forked from VoxeLibre/VoxeLibre
Merge branch 'mineclone5' into netherite
This commit is contained in:
commit
99ee5f05d3
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@ -212,7 +212,7 @@ local function trace_explode(pos, strength, raydirs, radius, info, puncher)
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npos_x - emin_x + 1
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local cid = data[idx]
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local br = node_blastres[cid]
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local br = node_blastres[cid] or INDESTRUCT_BLASTRES
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if br < INDESTRUCT_BLASTRES and br > max_blast_resistance then
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br = max_blast_resistance
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end
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@ -124,7 +124,6 @@ local strider = {
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if wielditem:get_name() ~= controlitem then
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if mobs:feed_tame(self, clicker, 1, true, true) then return end
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end
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if mobs:protect(self, clicker) then return end
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if self.child then
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return
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@ -190,9 +189,6 @@ local strider = {
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inv:set_stack("main",self.driver:get_wield_index(), wielditem)
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end
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return
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elseif not self.driver and clicker:get_wielded_item():get_name() ~= "" then
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mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
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end
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end,
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}
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@ -502,20 +502,6 @@ and damages any entity caught inside the blast radius. Protection will limit
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node destruction but not entity damage.
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mobs:capture_mob
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----------------
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mobs:capture_mob(...)
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Does nothing and returns false.
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This function is provided for compability with Mobs Redo for an attempt to
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capture a mob.
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Mobs cannot be captured in MineClone 2.
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In Mobs Redo, this is generally called inside the on_rightclick section of the mob
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api code, it provides a chance of capturing the mob. See Mobs Redo documentation
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of parameters.
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Feeding and Taming/Breeding
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---------------------------
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@ -535,19 +521,6 @@ Will return true when mob is fed with item it likes.
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them up
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Protecting Mobs
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---------------
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mobs:protect(self, clicker)
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This function can be used to right-click any tamed mob with mobs:protector item,
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this will protect the mob from harm inside of a protected area from other
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players. Will return true when mob right-clicked with mobs:protector item.
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'self' mob information
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'clicker' player information
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Riding Mobs
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-----------
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@ -781,8 +754,5 @@ mobs:register_mob("mob_horse:horse", {
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inv:remove_item("main", "mobs:saddle")
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end
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end
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-- used to capture horse with magic lasso
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mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
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end
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})
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@ -0,0 +1,690 @@
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-- API for Mobs Redo: MineClone 2 Delux 2.0 DRM Free Early Access Super Extreme Edition
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-- mobs library
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mobs = {}
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-- lua locals - can grab from this to easily plop them into the api lua files
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--localize minetest functions
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local minetest_settings = minetest.settings
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local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius
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local minetest_get_modpath = minetest.get_modpath
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local minetest_registered_nodes = minetest.registered_nodes
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local minetest_get_node = minetest.get_node
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local minetest_get_item_group = minetest.get_item_group
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local minetest_registered_entities = minetest.registered_entities
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local minetest_line_of_sight = minetest.line_of_sight
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local minetest_after = minetest.after
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local minetest_sound_play = minetest.sound_play
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local minetest_add_particlespawner = minetest.add_particlespawner
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local minetest_registered_items = minetest.registered_items
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local minetest_set_node = minetest.set_node
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local minetest_add_item = minetest.add_item
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local minetest_get_craft_result = minetest.get_craft_result
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local minetest_find_path = minetest.find_path
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local minetest_is_protected = minetest.is_protected
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local minetest_is_creative_enabled = minetest.is_creative_enabled
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local minetest_find_node_near = minetest.find_node_near
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local minetest_find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
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local minetest_raycast = minetest.raycast
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local minetest_get_us_time = minetest.get_us_time
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local minetest_add_entity = minetest.add_entity
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local minetest_get_natural_light = minetest.get_natural_light
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local minetest_get_node_or_nil = minetest.get_node_or_nil
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-- localize math functions
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local math_pi = math.pi
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local math_sin = math.sin
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local math_cos = math.cos
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local math_abs = math.abs
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local math_min = math.min
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local math_max = math.max
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local math_atan = math.atan
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local math_random = math.random
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local math_floor = math.floor
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-- localize vector functions
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local vector_new = vector.new
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local vector_length = vector.length
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local vector_direction = vector.direction
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local vector_normalize = vector.normalize
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local vector_multiply = vector.multiply
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-- mob constants
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local MAX_MOB_NAME_LENGTH = 30
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local BREED_TIME = 30
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local BREED_TIME_AGAIN = 300
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local CHILD_GROW_TIME = 60*20
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local DEATH_DELAY = 0.5
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local DEFAULT_FALL_SPEED = -10
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local FLOP_HEIGHT = 5.0
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local FLOP_HOR_SPEED = 1.5
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local GRAVITY = minetest_settings:get("movement_gravity")-- + 9.81
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local MOB_CAP = {}
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MOB_CAP.hostile = 70
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MOB_CAP.passive = 10
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MOB_CAP.ambient = 15
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MOB_CAP.water = 15
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-- Load main settings
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local damage_enabled = minetest_settings:get_bool("enable_damage")
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local disable_blood = minetest_settings:get_bool("mobs_disable_blood")
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local mobs_drop_items = minetest_settings:get_bool("mobs_drop_items") ~= false
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local mobs_griefing = minetest_settings:get_bool("mobs_griefing") ~= false
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local spawn_protected = minetest_settings:get_bool("mobs_spawn_protected") ~= false
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local remove_far = true
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local difficulty = tonumber(minetest_settings:get("mob_difficulty")) or 1.0
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local show_health = false
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local max_per_block = tonumber(minetest_settings:get("max_objects_per_block") or 64)
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local mobs_spawn_chance = tonumber(minetest_settings:get("mobs_spawn_chance") or 2.5)
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-- pathfinding settings
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local enable_pathfinding = true
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local stuck_timeout = 3 -- how long before mob gets stuck in place and starts searching
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local stuck_path_timeout = 10 -- how long will mob follow path before giving up
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-- default nodes
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local node_ice = "mcl_core:ice"
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local node_snowblock = "mcl_core:snowblock"
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local node_snow = "mcl_core:snow"
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mobs.fallback_node = minetest.registered_aliases["mapgen_dirt"] or "mcl_core:dirt"
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local mod_weather = minetest_get_modpath("mcl_weather") ~= nil
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local mod_explosions = minetest_get_modpath("mcl_explosions") ~= nil
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local mod_mobspawners = minetest_get_modpath("mcl_mobspawners") ~= nil
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local mod_hunger = minetest_get_modpath("mcl_hunger") ~= nil
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local mod_worlds = minetest_get_modpath("mcl_worlds") ~= nil
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local mod_armor = minetest_get_modpath("mcl_armor") ~= nil
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local mod_experience = minetest_get_modpath("mcl_experience") ~= nil
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-- random locals I found
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local los_switcher = false
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local height_switcher = false
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-- Get translator
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local S = minetest.get_translator("mcl_mobs")
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-- CMI support check
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local use_cmi = minetest.global_exists("cmi")
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-- Invisibility mod check
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mobs.invis = {}
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if minetest.global_exists("invisibility") then
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mobs.invis = invisibility
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end
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-- creative check
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function mobs.is_creative(name)
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return minetest_is_creative_enabled(name)
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end
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local atan = function(x)
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if not x or x ~= x then
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return 0
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else
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return math_atan(x)
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end
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end
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-- Shows helpful debug info above each mob
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local mobs_debug = minetest_settings:get_bool("mobs_debug", false)
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-- Peaceful mode message so players will know there are no monsters
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if minetest_settings:get_bool("only_peaceful_mobs", false) then
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minetest.register_on_joinplayer(function(player)
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minetest.chat_send_player(player:get_player_name(),
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S("Peaceful mode active! No monsters will spawn."))
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end)
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end
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local api_path = minetest.get_modpath(minetest.get_current_modname()).."/api/mob_functions/"
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--ignite all parts of the api
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dofile(api_path .. "ai.lua")
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dofile(api_path .. "animation.lua")
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dofile(api_path .. "collision.lua")
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dofile(api_path .. "environment.lua")
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dofile(api_path .. "interaction.lua")
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dofile(api_path .. "movement.lua")
