forked from Mineclonia/Mineclonia
Don't skip night if not all players are asleep
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parent
8982e368ec
commit
3b8fe6039e
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@ -161,15 +161,18 @@ local function lay_down(player, pos, bed_pos, state, skip)
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end
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end
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local function update_formspecs(finished)
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local function update_formspecs(finished)
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if is_sp then
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return
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end
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local ges = #minetest.get_connected_players()
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local ges = #minetest.get_connected_players()
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local form_n
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local form_n
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local all_in_bed = ges == player_in_bed
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local all_in_bed = ges == player_in_bed
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if finished then
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if finished then
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form_n = mcl_beds.formspec .. "label[2.7,11; Good morning.]"
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form_n = mcl_beds.formspec .. "label[2.7,11;Good morning.]"
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else
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else
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form_n = mcl_beds.formspec .. "label[2.2,11;" .. tostring(player_in_bed) ..
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form_n = mcl_beds.formspec .. "label[2.2,11;" .. tostring(player_in_bed) ..
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" of " .. tostring(ges) .. " players are in bed]"
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" of " .. tostring(ges) .. " players are in bed]"
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end
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end
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for name,_ in pairs(mcl_beds.player) do
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for name,_ in pairs(mcl_beds.player) do
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@ -272,10 +275,10 @@ function mcl_beds.on_rightclick(pos, player)
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-- skip the night and let all players stand up
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-- skip the night and let all players stand up
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if check_in_beds() then
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if check_in_beds() then
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minetest.after(5, function()
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minetest.after(5, function()
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if not is_sp then
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if check_in_beds() then
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update_formspecs(is_night_skip_enabled())
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update_formspecs(is_night_skip_enabled())
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mcl_beds.sleep()
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end
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end
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mcl_beds.sleep()
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end)
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end)
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end
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end
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end
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end
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@ -294,8 +297,10 @@ minetest.register_on_leaveplayer(function(player)
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mcl_beds.player[name] = nil
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mcl_beds.player[name] = nil
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if check_in_beds() then
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if check_in_beds() then
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minetest.after(5, function()
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minetest.after(5, function()
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update_formspecs(is_night_skip_enabled())
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if check_in_beds() then
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mcl_beds.sleep()
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update_formspecs(is_night_skip_enabled())
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mcl_beds.sleep()
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end
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end)
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end)
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end
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end
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end)
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end)
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