forked from MineClone5/MineClone5
new buckets fixes
This commit is contained in:
parent
f70dbb8cfa
commit
40f4287ff2
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@ -18,7 +18,8 @@ local string = string
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local raycast = minetest.raycast
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local raycast = minetest.raycast
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local get_node = minetest.get_node
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local get_node = minetest.get_node
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local add_node = minetest.add_node
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local add_node = minetest.add_node
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local get_node_group = minetest.get_node_group
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local add_item = minetest.add_item
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if mod_mcl_core then
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if mod_mcl_core then
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minetest.register_craft({
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minetest.register_craft({
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@ -26,7 +27,7 @@ if mod_mcl_core then
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recipe = {
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recipe = {
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{"mcl_core:iron_ingot", "", "mcl_core:iron_ingot"},
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{"mcl_core:iron_ingot", "", "mcl_core:iron_ingot"},
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{"", "mcl_core:iron_ingot", ""},
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{"", "mcl_core:iron_ingot", ""},
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}
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},
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})
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})
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end
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end
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@ -34,41 +35,46 @@ mcl_buckets = {}
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mcl_buckets.liquids = {}
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mcl_buckets.liquids = {}
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-- Sound helper functions for placing and taking liquids
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-- Sound helper functions for placing and taking liquids
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local sound_place = function(itemname, pos)
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local function sound_place(itemname, pos)
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local def = minetest.registered_nodes[itemname]
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local def = minetest.registered_nodes[itemname]
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if def and def.sounds and def.sounds.place then
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if def and def.sounds and def.sounds.place then
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minetest.sound_play(def.sounds.place, {gain=1.0, pos = pos, pitch = 1 + math.random(-10, 10)*0.005}, true)
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minetest.sound_play(def.sounds.place, {gain=1.0, pos = pos, pitch = 1 + math.random(-10, 10)*0.005}, true)
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end
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end
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end
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end
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local sound_take = function(itemname, pos)
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local function sound_take(itemname, pos)
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local def = minetest.registered_nodes[itemname]
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local def = minetest.registered_nodes[itemname]
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if def and def.sounds and def.sounds.dug then
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if def and def.sounds and def.sounds.dug then
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minetest.sound_play(def.sounds.dug, {gain=1.0, pos = pos, pitch = 1 + math.random(-10, 10)*0.005}, true)
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minetest.sound_play(def.sounds.dug, {gain=1.0, pos = pos, pitch = 1 + math.random(-10, 10)*0.005}, true)
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end
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end
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end
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end
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local place_liquid = function(pos, itemstring)
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local function place_liquid(pos, itemstring)
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local fullness = minetest.registered_nodes[itemstring].liquid_range
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local fullness = minetest.registered_nodes[itemstring].liquid_range
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sound_place(itemstring, pos)
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sound_place(itemstring, pos)
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minetest.add_node(pos, {name=itemstring, param2=fullness})
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minetest.add_node(pos, {name=itemstring, param2=fullness})
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end
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end
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local function give_bucket(new_bucket, itemstack, user)
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local function give_bucket(new_bucket, itemstack, user)
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local inv = user:get_inventory()
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if minetest.is_creative_enabled(user:get_player_name()) then
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--TODO: is a full bucket added if inv doesn't contain one?
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return itemstack
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else
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if itemstack:get_count() == 1 then
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if itemstack:get_count() == 1 then
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return new_bucket
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return new_bucket
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else
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else
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local inv = user:get_inventory()
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if inv:room_for_item("main", new_bucket) then
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if inv:room_for_item("main", new_bucket) then
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inv:add_item("main", new_bucket)
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inv:add_item("main", new_bucket)
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else
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else
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minetest.add_item(user:get_pos(), new_bucket)
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add_item(user:get_pos(), new_bucket)
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end
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end
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if not minetest.is_creative_enabled(user:get_player_name()) then
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itemstack:take_item()
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itemstack:take_item()
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end
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return itemstack
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return itemstack
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end
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end
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end
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end
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end
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local pointable_sources = {}
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local function bucket_raycast(user)
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local function bucket_raycast(user)
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local pos = user:get_pos()
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local pos = user:get_pos()
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@ -80,7 +86,7 @@ local function bucket_raycast(user)
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local ray = raycast(pos, pos2, false, true)
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local ray = raycast(pos, pos2, false, true)
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if ray then
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if ray then
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for pointed_thing in ray do
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for pointed_thing in ray do
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if pointed_thing and get_node_group(get_node(pointed_thing.above).name, "_mcl_bucket_pointable") == 1 then
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if pointed_thing and pointable_sources[get_node(pointed_thing.above).name] then
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--minetest.chat_send_all("found!")
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--minetest.chat_send_all("found!")