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dofile(api_path .. "set_up.lua")
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dofile(api_path .. "attack_type_instructions.lua")
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dofile(api_path .. "sound_handling.lua")
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dofile(api_path .. "death_logic.lua")
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dofile(api_path .. "mob_effects.lua")
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mobs.spawning_mobs = {}
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-- register mob entity
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function mobs:register_mob(name, def)
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local collisionbox = def.collisionbox or {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25}
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-- Workaround for <https://github.com/minetest/minetest/issues/5966>:
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-- Increase upper Y limit to avoid mobs glitching through solid nodes.
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-- FIXME: Remove workaround if it's no longer needed.
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if collisionbox[5] < 0.79 then
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collisionbox[5] = 0.79
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end
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mobs.spawning_mobs[name] = true
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local can_despawn
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if def.can_despawn ~= nil then
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can_despawn = def.can_despawn
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elseif def.spawn_class == "passive" then
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can_despawn = false
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else
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can_despawn = true
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end
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local function scale_difficulty(value, default, min, special)
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if (not value) or (value == default) or (value == special) then
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return default
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else
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return math_max(min, value * difficulty)
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end
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end
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minetest.register_entity(name, {
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use_texture_alpha = def.use_texture_alpha,
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stepheight = def.stepheight or 0.6,
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name = name,
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type = def.type,
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attack_type = def.attack_type,
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fly = def.fly,
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fly_in = def.fly_in or {"air", "__airlike"},
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owner = def.owner or "",
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order = def.order or "",
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on_die = def.on_die,
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spawn_small_alternative = def.spawn_small_alternative,
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do_custom = def.do_custom,
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jump_height = def.jump_height or 4, -- was 6
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rotate = def.rotate or 0, -- 0=front, 90=side, 180=back, 270=side2
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lifetimer = def.lifetimer or 57.73,
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hp_min = scale_difficulty(def.hp_min, 5, 1),
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hp_max = scale_difficulty(def.hp_max, 10, 1),
|
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xp_min = def.xp_min or 0,
|
||||
xp_max = def.xp_max or 3,
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xp_timestamp = 0,
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breath_max = def.breath_max or 15,
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breathes_in_water = def.breathes_in_water or false,
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physical = true,
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collisionbox = collisionbox,
|
||||
collide_with_objects = def.collide_with_objects or false,
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selectionbox = def.selectionbox or def.collisionbox,
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||||
visual = def.visual,
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visual_size = def.visual_size or {x = 1, y = 1},
|
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mesh = def.mesh,
|
||||
makes_footstep_sound = def.makes_footstep_sound or false,
|
||||
view_range = def.view_range or 16,
|
||||
walk_velocity = def.walk_velocity or 1,
|
||||
run_velocity = def.run_velocity or 2,
|
||||
damage = scale_difficulty(def.damage, 0, 0),
|
||||
light_damage = def.light_damage or 0,
|
||||
sunlight_damage = def.sunlight_damage or 0,
|
||||
water_damage = def.water_damage or 0,
|
||||
lava_damage = def.lava_damage or 8,
|
||||
fire_damage = def.fire_damage or 1,
|
||||
suffocation = def.suffocation or true,
|
||||
fall_damage = def.fall_damage or 1,
|
||||
fall_speed = def.fall_speed or DEFAULT_FALL_SPEED, -- must be lower than -2
|
||||
drops = def.drops or {},
|
||||
armor = def.armor or 100,
|
||||
on_rightclick = mobs.create_mob_on_rightclick(def.on_rightclick),
|
||||
arrow = def.arrow,
|
||||
shoot_interval = def.shoot_interval,
|
||||
sounds = def.sounds or {},
|
||||
animation = def.animation,
|
||||
follow = def.follow,
|
||||
jump = def.jump ~= false,
|
||||
walk_chance = def.walk_chance or 50,
|
||||
attacks_monsters = def.attacks_monsters or false,
|
||||
group_attack = def.group_attack or false,
|
||||
passive = def.passive or false,
|
||||
knock_back = def.knock_back ~= false,
|
||||
shoot_offset = def.shoot_offset or 0,
|
||||
floats = def.floats or 1, -- floats in water by default
|
||||
floats_on_lava = def.floats_on_lava or 0,
|
||||
replace_rate = def.replace_rate,
|
||||
replace_what = def.replace_what,
|
||||
replace_with = def.replace_with,
|
||||
replace_offset = def.replace_offset or 0,
|
||||
on_replace = def.on_replace,
|
||||
timer = 0,
|
||||
state_timer = 0,
|
||||
env_damage_timer = 0,
|
||||
tamed = false,
|
||||
pause_timer = 0,
|
||||
horny = false,
|
||||
hornytimer = 0,
|
||||
gotten = false,
|
||||
health = 0,
|
||||
reach = def.reach or 3,
|
||||
htimer = 0,
|
||||
texture_list = def.textures,
|
||||
child_texture = def.child_texture,
|
||||
docile_by_day = def.docile_by_day or false,
|
||||
time_of_day = 0.5,
|
||||
fear_height = def.fear_height or 0,
|
||||
runaway = def.runaway,
|
||||
runaway_timer = 0,
|
||||
pathfinding = def.pathfinding,
|
||||
immune_to = def.immune_to or {},
|
||||
explosion_radius = def.explosion_radius, -- LEGACY
|
||||
explosion_damage_radius = def.explosion_damage_radius, -- LEGACY
|
||||
explosiontimer_reset_radius = def.explosiontimer_reset_radius,
|
||||
explosion_timer = def.explosion_timer or 3,
|
||||
allow_fuse_reset = def.allow_fuse_reset ~= false,
|
||||
stop_to_explode = def.stop_to_explode ~= false,
|
||||
custom_attack = def.custom_attack,
|
||||
double_melee_attack = def.double_melee_attack,
|
||||
dogshoot_switch = def.dogshoot_switch,
|
||||
dogshoot_count = 0,
|
||||
dogshoot_count_max = def.dogshoot_count_max or 5,
|
||||
dogshoot_count2_max = def.dogshoot_count2_max or (def.dogshoot_count_max or 5),
|
||||
attack_animals = def.attack_animals or false,
|
||||
specific_attack = def.specific_attack,
|
||||
runaway_from = def.runaway_from,
|
||||
owner_loyal = def.owner_loyal,
|
||||
facing_fence = false,
|
||||
|
||||
|
||||
_cmi_is_mob = true,
|
||||
|
||||
pushable = def.pushable or true,
|
||||
|
||||
--j4i stuff
|
||||
yaw = 0,
|
||||
automatic_face_movement_dir = def.rotate or 0, -- 0=front, 90=side, 180=back, 270=side2
|
||||
automatic_face_movement_max_rotation_per_sec = 360, --degrees
|
||||
backface_culling = true,
|
||||
walk_timer = 0,
|
||||
stand_timer = 0,
|
||||
current_animation = "",
|
||||
gravity = GRAVITY,
|
||||
swim = def.swim,
|
||||
swim_in = def.swim_in or {mobs_mc.items.water_source, "mcl_core:water_flowing", mobs_mc.items.river_water_source},
|
||||
pitch_switch = "static",
|
||||
jump_only = def.jump_only,
|
||||
hostile = def.hostile,
|
||||
neutral = def.neutral,
|
||||
attacking = nil,
|
||||
visual_size_origin = def.visual_size or {x = 1, y = 1, z = 1},
|
||||
punch_timer_cooloff = def.punch_timer_cooloff or 0.5,
|
||||
projectile_cooldown = def.projectile_cooldown or 2,
|
||||
death_animation_timer = 0,
|
||||
--end j4i stuff
|
||||
|
||||
-- MCL2 extensions
|
||||
teleport = teleport,
|
||||
do_teleport = def.do_teleport,
|
||||
spawn_class = def.spawn_class,
|
||||
ignores_nametag = def.ignores_nametag or false,
|
||||
rain_damage = def.rain_damage or 0,
|
||||
glow = def.glow,
|
||||
can_despawn = can_despawn,
|
||||
child = def.child or false,
|
||||
texture_mods = {},
|
||||
shoot_arrow = def.shoot_arrow,
|
||||
sounds_child = def.sounds_child,
|
||||
explosion_strength = def.explosion_strength,
|
||||
suffocation_timer = 0,
|
||||
follow_velocity = def.follow_velocity or 2.4,
|
||||
instant_death = def.instant_death or false,
|
||||
fire_resistant = def.fire_resistant or false,
|
||||
fire_damage_resistant = def.fire_damage_resistant or false,
|
||||
ignited_by_sunlight = def.ignited_by_sunlight or false,
|
||||
eye_height = def.eye_height or 1.5,
|
||||
defuse_reach = def.defuse_reach or 4,
|
||||
hostile_cooldown = def.hostile_cooldown or 15,
|
||||
tilt_fly = def.tilt_fly,
|
||||
tilt_swim = def.tilt_swim,
|
||||
-- End of MCL2 extensions
|
||||
|
||||
on_spawn = def.on_spawn,
|
||||
|
||||
--on_blast = def.on_blast or do_tnt,
|
||||
|
||||
on_step = mobs.mob_step,
|
||||
|
||||
--do_punch = def.do_punch,
|
||||
|
||||
on_punch = mobs.mob_punch,
|
||||
|
||||
--on_breed = def.on_breed,
|
||||
|
||||
--on_grown = def.on_grown,
|
||||
|
||||
--on_detach_child = mob_detach_child,
|
||||
|
||||
on_activate = function(self, staticdata, dtime)
|
||||
self.object:set_acceleration(vector_new(0,-GRAVITY, 0))
|
||||
return mobs.mob_activate(self, staticdata, def, dtime)
|
||||
end,
|
||||
|
||||
get_staticdata = function(self)
|
||||
return mobs.mob_staticdata(self)
|
||||
end,
|
||||
|
||||
--harmed_by_heal = def.harmed_by_heal,
|
||||
})
|
||||
|
||||
if minetest_get_modpath("doc_identifier") ~= nil then
|
||||
doc.sub.identifier.register_object(name, "basics", "mobs")
|
||||
end
|
||||
|
||||
end -- END mobs:register_mob function
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
-- register arrow for shoot attack
|
||||
function mobs:register_arrow(name, def)
|
||||
|
||||
-- errorcheck
|
||||
if not name or not def then
|
||||
print("failed to register arrow entity")
|
||||
return
|
||||
end
|
||||
|
||||
minetest.register_entity(name.."_entity", {
|
||||
|
||||
physical = false,
|
||||
visual = def.visual,
|
||||
visual_size = def.visual_size,
|
||||
textures = def.textures,
|
||||
velocity = def.velocity,
|
||||
hit_player = def.hit_player,
|
||||
hit_node = def.hit_node,
|
||||
hit_mob = def.hit_mob,
|
||||
hit_object = def.hit_object,
|
||||
drop = def.drop or false, -- drops arrow as registered item when true
|
||||
collisionbox = {0, 0, 0, 0, 0, 0}, -- remove box around arrows
|
||||
timer = 0,
|
||||
switch = 0,
|
||||
owner_id = def.owner_id,
|
||||
rotate = def.rotate,
|
||||
speed = def.speed or nil,
|
||||
on_step = function(self)
|
||||
|
||||
local vel = self.object:get_velocity()
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
if self.timer > 150
|
||||
or not mobs.within_limits(pos, 0) then
|
||||
mcl_burning.extinguish(self.object)
|
||||
print("removing 1")
|
||||
self.object:remove();
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
-- does arrow have a tail (fireball)
|
||||
if def.tail
|
||||
and def.tail == 1
|
||||
and def.tail_texture then
|
||||
|
||||
minetest.add_particle({
|
||||
pos = pos,
|
||||
velocity = {x = 0, y = 0, z = 0},
|
||||
acceleration = {x = 0, y = 0, z = 0},
|
||||
expirationtime = def.expire or 0.25,
|
||||
collisiondetection = false,
|
||||
texture = def.tail_texture,
|
||||
size = def.tail_size or 5,
|
||||
glow = def.glow or 0,
|
||||
})
|
||||
end
|
||||
|
||||
if self.hit_node then
|
||||
|
||||
local node = minetest_get_node(pos).name
|
||||
|
||||
if minetest_registered_nodes[node].walkable then
|
||||
|
||||
self.hit_node(self, pos, node)
|
||||
|
||||
if self.drop == true then
|
||||
|
||||
pos.y = pos.y + 1
|
||||
|
||||
self.lastpos = (self.lastpos or pos)
|
||||
|
||||
minetest_add_item(self.lastpos, self.object:get_luaentity().name)
|
||||
end
|
||||
|
||||
self.object:remove();
|
||||
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
if self.hit_player or self.hit_mob or self.hit_object then
|
||||
|
||||
for _,player in pairs(minetest_get_objects_inside_radius(pos, 1.5)) do
|
||||
|
||||
if self.hit_player
|
||||
and player:is_player() then
|
||||
|
||||
if self.hit_player then
|
||||
self.hit_player(self, player)
|
||||
else
|
||||
mobs.arrow_hit(self, player)
|
||||
end
|
||||
|
||||
self.object:remove();
|
||||
return
|
||||
end
|
||||
|
||||
--[[
|
||||
local entity = player:get_luaentity()
|
||||
|
||||
if entity
|
||||
and self.hit_mob
|
||||
and entity._cmi_is_mob == true
|
||||
and tostring(player) ~= self.owner_id
|
||||
and entity.name ~= self.object:get_luaentity().name
|
||||
and (self._shooter and entity.name ~= self._shooter:get_luaentity().name) then
|
||||
|
||||
--self.hit_mob(self, player)
|
||||
self.object:remove();
|
||||
return
|
||||
end
|
||||
]]--
|
||||
|
||||
--[[
|
||||
if entity
|
||||
and self.hit_object
|
||||
and (not entity._cmi_is_mob)
|
||||
and tostring(player) ~= self.owner_id
|
||||
and entity.name ~= self.object:get_luaentity().name
|
||||
and (self._shooter and entity.name ~= self._shooter:get_luaentity().name) then
|
||||
|
||||
--self.hit_object(self, player)
|
||||
self.object:remove();
|
||||
return
|
||||
end
|
||||
]]--
|
||||
end
|
||||
end
|
||||
|
||||
self.lastpos = pos
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
-- Register spawn eggs
|
||||
|
||||
-- Note: This also introduces the “spawn_egg” group:
|
||||
-- * spawn_egg=1: Spawn egg (generic mob, no metadata)
|
||||
-- * spawn_egg=2: Spawn egg (captured/tamed mob, metadata)
|
||||
function mobs:register_egg(mob, desc, background, addegg, no_creative)
|
||||
|
||||
local grp = {spawn_egg = 1}
|
||||
|
||||
-- do NOT add this egg to creative inventory (e.g. dungeon master)
|
||||
if no_creative == true then
|
||||
grp.not_in_creative_inventory = 1
|
||||
end
|
||||
|
||||
local invimg = background
|
||||
|
||||
if addegg == 1 then
|
||||
invimg = "mobs_chicken_egg.png^(" .. invimg ..
|
||||
"^[mask:mobs_chicken_egg_overlay.png)"
|
||||
end
|
||||
|
||||
-- register old stackable mob egg
|
||||
minetest.register_craftitem(mob, {
|
||||
|
||||
description = desc,
|
||||
inventory_image = invimg,
|
||||
groups = grp,
|
||||
|
||||
_doc_items_longdesc = S("This allows you to place a single mob."),
|
||||
_doc_items_usagehelp = S("Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns."),
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
|
||||
local pos = pointed_thing.above
|
||||
|
||||
-- am I clicking on something with existing on_rightclick function?
|
||||
local under = minetest_get_node(pointed_thing.under)
|
||||
local def = minetest_registered_nodes[under.name]
|
||||
if def and def.on_rightclick then
|
||||
return def.on_rightclick(pointed_thing.under, under, placer, itemstack)
|
||||
end
|
||||
|
||||
if pos
|
||||
--and within_limits(pos, 0)
|
||||
and not minetest_is_protected(pos, placer:get_player_name()) then
|
||||
|
||||
local name = placer:get_player_name()
|
||||
local privs = minetest.get_player_privs(name)
|
||||
if mod_mobspawners and under.name == "mcl_mobspawners:spawner" then
|
||||
if minetest_is_protected(pointed_thing.under, name) then
|
||||
minetest.record_protection_violation(pointed_thing.under, name)
|
||||
return itemstack
|
||||
end
|
||||
if not privs.maphack then
|
||||
minetest.chat_send_player(name, S("You need the “maphack” privilege to change the mob spawner."))
|
||||
return itemstack
|
||||
end
|
||||
mcl_mobspawners.setup_spawner(pointed_thing.under, itemstack:get_name())
|
||||
if not mobs.is_creative(name) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
if not minetest_registered_entities[mob] then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
if minetest_settings:get_bool("only_peaceful_mobs", false)
|
||||
and minetest_registered_entities[mob].type == "monster" then
|
||||
minetest.chat_send_player(name, S("Only peaceful mobs allowed!"))
