From 689054f9041a413fed48e39d25a140845550fbb7 Mon Sep 17 00:00:00 2001 From: Nils Dagsson Moskopp Date: Mon, 12 Jul 2021 03:40:58 +0200 Subject: [PATCH] Fix sound_play invocation when player hit by potion arrow --- mods/ITEMS/mcl_potions/tipped_arrow.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/ITEMS/mcl_potions/tipped_arrow.lua b/mods/ITEMS/mcl_potions/tipped_arrow.lua index 2fd9933a..ca5fc7f3 100644 --- a/mods/ITEMS/mcl_potions/tipped_arrow.lua +++ b/mods/ITEMS/mcl_potions/tipped_arrow.lua @@ -260,7 +260,7 @@ function mcl_potions.register_arrow(name, desc, color, def) if is_player then if self._shooter and self._shooter:is_player() then -- “Ding” sound for hitting another player - minetest.sound_play({name="mcl_bows_hit_player", gain=0.1}, {to_player=self._shooter}, true) + minetest.sound_play({name="mcl_bows_hit_player", gain=0.1}, {to_player=self._shooter:get_player_name()}, true) end end