MineClone5/mods/CORE/mcl_mapgen/init.lua

306 lines
12 KiB
Lua

mcl_mapgen = {}
-- Calculate mapgen_edge_min/mapgen_edge_max
mcl_mapgen.CS = math.max(1, tonumber(minetest.get_mapgen_setting("chunksize")) or 5)
mcl_mapgen.BS = math.max(1, core.MAP_BLOCKSIZE or 16)
mcl_mapgen.LIMIT = math.max(1, tonumber(minetest.get_mapgen_setting("mapgen_limit")) or 31000)
mcl_mapgen.MAX_LIMIT = math.max(1, core.MAX_MAP_GENERATION_LIMIT or 31000)
mcl_mapgen.OFFSET = - math.floor(mcl_mapgen.CS / 2)
mcl_mapgen.OFFSET_NODES = mcl_mapgen.OFFSET * mcl_mapgen.BS
mcl_mapgen.CS_NODES = mcl_mapgen.CS * mcl_mapgen.BS
local central_chunk_min_pos = mcl_mapgen.OFFSET * mcl_mapgen.BS
local central_chunk_max_pos = central_chunk_min_pos + mcl_mapgen.CS_NODES - 1
local ccfmin = central_chunk_min_pos - mcl_mapgen.BS -- Fullminp/fullmaxp of central chunk, in nodes
local ccfmax = central_chunk_max_pos + mcl_mapgen.BS
local mapgen_limit_b = math.floor(math.min(mcl_mapgen.LIMIT, mcl_mapgen.MAX_LIMIT) / mcl_mapgen.BS)
local mapgen_limit_min = - mapgen_limit_b * mcl_mapgen.BS
local mapgen_limit_max = (mapgen_limit_b + 1) * mcl_mapgen.BS - 1
local numcmin = math.max(math.floor((ccfmin - mapgen_limit_min) / mcl_vars.chunk_size_in_nodes), 0) -- Number of complete chunks from central chunk
local numcmax = math.max(math.floor((mapgen_limit_max - ccfmax) / mcl_vars.chunk_size_in_nodes), 0) -- fullminp/fullmaxp to effective mapgen limits.
mcl_mapgen.EDGE_MIN = central_chunk_min_pos - numcmin * mcl_mapgen.CS_NODES
mcl_mapgen.EDGE_MAX = central_chunk_max_pos + numcmax * mcl_mapgen.CS_NODES
------------------------------------------
local lvm_block_queue, lvm_chunk_queue, node_block_queue, node_chunk_queue = {}, {}, {}, {} -- Generators' queues
local lvm, block, lvm_block, lvm_chunk, param2, nodes_block, nodes_chunk = 0, 0, 0, 0, 0, 0, 0 -- Requirements: 0 means none; greater than 0 means 'required'
local lvm_buffer, lvm_param2_buffer = {}, {} -- Static buffer pointers
local BS, CS = mcl_mapgen.BS, mcl_mapgen.CS -- Mapblock size (in nodes), Mapchunk size (in blocks)
local LAST_BLOCK, LAST_NODE = CS - 1, BS - 1 -- First mapblock in chunk (node in mapblock) has number 0, last has THIS number. It's for runtime optimization
local offset = math.floor(mcl_vars.central_chunk_offset_in_nodes / BS) -- Central mapchunk offset (in blocks)
local DEFAULT_PRIORITY = 5000
local minetest_log, math_floor = minetest.log, math.floor
function mcl_mapgen.register_chunk_generator(callback_function, priority)
nodes_chunk = nodes_chunk + 1
node_chunk_queue[nodes_chunk] = {i = priority or DEFAULT_PRIORITY, f = callback_function}
table.sort(node_chunk_queue, function(a, b) return (a.i <= b.i) end)
end
function mcl_mapgen.register_chunk_generator_lvm(callback_function, priority)
lvm = lvm + 1
lvm_chunk_queue[lvm_chunk] = {i = priority or DEFAULT_PRIORITY, f = callback_function}
table.sort(lvm_chunk_queue, function(a, b) return (a.i <= b.i) end)
end
function mcl_mapgen.register_block_generator(callback_function, priority)