|
||||
return itemstack
|
||||
end
|
||||
|
||||
pos.y = pos.y - 0.5
|
||||
|
||||
local mob = minetest_add_entity(pos, mob)
|
||||
minetest.log("action", "Mob spawned: "..name.." at "..minetest.pos_to_string(pos))
|
||||
local ent = mob:get_luaentity()
|
||||
|
||||
-- don't set owner if monster or sneak pressed
|
||||
--[[
|
||||
if ent.type ~= "monster"
|
||||
and not placer:get_player_control().sneak then
|
||||
ent.owner = placer:get_player_name()
|
||||
ent.tamed = true
|
||||
end
|
||||
]]--
|
||||
|
||||
-- set nametag
|
||||
local nametag = itemstack:get_meta():get_string("name")
|
||||
if nametag ~= "" then
|
||||
if string.len(nametag) > MAX_MOB_NAME_LENGTH then
|
||||
nametag = string.sub(nametag, 1, MAX_MOB_NAME_LENGTH)
|
||||
end
|
||||
ent.nametag = nametag
|
||||
update_tag(ent)
|
||||
end
|
||||
|
||||
-- if not in creative then take item
|
||||
if not mobs.is_creative(placer:get_player_name()) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
end
|
||||
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
end
|
||||
|
||||
|
|
@ -0,0 +1,716 @@
|
|||
local math_random = math.random
|
||||
local math_pi = math.pi
|
||||
|
||||
local vector_multiply = vector.multiply
|
||||
local vector_add = vector.add
|
||||
local vector_new = vector.new
|
||||
|
||||
local minetest_yaw_to_dir = minetest.yaw_to_dir
|
||||
local minetest_get_item_group = minetest.get_item_group
|
||||
local minetest_get_node = minetest.get_node
|
||||
local minetest_line_of_sight = minetest.line_of_sight
|
||||
|
||||
local DOUBLE_PI = math.pi * 2
|
||||
local THIRTY_SECONDTH_PI = DOUBLE_PI * 0.03125
|
||||
|
||||
|
||||
--a simple helper function which is too small to move into movement.lua
|
||||
local quick_rotate = function(self,dtime)
|
||||
self.yaw = self.yaw + THIRTY_SECONDTH_PI
|
||||
if self.yaw > DOUBLE_PI then
|
||||
self.yaw = self.yaw - DOUBLE_PI
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--[[
|
||||
_ _
|
||||
| | | |
|
||||
| | __ _ _ __ __| |
|
||||
| | / _` | '_ \ / _` |
|
||||
| |___| (_| | | | | (_| |
|
||||
\_____/\__,_|_| |_|\__,_|
|
||||
]]--
|
||||
|
||||
--this is basically reverse jump_check
|
||||
local cliff_check = function(self,dtime)
|
||||
--mobs will flip out if they are falling without this
|
||||
if self.object:get_velocity().y ~= 0 then
|
||||
return false
|
||||
end
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
local dir = minetest_yaw_to_dir(self.yaw)
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
local radius = collisionbox[4] + 0.5
|
||||
|
||||
dir = vector_multiply(dir,radius)
|
||||
|
||||
local free_fall, blocker = minetest_line_of_sight(
|
||||
{x = pos.x + dir.x, y = pos.y, z = pos.z + dir.z},
|
||||
{x = pos.x + dir.x, y = pos.y - self.fear_height, z = pos.z + dir.z})
|
||||
|
||||
return free_fall
|
||||
end
|
||||
|
||||
|
||||
-- state switching logic (stand, walk, run, attacks)
|
||||
local land_state_list_wandering = {"stand", "walk"}
|
||||
|
||||
local land_state_switch = function(self, dtime)
|
||||
|
||||
if self.hostile and self.attacking then
|
||||
self.state = "attack"
|
||||
return
|
||||
end
|
||||
|
||||
--do math after sure not attacking
|
||||
self.state_timer = self.state_timer - dtime
|
||||
|
||||
if self.state_timer <= 0 then
|
||||
self.state_timer = math.random(4,10) + math.random()
|
||||
self.state = land_state_list_wandering[math.random(1,#land_state_list_wandering)]
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- states are executed here
|
||||
local land_state_execution = function(self,dtime)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
--get the center of the mob
|
||||
pos.y = pos.y + (collisionbox[2] + collisionbox[5] / 2)
|
||||
local current_node = minetest_get_node(pos).name
|
||||
local float_now = false
|
||||
|
||||
--recheck if in water or lava
|
||||
if minetest_get_item_group(current_node, "water") ~= 0 or minetest_get_item_group(current_node, "lava") ~= 0 then
|
||||
float_now = true
|
||||
end
|
||||
|
||||
if self.state == "stand" then
|
||||
|
||||
--do animation
|
||||
mobs.set_mob_animation(self, "stand")
|
||||
|
||||
--set the velocity of the mob
|
||||
mobs.set_velocity(self,0)
|
||||
|
||||
--animation fixes for explosive mobs
|
||||
if self.attack_type == "explode" then
|
||||
mobs.reverse_explosion_animation(self,dtime)
|
||||
end
|
||||
|
||||
elseif self.state == "walk" then
|
||||
|
||||
self.walk_timer = self.walk_timer - dtime
|
||||
|
||||
--reset the walk timer
|
||||
if self.walk_timer <= 0 then
|
||||
|
||||
--re-randomize the walk timer
|
||||
self.walk_timer = math.random(1,6) + math.random()
|
||||
|
||||
--set the mob into a random direction
|
||||
self.yaw = (math_random() * (math.pi * 2))
|
||||
end
|
||||
|
||||
--do animation
|
||||
mobs.set_mob_animation(self, "walk")
|
||||
|
||||
--enable rotation locking
|
||||
mobs.movement_rotation_lock(self)
|
||||
|
||||
--check for nodes to jump over
|
||||
local node_in_front_of = mobs.jump_check(self)
|
||||
|
||||
if node_in_front_of == 1 then
|
||||
|
||||
mobs.jump(self)
|
||||
|
||||
--turn if on the edge of cliff
|
||||
--(this is written like this because unlike
|
||||
--jump_check which simply tells the mob to jump
|
||||
--this requires a mob to turn, removing the
|
||||
--ease of a full implementation for it in a single
|
||||
--function)
|
||||
elseif node_in_front_of == 2 or (self.fear_height ~= 0 and cliff_check(self,dtime)) then
|
||||
--turn 45 degrees if so
|
||||
quick_rotate(self,dtime)
|
||||
--stop the mob so it doesn't fall off
|
||||
mobs.set_velocity(self,0)
|
||||
end
|
||||
|
||||
--only move forward if path is clear
|
||||
if node_in_front_of == 0 or node_in_front_of == 1 then
|
||||
--set the velocity of the mob
|
||||
mobs.set_velocity(self,self.walk_velocity)
|
||||
end
|
||||
|
||||
--animation fixes for explosive mobs
|
||||
if self.attack_type == "explode" then
|
||||
mobs.reverse_explosion_animation(self,dtime)
|
||||
end
|
||||
|
||||
elseif self.state == "run" then
|
||||
|
||||
print("run")
|
||||
|
||||
elseif self.state == "attack" then
|
||||
|
||||
--execute mob attack type
|
||||
if self.attack_type == "explode" then
|
||||
|
||||
mobs.explode_attack_walk(self, dtime)
|
||||
|
||||
elseif self.attack_type == "punch" then
|
||||
|
||||
mobs.punch_attack_walk(self,dtime)
|
||||
|
||||
elseif self.attack_type == "projectile" then
|
||||
|
||||
mobs.projectile_attack_walk(self,dtime)
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
if float_now then
|
||||
mobs.float(self)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
--[[
|
||||
_____ _
|
||||
/ ___| (_)
|
||||
\ `--.__ ___ _ __ ___
|
||||
`--. \ \ /\ / / | '_ ` _ \
|
||||
/\__/ /\ V V /| | | | | | |
|
||||
\____/ \_/\_/ |_|_| |_| |_|
|
||||
]]--
|
||||
|
||||
|
||||
|
||||
-- state switching logic (stand, walk, run, attacks)
|
||||
local swim_state_list_wandering = {"stand", "swim"}
|
||||
|
||||
local swim_state_switch = function(self, dtime)
|
||||
self.state_timer = self.state_timer - dtime
|
||||
if self.state_timer <= 0 then
|
||||
self.state_timer = math.random(4,10) + math.random()
|
||||
self.state = swim_state_list_wandering[math.random(1,#swim_state_list_wandering)]
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--check if a mob needs to turn while swimming
|
||||
local swim_turn_check = function(self,dtime)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
pos.y = pos.y + 0.1
|
||||
local dir = minetest_yaw_to_dir(self.yaw)
|
||||
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
local radius = collisionbox[4] + 0.5
|
||||
|
||||
vector_multiply(dir, radius)
|
||||
|
||||
local test_dir = vector.add(pos,dir)
|
||||
|
||||
local green_flag_1 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") ~= 0
|
||||
|
||||
return(green_flag_1)
|
||||
end
|
||||
|
||||
--this is to swap the built in engine acceleration modifier
|
||||
local swim_physics_swapper = function(self,inside_swim_node)
|
||||
|
||||
--should be swimming, gravity is applied, switch to floating
|
||||
if inside_swim_node and self.object:get_acceleration().y ~= 0 then
|
||||
self.object:set_acceleration(vector_new(0,0,0))
|
||||
--not be swim, gravity isn't applied, switch to falling
|
||||
elseif not inside_swim_node and self.object:get_acceleration().y == 0 then
|
||||
self.pitch = 0
|
||||
self.object:set_acceleration(vector_new(0,-self.gravity,0))
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local random_pitch_multiplier = {-1,1}
|
||||
-- states are executed here
|
||||
local swim_state_execution = function(self,dtime)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
pos.y = pos.y + self.object:get_properties().collisionbox[5]
|
||||
local current_node = minetest_get_node(pos).name
|
||||
local inside_swim_node = false
|
||||
|
||||
--quick scan everything to see if inside swim node
|
||||
for _,id in pairs(self.swim_in) do
|
||||
if id == current_node then
|
||||
inside_swim_node = true
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
--turn gravity on or off
|
||||
swim_physics_swapper(self,inside_swim_node)
|
||||
|
||||
--swim properly if inside swim node
|
||||
if inside_swim_node then
|
||||
|
||||
if self.state == "stand" then
|
||||
|
||||
--do animation
|
||||
mobs.set_mob_animation(self, "stand")
|
||||
|
||||
mobs.set_swim_velocity(self,0)
|
||||
|
||||
if self.tilt_swim then
|
||||
mobs.set_static_pitch(self)
|
||||
end
|
||||
|
||||
elseif self.state == "swim" then
|
||||
|
||||
self.walk_timer = self.walk_timer - dtime
|
||||
|
||||
--reset the walk timer
|
||||
if self.walk_timer <= 0 then
|
||||
|
||||
--re-randomize the walk timer
|
||||
self.walk_timer = math.random(1,6) + math.random()
|
||||
|
||||
--set the mob into a random direction
|
||||
self.yaw = (math_random() * (math.pi * 2))
|
||||
|
||||
--create a truly random pitch, since there is no easy access to pitch math that I can find
|
||||
self.pitch = math_random() * random_pitch_multiplier[math_random(1,2)]
|
||||
end
|
||||
|
||||
--do animation
|
||||
mobs.set_mob_animation(self, "walk")
|
||||
|
||||
--do a quick turn to make mob continuously move
|
||||
--if in a fish tank or something
|
||||
if swim_turn_check(self,dtime) then
|
||||
quick_rotate(self,dtime)
|
||||
end
|
||||
|
||||
mobs.set_swim_velocity(self,self.walk_velocity)
|
||||
|
||||
--only enable tilt swimming if enabled
|
||||
if self.tilt_swim then
|
||||
mobs.set_dynamic_pitch(self)
|
||||
end
|
||||
end
|
||||
--flop around if not inside swim node
|
||||
else
|
||||
--do animation
|
||||
mobs.set_mob_animation(self, "stand")
|
||||
|
||||
mobs.flop(self)
|
||||
|
||||
if self.tilt_swim then
|
||||
mobs.set_static_pitch(self)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
--[[
|
||||
______ _
|
||||
| ___| |
|
||||
| |_ | |_ _
|
||||
| _| | | | | |
|
||||
| | | | |_| |
|
||||
\_| |_|\__, |
|
||||
__/ |
|
||||
|___/
|
||||
]]--
|
||||
|
||||
-- state switching logic (stand, walk, run, attacks)
|
||||
local fly_state_list_wandering = {"stand", "fly"}
|
||||
|
||||
local fly_state_switch = function(self, dtime)
|
||||
|
||||
if self.hostile and self.attacking then
|
||||
self.state = "attack"
|
||||
return
|
||||
end
|
||||
|
||||
self.state_timer = self.state_timer - dtime
|
||||
if self.state_timer <= 0 then
|
||||
self.state_timer = math.random(4,10) + math.random()
