Hoppers now suck in items from partial blocks

This commit is contained in:
Wuzzy 2017-03-15 18:33:16 +01:00
parent bbfa8d9574
commit 52b9d3b452
1 changed files with 6 additions and 2 deletions

View File

@ -211,11 +211,15 @@ minetest.register_abm({
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
for _,object in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
for _,object in ipairs(minetest.get_objects_inside_radius(pos, 2)) do
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
-- Item must get sucked in when the item just TOUCHES the block above the hopper
-- This is the reason for the Y calculation.
-- Test: Items on farmland and slabs get sucked, but items on full blocks don't
local posob = object:getpos()
if math.abs(posob.x-pos.x) <= 0.5 and (posob.y-pos.y <= 0.85 and posob.y-pos.y >= 0.3) then
local posob_miny = posob.y + object:get_properties().collisionbox[2]
if math.abs(posob.x-pos.x) <= 0.5 and (posob_miny-pos.y < 1.5 and posob.y-pos.y >= 0.3) then
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
object:get_luaentity().itemstring = ""
object:remove()