block = block + 1
nodes_block = nodes_block + 1
node_block_queue[nodes_block] = {i = priority or DEFAULT_PRIORITY, f = callback_function}
table.sort(node_block_queue, function(a, b) return (a.i <= b.i) end)
end
function mcl_mapgen.register_block_generator_lvm(callback_function, priority)
block = block + 1
lvm = lvm + 1
lvm_block = lvm_block + 1
lvm_block_queue[lvm_block] = {i = priority or DEFAULT_PRIORITY, f = callback_function}
table.sort(lvm_block_queue, function(a, b) return (a.i <= b.i) end)
end
local storage = minetest.get_mod_storage()
local blocks = minetest.deserialize( storage:get_string("mapgen_blocks") or "return {}") or {}
minetest.register_on_shutdown(function() storage:set_string("mapgen_blocks", minetest.serialize(blocks)) end)
local vm_context-- here will be many references and flags, like: param2, light_data, heightmap, biomemap, heatmap, humiditymap, gennotify, write_lvm, write_param2, shadow
local data, data2, area
local current_blocks = {}
minetest.register_on_generated(function(minp, maxp, blockseed)
local minp, maxp, blockseed = minp, maxp, blockseed
minetest_log("verbose", "[mcl_mapgen] New chunk: minp=" .. minetest.pos_to_string(minp) .. ", maxp=" .. minetest.pos_to_string(maxp) .. ", blockseed=" .. blockseed)
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
if lvm > 0 then
vm_context = {lvm_param2_buffer = lvm_param2_buffer, vm = vm, emin = emin, emax = emax, minp = minp, maxp = maxp, blockseed = blockseed}
data = vm:get_data(lvm_buffer)
vm_context.data = data
area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
vm_context.area = area
for _, v in pairs(lvm_chunk_queue) do
vm_context = v.f(vm_context)
end
end
if block > 0 then
local x0, y0, z0 = minp.x, minp.y, minp.z
local bx0, by0, bz0 = math_floor(x0/BS), math_floor(y0/BS), math_floor(z0/BS)
local x1, y1, z1, x2, y2, z2 = emin.x, emin.y, emin.z, emax.x, emax.y, emax.z
local x, y, z = x1, y1, z1 -- iterate 7x7x7 mapchunk, {x,y,z} - first node pos. of mapblock
local bx, by, bz -- block coords (in blocs)
local box, boy, boz -- block offsets in chunks (in blocks)
while x < x2 do
bx = math_floor(x/BS)
local block_pos_offset_removed = bx - offset
box = block_pos_offset_removed % CS
if not blocks[bx] then blocks[bx]={} end
local total_mapgen_block_writes_through_x = (box > 0 and box < LAST_BLOCK) and 4 or 8
while y < y2 do
by = math_floor(y/BS)
block_pos_offset_removed = by - offset
boy = block_pos_offset_removed % CS
if not blocks[bx][by] then blocks[bx][by]={} end
local total_mapgen_block_writes_through_y = (boy > 0 and boy < LAST_BLOCK) and math_floor(total_mapgen_block_writes_through_x / 2) or total_mapgen_block_writes_through_x
while z < z2 do
bz = math_floor(z/BS)
block_pos_offset_removed = bz - offset
boz = block_pos_offset_removed % CS
local total_mapgen_block_writes = (boz > 0 and boz < LAST_BLOCK) and math_floor(total_mapgen_block_writes_through_y / 2) or total_mapgen_block_writes_through_y
local current_mapgen_block_writes = blocks[bx][by][bz] and (blocks[bx][by][bz] + 1) or 1
