Fix usages of player:get_velocity(), closes #1203

This commit is contained in:
Lizzy Fleckenstein 2021-02-27 15:07:10 +01:00
parent 68ac84da83
commit 5a0b7bc131
2 changed files with 5 additions and 3 deletions

View File

@ -163,10 +163,12 @@ minetest.register_globalstep(function(dtime)
-- ask if player is sprinting
local is_sprinting = mcl_sprint.is_sprinting(name)
local velocity = player:get_velocity() or player:get_player_velocity()
-- Apply animations based on what the player is doing
if player:get_hp() == 0 then
player_set_animation(player, "lay")
elseif walking and player:get_velocity().x > 0.35 or walking and player:get_velocity().x < -0.35 or walking and player:get_velocity().z > 0.35 or walking and player:get_velocity().z < -0.35 then
elseif walking and velocity.x > 0.35 or walking and velocity.x < -0.35 or walking and velocity.z > 0.35 or walking and velocity.z < -0.35 then
if player_sneak[name] ~= controls.sneak then
player_anim[name] = nil
player_sneak[name] = controls.sneak

View File

@ -29,7 +29,7 @@ minetest.register_globalstep(function(dtime)
local controls = player:get_player_control()
name = player:get_player_name()
local player_velocity = player:get_velocity()
local player_velocity = player:get_velocity() or player:get_player_velocity()
-- controls head bone
local pitch = degrees(player:get_look_vertical()) * -1
@ -73,7 +73,7 @@ minetest.register_globalstep(function(dtime)
-- sets eye height, and nametag color accordingly
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
if player:get_velocity().x > 0.35 or player:get_velocity().z > 0.35 or player:get_velocity().x < -0.35 or player:get_velocity().z < -0.35 then
if player_velocity.x > 0.35 or player_velocity.z > 0.35 or player_velocity.x < -0.35 or player_velocity.z < -0.35 then
if player_vel_yaw * -1 - yaw < 90 or player_vel_yaw * -1 - yaw > 270 then
-- controls head and Body_Control bones while moving backwards
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,yaw - player_vel_yaw * -1,0))