From 1b9857219d2561398404c9d3c6c0d8a06b98d883 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Elias=20=C3=85str=C3=B6m?= Date: Mon, 1 Mar 2021 16:08:52 +0100 Subject: [PATCH] Lower drop rate of TNT to 25 % So it becomes consistent with Minecraft 1.12. --- mods/ITEMS/mcl_tnt/init.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/ITEMS/mcl_tnt/init.lua b/mods/ITEMS/mcl_tnt/init.lua index ef4fb33c..8001e5cf 100644 --- a/mods/ITEMS/mcl_tnt/init.lua +++ b/mods/ITEMS/mcl_tnt/init.lua @@ -180,7 +180,7 @@ function TNT:on_step(dtime) self.blinkstatus = not self.blinkstatus end if self.timer > tnt.BOOMTIMER then - mcl_explosions.explode(self.object:get_pos(), 4, { drop_chance = 1.0 }, self.object) + mcl_explosions.explode(self.object:get_pos(), 4, {}, self.object) self.object:remove() end end