forked from Mineclonia/Mineclonia
Remove ignore node from solid node group
So mobs don't spawn on ignore... xD
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@ -1,7 +1,8 @@
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-- Automatically assign the “solid” group for solid nodes
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-- Automatically assign the “solid” group for solid nodes
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local overwrite = function()
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local overwrite = function()
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for nname, ndef in pairs(minetest.registered_nodes) do
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for nname, ndef in pairs(minetest.registered_nodes) do
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if (ndef.walkable == nil or ndef.walkable == true)
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if (nname ~= "ignore")
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and (ndef.walkable == nil or ndef.walkable == true)
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and (ndef.collision_box == nil or ndef.collision_box.type == "regular")
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and (ndef.collision_box == nil or ndef.collision_box.type == "regular")
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and (ndef.node_box == nil or ndef.node_box.type == "regular")
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and (ndef.node_box == nil or ndef.node_box.type == "regular")
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and (ndef.groups.falling_node == 0 or ndef.groups.falling_node == nil)
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and (ndef.groups.falling_node == 0 or ndef.groups.falling_node == nil)
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