diff --git a/mods/PLAYER/mcl_playerplus/init.lua b/mods/PLAYER/mcl_playerplus/init.lua index 778175a9..c1412451 100644 --- a/mods/PLAYER/mcl_playerplus/init.lua +++ b/mods/PLAYER/mcl_playerplus/init.lua @@ -50,13 +50,13 @@ minetest.register_globalstep(function(dtime) -- controls head pitch when swiming player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90,0,0)) -- sets eye height, and nametag color accordingly - player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 1.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}) + player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 0.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}) else -- controls head pitch when not sneaking player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,0,0)) -- sets eye height, and nametag color accordingly - player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 0.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}) + player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}) end if mcl_playerplus_internal[name].jump_cooldown > 0 then