forked from Mineclonia/Mineclonia
Clean up licensing and README infos of mobs_mb
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--MCmobs v0.2
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes such as this one.
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Notes
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-----
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cows: right-click with empty bucket gets milk
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sheep: right-click gets wool
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chicken: right-click to get an egg
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Milk and eggs need a food mod to be installed.
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Textures are from Faithful 32x32 pack (http://www.minecraftforum.net/topic/72747-faithful-32x32-pack-updateocelot-two-cats-new-saplings-ctm-17/)
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Sounds are from the Minecraft Wiki (Freesound license)
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=====Pig=====(at layer 1)
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=====Cow=====(at layer 2)
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=====Sheep=====(at layer 3)
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Ver.0.3
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Mesh by Morn76
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Animation by Pavel_S
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===Chicken===
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Mesh and animation by Pavel_S
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Meshes : Pig, Cow, Sheep
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Armatures : Pig_Rig, Cow_Rig, Sheep_Rig
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==Animation==
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Optimized for 24fps.
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(the last frame equal to first in each animation)
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The first frame of each animation is default pose.
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=List of animations :
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standing (head bobbing slightly up and down) : 1-24
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walking : 24-50
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eating (head goes to the ground) : 50-79
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eating cycle : 58-73
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look around
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right : 79-99
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looking left pose : 89
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left : 99-119
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looking right pose : 109
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hurt (quick half jump with legs slightly crossed) : 119-155
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death (falls on left side) : 155-180
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There is no delays for looking around and repeats for eating!
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==Rig==
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See Pig_Rig.png
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==ChangeLog==
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0.3
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Added Cow, Sheep
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Added Cow and Sheep animations
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Fixed UVunwraps
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Extended hurt and death animation
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0.2
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Added Pig animation
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Fixed UVunwrap
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=====Creeper=====
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Ver.0.3
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Mesh by Morn76
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Animation by Pavel_S
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Meshes : Creeper
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Armatures : Creeper_Rig
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==Animation==
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Optimized for 24fps.
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(the last frame equal to first in each animation)
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The first frame of each animation is default pose.
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=List of animations :
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standing : 1-25
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walking : 25-50
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look around
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right : 50-80
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looking left pose : 65
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left : 80-110
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looking right pose : 95
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hurt : 110-140
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death : 140-190
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=====Skeleton=====
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Ver.0.3
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Mesh by Morn76
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Animation by Pavel_S
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Meshes : Skeleton
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Armatures : Skeleton_Rig
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==Animation==
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Optimized for 30fps.
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(the last frame equal to first in each animation)
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The first frame of each animation is default pose.
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=List of animations :
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standing (head bobbing slightly up and down) : 1-25
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walking : 25-50
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hurt (quick half jump with legs slightly crossed) : 85-117
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death (falls on left side) : 117-146
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=====Zombie=====
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Mesh by Morn76
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Animation by Pavel_S
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1 - 24 - standing
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24 - 48 - walking
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48 - 64 - running
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64 - 88 - hurm
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88 - 120 - death
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*******************************************************************************
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Original "Slimes Redone" README follows
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"Slimes Redone" - Mod for Minetest (http://www.minetest.net/)
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Introduction
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==========================================================================================================================
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This mod adds two type of mobs in the world of Minetest: green slimes and lava slimes. They are hostile and will attack the
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players as soon as they see them. If they are defeated, the slimes maybe will reward the player with useful resources.
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Green slimes live in the tall grass of the jungles and in the ancient ruins of lost temples. And lava slimes live deep
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underground near the lava pools.
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I've made this mod inspired by this other: https://forum.minetest.net/viewtopic.php?f=11&t=2979&hilit=slimes which adds friendly
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slimes. Thank you Jeija!
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Details
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==========================================================================================================================
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- Adds two new hostile mobs: green slimes and lava slimes.
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- They attack players and hurt them on touch. (i'm not sure if the amount of damage is enough or too much...:/)
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- The biger ones split in a random amout of smaller versions when defeated: big > medium > small.
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- They can get different enviromental damage: water, lava, sunlight and falling.
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- They use custom textures and sounds. (more work needs to be done here ;P)
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- Cartoonish animation (they deform a bit when landing and stretch out when jumping).
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- Effects (blood, smoke, bubbles, footprints,..).
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- API to add new slimes.
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Green slimes:
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> spawn in jungle grass or in temples mossy cobble (default:mossycobble).
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> on die, they drop a randomish amount of slimeballs
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> Lava hurts them.
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Lava slimes:
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> spawn in lava pools deep under ground.
