forked from MineClone5/MineClone5
Merge branch 'master' of ssh://git.minetest.land:29418/MineClone2/MineClone2
This commit is contained in:
commit
91da727184
|
@ -1,3 +1,24 @@
|
|||
--these are lua locals, used for higher performance
|
||||
local minetest,math,vector,ipairs = minetest,math,vector,ipairs
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||||
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||||
--this is used for the player pool in the sound buffer
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local pool = {}
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local tick = false
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minetest.register_on_joinplayer(function(player)
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local name
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name = player:get_player_name()
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pool[name] = 0
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||||
end)
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minetest.register_on_leaveplayer(function(player)
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local name
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name = player:get_player_name()
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pool[name] = nil
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||||
end)
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||||
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||||
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local has_awards = minetest.get_modpath("awards")
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local mcl_item_entity = {}
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|
@ -77,9 +98,33 @@ end
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|||
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minetest.register_globalstep(function(dtime)
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tick = not tick
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for _,player in pairs(minetest.get_connected_players()) do
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if player:get_hp() > 0 or not minetest.settings:get_bool("enable_damage") then
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local name = player:get_player_name()
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local pos = player:get_pos()
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if tick == true and pool[name] > 0 then
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minetest.sound_play("item_drop_pickup", {
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pos = pos,
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gain = 0.7,
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max_hear_distance = 16,
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pitch = math.random(70,110)/100
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})
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if pool[name] > 6 then
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pool[name] = 6
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else
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pool[name] = pool[name] - 1
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end
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end
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local inv = player:get_inventory()
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local checkpos = {x=pos.x,y=pos.y + item_drop_settings.player_collect_height,z=pos.z}
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@ -94,11 +139,7 @@ minetest.register_globalstep(function(dtime)
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-- Ignore if itemstring is not set yet
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if object:get_luaentity().itemstring ~= "" then
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inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
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minetest.sound_play("item_drop_pickup", {
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pos = pos,
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max_hear_distance = 16,
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gain = 1.0,
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}, true)
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check_pickup_achievements(object, player)
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-- Destroy entity
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@ -111,6 +152,8 @@ minetest.register_globalstep(function(dtime)
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object:move_to(checkpos)
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pool[name] = pool[name] + 1
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minetest.after(0.25, function()
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--safety check
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if object and object:get_luaentity() then
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|
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@ -0,0 +1 @@
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Item_Drop_Pickup - https://freesound.org/people/benniknop/sounds/317848/ (License: CC0)
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Binary file not shown.
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@ -2819,6 +2819,10 @@ local do_states = function(self, dtime)
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local arrow, ent
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local v = 1
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if not self.shoot_arrow then
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self.firing = true
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minetest.after(1, function()
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self.firing = false
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end)
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arrow = minetest.add_entity(p, self.arrow)
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ent = arrow:get_luaentity()
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if ent.velocity then
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|
@ -3737,6 +3741,8 @@ function mobs:register_mob(name, def)
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local can_despawn
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if def.can_despawn ~= nil then
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can_despawn = def.can_despawn
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elseif def.spawn_class == "passive" then
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can_despawn = false
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else
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can_despawn = true
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end
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@ -4223,6 +4229,11 @@ function mobs:register_arrow(name, def)
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switch = 0,
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owner_id = def.owner_id,
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rotate = def.rotate,
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on_punch = function(self)
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local vel = self.object:get_velocity()
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self.object:set_velocity({x=vel.x * -1, y=vel.y * -1, z=vel.z * -1})
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end,
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collisionbox = def.collisionbox or {0, 0, 0, 0, 0, 0},
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automatic_face_movement_dir = def.rotate
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and (def.rotate - (pi / 180)) or false,
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|
@ -4285,7 +4296,7 @@ function mobs:register_arrow(name, def)
