forked from Mineclonia/Mineclonia
Update tsm_railcorridors to 0.14.0
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# Railway corridors [`tsm_railcorridors`]
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MineClone 2 adaption. NO TREASURER SUPPORT!
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* Current version 0.12.0
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* Current version 0.14.0
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Minetest mod for adding underground corridors with rails and wood constructions with
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a few treasure chests now and then. Optional Treasurer support is available for adding
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treasures from various mods.
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Minetest mod for adding underground corridors with rails and wood constructions with a few treasure chests now and then.
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Optional support for the Treasurer mod is available for adding treasures from various mods.
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Cobwebs are added if the `mobs_monster` mod is found.
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Use the advanced settings to finetune the railway corridors.
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@ -13,6 +12,6 @@ Use the advanced settings to finetune the railway corridors.
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* Forum thread: https://forum.minetest.net/viewtopic.php?t=10339
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* License: MIT License.
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## Info for modders
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Want to include this mod in a game, but you hate the dependencies?
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You can edit the node names in gameconfig.lua to fit your needs. :-)
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## Info for game makers
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Want to include this mod in a game, but you have problems with the dependencies?
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Edit `gameconfig.lua` to fit your needs. :-)
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#Probability (0.0 to 1.0) for every newly generated chunk to get rail corridors.
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tsm_railcorridors_probability_railcaves_in_chunk (Rail corridor probability) float 0.3 0.0 1.0
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#Probability (0.0 to 1.0) for every newly generated mapchunk to get rail corridors.
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tsm_railcorridors_probability_railcaves_in_mapchunk (Rail corridor probability) float 0.33333 0.0 1.0
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#Minimum rail corridor path length (excludes forks).
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tsm_railcorridors_way_min (Minimum rail corridor length) int 4 1
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@ -20,6 +20,17 @@ tsm_railcorridors_probability_fork (Fork probability) float 0.04 0.0 1.0
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#Probability (0.0 to 1.0) for every part of a rail corridor to contain a treasure chest.
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tsm_railcorridors_probability_chest (Chest probability) float 0.05 0.0 1.0
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#Probability (0.0 to 1.0) for every part of a rail corridor to include a cart.
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#Note: The rail may still be subject to rail damage, so the probability
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#of finding a cart in rail corridors with high rail damage will be lower.
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#NOTE: Due to a bug in Minetest <https://github.com/minetest/minetest/issues/4759>
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#carts often fail to spawn even if they should.
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tsm_railcorridors_probability_cart (Cart probability) float 0.0 0.0 1.0
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#If enabled, cobwebs may be placed in some corridors.
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#Currently, cobwebs are only supported with the Mobs Redo mod.
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tsm_railcorridors_place_cobwebs (Cobwebs) bool true
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#Probability (0.0 to 1.0) for a rail corridor system to have damaged/incomplete railways
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tsm_railcorridors_probability_damage (Damaged railway probability) float 1.0 0.0 1.0
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@ -28,7 +39,3 @@ tsm_railcorridors_probability_damage (Damaged railway probability) float 1.0 0.0
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#to pretty chaotic rail corridors, but they are also more free to spread.
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#If disabled, rail corridors spread in a orderly fashion.
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tsm_railcorridors_chaos (Chaos Mode) bool false
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#If enabled, cobwebs may be placed in some corridors.
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#Currently, cobwebs are only supported with the Mobs Redo mod.
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tsm_railcorridors_place_cobwebs (Cobwebs) bool true
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