cow eats grass etc.)
|
||||
replace(self, pos)
|
||||
|
||||
-- mob plays random sound at times
|
||||
if random(1, 100) == 1 then
|
||||
mob_sound(self, self.sounds.random)
|
||||
|
@ -2791,7 +2918,11 @@ local mob_step = function(self, dtime)
|
|||
|
||||
self.env_damage_timer = 0
|
||||
|
||||
-- check for environmental damage (water, fire, lava etc.)
|
||||
do_env_damage(self)
|
||||
|
||||
-- node replace check (cow eats grass etc.)
|
||||
replace(self, pos)
|
||||
end
|
||||
|
||||
monster_attack(self)
|
||||
|
@ -2851,7 +2982,7 @@ minetest.register_entity(name, {
|
|||
hp_min = max(1, (def.hp_min or 5) * difficulty),
|
||||
hp_max = max(1, (def.hp_max or 10) * difficulty),
|
||||
physical = true,
|
||||
collisionbox = def.collisionbox,
|
||||
collisionbox = def.collisionbox or {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
|
||||
selectionbox = def.selectionbox or def.collisionbox,
|
||||
visual = def.visual,
|
||||
visual_size = def.visual_size or {x = 1, y = 1},
|
||||
|
@ -2880,7 +3011,7 @@ minetest.register_entity(name, {
|
|||
attacks_monsters = def.attacks_monsters or false,
|
||||
group_attack = def.group_attack or false,
|
||||
passive = def.passive or false,
|
||||
knock_back = def.knock_back or 3,
|
||||
knock_back = def.knock_back ~= false,
|
||||
blood_amount = def.blood_amount or 5,
|
||||
blood_texture = def.blood_texture or "mobs_blood.png",
|
||||
shoot_offset = def.shoot_offset or 0,
|
||||
|
@ -3337,7 +3468,7 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
|
|||
local grp = {spawn_egg = 1}
|
||||
|
||||
-- do NOT add this egg to creative inventory (e.g. dungeon master)
|
||||
if no_creative == true then
|
||||
if creative and no_creative == true then
|
||||
grp.not_in_creative_inventory = 1
|
||||
end
|
||||
|
||||
|
@ -3401,7 +3532,6 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
|
|||
minetest.register_craftitem(mob, {
|
||||
|
||||
description = desc,
|
||||
|
||||
inventory_image = invimg,
|
||||
groups = grp,
|
||||
|
||||
|
@ -3438,7 +3568,7 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
|
|||
end
|
||||
|
||||
if not minetest.registered_entities[mob] then
|
||||
return
|
||||
return itemstack
|
||||
end
|
||||
|
||||
pos.y = pos.y + 1
|
||||
|
@ -3452,6 +3582,7 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
|
|||
ent.owner = placer:get_player_name()
|
||||
ent.tamed = true
|
||||
end
|
||||
|
||||
-- set nametag
|
||||
local nametag = itemstack:get_meta():get_string("name")
|
||||
if nametag ~= "" then
|
||||
|
@ -3478,8 +3609,7 @@ end
|
|||
-- capture critter (thanks to blert2112 for idea)
|
||||
function mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso, force_take, replacewith)
|
||||
return false
|
||||
-- DISABLED IN MCL2
|
||||
--[=[
|
||||
--[=[ DISABLED IN MCL2
|
||||
if self.child
|
||||
or not clicker:is_player()
|
||||
or not clicker:get_inventory() then
|
||||
|
@ -3588,8 +3718,7 @@ function mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso,
|
|||
|
||||
mob_sound(self, "default_place_node_hard")
|
||||
|
||||
|
||||
else
|
||||
elseif chance ~= 0 then
|
||||
minetest.chat_send_player(name, S("Missed!"))
