forked from Mineclonia/Mineclonia
Fix item speed not reset when magnet activates
This fixes items sometimes flying upwards when near the player
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5d1c38cb5f
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@ -88,15 +88,14 @@ minetest.register_globalstep(function(dtime)
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object:get_luaentity()._magnet_active = true
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object:get_luaentity()._magnet_active = true
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object:get_luaentity()._collector_timer = 0
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object:get_luaentity()._collector_timer = 0
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--modified simplemobs api
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-- Move object to player
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-- Move object to player
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disable_physics(object, object:get_luaentity())
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local opos = object:getpos()
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local opos = object:getpos()
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local vec = vector.subtract(checkpos, opos)
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local vec = vector.subtract(checkpos, opos)
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vec = vector.add(opos, vector.divide(vec, 2))
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vec = vector.add(opos, vector.divide(vec, 2))
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object:moveto(vec)
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object:moveto(vec)
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disable_physics(object, object:get_luaentity(), false, false)
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--fix eternally falling items
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--fix eternally falling items
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minetest.after(0, function(object)
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minetest.after(0, function(object)
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