|
||||
self.state = fly_state_list_wandering[math.random(1,#fly_state_list_wandering)]
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--check if a mob needs to turn while flying
|
||||
local fly_turn_check = function(self,dtime)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
pos.y = pos.y + 0.1
|
||||
local dir = minetest_yaw_to_dir(self.yaw)
|
||||
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
local radius = collisionbox[4] + 0.5
|
||||
|
||||
vector_multiply(dir, radius)
|
||||
|
||||
local test_dir = vector.add(pos,dir)
|
||||
|
||||
local green_flag_1 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") ~= 0
|
||||
|
||||
return(green_flag_1)
|
||||
end
|
||||
|
||||
--this is to swap the built in engine acceleration modifier
|
||||
local fly_physics_swapper = function(self,inside_fly_node)
|
||||
|
||||
--should be flyming, gravity is applied, switch to floating
|
||||
if inside_fly_node and self.object:get_acceleration().y ~= 0 then
|
||||
self.object:set_acceleration(vector_new(0,0,0))
|
||||
--not be fly, gravity isn't applied, switch to falling
|
||||
elseif not inside_fly_node and self.object:get_acceleration().y == 0 then
|
||||
self.pitch = 0
|
||||
self.object:set_acceleration(vector_new(0,-self.gravity,0))
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local random_pitch_multiplier = {-1,1}
|
||||
-- states are executed here
|
||||
local fly_state_execution = function(self,dtime)
|
||||
local pos = self.object:get_pos()
|
||||
local current_node = minetest_get_node(pos).name
|
||||
local inside_fly_node = minetest_get_item_group(current_node, "solid") == 0
|
||||
|
||||
local float_now = false
|
||||
--recheck if in water or lava
|
||||
if minetest_get_item_group(current_node, "water") ~= 0 or minetest_get_item_group(current_node, "lava") ~= 0 then
|
||||
inside_fly_node = false
|
||||
float_now = true
|
||||
end
|
||||
|
||||
--turn gravity on or off
|
||||
fly_physics_swapper(self,inside_fly_node)
|
||||
|
||||
--fly properly if inside fly node
|
||||
if inside_fly_node then
|
||||
if self.state == "stand" then
|
||||
|
||||
--do animation
|
||||
mobs.set_mob_animation(self, "stand")
|
||||
|
||||
mobs.set_fly_velocity(self,0)
|
||||
|
||||
if self.tilt_fly then
|
||||
mobs.set_static_pitch(self)
|
||||
end
|
||||
|
||||
elseif self.state == "fly" then
|
||||
|
||||
self.walk_timer = self.walk_timer - dtime
|
||||
|
||||
--reset the walk timer
|
||||
if self.walk_timer <= 0 then
|
||||
|
||||
--re-randomize the walk timer
|
||||
self.walk_timer = math.random(1,6) + math.random()
|
||||
|
||||
--set the mob into a random direction
|
||||
self.yaw = (math_random() * (math.pi * 2))
|
||||
|
||||
--create a truly random pitch, since there is no easy access to pitch math that I can find
|
||||
self.pitch = math_random() * random_pitch_multiplier[math_random(1,2)]
|
||||
end
|
||||
|
||||
--do animation
|
||||
mobs.set_mob_animation(self, "walk")
|
||||
|
||||
--do a quick turn to make mob continuously move
|
||||
--if in a bird cage or something
|
||||
if fly_turn_check(self,dtime) then
|
||||
quick_rotate(self,dtime)
|
||||
end
|
||||
|
||||
if self.tilt_fly then
|
||||
mobs.set_dynamic_pitch(self)
|
||||
end
|
||||
|
||||
mobs.set_fly_velocity(self,self.walk_velocity)
|
||||
elseif self.state == "attack" then
|
||||
|
||||
--execute mob attack type
|
||||
--if self.attack_type == "explode" then
|
||||
|
||||
--mobs.explode_attack_fly(self, dtime)
|
||||
|
||||
--elseif self.attack_type == "punch" then
|
||||
|
||||
--mobs.punch_attack_fly(self,dtime)
|
||||
|
||||
if self.attack_type == "projectile" then
|
||||
|
||||
mobs.projectile_attack_fly(self,dtime)
|
||||
|
||||
end
|
||||
end
|
||||
else
|
||||
--make the mob float
|
||||
if self.floats and float_now then
|
||||
mobs.set_velocity(self, 0)
|
||||
|
||||
mobs.float(self)
|
||||
|
||||
if self.tilt_fly then
|
||||
mobs.set_static_pitch(self)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--[[
|
||||
___
|
||||
|_ |
|
||||
| |_ _ _ __ ___ _ __
|
||||
| | | | | '_ ` _ \| '_ \
|
||||
/\__/ / |_| | | | | | | |_) |
|
||||
\____/ \__,_|_| |_| |_| .__/
|
||||
| |
|
||||
|_|
|
||||
]]--
|
||||
|
||||
|
||||
--check if a mob needs to turn while jumping
|
||||
local jump_turn_check = function(self,dtime)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
pos.y = pos.y + 0.1
|
||||
local dir = minetest_yaw_to_dir(self.yaw)
|
||||
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
local radius = collisionbox[4] + 0.5
|
||||
|
||||
vector_multiply(dir, radius)
|
||||
|
||||
local test_dir = vector.add(pos,dir)
|
||||
|
||||
local green_flag_1 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") ~= 0
|
||||
|
||||
return(green_flag_1)
|
||||
end
|
||||
|
||||
-- state switching logic (stand, jump, run, attacks)
|
||||
local jump_state_list_wandering = {"stand", "jump"}
|
||||
|
||||
local jump_state_switch = function(self, dtime)
|
||||
self.state_timer = self.state_timer - dtime
|
||||
if self.state_timer <= 0 then
|
||||
self.state_timer = math.random(4,10) + math.random()
|
||||
self.state = jump_state_list_wandering[math.random(1,#jump_state_list_wandering)]
|
||||
end
|
||||
end
|
||||
|
||||
-- states are executed here
|
||||
local jump_state_execution = function(self,dtime)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
--get the center of the mob
|
||||
pos.y = pos.y + (collisionbox[2] + collisionbox[5] / 2)
|
||||
local current_node = minetest_get_node(pos).name
|
||||
|
||||
local float_now = false
|
||||
|
||||
--recheck if in water or lava
|
||||
if minetest_get_item_group(current_node, "water") ~= 0 or minetest_get_item_group(current_node, "lava") ~= 0 then
|
||||
float_now = true
|
||||
end
|
||||
|
||||
if self.state == "stand" then
|
||||
|
||||
--do animation
|
||||
mobs.set_mob_animation(self, "stand")
|
||||
|
||||
--set the velocity of the mob
|
||||
mobs.set_velocity(self,0)
|
||||
|
||||
elseif self.state == "jump" then
|
||||
|
||||
self.walk_timer = self.walk_timer - dtime
|
||||
|
||||
--reset the jump timer
|
||||
if self.walk_timer <= 0 then
|
||||
|
||||
--re-randomize the jump timer
|
||||
self.walk_timer = math.random(1,6) + math.random()
|
||||
|
||||
--set the mob into a random direction
|
||||
self.yaw = (math_random() * (math.pi * 2))
|
||||
end
|
||||
|
||||
--do animation
|
||||
mobs.set_mob_animation(self, "walk")
|
||||
|
||||
--enable rotation locking
|
||||
mobs.movement_rotation_lock(self)
|
||||
|
||||
--jumping mobs are more loosey goosey
|
||||
if node_in_front_of == 1 then
|
||||
quick_rotate(self,dtime)
|
||||
end
|
||||
|
||||
--only move forward if path is clear
|
||||
mobs.jump_move(self,self.walk_velocity)
|
||||
|
||||
elseif self.state == "run" then
|
||||
|
||||
print("run")
|
||||
|
||||
elseif self.state == "attack" then
|
||||
|
||||
print("attack")
|
||||
|
||||
end
|
||||
|
||||
if float_now then
|
||||
mobs.float(self)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
--[[
|
||||
___ ___ _ _ _
|
||||
| \/ | (_) | | (_)
|
||||
| . . | __ _ _ _ __ | | ___ __ _ _ ___
|
||||
| |\/| |/ _` | | '_ \ | | / _ \ / _` | |/ __|
|
||||
| | | | (_| | | | | | | |___| (_) | (_| | | (__
|
||||
\_| |_/\__,_|_|_| |_| \_____/\___/ \__, |_|\___|
|
||||
__/ |
|
||||
|___/
|
||||
]]--
|
||||
|
||||
--the main loop
|
||||
mobs.mob_step = function(self, dtime)
|
||||
|
||||
--do not continue if non-existent
|
||||
if not self or not self.object or not self.object:get_luaentity() then
|
||||
self.object:remove()
|
||||
return false
|
||||
end
|
||||
|
||||
--do death logic (animation, poof, explosion, etc)
|
||||
if self.health <= 0 then
|
||||
|
||||
mobs.death_logic(self, dtime)
|
||||
|
||||
--this is here because the mob must continue to move
|
||||
--while stunned before coming to a complete halt even during
|
||||
--the death tilt
|
||||
if self.pause_timer > 0 then
|
||||
self.pause_timer = self.pause_timer - dtime
|
||||
--perfectly reset pause_timer
|
||||
if self.pause_timer < 0 then
|
||||
self.pause_timer = 0
|
||||
end
|
||||
end
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
local attacking = nil
|
||||
|
||||
--scan for players within eyesight
|
||||
if self.hostile then
|
||||
--true for line_of_sight is debug
|
||||
attacking = mobs.detect_closest_player_within_radius(self,true,self.view_range,self.eye_height)
|
||||
|
||||
--go get the closest player
|
||||
if attacking then
|
||||
|
||||
--set initial punch timer
|
||||
if self.attacking == nil then
|
||||
if self.attack_type == "punch" then
|
||||
self.punch_timer = -1
|
||||
end
|
||||
end
|
||||
|
||||
self.attacking = attacking
|
||||
--no player in area
|
||||
else
|
||||
|
||||
--reset states when coming out of hostile state
|
||||
if self.attacking ~= nil then
|
||||
self.state_timer = -1
|
||||
end
|
||||
|
||||
self.attacking = nil
|
||||
end
|
||||
end
|
||||
|
||||
--count down hostile cooldown timer when no players in range
|
||||
if self.neutral and self.hostile and not attacking and self.hostile_cooldown_timer then
|
||||
|
||||
self.hostile_cooldown_timer = self.hostile_cooldown_timer - dtime
|
||||
|
||||
if self.hostile_cooldown_timer <= 0 then
|
||||
self.hostile = false
|
||||
self.hostile_cooldown_timer = 0
|
||||
end
|
||||
end
|
||||
|
||||
--mob is stunned after being hit
|
||||
if self.pause_timer > 0 then
|
||||
self.pause_timer = self.pause_timer - dtime
|
||||
--don't break eye contact
|
||||
if self.hostile and self.attacking then
|
||||
mobs.set_yaw_while_attacking(self)
|
||||
end
|
||||
|
||||
--perfectly reset pause_timer
|
||||
if self.pause_timer < 0 then
|
||||
self.pause_timer = 0
|
||||
end
|
||||
|
||||
return -- don't allow collision detection
|
||||
--do normal ai
|
||||
else
|
||||
--jump only (like slimes)
|
||||
if self.jump_only then
|
||||
jump_state_switch(self, dtime)
|
||||
jump_state_execution(self, dtime)
|
||||
--swimming
|
||||
elseif self.swim then
|
||||
swim_state_switch(self, dtime)
|
||||
swim_state_execution(self, dtime)
|
||||
--flying
|
||||
elseif self.fly then
|
||||
fly_state_switch(self, dtime)
|
||||
fly_state_execution(self,dtime)
|
||||
--regular mobs that walk around
|
||||
else
|
||||
land_state_switch(self, dtime)
|
||||
land_state_execution(self,dtime)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- can mob be pushed, if so calculate direction -- do this last (overrides everything)
|
||||
if self.pushable then
|
||||
mobs.collision(self)
|
||||
end
|
||||
|
||||
self.old_velocity = self.object:get_velocity()
|
||||
self.old_pos = self.object:get_pos()
|
||||
end
|
|
@ -0,0 +1,202 @@
|
|||
local math_pi = math.pi
|
||||
local math_floor = math.floor
|
||||
local math_random = math.random
|
||||
local HALF_PI = math_pi/2
|
||||
|
||||
|
||||
local vector_direction = vector.direction
|
||||
local vector_distance = vector.distance
|
||||
local vector_new = vector.new
|
||||
|
||||
local minetest_dir_to_yaw = minetest.dir_to_yaw
|
||||
|
||||
-- set defined animation
|
||||
mobs.set_mob_animation = function(self, anim, fixed_frame)
|
||||
|
||||
if not self.animation or not anim then
|
||||
return
|
||||
end
|
||||
|
||||
if self.state == "die" and anim ~= "die" and anim ~= "stand" then
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
if (not self.animation[anim .. "_start"] or not self.animation[anim .. "_end"]) then
