forked from Mineclonia/Mineclonia
Fix crash when saplings grow
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parent
bbeebc5719
commit
2ed9e9f0bb
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@ -615,7 +615,7 @@ minetest.register_abm({
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action = function(pos)
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action = function(pos)
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local light = minetest.get_node_light(pos)
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local light = minetest.get_node_light(pos)
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local soilnode = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z})
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local soilnode = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z})
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local soiltype = mietest.get_item_group(soilnode.name, "soil_sapling")
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local soiltype = minetest.get_item_group(soilnode.name, "soil_sapling")
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if soiltype >= 1 and light and light >= 9 then
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if soiltype >= 1 and light and light >= 9 then
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minetest.add_node(pos, {name="air"})
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minetest.add_node(pos, {name="air"})
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generate_tree(pos, "default:tree", "default:leaves", 1)
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generate_tree(pos, "default:tree", "default:leaves", 1)
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@ -632,7 +632,7 @@ minetest.register_abm({
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action = function(pos)
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action = function(pos)
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local light = minetest.get_node_light(pos)
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local light = minetest.get_node_light(pos)
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local soilnode = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z})
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local soilnode = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z})
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local soiltype = mietest.get_item_group(soilnode.name, "soil_sapling")
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local soiltype = minetest.get_item_group(soilnode.name, "soil_sapling")
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if soiltype == 2 and light and light >= 9 then
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if soiltype == 2 and light and light >= 9 then
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minetest.add_node(pos, {name="air"})
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minetest.add_node(pos, {name="air"})
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generate_tree(pos, "default:jungletree", "default:jungleleaves", 2)
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generate_tree(pos, "default:jungletree", "default:jungleleaves", 2)
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