forked from Mineclonia/Mineclonia
Hacky saturation+exhaustion persisting
This commit is contained in:
parent
d8e1124ee4
commit
ae19fd9cba
|
@ -148,7 +148,7 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisen, heal, sou
|
||||||
end
|
end
|
||||||
|
|
||||||
hb.change_hudbar(user, "food", h)
|
hb.change_hudbar(user, "food", h)
|
||||||
hb.change_hudbar(user, "saturation", mcl_hunger.saturation[name], h)
|
hb.change_hudbar(user, "saturation", mcl_hunger.get_saturation(user), h)
|
||||||
end
|
end
|
||||||
-- Poison
|
-- Poison
|
||||||
if poisen then
|
if poisen then
|
||||||
|
|
|
@ -41,10 +41,10 @@ if set then
|
||||||
set:close()
|
set:close()
|
||||||
end
|
end
|
||||||
|
|
||||||
local function custom_hud(player)
|
local function init_hud(player)
|
||||||
hb.init_hudbar(player, "food", mcl_hunger.get_hunger(player))
|
hb.init_hudbar(player, "food", mcl_hunger.get_hunger(player))
|
||||||
hb.init_hudbar(player, "saturation", mcl_hunger.saturation[player:get_player_name()], mcl_hunger.get_hunger(player))
|
hb.init_hudbar(player, "saturation", mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player))
|
||||||
hb.init_hudbar(player, "exhaustion", mcl_hunger.exhaustion[player:get_player_name()])
|
hb.init_hudbar(player, "exhaustion", mcl_hunger.get_exhaustion(player))
|
||||||
end
|
end
|
||||||
|
|
||||||
dofile(minetest.get_modpath("mcl_hunger").."/hunger.lua")
|
dofile(minetest.get_modpath("mcl_hunger").."/hunger.lua")
|
||||||
|
@ -62,7 +62,6 @@ local RAW_VALUE_EXHAUSTION = 3
|
||||||
local get_player_value_raw = function(player, id, default)
|
local get_player_value_raw = function(player, id, default)
|
||||||
local inv = player:get_inventory()
|
local inv = player:get_inventory()
|
||||||
if not inv then return nil end
|
if not inv then return nil end
|
||||||
|
|
||||||
local value = inv:get_stack("hunger", id):get_count()
|
local value = inv:get_stack("hunger", id):get_count()
|
||||||
if value == 0 then
|
if value == 0 then
|
||||||
inv:set_stack("hunger", id, ItemStack({name=":", count=default+1}))
|
inv:set_stack("hunger", id, ItemStack({name=":", count=default+1}))
|
||||||
|
@ -83,14 +82,19 @@ mcl_hunger.get_hunger = function(player)
|
||||||
return get_player_value_raw(player, RAW_VALUE_FOOD, 20)
|
return get_player_value_raw(player, RAW_VALUE_FOOD, 20)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
mcl_hunger.get_saturation = function(player)
|
||||||
|
return get_player_value_raw(player, RAW_VALUE_SATURATION, 50) / 10
|
||||||
|
end
|
||||||
|
|
||||||
|
mcl_hunger.get_exhaustion = function(player)
|
||||||
|
return get_player_value_raw(player, RAW_VALUE_EXHAUSTION, 0) / 1000
|
||||||
|
end
|
||||||
|
|
||||||
mcl_hunger.set_hunger = function(player, hunger, update_hudbars)
|
mcl_hunger.set_hunger = function(player, hunger, update_hudbars)
|
||||||
if hunger > 20 then hunger = 20 end
|
hunger = math.min(20, math.max(0, hunger))
|
||||||
if hunger < 0 then hunger = 0 end
|
|
||||||
|
|
||||||
local ok = set_player_value_raw(player, RAW_VALUE_FOOD, hunger)
|
local ok = set_player_value_raw(player, RAW_VALUE_FOOD, hunger)
|
||||||
if not ok then
|
if not ok then return false end
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
