forked from Mineclonia/Mineclonia
German translation: mcl_structures
This commit is contained in:
parent
293dd036f8
commit
45d09754d0
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@ -1,4 +1,5 @@
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local init = os.clock()
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local init = os.clock()
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local S = minetest.get_translator("mcl_structures")
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mcl_structures ={}
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mcl_structures ={}
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mcl_structures.get_struct = function(file)
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mcl_structures.get_struct = function(file)
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@ -459,7 +460,7 @@ end
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-- Debug command
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-- Debug command
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minetest.register_chatcommand("spawnstruct", {
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minetest.register_chatcommand("spawnstruct", {
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params = "desert_temple | desert_well | igloo | village | witch_hut | boulder | ice_spike_small | ice_spike_large | fossil | end_exit_portal | end_portal_shrine",
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params = "desert_temple | desert_well | igloo | village | witch_hut | boulder | ice_spike_small | ice_spike_large | fossil | end_exit_portal | end_portal_shrine",
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description = "Generate a pre-defined structure near your position.",
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description = S("Generate a pre-defined structure near your position."),
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privs = {debug = true},
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privs = {debug = true},
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func = function(name, param)
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func = function(name, param)
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local pos= minetest.get_player_by_name(name):get_pos()
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local pos= minetest.get_player_by_name(name):get_pos()
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@ -467,48 +468,40 @@ minetest.register_chatcommand("spawnstruct", {
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return
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return
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end
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end
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local errord = false
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local errord = false
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local message = S("Structure placed.")
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if param == "village" then
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if param == "village" then
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mcl_structures.generate_village(pos)
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mcl_structures.generate_village(pos)
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minetest.chat_send_player(name, "Village built. WARNING: Villages are experimental and might have bugs.")
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message = S("Village built. WARNING: Villages are experimental and might have bugs.")
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elseif param == "desert_temple" then
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elseif param == "desert_temple" then
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mcl_structures.generate_desert_temple(pos)
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mcl_structures.generate_desert_temple(pos)
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minetest.chat_send_player(name, "Desert temple built.")
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elseif param == "desert_well" then
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elseif param == "desert_well" then
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mcl_structures.generate_desert_well(pos)
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mcl_structures.generate_desert_well(pos)
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minetest.chat_send_player(name, "Desert well built.")
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elseif param == "igloo" then
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elseif param == "igloo" then
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mcl_structures.generate_igloo_top(pos)
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mcl_structures.generate_igloo_top(pos)
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minetest.chat_send_player(name, "Igloo built.")
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elseif param == "witch_hut" then
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elseif param == "witch_hut" then
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mcl_structures.generate_witch_hut(pos)
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mcl_structures.generate_witch_hut(pos)
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minetest.chat_send_player(name, "Witch hut built.")
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elseif param == "boulder" then
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elseif param == "boulder" then
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mcl_structures.generate_boulder(pos)
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mcl_structures.generate_boulder(pos)
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minetest.chat_send_player(name, "Moss stone boulder placed.")
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elseif param == "fossil" then
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elseif param == "fossil" then
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mcl_structures.generate_fossil(pos)
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mcl_structures.generate_fossil(pos)
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minetest.chat_send_player(name, "Fossil placed.")
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elseif param == "ice_spike_small" then
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elseif param == "ice_spike_small" then
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mcl_structures.generate_ice_spike_small(pos)
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mcl_structures.generate_ice_spike_small(pos)
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minetest.chat_send_player(name, "Small ice spike placed.")
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elseif param == "ice_spike_large" then
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elseif param == "ice_spike_large" then
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mcl_structures.generate_ice_spike_large(pos)
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mcl_structures.generate_ice_spike_large(pos)
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minetest.chat_send_player(name, "Large ice spike placed.")
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elseif param == "end_exit_portal" then
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elseif param == "end_exit_portal" then
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mcl_structures.generate_end_exit_portal(pos)
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mcl_structures.generate_end_exit_portal(pos)
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minetest.chat_send_player(name, "End exit portal placed.")
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elseif param == "end_portal_shrine" then
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elseif param == "end_portal_shrine" then
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mcl_structures.generate_end_portal_shrine(pos)
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mcl_structures.generate_end_portal_shrine(pos)
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minetest.chat_send_player(name, "End portal shrine placed.")
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elseif param == "" then
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elseif param == "" then
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minetest.chat_send_player(name, "Error: No structure type given. Please use “/spawnstruct <type>”.")
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message = S("Error: No structure type given. Please use “/spawnstruct <type>”.")
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errord = true
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errord = true
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else
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else
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minetest.chat_send_player(name, "Error: Unknown structure type. Please use “/spawnstruct <type>”.")
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message = S("Error: Unknown structure type. Please use “/spawnstruct <type>”.")
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errord = true
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errord = true
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end
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end
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minetest.chat_send_player(name, message)
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if errord then
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if errord then
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minetest.chat_send_player(name, "Use /help spawnstruct to see a list of avaiable types.")
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minetest.chat_send_player(name, S("Use /help spawnstruct to see a list of avaiable types."))
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end
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end
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end
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end
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})
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})
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@ -0,0 +1,7 @@
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# textdomain: mcl_structures
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Generate a pre-defined structure near your position.=Erzeugt ein vordefiniertes Gebäude in Ihrer Nähe.
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Structure placed.=Gebäude platziert.
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Village built. WARNING: Villages are experimental and might have bugs.=Dorf gebaut. ACHTUNG: Dörfer sind experimentell und können fehlerhaft sein.
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Error: No structure type given. Please use “/spawnstruct <type>”.=Fehler: Kein Gebäudetyp angegeben. Bitte benutzen Sie „/spawnstruct <Typ>“.
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Error: Unknown structure type. Please use “/spawnstruct <type>”.=Fehler: Unbekannter Gebäudetyp. Bitte benutzen Sie „/spawnstruct <Typ>“.
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Use /help spawnstruct to see a list of avaiable types.=Benutzen Sie „/help spawnstruct“, um eine Liste der vorhandenen Typen zu sehen.
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@ -0,0 +1,7 @@
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# textdomain: mcl_structures
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Generate a pre-defined structure near your position.=
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Structure placed.=
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Village built. WARNING: Villages are experimental and might have bugs.=
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Error: No structure type given. Please use “/spawnstruct <type>”.=
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Error: Unknown structure type. Please use “/spawnstruct <type>”.=
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Use /help spawnstruct to see a list of avaiable types.=
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