forked from Mineclonia/Mineclonia
Falling nodes: Workaround for inv crash (MT#7020)
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d713cd193c
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@ -71,9 +71,20 @@ minetest.register_entity(":__builtin:falling_node", {
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end,
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end,
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get_staticdata = function(self)
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get_staticdata = function(self)
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local meta = self.meta
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-- Workaround: Save inventory seperately from metadata.
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-- Because Minetest crashes when a node with inventory gets deactivated
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-- (GitHub issue #7020).
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-- FIXME: Remove the _inv workaround when it is no longer needed
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local inv
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if meta then
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inv = meta.inv
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meta.inventory = nil
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end
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local ds = {
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local ds = {
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node = self.node,
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node = self.node,
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meta = self.meta,
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meta = self.meta,
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_inv = inv,
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_startpos = self._startpos,
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_startpos = self._startpos,
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_hit_players = self._hit_players,
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_hit_players = self._hit_players,
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}
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}
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@ -88,7 +99,9 @@ minetest.register_entity(":__builtin:falling_node", {
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self._startpos = ds._startpos
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self._startpos = ds._startpos
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self._hit_players = ds._hit_players
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self._hit_players = ds._hit_players
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if ds.node then
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if ds.node then
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self:set_node(ds.node, ds.meta)
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local meta = ds.meta
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meta.inventory = ds._inv
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self:set_node(ds.node, meta)
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else
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else
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self:set_node(ds)
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self:set_node(ds)
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end
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end
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