forked from Mineclonia/Mineclonia
Add mobs page in creative inventory
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27fa2c2e66
commit
069f3591e2
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@ -7,7 +7,7 @@ local inventory_lists = {}
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-- TODO: Brewing is disabled. Add brewing (uncommented code) when it is implemented properly
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-- TODO: Brewing is disabled. Add brewing (uncommented code) when it is implemented properly
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-- Create tables
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-- Create tables
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local builtin_filter_ids = {"blocks","deco","redstone","rail","food","tools","combat",--[["brew",]]"matr","misc","all"}
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local builtin_filter_ids = {"blocks","deco","redstone","rail","food","tools","combat","mobs",--[["brew",]]"matr","misc","all"}
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for _, f in pairs(builtin_filter_ids) do
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for _, f in pairs(builtin_filter_ids) do
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inventory_lists[f] = {}
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inventory_lists[f] = {}
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end
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end
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@ -57,6 +57,10 @@ do
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table.insert(inventory_lists["combat"], name)
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table.insert(inventory_lists["combat"], name)
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nonmisc = true
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nonmisc = true
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end
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end
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if def.groups.spawn_egg == 1 then
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table.insert(inventory_lists["mobs"], name)
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nonmisc = true
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end
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-- TODO: add brew
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-- TODO: add brew
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--if def.groups.brewitem then
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--if def.groups.brewitem then
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--table.insert(inventory_lists["brew"], name)
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--table.insert(inventory_lists["brew"], name)
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@ -181,6 +185,7 @@ noffset_y = 8.12
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next_noffset("food")
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next_noffset("food")
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next_noffset("tools")
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next_noffset("tools")
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next_noffset("combat")
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next_noffset("combat")
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next_noffset("mobs")
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--next_noffset("brew") -- TODO: add brew
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--next_noffset("brew") -- TODO: add brew
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next_noffset("matr")
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next_noffset("matr")
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next_noffset("inv", true)
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next_noffset("inv", true)
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@ -200,6 +205,7 @@ hoch["default"] = ""
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hoch["food"] = "^[transformfy"
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hoch["food"] = "^[transformfy"
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hoch["tools"] = "^[transformfy"
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hoch["tools"] = "^[transformfy"
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hoch["combat"] = "^[transformfy"
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hoch["combat"] = "^[transformfy"
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hoch["mobs"] = "^[transformfy"
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--hoch["brew"] = "^[transformfy" -- TODO: add brew
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--hoch["brew"] = "^[transformfy" -- TODO: add brew
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hoch["matr"] = "^[transformfy"
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hoch["matr"] = "^[transformfy"
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hoch["inv"] = "^[transformfy"
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hoch["inv"] = "^[transformfy"
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@ -216,6 +222,7 @@ local function reset_menu_item_bg()
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bg["food"] = dark_bg
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bg["food"] = dark_bg
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bg["tools"] = dark_bg
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bg["tools"] = dark_bg
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bg["combat"] = dark_bg
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bg["combat"] = dark_bg
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bg["mobs"] = dark_bg
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--bg["brew"] = dark_bg -- TODO: add brew
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--bg["brew"] = dark_bg -- TODO: add brew
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bg["matr"] = dark_bg
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bg["matr"] = dark_bg
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bg["inv"] = dark_bg
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bg["inv"] = dark_bg
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@ -337,6 +344,7 @@ mcl_inventory.set_creative_formspec = function(player, start_i, pagenum, inv_siz
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food = "mcl_core:apple",
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food = "mcl_core:apple",
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tools = "mcl_core:axe_iron",
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tools = "mcl_core:axe_iron",
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combat = "mcl_core:sword_gold",
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combat = "mcl_core:sword_gold",
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mobs = "mobs_mc:cow",
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brew = "mcl_potions:potion_water",
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brew = "mcl_potions:potion_water",
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matr = "mcl_core:stick",
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matr = "mcl_core:stick",
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inv = "mcl_chests:chest",
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inv = "mcl_chests:chest",
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@ -383,6 +391,8 @@ mcl_inventory.set_creative_formspec = function(player, start_i, pagenum, inv_siz
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"tooltip[tools;Tools]"..
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"tooltip[tools;Tools]"..
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tab(name, "combat") ..
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tab(name, "combat") ..
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"tooltip[combat;Combat]"..
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"tooltip[combat;Combat]"..
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tab(name, "mobs") ..
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"tooltip[mobs;Mobs]"..
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-- TODO: Add brew
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-- TODO: Add brew
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--tab(name, "brew") ..
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--tab(name, "brew") ..
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--"tooltip[brew;Brewing]"..
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--"tooltip[brew;Brewing]"..
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@ -454,6 +464,10 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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if players[name].page == "combat" then return end
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if players[name].page == "combat" then return end
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set_inv_page("combat",player)
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set_inv_page("combat",player)
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page = "combat"
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page = "combat"
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elseif fields.mobs then
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if players[name].page == "mobs" then return end
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set_inv_page("mobs",player)
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page = "mobs"
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--[[ TODO: add brew
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--[[ TODO: add brew
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elseif fields.brew then
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elseif fields.brew then
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if players[name].page == "brew" then return end
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if players[name].page == "brew" then return end
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