if current_mapgen_block_writes == total_mapgen_block_writes then
-- this block shouldn't be overwritten anymore, no need to keep it in memory
blocks[bx][by][bz] = nil
vm_context.seed = blockseed + box * 7 + boy * 243 + boz * 11931
if lvm_block > 0 then
vm_context.minp, vm_content.maxp = {x=x, y=y, z=z}, {x=x+LAST_NODE, y=y+LAST_NODE, z=z+LAST_NODE}
for _, v in pairs(lvm_block_queue) do
vm_context = v.f(vm_context)
end
end
if nodes_block > 0 then
current_blocks[#current_blocks+1] = { minp = {x=x, y=y, z=z}, maxp = {x=pos.x+LAST_NODE, y=pos.y+LAST_NODE, z=pos.z+LAST_NODE}, seed = seed }
end
else
blocks[bx][by][bz] = current_mapgen_block_writes
end
z = z + BS
end
if next(blocks[bx][by]) == nil then blocks[bx][by] = nil end
z = z1
y = y + BS
end
if next(blocks[bx]) == nil then blocks[bx] = nil end
y = y1
x = x + BS
end
end
if vm_context.write then
vm:set_data(data)
end
if vm_context.write_param2 then
vm:set_param2_data(data2)
end
vm:calc_lighting(p1, p2, shadow)
vm:write_to_map()
vm:update_liquids()
for _, v in pairs(node_chunk_queue) do
v.f(minp, maxp, blockseed)
end
for i, b in pairs(current_blocks) do
for _, v in pairs(node_block_queue) do
v.f(b.minp, b.maxp, b.seed)
end
current_blocks[id] = nil
end
end)
minetest.register_on_generated = mcl_mapgen.register_chunk_generator
function mcl_mapgen.get_far_node(p)
local p = p
local node = minetest_get_node(p)
if node.name ~= "ignore" then return node end
minetest_get_voxel_manip():read_from_map(p, p)
return minetest_get_node(p)
end
local function coordinate_to_block(x)
return math_floor(x / mcl_mapgen.BS)
end
local function coordinate_to_chunk(x)
return math_floor((coordinate_to_block(x) - central_chunk_offset) / mcl_mapgen.CS)
end
function mcl_mapgen.pos_to_block(pos)
return {
x = coordinate_to_block(pos.x),
y = coordinate_to_block(pos.y),
z = coordinate_to_block(pos.z)
}
end
function mcl_mapgen.pos_to_chunk(pos)
return {
x = coordinate_to_chunk(pos.x),
y = coordinate_to_chunk(pos.y),
z = coordinate_to_chunk(pos.z)
}
end
local k_positive = math.ceil(mcl_mapgen.MAX_LIMIT / mcl_vars.chunk_size_in_nodes)
local k_positive_z = k_positive * 2
local k_positive_y = k_positive_z * k_positive_z
function mcl_mapgen.get_chunk_number(pos) -- unsigned int
local c = mcl_mapgen.pos_to_chunk(pos)
return
(c.y + k_positive) * k_positive_y +
(c.z + k_positive) * k_positive_z +
c.x + k_positive
end
-- Mapgen variables
local mg_name = minetest.get_mapgen_setting("mg_name")
local minecraft_height_limit = 256
local superflat = mg_name == "flat" and minetest.get_mapgen_setting("mcl_superflat_classic") == "true"
local singlenode = mg_name == "singlenode"
if not superflat and not singlenode then
-- Normal mode
--[[ Realm stacking (h is for height)
- Overworld (h>=256)
- Void (h>=1000)
- Realm Barrier (h=11), to allow escaping the End
- End (h>=256)
- Void (h>=1000)
- Nether (h=128)
- Void (h>=1000)
]]
-- Overworld
mcl_vars.mg_overworld_min = -62
mcl_vars.mg_overworld_max_official = mcl_vars.mg_overworld_min + minecraft_height_limit
mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min
mcl_vars.mg_bedrock_overworld_max = mcl_vars.mg_bedrock_overworld_min + 4
mcl_vars.mg_lava_overworld_max = mcl_vars.mg_overworld_min + 10
mcl_vars.mg_lava = true
mcl_vars.mg_bedrock_is_rough = true
elseif singlenode then
mcl_vars.mg_overworld_min = -66
mcl_vars.mg_overworld_max_official = mcl_vars.mg_overworld_min + minecraft_height_limit
mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min
mcl_vars.mg_bedrock_overworld_max = mcl_vars.mg_bedrock_overworld_min
mcl_vars.mg_lava = false
mcl_vars.mg_lava_overworld_max = mcl_vars.mg_overworld_min
mcl_vars.mg_bedrock_is_rough = false
else
-- Classic superflat
local ground = minetest.get_mapgen_setting("mgflat_ground_level")
ground = tonumber(ground)
if not ground then
ground = 8
end
mcl_vars.mg_overworld_min = ground - 3
mcl_vars.mg_overworld_max_official = mcl_vars.mg_overworld_min + minecraft_height_limit
mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min
mcl_vars.mg_bedrock_overworld_max = mcl_vars.mg_bedrock_overworld_min
mcl_vars.mg_lava = false
mcl_vars.mg_lava_overworld_max = mcl_vars.mg_overworld_min
mcl_vars.mg_bedrock_is_rough = false
end
mcl_vars.mg_overworld_max = mcl_mapgen.EDGE_MAX
-- The Nether (around Y = -29000)
mcl_vars.mg_nether_min = -29067 -- Carefully chosen to be at a mapchunk border
mcl_vars.mg_nether_max = mcl_vars.mg_nether_min + 128
mcl_vars.mg_bedrock_nether_bottom_min = mcl_vars.mg_nether_min
mcl_vars.mg_bedrock_nether_top_max = mcl_vars.mg_nether_max
if not superflat then
mcl_vars.mg_bedrock_nether_bottom_max = mcl_vars.mg_bedrock_nether_bottom_min + 4
mcl_vars.mg_bedrock_nether_top_min = mcl_vars.mg_bedrock_nether_top_max - 4
mcl_vars.mg_lava_nether_max = mcl_vars.mg_nether_min + 31
else
-- Thin bedrock in classic superflat mapgen
mcl_vars.mg_bedrock_nether_bottom_max = mcl_vars.mg_bedrock_nether_bottom_min
mcl_vars.mg_bedrock_nether_top_min = mcl_vars.mg_bedrock_nether_top_max
mcl_vars.mg_lava_nether_max = mcl_vars.mg_nether_min + 2
end
if mg_name == "flat" then
if superflat then
mcl_vars.mg_flat_nether_floor = mcl_vars.mg_bedrock_nether_bottom_max + 4
mcl_vars.mg_flat_nether_ceiling = mcl_vars.mg_bedrock_nether_bottom_max + 52
else
mcl_vars.mg_flat_nether_floor = mcl_vars.mg_lava_nether_max + 4
mcl_vars.mg_flat_nether_ceiling = mcl_vars.mg_lava_nether_max + 52
end
end
-- The End (surface at ca. Y = -27000)
mcl_vars.mg_end_min = -27073 -- Carefully chosen to be at a mapchunk border
mcl_vars.mg_end_max_official = mcl_vars.mg_end_min + minecraft_height_limit
mcl_vars.mg_end_max = mcl_vars.mg_overworld_min - 2000
mcl_vars.mg_end_platform_pos = { x = 100, y = mcl_vars.mg_end_min + 74, z = 0 }
-- Realm barrier used to safely separate the End from the void below the Overworld
mcl_vars.mg_realm_barrier_overworld_end_max = mcl_vars.mg_end_max
mcl_vars.mg_realm_barrier_overworld_end_min = mcl_vars.mg_end_max - 11
-- Use MineClone 2-style dungeons
mcl_vars.mg_dungeons = true