|
||||
return
|
||||
end
|
||||
|
||||
--animations break if they are constantly set
|
||||
--so we put this return gate to check if it is
|
||||
--already at the animation we are trying to implement
|
||||
if self.current_animation == anim then
|
||||
return
|
||||
end
|
||||
|
||||
local a_start = self.animation[anim .. "_start"]
|
||||
local a_end
|
||||
|
||||
if fixed_frame then
|
||||
a_end = a_start
|
||||
else
|
||||
a_end = self.animation[anim .. "_end"]
|
||||
end
|
||||
|
||||
self.object:set_animation({
|
||||
x = a_start,
|
||||
y = a_end},
|
||||
self.animation[anim .. "_speed"] or self.animation.speed_normal or 15,
|
||||
0, self.animation[anim .. "_loop"] ~= false)
|
||||
|
||||
|
||||
self.current_animation = anim
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
mobs.death_effect = function(pos, yaw, collisionbox, rotate)
|
||||
local min, max
|
||||
if collisionbox then
|
||||
min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]}
|
||||
max = {x=collisionbox[4], y=collisionbox[5], z=collisionbox[6]}
|
||||
else
|
||||
min = { x = -0.5, y = 0, z = -0.5 }
|
||||
max = { x = 0.5, y = 0.5, z = 0.5 }
|
||||
end
|
||||
if rotate then
|
||||
min = vector.rotate(min, {x=0, y=yaw, z=math_pi/2})
|
||||
max = vector.rotate(max, {x=0, y=yaw, z=math_pi/2})
|
||||
min, max = vector.sort(min, max)
|
||||
min = vector.multiply(min, 0.5)
|
||||
max = vector.multiply(max, 0.5)
|
||||
end
|
||||
|
||||
minetest_add_particlespawner({
|
||||
amount = 50,
|
||||
time = 0.001,
|
||||
minpos = vector.add(pos, min),
|
||||
maxpos = vector.add(pos, max),
|
||||
minvel = vector_new(-5,-5,-5),
|
||||
maxvel = vector_new(5,5,5),
|
||||
minexptime = 1.1,
|
||||
maxexptime = 1.5,
|
||||
minsize = 1,
|
||||
maxsize = 2,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "mcl_particles_mob_death.png^[colorize:#000000:255",
|
||||
})
|
||||
|
||||
minetest_sound_play("mcl_mobs_mob_poof", {
|
||||
pos = pos,
|
||||
gain = 1.0,
|
||||
max_hear_distance = 8,
|
||||
}, true)
|
||||
end
|
||||
|
||||
|
||||
--this allows auto facedir rotation while making it so mobs
|
||||
--don't look like wet noodles flopping around
|
||||
mobs.movement_rotation_lock = function(self)
|
||||
|
||||
local current_engine_yaw = self.object:get_yaw()
|
||||
local current_lua_yaw = self.yaw
|
||||
|
||||
if current_engine_yaw > math.pi * 2 then
|
||||
current_engine_yaw = current_engine_yaw - (math.pi * 2)
|
||||
end
|
||||
|
||||
if math.abs(current_engine_yaw - current_lua_yaw) <= 0.05 and self.object:get_properties().automatic_face_movement_dir then
|
||||
self.object:set_properties{automatic_face_movement_dir = false}
|
||||
elseif math.abs(current_engine_yaw - current_lua_yaw) > 0.05 and self.object:get_properties().automatic_face_movement_dir == false then
|
||||
self.object:set_properties{automatic_face_movement_dir = self.rotate}
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--this is used when a mob is chasing a player
|
||||
mobs.set_yaw_while_attacking = function(self)
|
||||
|
||||
if self.object:get_properties().automatic_face_movement_dir then
|
||||
self.object:set_properties{automatic_face_movement_dir = false}
|
||||
end
|
||||
|
||||
--turn positions into pseudo 2d vectors
|
||||
local pos1 = self.object:get_pos()
|
||||
pos1.y = 0
|
||||
|
||||
local pos2 = self.attacking:get_pos()
|
||||
pos2.y = 0
|
||||
|
||||
local new_direction = vector_direction(pos1,pos2)
|
||||
local new_yaw = minetest_dir_to_yaw(new_direction)
|
||||
|
||||
self.object:set_yaw(new_yaw)
|
||||
self.yaw = new_yaw
|
||||
end
|
||||
|
||||
|
||||
local calculate_pitch = function(self)
|
||||
local pos = self.object:get_pos()
|
||||
local pos2 = self.old_pos
|
||||
|
||||
if pos == nil or pos2 == nil then
|
||||
return false
|
||||
end
|
||||
|
||||
return(minetest_dir_to_yaw(vector_new(vector_distance(vector_new(pos.x,0,pos.z),vector_new(pos2.x,0,pos2.z)),0,pos.y - pos2.y)) + HALF_PI)
|
||||
end
|
||||
|
||||
--this is a helper function used to make mobs pitch rotation dynamically flow when flying/swimming
|
||||
mobs.set_dynamic_pitch = function(self)
|
||||
local pitch = calculate_pitch(self)
|
||||
|
||||
if not pitch then
|
||||
return
|
||||
end
|
||||
|
||||
local current_rotation = self.object:get_rotation()
|
||||
|
||||
current_rotation.x = pitch
|
||||
|
||||
self.object:set_rotation(current_rotation)
|
||||
|
||||
self.pitch_switch = "dynamic"
|
||||
end
|
||||
|
||||
--this is a helper function used to make mobs pitch rotation reset when flying/swimming
|
||||
mobs.set_static_pitch = function(self)
|
||||
|
||||
if self.pitch_switch == "static" then
|
||||
return
|
||||
end
|
||||
|
||||
local current_rotation = self.object:get_rotation()
|
||||
|
||||
current_rotation.x = 0
|
||||
|
||||
self.object:set_rotation(current_rotation)
|
||||
self.pitch_switch = "static"
|
||||
end
|
||||
|
||||
--this is a helper function for mobs explosion animation
|
||||
mobs.handle_explosion_animation = function(self)
|
||||
|
||||
--secondary catch-all
|
||||
if not self.explosion_animation then
|
||||
self.explosion_animation = 0
|
||||
end
|
||||
|
||||
--the timer works from 0 for sense of a 0 based counting
|
||||
--but this just bumps it up so it's usable in here
|
||||
local explosion_timer_adjust = self.explosion_animation + 1
|
||||
|
||||
|
||||
local visual_size_modified = table.copy(self.visual_size_origin)
|
||||
|
||||
visual_size_modified.x = visual_size_modified.x * (explosion_timer_adjust ^ 3)
|
||||
visual_size_modified.y = visual_size_modified.y * explosion_timer_adjust
|
||||
|
||||
self.object:set_properties({visual_size = visual_size_modified})
|
||||
end
|
|
@ -0,0 +1,303 @@
|
|||
local vector_direction = vector.direction
|
||||
local minetest_dir_to_yaw = minetest.dir_to_yaw
|
||||
local vector_distance = vector.distance
|
||||
local vector_multiply = vector.multiply
|
||||
|
||||
--[[
|
||||
_ _ _ _
|
||||
| | | | | | | |
|
||||
| | | | __ _ _ __ __| | | |
|
||||
| | | | / _` | '_ \ / _` | | |
|
||||
|_| | |___| (_| | | | | (_| | |_|
|
||||
(_) \_____/\__,_|_| |_|\__,_| (_)
|
||||
]]--
|
||||
|
||||
|
||||
|
||||
--[[
|
||||
_____ _ _
|
||||
| ___| | | | |
|
||||
| |____ ___ __ | | ___ __| | ___
|
||||
| __\ \/ / '_ \| |/ _ \ / _` |/ _ \
|
||||
| |___> <| |_) | | (_) | (_| | __/
|
||||
\____/_/\_\ .__/|_|\___/ \__,_|\___|
|
||||
| |
|
||||
|_|
|
||||
]]--
|
||||
|
||||
mobs.explode_attack_walk = function(self,dtime)
|
||||
|
||||
--this needs an exception
|
||||
if self.attacking == nil or not self.attacking:is_player() then
|
||||
self.attacking = nil
|
||||
return
|
||||
end
|
||||
|
||||
mobs.set_yaw_while_attacking(self)
|
||||
|
||||
local distance_from_attacking = vector_distance(self.object:get_pos(), self.attacking:get_pos())
|
||||
|
||||
--make mob walk up to player within 2 nodes distance then start exploding
|
||||
if distance_from_attacking >= self.reach and
|
||||
--don't allow explosion to cancel unless out of the reach boundary
|
||||
not (self.explosion_animation ~= nil and self.explosion_animation > 0 and distance_from_attacking <= self.defuse_reach) then
|
||||
|
||||
mobs.set_velocity(self, self.run_velocity)
|
||||
mobs.set_mob_animation(self,"run")
|
||||
|
||||
mobs.reverse_explosion_animation(self,dtime)
|
||||
else
|
||||
mobs.set_velocity(self,0)
|
||||
|
||||
--this is the only way I can reference this without dumping extra data on all mobs
|
||||
if not self.explosion_animation then
|
||||
self.explosion_animation = 0
|
||||
end
|
||||
|
||||
--play ignite sound
|
||||
if self.explosion_animation == 0 then
|
||||
mobs.play_sound(self,"attack")
|
||||
end
|
||||
|
||||
mobs.set_mob_animation(self,"stand")
|
||||
|
||||
mobs.handle_explosion_animation(self)
|
||||
|
||||
self.explosion_animation = self.explosion_animation + (dtime/2.5)
|
||||
end
|
||||
|
||||
--make explosive mobs jump
|
||||
--check for nodes to jump over
|
||||
--explosive mobs will just ride against walls for now
|
||||
local node_in_front_of = mobs.jump_check(self)
|
||||
if node_in_front_of == 1 then
|
||||
mobs.jump(self)
|
||||
end
|
||||
|
||||
|
||||
--do biggening explosion thing
|
||||
if self.explosion_animation and self.explosion_animation > self.explosion_timer then
|
||||
mcl_explosions.explode(self.object:get_pos(), self.explosion_strength,{ drop_chance = 1.0 })
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--this is a small helper function to make working with explosion animations easier
|
||||
mobs.reverse_explosion_animation = function(self,dtime)
|
||||
|
||||
--if explosion animation was greater than 0 then reverse it
|
||||
if self.explosion_animation ~= nil and self.explosion_animation > 0 then
|
||||
self.explosion_animation = self.explosion_animation - dtime
|
||||
if self.explosion_animation < 0 then
|
||||
self.explosion_animation = 0
|
||||
end
|
||||
end
|
||||
|
||||
mobs.handle_explosion_animation(self)
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
--[[
|
||||
______ _
|
||||
| ___ \ | |
|
||||
| |_/ / _ _ __ ___| |__
|
||||
| __/ | | | '_ \ / __| '_ \
|
||||
| | | |_| | | | | (__| | | |
|
||||
\_| \__,_|_| |_|\___|_| |_|
|
||||
]]--
|
||||
|
||||
|
||||
|
||||
mobs.punch_attack_walk = function(self,dtime)
|
||||
|
||||
--this needs an exception
|
||||
if self.attacking == nil or not self.attacking:is_player() then
|
||||
self.attacking = nil
|
||||
return
|
||||
end
|
||||
|
||||
mobs.set_yaw_while_attacking(self)
|
||||
|
||||
mobs.set_velocity(self, self.run_velocity)
|
||||
|
||||
mobs.set_mob_animation(self, "run")
|
||||
|
||||
--make punchy mobs jump
|
||||
--check for nodes to jump over
|
||||
--explosive mobs will just ride against walls for now
|
||||
local node_in_front_of = mobs.jump_check(self)
|
||||
if node_in_front_of == 1 then
|
||||
mobs.jump(self)
|
||||
end
|
||||
|
||||
|
||||
if self.punch_timer > 0 then
|
||||
self.punch_timer = self.punch_timer - dtime
|
||||
end
|
||||
end
|
||||
|
||||
mobs.punch_attack = function(self)
|
||||
|
||||
self.attacking:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = self.damage}
|
||||
}, nil)
|
||||
|
||||
self.punch_timer = self.punch_timer_cooloff
|
||||
|
||||
|
||||
--knockback
|
||||
local pos1 = self.object:get_pos()
|
||||
pos1.y = 0
|
||||
local pos2 = self.attacking:get_pos()
|
||||
pos2.y = 0
|
||||
local dir = vector_direction(pos1,pos2)
|
||||
|
||||
dir = vector_multiply(dir,3)
|
||||
|
||||
if self.attacking:get_velocity().y <= 1 then
|
||||
dir.y = 5
|
||||
end
|
||||
|
||||
self.attacking:add_velocity(dir)
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
--[[
|
||||
______ _ _ _ _
|
||||
| ___ \ (_) | | (_) |
|
||||
| |_/ / __ ___ _ ___ ___| |_ _| | ___
|
||||
| __/ '__/ _ \| |/ _ \/ __| __| | |/ _ \
|
||||
| | | | | (_) | | __/ (__| |_| | | __/
|
||||
\_| |_| \___/| |\___|\___|\__|_|_|\___|
|
||||
_/ |
|
||||
|__/
|
||||
]]--
|
||||
|
||||
|
||||
mobs.projectile_attack_walk = function(self,dtime)
|
||||
|
||||
--this needs an exception
|
||||
if self.attacking == nil or not self.attacking:is_player() then
|
||||
self.attacking = nil
|
||||
return
|
||||
end
|
||||
|
||||
mobs.set_yaw_while_attacking(self)
|
||||
|
||||
local distance_from_attacking = vector_distance(self.object:get_pos(), self.attacking:get_pos())
|
||||
|
||||
|
||||
if distance_from_attacking >= self.reach then
