forked from Mineclonia/Mineclonia
Let players shoot themselves with potion arrows
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parent
6951ecdfc9
commit
8ed5fd4740
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@ -130,6 +130,8 @@ function mcl_potions.register_arrow(name, desc, color, def)
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end
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ARROW_ENTITY.on_step = function(self, dtime)
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self._time_in_air = self._time_in_air + .001
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local pos = self.object:get_pos()
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local dpos = table.copy(pos) -- digital pos
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dpos = vector.round(dpos)
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@ -193,10 +195,10 @@ function mcl_potions.register_arrow(name, desc, color, def)
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for k, obj in pairs(objs) do
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local ok = false
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-- Arrows can only damage players and mobs
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if obj ~= self._shooter and obj:is_player() then
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if obj:is_player() then
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ok = true
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elseif obj:get_luaentity() ~= nil then
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if obj ~= self._shooter and obj:get_luaentity()._cmi_is_mob then
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if obj:get_luaentity()._cmi_is_mob then
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ok = true
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end
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end
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@ -218,7 +220,7 @@ function mcl_potions.register_arrow(name, desc, color, def)
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local obj = closest_object
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local is_player = obj:is_player()
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local lua = obj:get_luaentity()
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if obj ~= self._shooter and (is_player or (lua and lua._cmi_is_mob)) then
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if obj == self._shooter and self._time_in_air > 1.02 or obj ~= self._shooter and (is_player or (lua and (lua._cmi_is_mob or lua._hittable_by_projectile))) then
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if obj:get_hp() > 0 then
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-- Check if there is no solid node between arrow and object
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@ -395,6 +397,7 @@ function mcl_potions.register_arrow(name, desc, color, def)
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ARROW_ENTITY.on_activate = function(self, staticdata, dtime_s)
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local data = minetest.deserialize(staticdata)
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self._time_in_air = 1.0
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if data then
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self._stuck = data.stuck
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if data.stuck then
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