forked from Mineclonia/Mineclonia
Fix cauldrons not working in the Nether
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8d9e46b535
commit
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@ -102,16 +102,6 @@ function mcl_buckets.register_liquid(source_place, source_take, itemname, invent
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if extra_check and extra_check(place_pos) == false then
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if extra_check and extra_check(place_pos) == false then
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-- Fail placement of liquid
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-- Fail placement of liquid
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elseif item == "mcl_buckets:bucket_water" and
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(nn == "mcl_cauldrons:cauldron" or
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nn == "mcl_cauldrons:cauldron_1" or
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nn == "mcl_cauldrons:cauldron_2") then
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-- Put water into cauldron
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minetest.set_node(place_pos, {name="mcl_cauldrons:cauldron_3"})
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sound_place("mcl_core:water_source", pos)
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elseif item == "mcl_buckets:bucket_water" and nn == "mcl_cauldrons:cauldron_3" then
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sound_place("mcl_core:water_source", pos)
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elseif minetest.registered_nodes[nn] and minetest.registered_nodes[nn].buildable_to then
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elseif minetest.registered_nodes[nn] and minetest.registered_nodes[nn].buildable_to then
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-- buildable; replace the node
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-- buildable; replace the node
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local pns = user:get_player_name()
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local pns = user:get_player_name()
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@ -247,12 +237,25 @@ if mod_mcl_core then
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"A bucket can be used to collect and release liquids. This one is filled with water.",
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"A bucket can be used to collect and release liquids. This one is filled with water.",
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"Right-click on any block to empty the bucket and put a water source on this spot.",
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"Right-click on any block to empty the bucket and put a water source on this spot.",
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function(pos)
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function(pos)
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local nn = minetest.get_node(pos).name
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-- Pour water into cauldron
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if (nn == "mcl_cauldrons:cauldron" or
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nn == "mcl_cauldrons:cauldron_1" or
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nn == "mcl_cauldrons:cauldron_2") then
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-- Put water into cauldron
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minetest.set_node(pos, {name="mcl_cauldrons:cauldron_3"})
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sound_place("mcl_core:water_source", pos)
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return false
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elseif nn == "mcl_cauldrons:cauldron_3" then
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sound_place("mcl_core:water_source", pos)
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return false
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-- Evaporate water if used in Nether (except on cauldron)
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else
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local _, dim = mcl_util.y_to_layer(pos.y)
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local _, dim = mcl_util.y_to_layer(pos.y)
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if dim == "nether" then
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if dim == "nether" then
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minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16})
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minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16})
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return false
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return false
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else
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end
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return true
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end
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end
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end
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end
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)
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)
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