|
||||
mobs.set_velocity(self, self.run_velocity)
|
||||
mobs.set_mob_animation(self,"run")
|
||||
else
|
||||
mobs.set_velocity(self,0)
|
||||
mobs.set_mob_animation(self,"stand")
|
||||
end
|
||||
|
||||
--do this to not load data into other mobs
|
||||
if not self.projectile_timer then
|
||||
self.projectile_timer = self.projectile_cooldown
|
||||
end
|
||||
|
||||
--run projectile timer
|
||||
if self.projectile_timer > 0 then
|
||||
self.projectile_timer = self.projectile_timer - dtime
|
||||
|
||||
--shoot
|
||||
if self.projectile_timer <= 0 then
|
||||
--reset timer
|
||||
self.projectile_timer = self.projectile_cooldown
|
||||
mobs.shoot_projectile(self)
|
||||
end
|
||||
end
|
||||
|
||||
--make shooty mobs jump
|
||||
--check for nodes to jump over
|
||||
--explosive mobs will just ride against walls for now
|
||||
local node_in_front_of = mobs.jump_check(self)
|
||||
if node_in_front_of == 1 then
|
||||
mobs.jump(self)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
--[[
|
||||
_ ______ _ _
|
||||
| | | ___| | | |
|
||||
| | | |_ | |_ _ | |
|
||||
| | | _| | | | | | | |
|
||||
|_| | | | | |_| | |_|
|
||||
(_) \_| |_|\__, | (_)
|
||||
__/ |
|
||||
|___/
|
||||
]]--
|
||||
|
||||
|
||||
|
||||
|
||||
--[[
|
||||
______ _ _ _ _
|
||||
| ___ \ (_) | | (_) |
|
||||
| |_/ / __ ___ _ ___ ___| |_ _| | ___
|
||||
| __/ '__/ _ \| |/ _ \/ __| __| | |/ _ \
|
||||
| | | | | (_) | | __/ (__| |_| | | __/
|
||||
\_| |_| \___/| |\___|\___|\__|_|_|\___|
|
||||
_/ |
|
||||
|__/
|
||||
]]--
|
||||
|
||||
mobs.projectile_attack_fly = function(self, dtime)
|
||||
|
||||
--this needs an exception
|
||||
if self.attacking == nil or not self.attacking:is_player() then
|
||||
self.attacking = nil
|
||||
return
|
||||
end
|
||||
|
||||
local distance_from_attacking = vector_distance(self.object:get_pos(), self.attacking:get_pos())
|
||||
|
||||
if distance_from_attacking >= self.reach then
|
||||
mobs.set_yaw_while_attacking(self)
|
||||
mobs.set_pitch_while_attacking(self)
|
||||
mobs.set_fly_velocity(self, self.run_velocity)
|
||||
mobs.set_mob_animation(self,"run")
|
||||
else
|
||||
mobs.set_yaw_while_attacking(self)
|
||||
mobs.set_pitch_while_attacking(self)
|
||||
mobs.set_fly_velocity(self, 0)
|
||||
mobs.set_mob_animation(self,"stand")
|
||||
end
|
||||
|
||||
|
||||
--do this to not load data into other mobs
|
||||
if not self.projectile_timer then
|
||||
self.projectile_timer = self.projectile_cooldown
|
||||
end
|
||||
|
||||
--run projectile timer
|
||||
if self.projectile_timer > 0 then
|
||||
self.projectile_timer = self.projectile_timer - dtime
|
||||
|
||||
--shoot
|
||||
if self.projectile_timer <= 0 then
|
||||
--reset timer
|
||||
self.projectile_timer = self.projectile_cooldown
|
||||
mobs.shoot_projectile(self)
|
||||
end
|
||||
end
|
||||
end
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,138 @@
|
|||
local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius
|
||||
|
||||
local math_random = math.random
|
||||
local vector_multiply = vector.multiply
|
||||
|
||||
local vector_direction = vector.direction
|
||||
|
||||
local integer_test = {-1,1}
|
||||
|
||||
mobs.collision = function(self)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
|
||||
if not self or not self.object or not self.object:get_luaentity() then
|
||||
return
|
||||
end
|
||||
|
||||
--do collision detection from the base of the mob
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
|
||||
pos.y = pos.y + collisionbox[2]
|
||||
|
||||
local collision_boundary = collisionbox[4]
|
||||
|
||||
local radius = collision_boundary
|
||||
|
||||
if collisionbox[5] > collision_boundary then
|
||||
radius = collisionbox[5]
|
||||
end
|
||||
|
||||
local collision_count = 0
|
||||
|
||||
|
||||
local check_for_attack = false
|
||||
|
||||
if self.attack_type == "punch" and self.hostile and self.attacking then
|
||||
check_for_attack = true
|
||||
end
|
||||
|
||||
for _,object in ipairs(minetest_get_objects_inside_radius(pos, radius*1.25)) do
|
||||
if object and object ~= self.object and (object:is_player() or object:get_luaentity()._cmi_is_mob == true) then--and
|
||||
--don't collide with rider, rider don't collide with thing
|
||||
--(not object:get_attach() or (object:get_attach() and object:get_attach() ~= self.object)) and
|
||||
--(not self.object:get_attach() or (self.object:get_attach() and self.object:get_attach() ~= object)) then
|
||||
--stop infinite loop
|
||||
collision_count = collision_count + 1
|
||||
if collision_count > 100 then
|
||||
break
|
||||
end
|
||||
|
||||
local pos2 = object:get_pos()
|
||||
|
||||
local object_collisionbox = object:get_properties().collisionbox
|
||||
|
||||
pos2.y = pos2.y + object_collisionbox[2]
|
||||
|
||||
local object_collision_boundary = object_collisionbox[4]
|
||||
|
||||
|
||||
--this is checking the difference of the object collided with's possision
|
||||
--if positive top of other object is inside (y axis) of current object
|
||||
local y_base_diff = (pos2.y + object_collisionbox[5]) - pos.y
|
||||
|
||||
local y_top_diff = (pos.y + collisionbox[5]) - pos2.y
|
||||
|
||||
|
||||
local distance = vector.distance(vector.new(pos.x,0,pos.z),vector.new(pos2.x,0,pos2.z))
|
||||
|
||||
if distance <= collision_boundary + object_collision_boundary and y_base_diff >= 0 and y_top_diff >= 0 then
|
||||
|
||||
local dir = vector.direction(pos,pos2)
|
||||
|
||||
dir.y = 0
|
||||
|
||||
--eliminate mob being stuck in corners
|
||||
if dir.x == 0 and dir.z == 0 then
|
||||
--slightly adjust mob position to prevent equal length
|
||||
--corner/wall sticking
|
||||
dir.x = dir.x + ((math_random()/10)*integer_test[math.random(1,2)])
|
||||
dir.z = dir.z + ((math_random()/10)*integer_test[math.random(1,2)])
|
||||
end
|
||||
|
||||
local velocity = dir
|
||||
|
||||
--0.5 is the max force multiplier
|
||||
local force = 0.5 - (0.5 * distance / (collision_boundary + object_collision_boundary))
|
||||
|
||||
local vel1 = vector.multiply(velocity, -1.5)
|
||||
local vel2 = vector.multiply(velocity, 1.5)
|
||||
|
||||
vel1 = vector.multiply(vel1, force * 10)
|
||||
vel2 = vector.multiply(vel2, force)
|
||||
|
||||
if object:is_player() then
|
||||
vel2 = vector_multiply(vel2, 2.5)
|
||||
|
||||
--integrate mob punching into collision detection
|
||||
if check_for_attack and self.punch_timer <= 0 then
|
||||
if object == self.attacking then
|
||||
mobs.punch_attack(self)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
self.object:add_velocity(vel1)
|
||||
object:add_velocity(vel2)
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--this is used for arrow collisions
|
||||
mobs.arrow_hit = function(self, player)
|
||||
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = self._damage}
|
||||
}, nil)
|
||||
|
||||
|
||||
--knockback
|
||||
local pos1 = self.object:get_pos()
|
||||
pos1.y = 0
|
||||
local pos2 = player:get_pos()
|
||||
pos2.y = 0
|
||||
local dir = vector_direction(pos1,pos2)
|
||||
|
||||
dir = vector_multiply(dir,3)
|
||||
|
||||
if player:get_velocity().y <= 1 then
|
||||
dir.y = 5
|
||||
end
|
||||
|
||||
player:add_velocity(dir)
|
||||
end
|
|
@ -0,0 +1,133 @@
|
|||
local minetest_add_item = minetest.add_item
|
||||
local minetest_sound_play = minetest.sound_play
|
||||
|
||||
local math_pi = math.pi
|
||||
local math_random = math.random
|
||||
local math_floor = math.floor
|
||||
local HALF_PI = math_pi / 2
|
||||
|
||||
local vector_new = vector.new
|
||||
|
||||
|
||||
-- drop items
|
||||
local item_drop = function(self, cooked, looting_level)
|
||||
|
||||
looting_level = looting_level or 0
|
||||
|
||||
-- no drops for child mobs (except monster)
|
||||
if (self.child and self.type ~= "monster") then
|
||||
return
|
||||
end
|
||||
|
||||
local obj, item, num
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
self.drops = self.drops or {} -- nil check
|
||||
|
||||
for n = 1, #self.drops do
|
||||
local dropdef = self.drops[n]
|
||||
local chance = 1 / dropdef.chance
|
||||
local looting_type = dropdef.looting
|
||||
|
||||
if looting_level > 0 then
|
||||
local chance_function = dropdef.looting_chance_function
|
||||
if chance_function then
|
||||
chance = chance_function(looting_level)
|
||||
elseif looting_type == "rare" then
|
||||
chance = chance + (dropdef.looting_factor or 0.01) * looting_level
|
||||
end
|
||||
end
|
||||
|
||||
local num = 0
|
||||
local do_common_looting = (looting_level > 0 and looting_type == "common")
|
||||
if math_random() < chance then
|
||||
num = math_random(dropdef.min or 1, dropdef.max or 1)
|
||||
elseif not dropdef.looting_ignore_chance then
|
||||
do_common_looting = false
|
||||
end
|
||||
|
||||
if do_common_looting then
|
||||
num = num + math_floor(math_random(0, looting_level) + 0.5)
|
||||
end
|
||||
|
||||
if num > 0 then
|
||||
item = dropdef.name
|
||||
|
||||
-- cook items when true
|
||||
if cooked then
|
||||
|
||||
local output = minetest_get_craft_result({
|
||||
method = "cooking", width = 1, items = {item}})
|
||||
|
||||
if output and output.item and not output.item:is_empty() then
|
||||
item = output.item:get_name()
|
||||
end
|
||||
end
|
||||
|
||||
-- add item if it exists
|
||||
for x = 1, num do
|
||||
obj = minetest_add_item(pos, ItemStack(item .. " " .. 1))
|
||||
end
|
||||
|
||||
if obj and obj:get_luaentity() then
|
||||
|
||||
obj:set_velocity({
|
||||
x = math_random(-10, 10) / 9,
|
||||
y = 6,
|
||||
z = math_random(-10, 10) / 9,
|
||||
})
|
||||
elseif obj then
|
||||
obj:remove() -- item does not exist
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
self.drops = {}
|
||||
end
|
||||
|
||||
|
||||
mobs.death_logic = function(self, dtime)
|
||||
self.death_animation_timer = self.death_animation_timer + dtime
|
||||
|
||||
|
||||
--the final POOF of a mob despawning
|
||||
if self.death_animation_timer >= 1.25 then
|
||||
|
||||
item_drop(self,false,1)
|
||||
|
||||
mobs.death_effect(self)
|
||||
|
||||
self.object:remove()
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
--I'm sure there's a more efficient way to do this
|
||||
--but this is the easiest, easier to work with 1 variable synced
|
||||
--this is also not smooth
|
||||
local death_animation_roll = self.death_animation_timer * 2 -- * 2 to make it faster
|
||||
if death_animation_roll > 1 then
|
||||
death_animation_roll = 1
|
||||
end
|
||||
|
||||
local rot = self.object:get_rotation() --(no pun intended)
|
||||
|
||||
rot.z = death_animation_roll * HALF_PI
|
||||
|
||||
self.object:set_rotation(rot)
|
||||
|
||||
mobs.set_mob_animation(self,"stand", true)
|
||||
|
||||
|
||||
--flying and swimming mobs just fall down
|
||||
if self.fly or self.swim then
|
||||
if self.object:get_acceleration().y ~= -self.gravity then
|
||||
self.object:set_acceleration(vector_new(0,-self.gravity,0))
|
||||
end
|
||||
end
|
||||
|
||||
--when landing allow mob to slow down and just fall if in air
|
||||
if self.pause_timer <= 0 then
|
||||
mobs.set_velocity(self,0)
|
||||
end
|
||||
end
|
|
@ -0,0 +1,200 @@
|
|||
local minetest_line_of_sight = minetest.line_of_sight
|
||||
local minetest_dir_to_yaw = minetest.dir_to_yaw
|
||||
local minetest_yaw_to_dir = minetest.yaw_to_dir
|
||||
local minetest_get_node = minetest.get_node
|
||||
local minetest_get_item_group = minetest.get_item_group
|
||||
