From 0c3ab5843d921c14c897228eab6da1ee8393056f Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Wed, 24 Feb 2021 10:38:49 +0100 Subject: [PATCH] Make boats go super fast on ice and slightly faster on land --- mods/ENTITIES/mcl_boats/init.lua | 42 ++++++++++++++++++++++---------- 1 file changed, 29 insertions(+), 13 deletions(-) diff --git a/mods/ENTITIES/mcl_boats/init.lua b/mods/ENTITIES/mcl_boats/init.lua index 0b87bbec..7de26b85 100644 --- a/mods/ENTITIES/mcl_boats/init.lua +++ b/mods/ENTITIES/mcl_boats/init.lua @@ -7,9 +7,17 @@ local boat_y_offset_ground = boat_y_offset + 0.6 local boat_side_offset = 1.001 local boat_max_hp = 4 -local function is_water(pos) +local function is_group(pos, group) local nn = minetest.get_node(pos).name - return minetest.get_item_group(nn, "water") ~= 0 + return minetest.get_item_group(nn, group) ~= 0 +end + +local function is_water(pos) + return is_group(pos, "water") +end + +local function is_ice(pos) + return is_group(pos, "ice") end local function get_sign(i) @@ -181,16 +189,23 @@ end function boat.on_step(self, dtime, moveresult) self._v = get_v(self.object:get_velocity()) * get_sign(self._v) - local on_water = true - local in_water = false local v_factor = 1 local v_slowdown = 0.02 local p = self.object:get_pos() - if (not is_water({x=p.x, y=p.y-boat_y_offset, z=p.z})) then + local on_water = true + local on_ice = false + local in_water = is_water({x=p.x, y=p.y-boat_y_offset+1, z=p.z}) + local waterp = {x=p.x, y=p.y-boat_y_offset - 0.1, z=p.z} + if not is_water(waterp) then on_water = false + if not in_water and is_ice(waterp) then + on_ice = true + else + v_slowdown = 0.04 + end + v_factor = 0.5 - v_slowdown = 0.04 - elseif (is_water({x=p.x, y=p.y-boat_y_offset+1, z=p.z})) then + elseif in_water then on_water = false in_water = true v_factor = 0.75 @@ -300,9 +315,9 @@ function boat.on_step(self, dtime, moveresult) end end local s = get_sign(self._v) - if not on_water and not in_water and math.abs(self._v) > 1.0 then - v_slowdown = math.min(math.abs(self._v) - 1.0, v_slowdown * 5) - elseif in_water and math.abs(self._v) > 1.5 then + if not on_ice and not on_water and not in_water and math.abs(self._v) > 2.0 then + v_slowdown = math.min(math.abs(self._v) - 2.0, v_slowdown * 5) + elseif not on_ice and in_water and math.abs(self._v) > 1.5 then v_slowdown = math.min(math.abs(self._v) - 1.5, v_slowdown * 5) end self._v = self._v - v_slowdown * s @@ -313,7 +328,7 @@ function boat.on_step(self, dtime, moveresult) p.y = p.y - boat_y_offset local new_velo local new_acce = {x = 0, y = 0, z = 0} - if not is_water(p) then + if not is_water(p) and not on_ice then -- Not on water or inside water: Free fall local nodedef = minetest.registered_nodes[minetest.get_node(p).name] new_acce = {x = 0, y = -9.8, z = 0} @@ -343,9 +358,10 @@ function boat.on_step(self, dtime, moveresult) end -- Terminal velocity: 8 m/s per axis of travel + local terminal_velocity = on_ice and 57.1 or 8.0 for _,axis in pairs({"z","y","x"}) do - if math.abs(new_velo[axis]) > 8 then - new_velo[axis] = 8 * get_sign(new_velo[axis]) + if math.abs(new_velo[axis]) > terminal_velocity then + new_velo[axis] = terminal_velocity * get_sign(new_velo[axis]) end end