if update_hudbars ~= false then
|
if update_hudbars ~= false then
|
||||||
hb.change_hudbar(player, "food", hunger)
|
hb.change_hudbar(player, "food", hunger)
|
||||||
|
@ -99,58 +103,88 @@ mcl_hunger.set_hunger = function(player, hunger, update_hudbars)
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
|
mcl_hunger.set_saturation = function(player, saturation, update_hudbar)
|
||||||
|
saturation = math.min(mcl_hunger.get_hunger(player), math.max(0, saturation))
|
||||||
|
|
||||||
|
local ok = set_player_value_raw(player, RAW_VALUE_SATURATION, math.floor(saturation * 10))
|
||||||
|
if not ok then return false end
|
||||||
|
|
||||||
|
if update_hudbar ~= false then
|
||||||
|
hb.change_hudbar(player, "saturation", saturation)
|
||||||
|
end
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
mcl_hunger.set_exhaustion = function(player, exhaustion, update_hudbar)
|
||||||
|
exhaustion = math.min(4.0, math.max(0.0, exhaustion))
|
||||||
|
|
||||||
|
local ok = set_player_value_raw(player, RAW_VALUE_EXHAUSTION, math.floor(exhaustion * 1000))
|
||||||
|
if not ok then return false end
|
||||||
|
|
||||||
|
if update_hudbar ~= false then
|
||||||
|
hb.change_hudbar(player, "exhaustion", exhaustion)
|
||||||
|
end
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
-- END OF API --
|
-- END OF API --
|
||||||
|
|
||||||
minetest.register_on_joinplayer(function(player)
|
minetest.register_on_joinplayer(function(player)
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
local inv = player:get_inventory()
|
local inv = player:get_inventory()
|
||||||
inv:set_size("hunger", 3)
|
inv:set_size("hunger", 3)
|
||||||
mcl_hunger.exhaustion[name] = 0.0
|
|
||||||
mcl_hunger.saturation[name] = 5.0
|
|
||||||
mcl_hunger.poisonings[name] = 0
|
mcl_hunger.poisonings[name] = 0
|
||||||
custom_hud(player)
|
local h = mcl_hunger.get_hunger(player)
|
||||||
|
local s = mcl_hunger.get_saturation(player)
|
||||||
|
local e = mcl_hunger.get_exhaustion(player)
|
||||||
|
init_hud(player)
|
||||||
end)
|
end)
|
||||||
|
|
||||||
minetest.register_on_respawnplayer(function(player)
|
minetest.register_on_respawnplayer(function(player)
|
||||||
-- reset hunger (and save)
|
-- reset hunger (and save)
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
local h = 20
|
local h, s, e = 20, 5.0, 0.0
|
||||||
mcl_hunger.set_hunger(player, h, false)
|
mcl_hunger.set_hunger(player, h, false)
|
||||||
mcl_hunger.exhaustion[name] = 0.0
|
mcl_hunger.set_saturation(player, s, false)
|
||||||
mcl_hunger.saturation[name] = 5.0
|
mcl_hunger.set_exhaustion(player, e, false)
|
||||||
hb.change_hudbar(player, "exhaustion", mcl_hunger.exhaustion[name])
|
|
||||||
hb.change_hudbar(player, "saturation", mcl_hunger.saturation[name], h)
|
|
||||||
hb.change_hudbar(player, "food", h)
|
hb.change_hudbar(player, "food", h)
|
||||||
|
hb.change_hudbar(player, "saturation", s, h)
|
||||||
|
hb.change_hudbar(player, "exhaustion", e)
|
||||||
end)
|
end)
|
||||||
|
|
||||||
function mcl_hunger.exhaust(playername, increase)
|
function mcl_hunger.exhaust(playername, increase)
|
||||||
local player = minetest.get_player_by_name(playername)
|
local player = minetest.get_player_by_name(playername)
|
||||||
