forked from Mineclonia/Mineclonia
Add bat sound
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@ -155,5 +155,8 @@ Origin of those models:
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* Source: <https://opengameart.org/content/some-kind-of-beings-soundsx>
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* Source: <https://opengameart.org/content/some-kind-of-beings-soundsx>
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* `mobs_mc_vex_death.ogg` (CC0)
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* `mobs_mc_vex_death.ogg` (CC0)
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* Source: <https://opengameart.org/content/some-kind-of-beings-sounds7>
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* Source: <https://opengameart.org/content/some-kind-of-beings-sounds7>
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* [suonho](https://freesound.org/people/suonho/)
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* `mobs_mc_bat_idle.ogg` (CC BY 3.0)
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* Source: <https://freesound.org/people/suonho/sounds/59344/>
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Note: Many of these sounds have been more or less modified to fit the game.
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Note: Many of these sounds have been more or less modified to fit the game.
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@ -18,8 +18,7 @@ mobs:register_mob("mobs_mc:bat", {
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},
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},
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visual_size = {x=1, y=1},
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visual_size = {x=1, y=1},
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sounds = {
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sounds = {
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random = "mobs_rat", -- TODO: This sound is supposed to be very high-pitched and scary
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random = "mobs_mc_bat_idle",
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-- TODO: more sounds?
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distance = 16,
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distance = 16,
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},
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},
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walk_velocity = 4.5,
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walk_velocity = 4.5,
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