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return {under=pointed_thing.under,above=pointed_thing.above}
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return {under=pointed_thing.under,above=pointed_thing.above}
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end
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end
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@ -97,6 +103,7 @@ function mcl_buckets.register_liquid(def)
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on_take = def.on_take,
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on_take = def.on_take,
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itemname = def.itemname,
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itemname = def.itemname,
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}
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}
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pointable_sources[source] = true
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if type(def.source_place) == "string" then
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if type(def.source_place) == "string" then
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mcl_buckets.liquids[def.source_place] = mcl_buckets.liquids[source]
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mcl_buckets.liquids[def.source_place] = mcl_buckets.liquids[source]
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end
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end
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@ -137,7 +144,7 @@ function mcl_buckets.register_liquid(def)
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node_place = def.source_place
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node_place = def.source_place
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end
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end
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-- Check if pointing to a buildable node
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-- Check if pointing to a buildable node
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local item = itemstack:get_name()
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--local item = itemstack:get_name()
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if def.extra_check and def.extra_check(place_pos, user) == false then
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if def.extra_check and def.extra_check(place_pos, user) == false then
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-- Fail placement of liquid
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-- Fail placement of liquid
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@ -308,7 +315,7 @@ minetest.register_craftitem("mcl_buckets:bucket_empty", {
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return minetest.registered_nodes[nn].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
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return minetest.registered_nodes[nn].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
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end
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end
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end
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end
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local new_bucket
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local liquid_node = bucket_raycast(user)
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local liquid_node = bucket_raycast(user)
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if liquid_node then
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if liquid_node then
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if minetest.is_protected(liquid_node.above, user:get_player_name()) then
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if minetest.is_protected(liquid_node.above, user:get_player_name()) then
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@ -318,7 +325,6 @@ minetest.register_craftitem("mcl_buckets:bucket_empty", {
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if liquid_name then
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if liquid_name then
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local liquid_def = mcl_buckets.liquids[liquid_name]
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local liquid_def = mcl_buckets.liquids[liquid_name]
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if liquid_def then
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if liquid_def then
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local new_bucket
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--minetest.chat_send_all("test")
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--minetest.chat_send_all("test")
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-- Fill bucket, but not in Creative Mode
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-- Fill bucket, but not in Creative Mode
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-- FIXME: remove this line
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-- FIXME: remove this line
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@ -3,7 +3,7 @@ local mod_mcl_core = minetest.get_modpath("mcl_core")
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local mod_mclx_core = minetest.get_modpath("mclx_core")
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local mod_mclx_core = minetest.get_modpath("mclx_core")
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local has_awards = minetest.get_modpath("awards")
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local has_awards = minetest.get_modpath("awards")
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local sound_place = function(itemname, pos)
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local function sound_place(itemname, pos)
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local def = minetest.registered_nodes[itemname]
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local def = minetest.registered_nodes[itemname]
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if def and def.sounds and def.sounds.place then
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if def and def.sounds and def.sounds.place then
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minetest.sound_play(def.sounds.place, {gain=1.0, pos = pos, pitch = 1 + math.random(-10, 10)*0.005}, true)
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minetest.sound_play(def.sounds.place, {gain=1.0, pos = pos, pitch = 1 + math.random(-10, 10)*0.005}, true)
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@ -95,7 +95,7 @@ S("• When water is directly below lava, the water turns into stone."),
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liquid_range = 7,
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liquid_range = 7,
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post_effect_color = {a=209, r=0x03, g=0x3C, b=0x5C},
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post_effect_color = {a=209, r=0x03, g=0x3C, b=0x5C},
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stack_max = 64,
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stack_max = 64,
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groups = { water=3, liquid=3, puts_out_fire=1, freezes=1, not_in_creative_inventory=1, dig_by_piston=1, _mcl_bucket_pointable=1},
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groups = { water=3, liquid=3, puts_out_fire=1, freezes=1, not_in_creative_inventory=1, dig_by_piston=1},
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_mcl_blast_resistance = 100,
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_mcl_blast_resistance = 100,
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-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
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-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
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_mcl_hardness = -1,
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_mcl_hardness = -1,
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@ -196,7 +196,7 @@ S("• When lava is directly above water, the water turns into stone."),
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damage_per_second = 4*2,
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damage_per_second = 4*2,
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post_effect_color = {a=245, r=208, g=73, b=10},
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post_effect_color = {a=245, r=208, g=73, b=10},
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stack_max = 64,
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stack_max = 64,
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groups = { lava=3, lava_source=1, liquid=2, destroys_items=1, not_in_creative_inventory=1, dig_by_piston=1, set_on_fire=15, fire_damage=1, _mcl_bucket_pointable=1},
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groups = { lava=3, lava_source=1, liquid=2, destroys_items=1, not_in_creative_inventory=1, dig_by_piston=1, set_on_fire=15, fire_damage=1},
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_mcl_blast_resistance = 100,
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_mcl_blast_resistance = 100,
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-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
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-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
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_mcl_hardness = -1,
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_mcl_hardness = -1,
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