local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius
|
||||
local minetest_get_node_or_nil = minetest.get_node_or_nil
|
||||
local minetest_registered_nodes = minetest.registered_nodes
|
||||
|
||||
local vector_new = vector.new
|
||||
local vector_multiply = vector.multiply
|
||||
|
||||
local table_copy = table.copy
|
||||
|
||||
-- default function when mobs are blown up with TNT
|
||||
local do_tnt = function(obj, damage)
|
||||
|
||||
obj.object:punch(obj.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = damage},
|
||||
}, nil)
|
||||
|
||||
return false, true, {}
|
||||
end
|
||||
|
||||
--a fast function to be able to detect only players without using objects_in_radius
|
||||
mobs.detect_closest_player_within_radius = function(self, line_of_sight, radius, object_height_adder)
|
||||
|
||||
local pos1 = self.object:get_pos()
|
||||
local players_in_area = {}
|
||||
local winner_player = nil
|
||||
local players_detected = 0
|
||||
|
||||
--get players in radius
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
if player and player:get_hp() > 0 then
|
||||
|
||||
local pos2 = player:get_pos()
|
||||
|
||||
local distance = vector.distance(pos1,pos2)
|
||||
|
||||
if distance <= radius then
|
||||
if line_of_sight then
|
||||
--must add eye height or stuff breaks randomly because of
|
||||
--seethrough nodes being a blocker (like grass)
|
||||
if minetest_line_of_sight(
|
||||
vector_new(pos1.x, pos1.y + object_height_adder, pos1.z),
|
||||
vector_new(pos2.x, pos2.y + player:get_properties().eye_height, pos2.z)
|
||||
) then
|
||||
players_detected = players_detected + 1
|
||||
players_in_area[player] = distance
|
||||
end
|
||||
else
|
||||
players_detected = players_detected + 1
|
||||
players_in_area[player] = distance
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--return if there's no one near by
|
||||
if players_detected <= 0 then --handle negative numbers for some crazy error that could possibly happen
|
||||
return nil
|
||||
end
|
||||
|
||||
--do a default radius max
|
||||
local shortest_disance = radius + 1
|
||||
|
||||
--sort through players and find the closest player
|
||||
for player,distance in pairs(players_in_area) do
|
||||
if distance < shortest_disance then
|
||||
shortest_disance = distance
|
||||
winner_player = player
|
||||
end
|
||||
end
|
||||
|
||||
return(winner_player)
|
||||
end
|
||||
|
||||
|
||||
--check if a mob needs to jump
|
||||
mobs.jump_check = function(self,dtime)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
pos.y = pos.y + 0.1
|
||||
local dir = minetest_yaw_to_dir(self.yaw)
|
||||
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
local radius = collisionbox[4] + 0.5
|
||||
|
||||
vector_multiply(dir, radius)
|
||||
|
||||
--only jump if there's a node and a non-solid node above it
|
||||
local test_dir = vector.add(pos,dir)
|
||||
|
||||
local green_flag_1 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") ~= 0
|
||||
|
||||
test_dir.y = test_dir.y + 1
|
||||
|
||||
local green_flag_2 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") == 0
|
||||
|
||||
if green_flag_1 and green_flag_2 then
|
||||
--can jump over node
|
||||
return(1)
|
||||
elseif green_flag_1 and not green_flag_2 then
|
||||
--wall in front of mob
|
||||
return(2)
|
||||
end
|
||||
|
||||
--nothing to jump over
|
||||
return(0)
|
||||
end
|
||||
|
||||
-- a helper function to quickly turn neutral passive mobs hostile
|
||||
local turn_hostile = function(self,detected_mob)
|
||||
--drop in variables for attacking (stops crash)
|
||||
detected_mob.punch_timer = 0
|
||||
--set to hostile
|
||||
detected_mob.hostile = true
|
||||
--hostile_cooldown timer is initialized here
|
||||
detected_mob.hostile_cooldown_timer = detected_mob.hostile_cooldown
|
||||
--set target to the same
|
||||
detected_mob.attacking = self.attacking
|
||||
end
|
||||
|
||||
--allow hostile mobs to signal to other mobs
|
||||
--to switch from neutal passive to neutral hostile
|
||||
mobs.group_attack_initialization = function(self)
|
||||
|
||||
--get basic data
|
||||
local friends_list = table_copy(self.group_attack)
|
||||
local objects_in_area = minetest_get_objects_inside_radius(self.object:get_pos(), self.view_range)
|
||||
|
||||
--get the player's name
|
||||
local name = self.attacking:get_player_name()
|
||||
|
||||
--re-use local variable
|
||||
local detected_mob
|
||||
|
||||
--run through mobs in viewing distance
|
||||
for _,object in pairs(objects_in_area) do
|
||||
if object and object:get_luaentity() then
|
||||
detected_mob = object:get_luaentity()
|
||||
-- only alert members of same mob or friends
|
||||
if detected_mob._cmi_is_mob and detected_mob.state ~= "attack" and detected_mob.owner ~= name then
|
||||
if detected_mob.name == self.name then
|
||||
turn_hostile(self,detected_mob)
|
||||
elseif type(detected_mob.group_attack) == "table" then
|
||||
for _,id in pairs(self.group_attack) do
|
||||
if detected_mob.name == id then
|
||||
turn_hostile(self,detected_mob)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--THIS NEEDS TO BE RE-IMPLEMENTED AS A GLOBAL HIT IN MOB_PUNCH!!
|
||||
-- have owned mobs attack player threat
|
||||
--if obj.owner == name and obj.owner_loyal then
|
||||
-- do_attack(obj, self.object)
|
||||
--end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- check if within physical map limits (-30911 to 30927)
|
||||
-- within_limits, wmin, wmax = nil, -30913, 30928
|
||||
mobs.within_limits = function(pos, radius)
|
||||
if mcl_vars then
|
||||
if mcl_vars.mapgen_edge_min and mcl_vars.mapgen_edge_max then
|
||||
wmin, wmax = mcl_vars.mapgen_edge_min, mcl_vars.mapgen_edge_max
|
||||
within_limits = function(pos, radius)
|
||||
return pos
|
||||
and (pos.x - radius) > wmin and (pos.x + radius) < wmax
|
||||
and (pos.y - radius) > wmin and (pos.y + radius) < wmax
|
||||
and (pos.z - radius) > wmin and (pos.z + radius) < wmax
|
||||
end
|
||||
end
|
||||
end
|
||||
return pos
|
||||
and (pos.x - radius) > wmin and (pos.x + radius) < wmax
|
||||
and (pos.y - radius) > wmin and (pos.y + radius) < wmax
|
||||
and (pos.z - radius) > wmin and (pos.z + radius) < wmax
|
||||
end
|
||||
|
||||
-- get node but use fallback for nil or unknown
|
||||
mobs.node_ok = function(pos, fallback)
|
||||
|
||||
fallback = fallback or mobs.fallback_node
|
||||
|
||||
local node = minetest_get_node_or_nil(pos)
|
||||
|
||||
if node and minetest_registered_nodes[node.name] then
|
||||
return node
|
||||
end
|
||||
|
||||
return minetest_registered_nodes[fallback]
|
||||
end
|
|
@ -0,0 +1,310 @@
|
|||
local minetest_after = minetest.after
|
||||
local minetest_sound_play = minetest.sound_play
|
||||
|
||||
local math_floor = math.floor
|
||||
local math_min = math.min
|
||||
local math_random = math.random
|
||||
|
||||
local vector_direction = vector.direction
|
||||
local vector_multiply = vector.multiply
|
||||
|
||||
mobs.feed_tame = function(self)
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Code to execute before custom on_rightclick handling
|
||||
local on_rightclick_prefix = function(self, clicker)
|
||||
|
||||
local item = clicker:get_wielded_item()
|
||||
|
||||
-- Name mob with nametag
|
||||
if not self.ignores_nametag and item:get_name() == "mcl_mobs:nametag" then
|
||||
|
||||
local tag = item:get_meta():get_string("name")
|
||||
if tag ~= "" then
|
||||
if string.len(tag) > MAX_MOB_NAME_LENGTH then
|
||||
tag = string.sub(tag, 1, MAX_MOB_NAME_LENGTH)
|
||||
end
|
||||
self.nametag = tag
|
||||
|
||||
update_tag(self)
|
||||
|
||||
if not mobs.is_creative(clicker:get_player_name()) then
|
||||
item:take_item()
|
||||
clicker:set_wielded_item(item)
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- I have no idea what this does
|
||||
mobs.create_mob_on_rightclick = function(on_rightclick)
|
||||
return function(self, clicker)
|
||||
--don't allow rightclicking dead mobs
|
||||
if self.health <= 0 then
|
||||
return
|
||||
end
|
||||
local stop = on_rightclick_prefix(self, clicker)
|
||||
if (not stop) and (on_rightclick) then
|
||||
on_rightclick(self, clicker)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- deal damage and effects when mob punched
|
||||
mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
||||
|
||||
--don't do anything if the mob is already dead
|
||||
if self.health <= 0 then
|
||||
return
|
||||
end
|
||||
|
||||
--neutral passive mobs switch to neutral hostile
|
||||
if self.neutral then
|
||||
|
||||
--drop in variables for attacking (stops crash)
|
||||
self.attacking = hitter
|
||||
self.punch_timer = 0
|
||||
|
||||
self.hostile = true
|
||||
--hostile_cooldown timer is initialized here
|
||||
self.hostile_cooldown_timer = self.hostile_cooldown
|
||||
|
||||
--initialize the group attack (check for other mobs in area, make them neutral hostile)
|
||||
if self.group_attack then
|
||||
mobs.group_attack_initialization(self)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- custom punch function
|
||||
if self.do_punch then
|
||||
-- when false skip going any further
|
||||
if self.do_punch(self, hitter, tflp, tool_capabilities, dir) == false then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
--don't do damage until pause timer resets
|
||||
if self.pause_timer > 0 then
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
-- error checking when mod profiling is enabled
|
||||
if not tool_capabilities then
|
||||
minetest.log("warning", "[mobs_mc] Mod profiling enabled, damage not enabled")
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
local is_player = hitter:is_player()
|
||||
|
||||
|
||||
-- punch interval
|
||||
local weapon = hitter:get_wielded_item()
|
||||
|
||||
local punch_interval = 1.4
|
||||
|
||||
-- exhaust attacker
|
||||
if mod_hunger and is_player then
|
||||
mcl_hunger.exhaust(hitter:get_player_name(), mcl_hunger.EXHAUST_ATTACK)
|
||||
end
|
||||
|
||||
-- calculate mob damage
|
||||
local damage = 0
|
||||
local armor = self.object:get_armor_groups() or {}
|
||||
local tmp
|
||||
|
||||
--calculate damage groups
|
||||
for group,_ in pairs( (tool_capabilities.damage_groups or {}) ) do
|
||||
damage = damage + (tool_capabilities.damage_groups[group] or 0) * ((armor[group] or 0) / 100.0)
|
||||
end
|
||||
|
||||
if weapon then
|
||||
local fire_aspect_level = mcl_enchanting.get_enchantment(weapon, "fire_aspect")
|
||||
if fire_aspect_level > 0 then
|
||||
mcl_burning.set_on_fire(self.object, fire_aspect_level * 4)
|
||||
end
|
||||
end
|
||||
|
||||
-- check for tool immunity or special damage
|
||||
for n = 1, #self.immune_to do
|
||||
if self.immune_to[n][1] == weapon:get_name() then
|
||||
damage = self.immune_to[n][2] or 0
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
-- healing
|
||||
if damage <= -1 then
|
||||
self.health = self.health - math_floor(damage)
|
||||
return
|
||||
end
|
||||
|
||||
if tool_capabilities then
|
||||
punch_interval = tool_capabilities.full_punch_interval or 1.4
|
||||
end
|
||||
|
||||
-- add weapon wear manually
|
||||
-- Required because we have custom health handling ("health" property)
|
||||
--minetest_is_creative_enabled("") ~= true --removed for now
|
||||
if tool_capabilities then
|
||||
if tool_capabilities.punch_attack_uses then
|
||||
-- Without this delay, the wear does not work. Quite hacky ...
