diff --git a/mods/mcl_throwing/init.lua b/mods/mcl_throwing/init.lua index 7f7d2839..c987d618 100644 --- a/mods/mcl_throwing/init.lua +++ b/mods/mcl_throwing/init.lua @@ -4,13 +4,13 @@ dofile(minetest.get_modpath("mcl_throwing").."/throwable.lua") mcl_throwing = {} local arrows = { - {"mcl_throwing:arrow", "mcl_throwing:arrow_entity"}, + ["mcl_throwing:arrow"] = "mcl_throwing:arrow_entity", } local GRAVITY = 9.81 -mcl_throwing.shoot_arrow = function(entity_name, pos, dir, yaw, shooter) - local obj = minetest.add_entity({x=pos.x,y=pos.y,z=pos.z}, entity_name) +mcl_throwing.shoot_arrow = function(arrow_item, pos, dir, yaw, shooter) + local obj = minetest.add_entity({x=pos.x,y=pos.y,z=pos.z}, arrows[arrow_item]) obj:setvelocity({x=dir.x*19, y=dir.y*19, z=dir.z*19}) obj:setacceleration({x=dir.x*-3, y=-GRAVITY, z=dir.z*-3}) obj:setyaw(yaw+math.pi/2) @@ -25,16 +25,16 @@ mcl_throwing.shoot_arrow = function(entity_name, pos, dir, yaw, shooter) end local player_shoot_arrow = function(itemstack, player) - for _,arrow in ipairs(arrows) do - if player:get_inventory():get_stack("main", player:get_wield_index()+1):get_name() == arrow[1] then + for arrow_item, arrow_entity in pairs(arrows) do + if player:get_inventory():get_stack("main", player:get_wield_index()+1):get_name() == arrow_item then if not minetest.setting_getbool("creative_mode") then - player:get_inventory():remove_item("main", arrow[1]) + player:get_inventory():remove_item("main", arrow_item) end local playerpos = player:getpos() local dir = player:get_look_dir() local yaw = player:get_look_horizontal() - mcl_throwing.shoot_arrow(arrow[2], {x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, dir, yaw, player) + mcl_throwing.shoot_arrow(arrow_item, {x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, dir, yaw, player) return true end end diff --git a/mods/redstone/mcl_dispensers/init.lua b/mods/redstone/mcl_dispensers/init.lua index 88bac672..49644f60 100644 --- a/mods/redstone/mcl_dispensers/init.lua +++ b/mods/redstone/mcl_dispensers/init.lua @@ -49,12 +49,15 @@ local dispenserdef = { action_on = function (pos, node) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() - local droppos + local droppos, dropdir if node.name == "mcl_dispensers:dispenser" then - droppos = vector.subtract(pos, minetest.facedir_to_dir(node.param2)) + dropdir = vector.multiply(minetest.facedir_to_dir(node.param2), -1) + droppos = vector.subtract(pos, dropdir) elseif node.name == "mcl_dispensers:dispenser_up" then + dropdir = {x=0, y=1, z=0} droppos = {x=pos.x, y=pos.y+1, z=pos.z} elseif node.name == "mcl_dispensers:dispenser_down" then + dropdir = {x=0, y=-1, z=0} droppos = {x=pos.x, y=pos.y-1, z=pos.z} end local dropnode = minetest.get_node(droppos) @@ -79,7 +82,16 @@ local dispenserdef = { local igroups = minetest.registered_items[iname].groups --[===[ Dispense item ]===] - if iname == "mcl_fire:flint_and_steel" then + if iname == "mcl_throwing:arrow" then + -- Shoot arrow + local shootpos = vector.add(droppos, dropdir) + -- FIXME: Bad yaw of arrow when shootin + mcl_throwing.shoot_arrow(iname, shootpos, dropdir, 0, nil) + + stack:take_item() + inv:set_stack("main", stack_id, stack) + + elseif iname == "mcl_fire:flint_and_steel" then -- Ignite air or fire if dropnode.name == "air" then minetest.add_node(droppos, {name="mcl_fire:basic_flame"})