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if self.hit_player or self.hit_mob or self.hit_object then
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for _,player in pairs(minetest.get_objects_inside_radius(pos, 1.0)) do
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for _,player in pairs(minetest.get_objects_inside_radius(pos, 1.5)) do
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if self.hit_player
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and player:is_player() then
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|
@ -4340,7 +4351,7 @@ end
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-- make explosion with protection and tnt mod check
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function mobs:boom(self, pos, strength, fire)
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self.object:remove()
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if mod_explosions then
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if mobs_griefing and not minetest.is_protected(pos, "") then
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mcl_explosions.explode(pos, strength, { drop_chance = 1.0, fire = fire }, self.object)
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|
|
|
@ -75,6 +75,57 @@ mobs:register_mob("mobs_mc:blaze", {
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fear_height = 0,
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glow = 14,
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fire_resistant = true,
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do_custom = function(self)
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if self.state == "attack" and vector.distance(self.object:get_pos(), self.attack:get_pos()) < 1.2 then
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mcl_burning.set_on_fire(self.attack, 5)
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end
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local pos = self.object:get_pos()
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minetest.add_particle({
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pos = {x=pos.x+math.random(-0.7,0.7)*math.random()/2,y=pos.y+math.random(0.7,1.2),z=pos.z+math.random(-0.7,0.7)*math.random()/2},
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velocity = {x=0, y=math.random(1,1), z=0},
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expirationtime = math.random(),
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size = math.random(1, 4),
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collisiondetection = true,
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vertical = false,
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texture = "mcl_particles_smoke_anim.png^[colorize:#2c2c2c:255",
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animation = {
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type = "vertical_frames",
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aspect_w = 8,
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aspect_h = 8,
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length = 2.05,
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},
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})
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minetest.add_particle({
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pos = {x=pos.x+math.random(-0.7,0.7)*math.random()/2,y=pos.y+math.random(0.7,1.2),z=pos.z+math.random(-0.7,0.7)*math.random()/2},
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velocity = {x=0, y=math.random(1,1), z=0},
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expirationtime = math.random(),
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size = math.random(1, 4),
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collisiondetection = true,
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vertical = false,
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texture = "mcl_particles_smoke_anim.png^[colorize:#424242:255",
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animation = {
|
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type = "vertical_frames",
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||||
aspect_w = 8,
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||||
aspect_h = 8,
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||||
length = 2.05,
|
||||
},
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||||
})
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minetest.add_particle({
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pos = {x=pos.x+math.random(-0.7,0.7)*math.random()/2,y=pos.y+math.random(0.7,1.2),z=pos.z+math.random(-0.7,0.7)*math.random()/2},
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||||
velocity = {x=0, y=math.random(1,1), z=0},
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||||
expirationtime = math.random(),
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||||
size = math.random(1, 4),
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||||
collisiondetection = true,
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||||
vertical = false,
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||||
texture = "mcl_particles_smoke_anim.png^[colorize:#0f0f0f:255",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 8,
|
||||
aspect_h = 8,
|
||||
length = 2.05,
|
||||
},
|
||||
})
|
||||
end,
|
||||
})
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||||
|
||||
mobs:spawn_specific("mobs_mc:blaze", mobs_mc.spawn.nether_fortress, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 5000, 3, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max)
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||||
|
|
|
@ -63,6 +63,15 @@ mobs:register_mob("mobs_mc:ghast", {
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makes_footstep_sound = false,
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instant_death = true,
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fire_resistant = true,
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do_custom = function(self)
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if self.firing == true then
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self.base_texture = {"mobs_mc_ghast_firing.png"}
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self.object:set_properties({textures=self.base_texture})
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else
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self.base_texture = {"mobs_mc_ghast.png"}
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self.object:set_properties({textures=self.base_texture})
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end
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end,
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||||
})
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||||
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||||
|
@ -74,6 +83,7 @@ mobs:register_arrow("mobs_mc:fireball", {
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visual_size = {x = 1, y = 1},
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textures = {"mcl_fire_fire_charge.png"},
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||||
velocity = 15,
|
||||
collisionbox = {-.5, -.5, -.5, .5, .5, .5},
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|
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hit_player = function(self, player)
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if rawget(_G, "armor") and armor.last_damage_types then
|
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|
|
|
@ -157,8 +157,29 @@ local horse = {
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self._regentimer = 0
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end
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-- if driver present allow control of horse
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if self.driver then
|
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-- Some weird human is riding. Buck them off?
