forked from Mineclonia/Mineclonia
Put treasure loot into random inventory slots
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@ -98,3 +98,57 @@ function mcl_loot.get_multi_loot(multi_loot_definitions, pr)
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end
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end
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return items
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return items
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end
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end
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--[[
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Returns a table of length `max_slot` and all natural numbers between 1 and `max_slot`
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in a random order.
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]]
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local function get_random_slots(max_slot)
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local slots = {}
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for s=1, max_slot do
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slots[s] = s
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end
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local slots_out = {}
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while #slots > 0 do
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local r = math.random(1, #slots)
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table.insert(slots_out, slots[r])
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table.remove(slots, r)
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end
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for s=1, #slots_out do
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print(slots_out[s])
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end
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return slots_out
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end
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--[[
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Puts items in an inventory list into random slots.
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* inv: InvRef
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* listname: Inventory list name
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* items: table of items to add
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Items will be added from start of the table to end.
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If the inventory already has occupied slots, or is
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too small, placement of some items might fail.
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]]
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function mcl_loot.fill_inventory(inv, listname, items)
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local size = inv:get_size(listname)
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local slots = get_random_slots(size)
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local leftovers = {}
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-- 1st pass: Add items into random slots
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for i=1, math.min(#items, size) do
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local item = items[i]
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local slot = slots[i]
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local old_item = inv:get_stack(listname, slot)
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local leftover = old_item:add_item(item)
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inv:set_stack(listname, slot, old_item)
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if not leftover:is_empty() then
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table.insert(leftovers, item)
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end
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end
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-- 2nd pass: If some items couldn't be added in first pass,
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-- try again in a non-random fashion
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for l=1, math.min(#leftovers, size) do
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inv:add_item(listname, leftovers[l])
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end
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-- If there are still items left, tough luck!
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end
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@ -366,9 +366,7 @@ minetest.register_on_generated(function(minp, maxp)
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local meta = minetest.get_meta(cpos)
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local meta = minetest.get_meta(cpos)
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local inv = meta:get_inventory()
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local inv = meta:get_inventory()
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local items = get_loot()
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local items = get_loot()
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for i=1, math.min(#items, inv:get_size("main")) do
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mcl_loot.fill_inventory(inv, "main", items)
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inv:set_stack("main", i, ItemStack(items[i]))
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end
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end
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end
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-- Mob spawners are placed seperately, too
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-- Mob spawners are placed seperately, too
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@ -188,9 +188,7 @@ mcl_structures.generate_igloo_basement = function(pos, orientation)
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local meta = minetest.get_meta(chest_pos)
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local meta = minetest.get_meta(chest_pos)
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local inv = meta:get_inventory()
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local inv = meta:get_inventory()
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inv:set_size("main", 9*3)
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inv:set_size("main", 9*3)
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for i=1, #lootitems do
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mcl_loot.fill_inventory(inv, "main", lootitems)
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inv:add_item("main", lootitems[i])
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end
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end
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end
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return success
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return success
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end
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end
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@ -401,9 +399,7 @@ mcl_structures.generate_desert_temple = function(pos)
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local meta = minetest.get_meta(chests[c])
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local meta = minetest.get_meta(chests[c])
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local inv = meta:get_inventory()
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local inv = meta:get_inventory()
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inv:set_size("main", 9*3)
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inv:set_size("main", 9*3)
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for i=1, #lootitems do
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mcl_loot.fill_inventory(inv, "main", lootitems)
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inv:add_item("main", lootitems[i])
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end
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end
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end
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-- Initialize pressure plates and randomly remove up to 5 plates
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-- Initialize pressure plates and randomly remove up to 5 plates
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@ -377,9 +377,7 @@ local function PlaceChest(pos, param2)
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local inv = meta:get_inventory()
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local items = tsm_railcorridors.get_treasures(pr)
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local items = tsm_railcorridors.get_treasures(pr)
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for i=1, math.min(#items, inv:get_size("main")) do
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mcl_loot.fill_inventory(inv, "main", items)
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inv:set_stack("main", i, ItemStack(items[i]))
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end
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end
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end
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end
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end
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