basic proof of concept

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AFCMS 2021-07-02 01:03:25 +02:00
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### `mcl_commands.register_command(name, def)`
#### Complex commands (WIP):
```
mcl_commands.register_command("test", {
type = "complex",
priv_level = 4,
func = function(context)
if self.match_type("int", {min=1, max=255} then
print(self.last_type)
end
end,
})
```
#### Basic commands:
* `context.type` is the context of execution: `player` or `commandblock`
* `context.commander` is the executor/commander of the command
* `context.pos` is the position where the command is executed
This param allow the use of position target selectors
```
mcl_commands.register_command("test", {
type = "basic",
priv_level = 4,
func = function(context)
if context.commander then
print(context.pos)
print("--------") --this "concept" param allow to run command correctly
--(with target selector and logging) from mods or command blocks
return true, S("Succesfull")
end
end,
})
```
### `mcl_commands.execute_command(name, params, context)`
#### As a player:
```
mcl_commands.execute_command("test", "foo bar true 1", {commander=player, pos=player:get_pos()})
```
#### As a command block:
```
mcl_commands.execute_command("test", "foo bar true 1", {commander=commander, pos=node_pos})
```
### `mcl_commands.get_target_selector(target_selector)`
This function allow mods and commands to get the result of a given target selector in that form: `@e[gamemode=creative,limit=5]`
This function returns a code indicating the success and a table of ObjectRefs (can be empty)