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if self.driver and not self.tamed and self.buck_off_time <= 0 then
|
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if math.random() < 0.2 then
|
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mobs.detach(self.driver, {x = 1, y = 0, z = 1})
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-- TODO bucking animation
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else
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-- Nah, can't be bothered. Think about it again in one second
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self.buck_off_time = 20
|
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end
|
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end
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||||
-- Tick the timer for trying to buck the player off
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if self.buck_off_time then
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if self.driver then
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self.buck_off_time = self.buck_off_time - 1
|
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else
|
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-- Player isn't riding anymore so no need to count
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self.buck_off_time = nil
|
||||
end
|
||||
end
|
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|
||||
-- if driver present and horse has a saddle allow control of horse
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if self.driver and self._saddle then
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mobs.drive(self, "walk", "stand", false, dtime)
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||||
|
@ -191,6 +212,50 @@ local horse = {
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|||
local item = clicker:get_wielded_item()
|
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local iname = item:get_name()
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local heal = 0
|
||||
|
||||
-- Taming
|
||||
self.temper = self.temper or (math.random(1,100))
|
||||
|
||||
if not self.tamed then
|
||||
local temper_increase = 0
|
||||
|
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-- Feeding, intentionally not using mobs:feed_tame because horse taming is
|
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-- different and more complicated
|
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if (iname == mobs_mc.items.sugar) then
|
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temper_increase = 3
|
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elseif (iname == mobs_mc.items.wheat) then
|
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temper_increase = 3
|
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elseif (iname == mobs_mc.items.apple) then
|
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temper_increase = 3
|
||||
elseif (iname == mobs_mc.items.golden_carrot) then
|
||||
temper_increase = 5
|
||||
elseif (iname == mobs_mc.items.golden_apple) then
|
||||
temper_increase = 10
|
||||
|
||||
-- Trying to ride
|
||||
elseif not self.driver then
|
||||
self.object:set_properties({stepheight = 1.1})
|
||||
mobs.attach(self, clicker)
|
||||
self.buck_off_time = 40 -- TODO how long does it take in minecraft?
|
||||
if self.temper > 100 then
|
||||
self.tamed = true -- NOTE taming can only be finished by riding the horse
|
||||
if not self.owner or self.owner == "" then
|
||||
self.owner = clicker:get_player_name()
|
||||
end
|
||||
end
|
||||
temper_increase = 5
|
||||
|
||||
-- Clicking on the horse while riding ==> unmount
|
||||
elseif self.driver and self.driver == clicker then
|
||||
mobs.detach(clicker, {x = 1, y = 0, z = 1})
|
||||
end
|
||||
|
||||
-- If nothing happened temper_increase = 0 and addition does nothing
|
||||
self.temper = self.temper + temper_increase
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
if can_breed(self.name) then
|
||||
-- Breed horse with golden apple or golden carrot
|
||||
if (iname == mobs_mc.items.golden_apple) then
|
||||
|
@ -202,7 +267,8 @@ local horse = {
|
|||
return
|
||||
end
|
||||
end
|
||||
-- Feed/tame with anything else
|
||||
-- Feed with anything else
|
||||
-- TODO heal amounts don't work
|
||||
if (iname == mobs_mc.items.sugar) then
|
||||
heal = 1
|
||||
elseif (iname == mobs_mc.items.wheat) then
|
||||
|
@ -212,7 +278,7 @@ local horse = {
|
|||
elseif (iname == mobs_mc.items.hay_bale) then
|
||||
heal = 20
|
||||
end
|
||||
if heal > 0 and mobs:feed_tame(self, clicker, heal, false, true) then
|
||||
if heal > 0 and mobs:feed_tame(self, clicker, heal, false, false) then
|
||||
return
|
||||
end
|
||||
|
||||
|
|
|
@ -51,7 +51,6 @@ local spawn_children_on_die = function(child_mob, children_count, spawn_distance
|
|||
end
|
||||
end, children, self.attack)
|
||||
end
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
|
|
Binary file not shown.
