forked from MineClone5/MineClone5
Allow drowning damage when drowning in lava.
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parent
e1b428dbd1
commit
5db80b3ec5
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@ -9,14 +9,6 @@ local is_swift = {}
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local is_cat = {}
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local is_cat = {}
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local is_fire_proof = {}
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local is_fire_proof = {}
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local is_fire_node = { ["mcl_core:lava_flowing"]=true,
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["mcl_core:lava_source"]=true,
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["mcl_fire:eternal_fire"]=true,
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["mcl_fire:fire"]=true,
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["mcl_nether:magma"]=true,
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["mcl_nether:nether_lava_source"]=true,
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["mcl_nether:nether_lava_flowing"]=true,
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["mcl_nether:nether_lava_source"]=true}
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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@ -259,6 +251,16 @@ minetest.register_globalstep(function(dtime)
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end)
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end)
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local is_fire_node = { ["mcl_core:lava_flowing"]=true,
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["mcl_core:lava_source"]=true,
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["mcl_fire:eternal_fire"]=true,
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["mcl_fire:fire"]=true,
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["mcl_nether:magma"]=true,
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["mcl_nether:nether_lava_source"]=true,
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["mcl_nether:nether_lava_flowing"]=true,
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["mcl_nether:nether_lava_source"]=true}
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-- Prevent damage to player with Fire Resistance enabled
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-- Prevent damage to player with Fire Resistance enabled
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minetest.register_on_player_hpchange(function(player, hp_change)
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minetest.register_on_player_hpchange(function(player, hp_change)
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@ -269,7 +271,7 @@ minetest.register_on_player_hpchange(function(player, hp_change)
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local player_info = mcl_playerinfo[player:get_player_name()]
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local player_info = mcl_playerinfo[player:get_player_name()]
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if is_fire_node[player_info.node_head] or is_fire_node[player_info.node_feet] or is_fire_node[player_info.node_stand] then
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if is_fire_node[player_info.node_head] or is_fire_node[player_info.node_feet] or is_fire_node[player_info.node_stand] then
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if player:get_breath() == 0 then -- probably drowning
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if player:get_breath() == 0 and hp_change > -4 then -- probably drowning
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return -1
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return -1
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else
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else
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return 0
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return 0
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@ -363,7 +365,7 @@ function mcl_potions.is_obj_hit(self, pos)
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if entity._cmi_is_mob then return true end
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if entity._cmi_is_mob then return true end
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elseif object:is_player() then
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elseif object:is_player() then
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return true
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return true
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end
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end
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end
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end
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