forked from MineClone5/MineClone5
162 lines
4.5 KiB
Lua
162 lines
4.5 KiB
Lua
mcl_player.player_register_model("mcl_armor_character.b3d", {
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animation_speed = 30,
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textures = {
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"character.png",
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"blank.png",
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"blank.png",
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},
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animations = {
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stand = {x=0, y=79},
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lay = {x=162, y=166},
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walk = {x=168, y=187},
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mine = {x=189, y=198},
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walk_mine = {x=200, y=219},
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sit = {x=81, y=160},
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sneak_stand = {x=222, y=302},
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sneak_mine = {x=346, y=365},
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sneak_walk = {x=304, y=323},
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sneak_walk_mine = {x=325, y=344},
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swim_walk = {x=368, y=387},
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swim_walk_mine = {x=389, y=408},
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swim_stand = {x=434, y=434},
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swim_mine = {x=411, y=430},
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run_walk = {x=440, y=459},
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run_walk_mine = {x=461, y=480},
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sit_mount = {x=484, y=484},
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die = {x=498, y=498},
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fly = {x=502, y=581},
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},
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})
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mcl_player.player_register_model("mcl_armor_character_female.b3d", {
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animation_speed = 30,
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textures = {
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"character.png",
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"blank.png",
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"blank.png",
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},
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animations = {
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stand = {x=0, y=79},
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lay = {x=162, y=166},
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walk = {x=168, y=187},
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mine = {x=189, y=198},
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walk_mine = {x=200, y=219},
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sit = {x=81, y=160},
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sneak_stand = {x=222, y=302},
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sneak_mine = {x=346, y=365},
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sneak_walk = {x=304, y=323},
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sneak_walk_mine = {x=325, y=344},
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swim_walk = {x=368, y=387},
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swim_walk_mine = {x=389, y=408},
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swim_stand = {x=434, y=434},
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swim_mine = {x=411, y=430},
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run_walk = {x=440, y=459},
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run_walk_mine = {x=461, y=480},
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sit_mount = {x=484, y=484},
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die = {x=498, y=498},
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fly = {x=502, y=581},
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},
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})
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function mcl_armor.update_player(player, info)
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mcl_player.player_set_armor(player, info.texture, info.preview)
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local meta = player:get_meta()
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meta:set_int("mcl_armor:armor_points", info.points)
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mcl_armor.player_view_range_factors[player] = view_range_factors
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end
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local function is_armor_action(inventory_info)
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return inventory_info.from_list == "armor" or inventory_info.to_list == "armor" or inventory_info.listname == "armor"
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end
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local function limit_put(player, inventory, index, stack, count)
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local def = stack:get_definition()
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if not def then
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return 0
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end
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local element = def._mcl_armor_element
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if not element then
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return 0
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end
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if mcl_armor.elements[element].index ~= index then
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return 0
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end
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local old_stack = inventory:get_stack("armor", index)
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if old_stack:is_empty() or old_stack:get_name() ~= stack:get_name() and count <= 1 then
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return count
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else
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return 0
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end
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end
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local function limit_take(player, inventory, index, stack, count)
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if mcl_enchanting.has_enchantment(stack, "curse_of_binding") and not minetest.is_creative_enabled(player:get_player_name()) then
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return 0
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end
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return count
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end
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minetest.register_allow_player_inventory_action(function(player, action, inventory, inventory_info)
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if not is_armor_action(inventory_info) then
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return
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end
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if action == "put" then
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return limit_put(player, inventory, inventory_info.index, inventory_info.stack, inventory_info.stack:get_count())
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elseif action == "take" then
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return limit_take(player, inventory, inventory_info.index, inventory_info.stack, inventory_info.stack:get_count())
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else
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if inventory_info.from_list ~= "armor" then
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return limit_put(player, inventory, inventory_info.to_index, inventory:get_stack(inventory_info.from_list, inventory_info.from_index), inventory_info.count)
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elseif inventory_info.to_list ~= "armor" then
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return limit_take(player, inventory, inventory_info.from_index, inventory:get_stack(inventory_info.from_list, inventory_info.from_index), inventory_info.count)
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else
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return 0
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end
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end
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end)
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minetest.register_on_player_inventory_action(function(player, action, inventory, inventory_info)
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if is_armor_action(inventory_info) then
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if action == "put" then
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mcl_armor.on_equip(inventory_info.stack, player)
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elseif action == "take" then
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mcl_armor.on_unequip(inventory_info.stack, player)
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else
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if inventory_info.to_list == "armor" then
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mcl_armor.on_equip(inventory:get_stack(inventory_info.to_list, inventory_info.to_index), player)
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elseif inventory_info.from_list == "armor" then
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mcl_armor.on_unequip(inventory:get_stack(inventory_info.to_list, inventory_info.to_index), player)
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end
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end
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end
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end)
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minetest.register_on_joinplayer(function(player)
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mcl_player.player_set_model(player, "mcl_armor_character.b3d")
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player:get_inventory():set_size("armor", 5)
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minetest.after(1, function()
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if player:is_player() then
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mcl_armor.update(player)
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end
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end)
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end)
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minetest.register_on_leaveplayer(function(player)
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mcl_armor.player_view_range_factors[player] = nil
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end)
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mcl_damage.register_modifier(function(player, hp_change, _, reason)
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return mcl_armor.damage_modifier(player, hp_change, reason)
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end)
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