forked from Mineclonia/Mineclonia
Mobspawners: Remove unused function
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@ -290,42 +290,6 @@ minetest.register_node("mcl_mobspawners:spawner", {
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on_timer = spawn_mobs,
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on_timer = spawn_mobs,
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on_receive_fields = function(pos, formname, fields, sender)
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if not fields.text or fields.text == "" then
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return
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end
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local meta = minetest.get_meta(pos)
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local comm = fields.text:split(" ")
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local name = sender:get_player_name()
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if minetest.is_protected(pos, name) then
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minetest.record_protection_violation(pos, name)
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return
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end
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local mob = comm[1] -- mob to spawn
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local mlig = tonumber(comm[2]) -- min light
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local xlig = tonumber(comm[3]) -- max light
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local num = tonumber(comm[4]) -- total mobs in area
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local pla = tonumber(comm[5]) -- player distance (0 to disable)
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local yof = tonumber(comm[6]) or 0 -- Y offset to spawn mob
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if mob and mob ~= "" and mobs.spawning_mobs[mob] == true
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and num and num >= 0 and num <= 10
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and mlig and mlig >= 0 and mlig <= 15
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and xlig and xlig >= 0 and xlig <= 15
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and pla and pla >=0 and pla <= 20
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and yof and yof > -10 and yof < 10 then
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mcl_mobspawners.setup_spawner(pos, mob, mlig, xlig, num, pla, yof)
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else
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minetest.chat_send_player(name, S("Mob Spawner settings failed!"))
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minetest.chat_send_player(name,
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S("Syntax: name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] distance[1-20] y_offset[-10 to 10]"))
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end
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end,
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sounds = mcl_sounds.node_sound_metal_defaults(),
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sounds = mcl_sounds.node_sound_metal_defaults(),
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_mcl_blast_resistance = 25,
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_mcl_blast_resistance = 25,
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