forked from Mineclonia/Mineclonia
mcl_skins: USe fallback if no preview img
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@ -1,7 +1,7 @@
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-- Skins for MineClone 2
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-- Skins for MineClone 2
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mcl_skins = {
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mcl_skins = {
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skins = {}, list = {}, previews = {}, meta = {},
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skins = {}, list = {}, previews = {}, meta = {}, has_preview = {},
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modpath = minetest.get_modpath("mcl_skins"),
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modpath = minetest.get_modpath("mcl_skins"),
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skin_count = 0, -- counter of _custom_ skins (all skins except character.png)
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skin_count = 0, -- counter of _custom_ skins (all skins except character.png)
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}
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}
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@ -18,10 +18,12 @@ while true do
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if id == 0 then
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if id == 0 then
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skin = "character"
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skin = "character"
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mcl_skins.has_preview[id] = true
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else
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else
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skin = "character_" .. id
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skin = "character_" .. id
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local preview = "player_" .. id
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-- does skin file exist ?
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-- Does skin file exist?
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f = io.open(mcl_skins.modpath .. "/textures/" .. skin .. ".png")
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f = io.open(mcl_skins.modpath .. "/textures/" .. skin .. ".png")
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-- escape loop if not found
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-- escape loop if not found
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@ -29,6 +31,16 @@ while true do
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break
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break
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end
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end
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f:close()
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f:close()
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-- Does skin preview file exist?
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local file_preview = io.open(mcl_skins.modpath .. "/textures/" .. preview .. ".png")
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if file_preview == nil then
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minetest.log("warning", "[mcl_skins] Player skin #"..id.." does not have preview image (player_"..id..".png)")
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mcl_skins.has_preview[id] = false
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else
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mcl_skins.has_preview[id] = true
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file_preview:close()
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end
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end
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end
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mcl_skins.list[id] = skin
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mcl_skins.list[id] = skin
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@ -78,7 +90,12 @@ mcl_skins.set_player_skin = function(player, skin_id)
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preview = "player"
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preview = "player"
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else
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else
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skin = "character_" .. tostring(skin_id)
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skin = "character_" .. tostring(skin_id)
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if mcl_skins.has_preview[skin_id] then
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preview = "player_" .. tostring(skin_id)
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preview = "player_" .. tostring(skin_id)
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else
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-- Fallback preview image if preview image is missing
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preview = "player_dummy"
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end
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end
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end
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skin_file = skin .. ".png"
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skin_file = skin .. ".png"
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mcl_skins.skins[playername] = skin
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mcl_skins.skins[playername] = skin
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