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> on die, they drop a randomish amount of gunpowder (from default tnt mod).
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> water hurts them.
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> when they jump they leave behind a footprint of fire. ^^
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Install
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==========================================================================================================================
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Unzip the archive an place it in minetest-base-directory/mods/minetest/
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If you have a windows client or a linux run-in-place client.
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If you have a linux system-wide instalation place it in ~/.minetest/mods/minetest/.
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If you want to install this mod only in one world create the folder worldmods/ in your world directory.
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For further information or help see: http://wiki.minetest.com/wiki/Installing_Mods
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How to use the mod:
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==========================================================================================================================
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Just install it an everything should work.
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Mod Information
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==========================================================================================================================
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Version: 0.1
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Required Minetest Version: >=0.4.12
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Dependencies: default, default:tnt, mesecon (https://forum.minetest.net/viewtopic.php?f=11&t=628&hilit=mesecon)
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Soft Dependencies: (none)
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Highly Recommended: (none)
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Craft Recipies: (none)
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Git Repo: https://github.com/TomasJLuis/mt-slimes-redone
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Modders/Developers
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=========================================================================================================================
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If you are a modder, you should know that I've never used LUA before. this is my first mod for Mintetest, and I've used
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this mod to learn how to mod on Minetest. So may be you will find a code full of mistakes and bad practices... ;P
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If you spot someting that can/must be improved/changed/removed and want to help me to improve this mode and my knowledge,
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please tell me here: https://forum.minetest.net/viewtopic.php?f=9&t=11743&p=175186#p175186
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Thank you!
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Version history
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==========================================================================================================================
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0.1 - Initial release
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Copyright and Licensing
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==========================================================================================================================
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- Author: Tomas J. Luis
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- Original sound for slime damage by RandomationPictures under licence CC0 1.0.
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http://www.freesound.org/people/RandomationPictures/sounds/138481/
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- Original sounds for slime jump, land and death by Dr. Minky under licence CC BY 3.0.
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http://www.freesound.org/people/DrMinky/sounds/
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- Source code and images by Tomas J. Luis under WTFPL.
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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Version 2, December 2004
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Everyone is permitted to copy and distribute verbatim or modified
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copies of this license document, and changing it is allowed as long
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as the name is changed.
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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*******************************************************************************
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Original "simple mobs" README follows
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=== MOBS-MOD for MINETEST-C55 ===
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by PilzAdam
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Inroduction:
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This mod adds some basic hostile and friendly mobs to the game.
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How to install:
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Unzip the archive an place it in minetest-base-directory/mods/minetest/
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if you have a windows client or a linux run-in-place client. If you have
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a linux system-wide instalation place it in ~/.minetest/mods/minetest/.
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If you want to install this mod only in one world create the folder
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worldmods/ in your worlddirectory.
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For further information or help see:
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http://wiki.minetest.com/wiki/Installing_Mods
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How to use the mod:
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See https://github.com/PilzAdam/mobs/wiki
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For developers:
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The API documentation is moved to https://github.com/PilzAdam/mobs/wiki/API
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License:
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Sourcecode: WTFPL (see below)
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Grahpics: WTFPL (see below)
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Models: WTFPL (by Pavel_S, see below)
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See also:
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http://minetest.net/
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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Version 2, December 2004
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Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
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Everyone is permitted to copy and distribute verbatim or modified
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copies of this license document, and changing it is allowed as long
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as the name is changed.
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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0. You just DO WHAT THE FUCK YOU WANT TO.
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@ -1,15 +1,20 @@
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MC MOBS
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WIP
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assembled by maikerumine
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compatable with mobs redo api
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## LICENSING
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# LICENSING
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### Code
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WTFPL
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by PilzAdam
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### Sound files
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- `mobs_*.ogg`
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- MIT License, from `mobs_animal` and `mobs_monster` by TenPlus1
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- `mobs_mc_squid_hurt.ogg`
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- !!! UNKNOWN LICENSE !!! Author: daufinsyd
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- `blaze_breath.ogg`
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- `blaze_died1.ogg`
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- !!! UNKNOWN LICENSE !!! Author: daufinsyd
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- WTFPL
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### Textures
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- `mobs_squid.png`
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- `mobs_blaze.png`
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- GPLv3 by 22i
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- `spawn_egg_squid.png`
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- `spawn_egg_blaze.png`
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- !!! UNKNOWN LICENSE !!! Author: daufinsyd
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Everything else:
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Faithful 1.11
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- MIT License, by Vattic, xMrVizzy and contributors
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