After Width: | Height: | Size: 1.5 KiB |
|
@ -203,7 +203,7 @@ local pearl_on_step = function(self, dtime)
|
|||
self.object:remove()
|
||||
-- Activate when hitting a solid node or a plant
|
||||
elseif walkable or nn == "mcl_core:vine" or nn == "mcl_core:deadbush" or minetest.get_item_group(nn, "flower") ~= 0 or minetest.get_item_group(nn, "sapling") ~= 0 or minetest.get_item_group(nn, "plant") ~= 0 or minetest.get_item_group(nn, "mushroom") ~= 0 or not def then
|
||||
local player = minetest.get_player_by_name(self._thrower)
|
||||
local player = self._thrower and minetest.get_player_by_name(self._thrower)
|
||||
if player then
|
||||
-- Teleport and hurt player
|
||||
|
||||
|
|
|
@ -0,0 +1,36 @@
|
|||
local noisemap = PerlinNoiseMap({
|
||||
offset = 0.5,
|
||||
scale = 0.5,
|
||||
spread = {x = 84, y = 84, z = 84},
|
||||
seed = minetest.get_mapgen_setting("seed") + 99999,
|
||||
octaves = 4,
|
||||
persist = 0.85,
|
||||
}, {x = 151, y = 30, z = 151}):get_3d_map({x = 0, y = 0, z = 0})
|
||||
|
||||
local c_end_stone = minetest.get_content_id("mcl_end:end_stone")
|
||||
|
||||
local x_offset = mcl_vars.mg_end_platform_pos.x - 27
|
||||
local y_offset = -2
|
||||
|
||||
minetest.register_on_generated(function(minp, maxp)
|
||||
if maxp.y < (-27025 + y_offset) or minp.y > (-27000 + y_offset + 4) or maxp.x < (-75 + x_offset) or minp.x > (75 + x_offset) or maxp.z < -75 or minp.z > 75 then
|
||||
return
|
||||
end
|
||||
|
||||
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
|
||||
local data = vm:get_data()
|
||||
local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
|
||||
|
||||
for idx in area:iter(math.max(minp.x, -75 + x_offset), math.max(minp.y, -27025 + y_offset + 4), math.max(minp.z, -75), math.min(maxp.x, 75 + x_offset), math.min(maxp.y, -27000 + y_offset), math.min(maxp.z, 75)) do
|
||||
local pos = area:position(idx)
|
||||
local y = 27025 + pos.y - y_offset
|
||||
if noisemap[pos.x + 75 - x_offset + 1][y + 1][pos.z + 75 + 1] > (math.abs(1 - y / 25) ^ 2 + math.abs((pos.x - x_offset) / 75) ^ 2 + math.abs(pos.z / 75) ^ 2) then
|
||||
data[idx] = c_end_stone
|
||||
end
|
||||
end
|
||||
|
||||
vm:set_data(data)
|
||||
vm:calc_lighting()
|
||||
vm:update_liquids()
|
||||
vm:write_to_map()
|
||||
end)
|
|
@ -0,0 +1,4 @@
|
|||
name = mcl_end_island
|
||||
author = Fleckenstein
|
||||
depends = mcl_mapgen_core, mcl_end
|
||||
description = Generate the end main island for MCL2
|
|
@ -313,6 +313,7 @@ mcl_structures.generate_fossil = function(pos, rotation, pr)
|
|||
end
|
||||
|
||||
mcl_structures.generate_end_exit_portal = function(pos, rot)
|
||||
minetest.add_entity(vector.add(pos, vector.new(3, 11, 3)), "mobs_mc:enderdragon")
|
||||
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_end_exit_portal.mts"
|
||||
return mcl_structures.place_schematic(pos, path, rot or "0", nil, true)
|
||||
end
|
||||
|
|
|
@ -86,17 +86,23 @@ minetest.register_globalstep(function(dtime)
|
|||
|
||||
time = time + dtime
|
||||
|
||||
-- Update jump status immediately since we need this info in real time.
|
||||
-- WARNING: This section is HACKY as hell since it is all just based on heuristics.
|
||||
for _,player in pairs(get_connected_players()) do
|
||||
|
||||
--[[
|
||||
_ _ _
|
||||
__ _ _ __ (_)_ __ ___ __ _| |_(_) ___ _ __ ___
|
||||
/ _` | '_ \| | '_ ` _ \ / _` | __| |/ _ \| '_ \/ __|
|
||||
| (_| | | | | | | | | | | (_| | |_| | (_) | | | \__ \
|
||||
\__,_|_| |_|_|_| |_| |_|\__,_|\__|_|\___/|_| |_|___/
|
||||
|
||||
]]--
|
||||
|
||||
local controls = player:get_player_control()
|
||||
name = player:get_player_name()
|
||||
|
||||
local name = player:get_player_name()
|
||||
local meta = player:get_meta()
|
||||
|
||||
local player_velocity = player:get_velocity() or player:get_player_velocity()
|
||||
|
||||
local parent = player:get_attach()
|
||||
local wielded = player:get_wielded_item()
|
||||
local player_velocity = player:get_velocity() or player:get_player_velocity()
|
||||
|
||||
-- controls head bone
|
||||
local pitch = - degrees(player:get_look_vertical())
|
||||
|
@ -114,7 +120,7 @@ minetest.register_globalstep(function(dtime)
|
|||
player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch+90,-30,pitch * -1 * .35))
|
||||
player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3.5,5.785,0), vector.new(pitch+90,43,pitch * .35))
|
||||
-- when punching
|
||||
elseif controls.LMB and player:get_attach() == nil then
|
||||
elseif controls.LMB and not parent then
|
||||
player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch,0,0))
|
||||
player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3,5.785,0), vector.new(0,0,0))
|
||||
-- when holding an item.