|
||||
|
||||
mob_sound(self, "mobs_swing")
|
||||
|
@ -3603,7 +3732,6 @@ end
|
|||
|
||||
-- protect tamed mob with rune item
|
||||
function mobs:protect(self, clicker)
|
||||
|
||||
local name = clicker:get_player_name()
|
||||
local tool = clicker:get_wielded_item()
|
||||
|
||||
|
@ -3644,7 +3772,6 @@ local mob_sta = {}
|
|||
|
||||
-- feeding, taming and breeding (thanks blert2112)
|
||||
function mobs:feed_tame(self, clicker, feed_count, breed, tame)
|
||||
|
||||
if not self.follow then
|
||||
return false
|
||||
end
|
||||
|
@ -3670,14 +3797,12 @@ function mobs:feed_tame(self, clicker, feed_count, breed, tame)
|
|||
self.health = self.hp_max
|
||||
|
||||
if self.htimer < 1 then
|
||||
|
||||
-- DISABLED IN MCL2
|
||||
--[=[
|
||||
minetest.chat_send_player(clicker:get_player_name(),
|
||||
S("@1 at full health (@2)",
|
||||
self.name:split(":")[2], tostring(self.health)))
|
||||
]=]
|
||||
|
||||
self.htimer = 5
|
||||
end
|
||||
end
|
||||
|
@ -3751,9 +3876,9 @@ function mobs:feed_tame(self, clicker, feed_count, breed, tame)
|
|||
end
|
||||
|
||||
return false
|
||||
|
||||
end
|
||||
|
||||
|
||||
-- DISABLED IN MCL2
|
||||
--[=[
|
||||
-- inspired by blockmen's nametag mod
|
||||
|
@ -3799,11 +3924,11 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|||
-- reset external variables
|
||||
mob_obj[name] = nil
|
||||
mob_sta[name] = nil
|
||||
|
||||
end
|
||||
end)
|
||||
]=]
|
||||
|
||||
|
||||
-- compatibility function for old entities to new modpack entities
|
||||
function mobs:alias_mob(old_name, new_name)
|
||||
|
||||
|
@ -3817,10 +3942,8 @@ function mobs:alias_mob(old_name, new_name)
|
|||
|
||||
on_step = function(self)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
if minetest.registered_entities[new_name] then
|
||||
minetest.add_entity(pos, new_name)
|
||||
minetest.add_entity(self.object:get_pos(), new_name)
|
||||
end
|
||||
|
||||
self.object:remove()
|
||||
|
|
|
@ -46,8 +46,6 @@ functions needed for the mob to work properly which contains the following:
|
|||
in e.g. "air" or "default:water_source".
|
||||
'runaway' if true causes animals to turn and run away when hit.
|
||||
'view_range' how many nodes in distance the mob can see a player.
|
||||
'reach' how many nodes in distance a mob can attack a player while
|
||||
standing.
|
||||
'damage' how many health points the mob does to a player or another
|
||||
mob when melee attacking.
|
||||
'knock_back' when true has mobs falling backwards when hit, the greater
|
||||
|
@ -565,8 +563,8 @@ External Settings for "minetest.conf"
|
|||
is false)
|
||||
'mobs_spawn_protected' if set to false then mobs will not spawn in protected
|
||||
areas (default is true)
|
||||
'remove_far_mobs' if true then mobs that are outside players visual
|
||||
range will be removed (default is false)
|
||||
'remove_far_mobs' if true then untamed mobs that are outside players
|
||||
visual range will be removed (default is true)
|
||||
'mobname' can change specific mob chance rate (0 to disable) and
|
||||
spawn number e.g. mobs_animal:cow = 1000,5
|
||||
'mob_difficulty' sets difficulty level (health and hit damage
|
||||
|
|
|
@ -22,6 +22,7 @@ Lucky Blocks: 9
|
|||
|
||||
|
||||
Changelog:
|
||||
- 1.41- Mob pathfinding has been updated thanks to Elkien3
|
||||
- 1.40- Updated to use newer functions, requires Minetest 0.4.16+ to work.
|
||||
- 1.39- Added 'on_breed', 'on_grown' and 'do_punch' custom functions per mob
|
||||
- 1.38- Better entity checking, nametag setting and on_spawn function added to mob registry, tweaked light damage
|
||||
|
|
Loading…
Reference in New Issue