forked from Mineclonia/Mineclonia
Make menu icon export compatible with Inkscape 1.0
Though usually one would export directly to "${3}", Inkscape 1.0 had its command line options changed by people who apparently think that backwards compatibility is some kind of swear word: Whereas earlier Inkscape versions would export to a file called foo.png.tmp, newer behaviour is to ignore the user's wishes & write to foo.png.png – unless one asks it to write to a filename with a .png extension, Inkscape 1.0 changes the filename extension to .png each time. As we do not know the extension of "${3}", we have to use the extension, then rename the resulting file to the proper name; only that way the export works with Inkscape 1.0 & earlier …
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@ -7,9 +7,23 @@ SVG_FILE=${2%.png}.svg
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# and width. Low resolutions lead to blurry edges, as Minetest scales
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# menu icons up. High resolutions lead to jagged edges, as Minetest
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# scales menu icons down. Height & width of 72 pixes seem to work.
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#
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# Though usually one would export directly to "${3}", Inkscape 1.0 had
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# its command line options changed by people who apparently think that
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# backwards compatibility is some kind of swear word: Whereas earlier
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# Inkscape versions would export to a file called foo.png.tmp, newer
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# behaviour is to ignore the user's wishes & write to foo.png.png –
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# unless one asks it to write to a filename with a .png extension,
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# Inkscape 1.0 changes the filename extension to .png each time.
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#
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# As we do not know the extension of "${3}", we have to use the
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# extension, then rename the resulting file to the proper name;
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# only that way the export works with Inkscape 1.0 & earlier …
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>&2 inkscape \
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--file="${SVG_FILE}" \
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--export-png="${3}" \
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--export-png="${3}".png \
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--export-area-page \
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--export-height 72 \
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--export-width 72 \
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mv "${3}".png "${3}"
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