mcl_hunger.exhaustion[playername] = mcl_hunger.exhaustion[playername] + increase
|
if not player then return false end
|
||||||
if mcl_hunger.exhaustion[playername] >= 4.0 then
|
mcl_hunger.set_exhaustion(player, mcl_hunger.get_exhaustion(player) + increase)
|
||||||
mcl_hunger.exhaustion[playername] = 0.0
|
if mcl_hunger.get_exhaustion(player) >= 4.0 then
|
||||||
|
mcl_hunger.set_exhaustion(player, 0.0)
|
||||||
local h = nil
|
local h = nil
|
||||||
local satuchanged = false
|
local satuchanged = false
|
||||||
if mcl_hunger.saturation[playername] > 0.0 then
|
local s = mcl_hunger.get_saturation(player)
|
||||||
mcl_hunger.saturation[playername] = math.max(mcl_hunger.saturation[playername] - 1.0, 0.0)
|
if s > 0.0 then
|
||||||
|
mcl_hunger.set_saturation(player, math.max(s - 1.0, 0.0))
|
||||||
satuchanged = true
|
satuchanged = true
|
||||||
elseif mcl_hunger.saturation[playername] < 0.0001 then
|
elseif s < 0.0001 then
|
||||||
h = mcl_hunger.get_hunger(player)
|
h = mcl_hunger.get_hunger(player)
|
||||||
h = math.max(h-1, 0)
|
h = math.max(h-1, 0)
|
||||||
mcl_hunger.set_hunger(player, h)
|
mcl_hunger.set_hunger(player, h)
|
||||||
satuchanged = true
|
satuchanged = true
|
||||||
end
|
end
|
||||||
if satuchanged then
|
if satuchanged then
|
||||||
hb.change_hudbar(player, "saturation", mcl_hunger.saturation[playername], h)
|
hb.change_hudbar(player, "saturation", mcl_hunger.get_saturation(player), h)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
hb.change_hudbar(player, "exhaustion", mcl_hunger.exhaustion[playername])
|
hb.change_hudbar(player, "exhaustion", mcl_hunger.get_exhaustion(player))
|
||||||
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
function mcl_hunger.saturate(playername, increase, update_hudbar)
|
function mcl_hunger.saturate(playername, increase, update_hudbar)
|
||||||
local player = minetest.get_player_by_name(playername)
|
local player = minetest.get_player_by_name(playername)
|
||||||
mcl_hunger.saturation[playername] = math.min(mcl_hunger.saturation[playername] + increase, mcl_hunger.get_hunger(player))
|
mcl_hunger.set_saturation(player, math.min(mcl_hunger.get_saturation(player) + increase, mcl_hunger.get_hunger(player)))
|
||||||
if update_hudbar ~= false then
|
if update_hudbar ~= false then
|
||||||
hb.change_hudbar(player, "saturation", mcl_hunger.saturation[playername], mcl_hunger.get_hunger(player))
|
hb.change_hudbar(player, "saturation", mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player))
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -179,7 +213,7 @@ minetest.register_globalstep(function(dtime)
|
||||||
-- +1 HP, +6 exhaustion
|
-- +1 HP, +6 exhaustion
|
||||||
player:set_hp(hp+1)
|
player:set_hp(hp+1)
|
||||||
mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_REGEN)
|
mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_REGEN)
|
||||||
hb.change_hudbar(player, "exhaustion", mcl_hunger.exhaustion[name])
|
hb.change_hudbar(player, "exhaustion", mcl_hunger.get_exhaustion(player))
|
||||||
elseif h == 0 then
|
elseif h == 0 then
|
||||||
-- Damage hungry player down to 1 HP
|
-- Damage hungry player down to 1 HP
|
||||||
if hp-1 >= 0 then
|
if hp-1 >= 0 then
|
||||||
|
|
Loading…
Reference in New Issue