|
||||
|
@ -127,38 +133,40 @@ minetest.register_globalstep(function(dtime)
|
|||
player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(0,0,0))
|
||||
end
|
||||
|
||||
if controls.sneak and player:get_attach() == nil then
|
||||
if parent then
|
||||
local parent_yaw = degrees(parent:get_yaw())
|
||||
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch, -limit_vel_yaw(yaw, parent_yaw) + parent_yaw, 0))
|
||||
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
|
||||
elseif controls.sneak then
|
||||
-- controls head pitch when sneaking
|
||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+36,0,0))
|
||||
-- sets eye height, and nametag color accordingly
|
||||
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.35, nametag_color = { r = 225, b = 225, a = 0, g = 225 }})
|
||||
-- sneaking body conrols
|
||||
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
|
||||
elseif get_item_group(mcl_playerinfo[name].node_head, "water") ~= 0 and player:get_attach() == nil and is_sprinting(name) == true then
|
||||
elseif get_item_group(mcl_playerinfo[name].node_head, "water") ~= 0 and is_sprinting(name) == true then
|
||||
-- set head pitch and yaw when swimming
|
||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90-degrees(dir_to_pitch(player_velocity)),player_vel_yaw - yaw,0))
|
||||
-- sets eye height, and nametag color accordingly
|
||||
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 0.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
||||
-- control body bone when swimming
|
||||
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(degrees(dir_to_pitch(player_velocity)) - 90,-player_vel_yaw + yaw + 180,0))
|
||||
|
||||
elseif player:get_attach() == nil then
|
||||
else
|
||||
-- sets eye height, and nametag color accordingly
|
||||
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
||||
|
||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch, player_vel_yaw - yaw, 0))
|
||||
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0, -player_vel_yaw + yaw, 0))
|
||||
else
|
||||
local attached = player:get_attach(parent)
|
||||
local attached_yaw = degrees(attached:get_yaw())
|
||||
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch, -limit_vel_yaw(yaw, attached_yaw) + attached_yaw, 0))
|
||||
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
|
||||
end
|
||||
|
||||
-- Update jump status immediately since we need this info in real time.
|
||||
-- WARNING: This section is HACKY as hell since it is all just based on heuristics.
|
||||
|
||||
if mcl_playerplus_internal[name].jump_cooldown > 0 then
|
||||
mcl_playerplus_internal[name].jump_cooldown = mcl_playerplus_internal[name].jump_cooldown - dtime
|
||||
end
|
||||
|
||||
if controls.jump and mcl_playerplus_internal[name].jump_cooldown <= 0 then
|
||||
|
||||
pos = player:get_pos()
|
||||
|
|
|
@ -0,0 +1,46 @@
|
|||
world_name = "world"
|
||||
path_to_map_sqlite = "../../../worlds/" + world_name + "/map.sqlite"
|
||||
|
||||
import sqlite3, sys
|
||||
|
||||
try:
|
||||
conn = sqlite3.connect(path_to_map_sqlite)
|
||||
except Error as e:
|
||||
print(e)
|
||||
sys.exit()
|
||||
|
||||
def unsignedToSigned(i, max_positive):
|
||||
if i < max_positive:
|
||||
return i
|
||||
else:
|
||||
return i - 2*max_positive
|
||||
|
||||
cursor = conn.cursor()
|
||||
cursor.execute("SELECT pos FROM blocks")
|
||||
poses = cursor.fetchall()
|
||||
end_blocks = []
|
||||
for i0 in (poses):
|
||||
i = int(i0[0])
|
||||
blockpos = i
|
||||
x = unsignedToSigned(i % 4096, 2048)
|
||||
i = int((i - x) / 4096)
|
||||
y = unsignedToSigned(i % 4096, 2048)
|
||||
i = int((i - y) / 4096)
|
||||
z = unsignedToSigned(i % 4096, 2048)
|
||||
|
||||
node_pos_y = y * 16
|
||||
if node_pos_y > -28811 and node_pos_y + 15 < -67:
|
||||
end_blocks.append(blockpos)
|
||||
|
||||
if len(end_blocks) < 1:
|
||||
print ("End blocks not found")
|
||||
sys.exit()
|
||||
|
||||
counter = 0
|
||||
for blockpos in end_blocks:
|
||||
print("Deleting ", blockpos)
|
||||
cursor.execute("DELETE FROM blocks WHERE pos=" + str(blockpos))
|
||||
counter += 1
|
||||
conn.commit()
|
||||
|
||||
print(counter, " block(s) deleted")
|
Loading…
Reference in New Issue