Simplify mcl_burning API

This commit is contained in:
Lizzy Fleckenstein 2021-02-22 10:55:14 +01:00
parent 3d0f5a4de5
commit 5de9d90569
6 changed files with 11 additions and 25 deletions

View File

@ -107,11 +107,7 @@ function mcl_burning.damage(obj)
end end
if do_damage then if do_damage then
local damage = mcl_burning.get(obj, "float", "damage") local new_hp = hp - 1
if damage == 0 then
damage = 1
end
local new_hp = hp - damage
if health then if health then
luaentity.health = new_hp luaentity.health = new_hp
else else
@ -120,7 +116,7 @@ function mcl_burning.damage(obj)
end end
end end
function mcl_burning.set_on_fire(obj, burn_time, damage, interval, reason) function mcl_burning.set_on_fire(obj, burn_time, reason)
local luaentity = obj:get_luaentity() local luaentity = obj:get_luaentity()
if luaentity and luaentity.fire_resistant then if luaentity and luaentity.fire_resistant then
return return
@ -173,8 +169,6 @@ function mcl_burning.set_on_fire(obj, burn_time, damage, interval, reason)
end end
end end
mcl_burning.set(obj, "float", "burn_time", burn_time) mcl_burning.set(obj, "float", "burn_time", burn_time)
mcl_burning.set(obj, "float", "damage", damage)
mcl_burning.set(obj, "float", "interval", interval)
mcl_burning.set(obj, "string", "reason", reason) mcl_burning.set(obj, "string", "reason", reason)
mcl_burning.set(obj, "int", "hud_id", hud_id) mcl_burning.set(obj, "int", "hud_id", hud_id)
mcl_burning.set(obj, "int", "sound_id", sound_id) mcl_burning.set(obj, "int", "sound_id", sound_id)
@ -208,8 +202,6 @@ function mcl_burning.extinguish(obj)
obj:hud_remove(hud_id) obj:hud_remove(hud_id)
end end
mcl_burning.set(obj, "float", "damage")
mcl_burning.set(obj, "float", "interval")
mcl_burning.set(obj, "string", "reason") mcl_burning.set(obj, "string", "reason")
mcl_burning.set(obj, "float", "burn_time") mcl_burning.set(obj, "float", "burn_time")
mcl_burning.set(obj, "float", "damage_timer") mcl_burning.set(obj, "float", "damage_timer")
@ -240,12 +232,7 @@ function mcl_burning.tick(obj, dtime)
local damage_timer = mcl_burning.get(obj, "float", "damage_timer") + dtime local damage_timer = mcl_burning.get(obj, "float", "damage_timer") + dtime
local interval = mcl_burning.get(obj, "float", "interval") if damage_timer >= 1 then
if interval == 0 then
interval = 1
end
if damage_timer >= interval then
damage_timer = 0 damage_timer = 0
mcl_burning.damage(obj) mcl_burning.damage(obj)
end end

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@ -5,7 +5,7 @@ mcl_burning = {
animation_frames = tonumber(minetest.settings:get("fire_animation_frames")) or 8 animation_frames = tonumber(minetest.settings:get("fire_animation_frames")) or 8
} }
dofile(modpath .. "/engine.lua") dofile(modpath .. "/api.lua")
minetest.register_entity("mcl_burning:fire", { minetest.register_entity("mcl_burning:fire", {
initial_properties = { initial_properties = {
@ -33,4 +33,4 @@ end)
minetest.register_on_leaveplayer(function(player) minetest.register_on_leaveplayer(function(player)
mcl_burning.set(player, "int", "hud_id") mcl_burning.set(player, "int", "hud_id")
end) end)

View File

@ -1059,7 +1059,7 @@ local do_env_damage = function(self)
end end
if (self.sunlight_damage ~= 0 or self.ignited_by_sunlight) and (minetest.get_node_light(pos) or 0) >= minetest.LIGHT_MAX and dim == "overworld" then if (self.sunlight_damage ~= 0 or self.ignited_by_sunlight) and (minetest.get_node_light(pos) or 0) >= minetest.LIGHT_MAX and dim == "overworld" then
if self.ignited_by_sunlight then if self.ignited_by_sunlight then
mcl_burning.set_on_fire(self.object, 10, self.sunlight_damage or 1) mcl_burning.set_on_fire(self.object, 10)
else else
deal_light_damage(self, pos, self.sunlight_damage) deal_light_damage(self, pos, self.sunlight_damage)
return true return true
@ -2975,8 +2975,7 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
if weapon then if weapon then
local fire_aspect_level = mcl_enchanting.get_enchantment(weapon, "fire_aspect") local fire_aspect_level = mcl_enchanting.get_enchantment(weapon, "fire_aspect")
if fire_aspect_level > 0 then if fire_aspect_level > 0 then
local damage = fire_aspect_level * 4 - 1 mcl_burning.set_on_fire(self.object, fire_aspect_level * 4)
mcl_burning.set_on_fire(self.object, 4, 1, 4 / damage)
end end
end end

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@ -91,7 +91,7 @@ mobs:register_arrow("mobs_mc:blaze_fireball", {
if rawget(_G, "armor") and armor.last_damage_types then if rawget(_G, "armor") and armor.last_damage_types then
armor.last_damage_types[player:get_player_name()] = "fireball" armor.last_damage_types[player:get_player_name()] = "fireball"
end end
mcl_burning.set_on_fire(player, 5, 1, 5 / 4, "blaze") mcl_burning.set_on_fire(player, 5, "blaze")
player:punch(self.object, 1.0, { player:punch(self.object, 1.0, {
full_punch_interval = 1.0, full_punch_interval = 1.0,
damage_groups = {fleshy = 5}, damage_groups = {fleshy = 5},
@ -99,7 +99,7 @@ mobs:register_arrow("mobs_mc:blaze_fireball", {
end, end,
hit_mob = function(self, mob) hit_mob = function(self, mob)
mcl_burning.set_on_fire(mob, 5, 1, 5 / 4) mcl_burning.set_on_fire(mob, 5)
mob:punch(self.object, 1.0, { mob:punch(self.object, 1.0, {
full_punch_interval = 1.0, full_punch_interval = 1.0,
damage_groups = {fleshy = 5}, damage_groups = {fleshy = 5},

View File

@ -253,7 +253,7 @@ ARROW_ENTITY.on_step = function(self, dtime)
end end
damage_particles(self.object:get_pos(), self._is_critical) damage_particles(self.object:get_pos(), self._is_critical)
if mcl_burning.is_burning(self.object) then if mcl_burning.is_burning(self.object) then
mcl_burning.set_on_fire(obj, 5, 1, 5 / 4) mcl_burning.set_on_fire(obj, 5)
end end
obj:punch(self.object, 1.0, { obj:punch(self.object, 1.0, {
full_punch_interval=1.0, full_punch_interval=1.0,

View File

@ -215,7 +215,7 @@ minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch,
if wielditem then if wielditem then
local fire_aspect_level = mcl_enchanting.get_enchantment(wielditem, "fire_aspect") local fire_aspect_level = mcl_enchanting.get_enchantment(wielditem, "fire_aspect")
if fire_aspect_level > 0 then if fire_aspect_level > 0 then
mcl_burning.set_on_fire(player, fire_aspect_level * 4, 1, 1, hitter:get_player_name()) mcl_burning.set_on_fire(player, fire_aspect_level * 4, hitter:get_player_name())
end end
end end
end end