forked from MineClone5/MineClone5
Make mobs Minecraft tweaks
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@ -3,43 +3,7 @@ local S = mobs.intllib
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-- name tag
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-- name tag
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minetest.register_craftitem("mobs:nametag", {
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minetest.register_craftitem("mobs:nametag", {
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description = S("Nametag"),
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description = S("Name Tag"),
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inventory_image = "mobs_nametag.png",
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inventory_image = "mobs_nametag.png",
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})
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})
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core.register_craft({
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type = "shapeless",
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output = "mobs:nametag",
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recipe = {"default:paper", "dye:black", "farming:string"},
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})
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-- golden lasso
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minetest.register_tool("mobs:magic_lasso", {
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description = S("Magic Lasso (right-click animal to put in inventory)"),
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inventory_image = "mobs_magic_lasso.png",
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})
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minetest.register_craft({
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output = "mobs:magic_lasso",
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recipe = {
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{"farming:string", "default:gold_lump", "farming:string"},
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{"default:gold_lump", "default:diamondblock", "default:gold_lump"},
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{"farming:string", "default:gold_lump", "farming:string"},
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}
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})
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-- net
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minetest.register_tool("mobs:net", {
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description = S("Net (right-click animal to put in inventory)"),
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inventory_image = "mobs_net.png",
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})
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minetest.register_craft({
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output = "mobs:net",
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recipe = {
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{"default:stick", "", "default:stick"},
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{"default:stick", "", "default:stick"},
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{"farming:string", "default:stick", "farming:string"},
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}
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})
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@ -21,7 +21,7 @@ Enter name: = Namen eingeben:
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Rename = Umbenennen
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Rename = Umbenennen
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#crafts.lua
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#crafts.lua
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Nametag = Namensschild
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Name Tag = Namensschild
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Leather = Leder
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Leather = Leder
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Raw Meat = Rohes Fleisch
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Raw Meat = Rohes Fleisch
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Meat = Fleisch
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Meat = Fleisch
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@ -30,7 +30,7 @@ Net (right-click animal to put in inventory) = Netz (Rechtsklick auf Tier,\num e
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Steel Shears (right-click to shear) = Stahlschere (Rechtsklick zum Scheren)
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Steel Shears (right-click to shear) = Stahlschere (Rechtsklick zum Scheren)
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#spawner.lua
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#spawner.lua
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Mob Spawner = Mobspawner
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Monster Spawner = Monsterspawner
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Mob MinLight MaxLight Amount PlayerDist = Mob MinLicht MaxLicht Menge SpielerEntfng
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Mob MinLight MaxLight Amount PlayerDist = Mob MinLicht MaxLicht Menge SpielerEntfng
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Spawner Not Active (enter settings) = Spawner nicht aktiv (Einstellungen eintragen)
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Spawner Not Active (enter settings) = Spawner nicht aktiv (Einstellungen eintragen)
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Spawner Active (@1) = Spawner aktiv (@1)
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Spawner Active (@1) = Spawner aktiv (@1)
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@ -21,7 +21,7 @@ Enter name: = Insira um nome:
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Rename = Renomear
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Rename = Renomear
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#crafts.lua
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#crafts.lua
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Nametag = Etiqueta
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Name Tag = Etiqueta
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Leather = Couro
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Leather = Couro
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Raw Meat = Carne crua
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Raw Meat = Carne crua
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Meat = Carne
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Meat = Carne
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@ -30,7 +30,7 @@ Net (right-click animal to put in inventory) = Net (clique-direito no animal par
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Steel Shears (right-click to shear) = Tesoura de Aço (clique-direito para tosquiar)
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Steel Shears (right-click to shear) = Tesoura de Aço (clique-direito para tosquiar)
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#spawner.lua
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#spawner.lua
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Mob Spawner = Spawnador de Mob
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Monster Spawner =
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Mob MinLight MaxLight Amount PlayerDist = Mob LuzMinima LuzMaxima Valor DistJogador
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Mob MinLight MaxLight Amount PlayerDist = Mob LuzMinima LuzMaxima Valor DistJogador
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Spawner Not Active (enter settings) = Spawnador Inativo (configurar)
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Spawner Not Active (enter settings) = Spawnador Inativo (configurar)
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Spawner Active (@1) = Spawnador Ativo (@1)
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Spawner Active (@1) = Spawnador Ativo (@1)
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@ -19,7 +19,7 @@ Enter name: =
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Rename =
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Rename =
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#crafts.lua
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#crafts.lua
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Nametag =
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Name Tag =
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Leather =
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Leather =
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Raw Meat =
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Raw Meat =
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Meat =
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Meat =
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@ -28,7 +28,7 @@ Net (right-click animal to put in inventory) =
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Steel Shears (right-click to shear) =
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Steel Shears (right-click to shear) =
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#spawner.lua
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#spawner.lua
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Mob Spawner =
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Monster Spawner =
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Mob MinLight MaxLight Amount PlayerDist =
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Mob MinLight MaxLight Amount PlayerDist =
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Spawner Not Active (enter settings) =
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Spawner Not Active (enter settings) =
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Spawner Active (@1) =
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Spawner Active (@1) =
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@ -10,7 +10,7 @@ minetest.register_node("mobs:spawner", {
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drawtype = "glasslike",
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drawtype = "glasslike",
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paramtype = "light",
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paramtype = "light",
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walkable = true,
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walkable = true,
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description = S("Mob Spawner"),
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description = S("Monster Spawner"),
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groups = {cracky = 1},
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groups = {cracky = 1},
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on_construct = function(pos)
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on_construct = function(pos)
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