From 24fdf4f0bc3634cf3440f6e984bad91689e1bf74 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Wed, 13 Sep 2017 06:12:56 +0200 Subject: [PATCH] Localize mcl_dye variables --- mods/ITEMS/mcl_dye/init.lua | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/mods/ITEMS/mcl_dye/init.lua b/mods/ITEMS/mcl_dye/init.lua index 3598269c..dc8c871a 100644 --- a/mods/ITEMS/mcl_dye/init.lua +++ b/mods/ITEMS/mcl_dye/init.lua @@ -124,8 +124,8 @@ mcl_dye.apply_bone_meal = function(pointed_thing) -- those must be found by the player. } - pos = pointed_thing.under - n = minetest.get_node(pos) + local pos = pointed_thing.under + local n = minetest.get_node(pos) if n.name == "" then return false end if minetest.get_item_group(n.name, "sapling") >= 1 then -- Saplings: 45% chance to advance growth stage @@ -213,7 +213,7 @@ mcl_dye.apply_bone_meal = function(pointed_thing) pos = pointed_thing.above pos = {x=pos.x+i, y=pos.y, z=pos.z+j} n = minetest.get_node(pos) - n2 = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}) + local n2 = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}) if n.name ~= "" and n.name == "air" and (n2.name == "mcl_core:dirt_with_grass" or n2.name == "mcl_core:dirt_with_grass_snow") then -- Randomly generate flowers, tall grass or nothing