forked from Mineclonia/Mineclonia
Fix spawning at bed when chunk is unloaded
This commit is contained in:
parent
1044e96909
commit
6497916ade
|
@ -60,15 +60,24 @@ mcl_spawn.set_spawn_pos = function(player, pos, message)
|
||||||
return spawn_changed
|
return spawn_changed
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local function get_far_node(pos)
|
||||||
|
local node = minetest.get_node(pos)
|
||||||
|
if node.name ~= "ignore" then
|
||||||
|
return node
|
||||||
|
end
|
||||||
|
minetest.get_voxel_manip():read_from_map(pos, pos)
|
||||||
|
return minetest.get_node(pos)
|
||||||
|
end
|
||||||
|
|
||||||
-- Respawn player at specified respawn position
|
-- Respawn player at specified respawn position
|
||||||
minetest.register_on_respawnplayer(function(player)
|
minetest.register_on_respawnplayer(function(player)
|
||||||
local pos, custom_spawn = mcl_spawn.get_spawn_pos(player)
|
local pos, custom_spawn = mcl_spawn.get_spawn_pos(player)
|
||||||
if pos and custom_spawn then
|
if pos and custom_spawn then
|
||||||
-- Check if bed is still there
|
-- Check if bed is still there
|
||||||
-- and the spawning position is free of solid or damaging blocks.
|
-- and the spawning position is free of solid or damaging blocks.
|
||||||
local node_bed = minetest.get_node(pos)
|
local node_bed = get_far_node(pos)
|
||||||
local node_up1 = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z})
|
local node_up1 = get_far_node({x=pos.x,y=pos.y+1,z=pos.z})
|
||||||
local node_up2 = minetest.get_node({x=pos.x,y=pos.y+2,z=pos.z})
|
local node_up2 = get_far_node({x=pos.x,y=pos.y+2,z=pos.z})
|
||||||
local bgroup = minetest.get_item_group(node_bed.name, "bed")
|
local bgroup = minetest.get_item_group(node_bed.name, "bed")
|
||||||
local def1 = minetest.registered_nodes[node_up1.name]
|
local def1 = minetest.registered_nodes[node_up1.name]
|
||||||
local def2 = minetest.registered_nodes[node_up2.name]
|
local def2 = minetest.registered_nodes[node_up2.name]
|
||||||
|
|
Loading…
Reference in New Issue