forked from Mineclonia/Mineclonia
Update grass color after placing grass block
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325801efd7
commit
9c55b6c9c9
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@ -639,7 +639,7 @@ end
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local grass_spread_randomizer = PseudoRandom(minetest.get_mapgen_setting("seed"))
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-- Return appropriate grass block node for pos. Dry grass for dry/hot biomes, normal grass otherwise.
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-- Return appropriate grass block node for pos
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function mcl_core.get_grass_block_type(pos)
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local biome_data = minetest.get_biome_data(pos)
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local dry = false
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@ -326,9 +326,12 @@ minetest.register_node("mcl_core:dirt_with_grass", {
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footstep = {name="default_grass_footstep", gain=0.4},
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}),
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on_construct = function(pos)
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local new_node = mcl_core.get_grass_block_type(pos)
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if new_node.name ~= "mcl_core:dirt_with_grass" then
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minetest.set_node(pos, new_node)
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local node = minetest.get_node(pos)
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if node.param2 == 0 then
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local new_node = mcl_core.get_grass_block_type(pos)
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if new_node.param2 ~= 0 or new_node.name ~= "mcl_core:dirt_with_grass" then
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minetest.set_node(pos, new_node)
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end
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end
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return mcl_core.on_snowable_construct(pos)
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end,
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