|
||||
minetest_after(0, function(name)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if not player then return end
|
||||
local weapon = hitter:get_wielded_item(player)
|
||||
local def = weapon:get_definition()
|
||||
if def.tool_capabilities and def.tool_capabilities.punch_attack_uses then
|
||||
local wear = math_floor(65535/tool_capabilities.punch_attack_uses)
|
||||
weapon:add_wear(wear)
|
||||
hitter:set_wielded_item(weapon)
|
||||
end
|
||||
end, hitter:get_player_name())
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--if player is falling multiply damage by 1.5
|
||||
--critical hit
|
||||
if hitter:get_velocity().y < 0 then
|
||||
damage = damage * 1.5
|
||||
mobs.critical_effect(self)
|
||||
end
|
||||
|
||||
local die = false
|
||||
|
||||
-- only play hit sound and show blood effects if damage is 1 or over; lower to 0.1 to ensure armor works appropriately.
|
||||
if damage >= 0.1 then
|
||||
|
||||
-- weapon sounds
|
||||
if weapon:get_definition().sounds ~= nil then
|
||||
|
||||
local s = math_random(0, #weapon:get_definition().sounds)
|
||||
|
||||
minetest_sound_play(weapon:get_definition().sounds[s], {
|
||||
object = self.object, --hitter,
|
||||
max_hear_distance = 8
|
||||
}, true)
|
||||
else
|
||||
minetest_sound_play("default_punch", {
|
||||
object = self.object,
|
||||
max_hear_distance = 5
|
||||
}, true)
|
||||
end
|
||||
|
||||
--damage_effect(self, damage)
|
||||
|
||||
-- do damage
|
||||
self.health = self.health - damage
|
||||
|
||||
-- skip future functions if dead, except alerting others
|
||||
--if check_for_death(self, "hit", {type = "punch", puncher = hitter}) then
|
||||
-- die = true
|
||||
--end
|
||||
|
||||
-- knock back effect
|
||||
local velocity = self.object:get_velocity()
|
||||
|
||||
--2d direction
|
||||
local pos1 = self.object:get_pos()
|
||||
pos1.y = 0
|
||||
local pos2 = hitter:get_pos()
|
||||
pos2.y = 0
|
||||
|
||||
local dir = vector.direction(pos2,pos1)
|
||||
|
||||
local up = 3
|
||||
|
||||
-- if already in air then dont go up anymore when hit
|
||||
if velocity.y ~= 0 then
|
||||
up = 0
|
||||
end
|
||||
|
||||
|
||||
--0.75 for perfect distance to not be too easy, and not be too hard
|
||||
local multiplier = 0.75
|
||||
|
||||
-- check if tool already has specific knockback value
|
||||
local knockback_enchant = mcl_enchanting.get_enchantment(hitter:get_wielded_item(), "knockback")
|
||||
if knockback_enchant and knockback_enchant > 0 then
|
||||
multiplier = knockback_enchant + 1 --(starts from 1, 1 would be no change)
|
||||
end
|
||||
|
||||
|
||||
local luaentity
|
||||
|
||||
--[[ --why does this multiply it again???
|
||||
if hitter then
|
||||
luaentity = hitter:get_luaentity()
|
||||
end
|
||||
if hitter and is_player then
|
||||
local wielditem = hitter:get_wielded_item()
|
||||
kb = kb + 3 * mcl_enchanting.get_enchantment(wielditem, "knockback")
|
||||
elseif luaentity and luaentity._knockback then
|
||||
kb = kb + luaentity._knockback
|
||||
end
|
||||
]]--
|
||||
|
||||
dir = vector_multiply(dir,multiplier)
|
||||
|
||||
dir.y = up
|
||||
|
||||
--add velocity breaks momentum - use set velocity
|
||||
self.object:set_velocity(dir)
|
||||
|
||||
--0.4 seconds until you can hurt the mob again
|
||||
self.pause_timer = 0.4
|
||||
end
|
||||
-- END if damage
|
||||
|
||||
-- if skittish then run away
|
||||
--[[
|
||||
if not die and self.runaway == true and self.state ~= "flop" then
|
||||
|
||||
local lp = hitter:get_pos()
|
||||
local s = self.object:get_pos()
|
||||
local vec = {
|
||||
x = lp.x - s.x,
|
||||
y = lp.y - s.y,
|
||||
z = lp.z - s.z
|
||||
}
|
||||
|
||||
local yaw = (atan(vec.z / vec.x) + 3 * math_pi / 2) - self.rotate
|
||||
|
||||
if lp.x > s.x then
|
||||
yaw = yaw + math_pi
|
||||
end
|
||||
|
||||
yaw = set_yaw(self, yaw, 6)
|
||||
self.state = "runaway"
|
||||
self.runaway_timer = 0
|
||||
self.following = nil
|
||||
end
|
||||
|
||||
]]--
|
||||
end
|
||||
|
||||
--do internal per mob projectile calculations
|
||||
mobs.shoot_projectile = function(self)
|
||||
|
||||
local pos1 = self.object:get_pos()
|
||||
--add mob eye height
|
||||
pos1.y = pos1.y + self.eye_height
|
||||
|
||||
local pos2 = self.attacking:get_pos()
|
||||
--add player eye height
|
||||
pos2.y = pos2.y + self.attacking:get_properties().eye_height
|
||||
|
||||
--get direction
|
||||
local dir = vector_direction(pos1,pos2)
|
||||
|
||||
--call internal shoot_arrow function
|
||||
self.shoot_arrow(self,pos1,dir)
|
||||
end
|
|
@ -0,0 +1,61 @@
|
|||
local minetest_add_particlespawner = minetest.add_particlespawner
|
||||
|
||||
mobs.death_effect = function(self)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
local yaw = self.object:get_yaw()
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
|
||||
local min, max
|
||||
|
||||
if collisionbox then
|
||||
min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]}
|
||||
max = {x=collisionbox[4], y=collisionbox[5], z=collisionbox[6]}
|
||||
end
|
||||
|
||||
minetest_add_particlespawner({
|
||||
amount = 50,
|
||||
time = 0.0001,
|
||||
minpos = vector.add(pos, min),
|
||||
maxpos = vector.add(pos, max),
|
||||
minvel = vector.new(-0.5,0.5,-0.5),
|
||||
maxvel = vector.new(0.5,1,0.5),
|
||||
minexptime = 1.1,
|
||||
maxexptime = 1.5,
|
||||
minsize = 1,
|
||||
maxsize = 2,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "mcl_particles_mob_death.png", -- this particle looks strange
|
||||
})
|
||||
end
|
||||
|
||||
mobs.critical_effect = function(self)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
local yaw = self.object:get_yaw()
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
|
||||
local min, max
|
||||
|
||||
if collisionbox then
|
||||
min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]}
|
||||
max = {x=collisionbox[4], y=collisionbox[5], z=collisionbox[6]}
|
||||
end
|
||||
|
||||
minetest_add_particlespawner({
|
||||
amount = 10,
|
||||
time = 0.0001,
|
||||
minpos = vector.add(pos, min),
|
||||
maxpos = vector.add(pos, max),
|
||||
minvel = vector.new(-1,1,-1),
|
||||
maxvel = vector.new(1,3,1),
|
||||
minexptime = 0.7,
|
||||
maxexptime = 1,
|
||||
minsize = 1,
|
||||
maxsize = 2,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "heart.png^[colorize:black:255",
|
||||
})
|
||||
end
|
|
@ -0,0 +1,309 @@
|
|||
local math_pi = math.pi
|
||||
local math_sin = math.sin
|
||||
local math_cos = math.cos
|
||||
local math_random = math.random
|
||||
local HALF_PI = math_pi / 2
|
||||
local DOUBLE_PI = math_pi * 2
|
||||
|
||||
-- localize vector functions
|
||||
local vector_new = vector.new
|
||||
local vector_length = vector.length
|
||||
local vector_multiply = vector.multiply
|
||||
local vector_distance = vector.distance
|
||||
|
||||
local minetest_yaw_to_dir = minetest.yaw_to_dir
|
||||
local minetest_dir_to_yaw = minetest.dir_to_yaw
|
||||
|
||||
local DEFAULT_JUMP_HEIGHT = 5
|
||||
local DEFAULT_FLOAT_SPEED = 4
|
||||
|
||||
|
||||
|
||||
--this is a generic float function
|
||||
mobs.float = function(self)
|
||||
|
||||
local current_velocity = self.object:get_velocity()
|
||||
|
||||
local goal_velocity = {
|
||||
x = 0,
|
||||
y = DEFAULT_FLOAT_SPEED,
|
||||
z = 0,
|
||||
}
|
||||
|
||||
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
||||
|
||||
new_velocity_addition.x = 0
|
||||
new_velocity_addition.z = 0
|
||||
|
||||
--smooths out mobs a bit
|
||||
if vector_length(new_velocity_addition) >= 0.0001 then
|
||||
self.object:add_velocity(new_velocity_addition)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
--[[
|
||||
_ _
|
||||
| | | |
|
||||
| | __ _ _ __ __| |
|
||||
| | / _` | '_ \ / _` |
|
||||
| |___| (_| | | | | (_| |
|
||||
\_____/\__,_|_| |_|\__,_|
|
||||
]]
|
||||
|
||||
|
||||
-- move mob in facing direction
|
||||
--this has been modified to be internal
|
||||
--internal = lua (self.yaw)
|
||||
--engine = c++ (self.object:get_yaw())
|
||||
mobs.set_velocity = function(self, v)
|
||||
|
||||
local yaw = (self.yaw or 0)
|
||||
|
||||
local current_velocity = self.object:get_velocity()
|
||||
|
||||
local goal_velocity = {
|
||||
x = (math_sin(yaw) * -v),
|
||||
y = 0,
|
||||
z = (math_cos(yaw) * v),
|
||||
}
|
||||
|
||||
|
||||
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
||||
|
||||
if vector_length(new_velocity_addition) > vector_length(goal_velocity) then
|
||||
vector.multiply(new_velocity_addition, (vector_length(goal_velocity) / vector_length(new_velocity_addition)))
|
||||
end
|
||||
|
||||
new_velocity_addition.y = 0
|
||||
|
||||
--smooths out mobs a bit
|
||||
if vector_length(new_velocity_addition) >= 0.0001 then
|
||||
self.object:add_velocity(new_velocity_addition)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- calculate mob velocity
|
||||
mobs.get_velocity = function(self)
|
||||
|
||||
local v = self.object:get_velocity()
|
||||
|
||||
v.y = 0
|
||||
|
||||
if v then
|
||||
return vector_length(v)
|
||||
end
|
||||
|
||||
return 0
|
||||
end
|
||||
|
||||
--make mobs jump
|
||||
mobs.jump = function(self, velocity)
|
||||
|
||||
if self.object:get_velocity().y ~= 0 or not self.old_velocity or (self.old_velocity and self.old_velocity.y > 0) then
|
||||
return
|
||||
end
|
||||
|
||||
--fallback velocity to allow modularity
|
||||
velocity = velocity or DEFAULT_JUMP_HEIGHT
|
||||
|
||||
self.object:add_velocity(vector_new(0,velocity,0))
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
--[[
|
||||
_____ _
|
||||
/ ___| (_)
|
||||
\ `--.__ ___ _ __ ___
|
||||
`--. \ \ /\ / / | '_ ` _ \
|
||||
/\__/ /\ V V /| | | | | | |
|
||||
\____/ \_/\_/ |_|_| |_| |_|
|
||||
]]--
|
||||
|
||||
|
||||
|
||||
|
||||
--make mobs flop
|
||||
mobs.flop = function(self, velocity)
|
||||
|
||||
if self.object:get_velocity().y ~= 0 or not self.old_velocity or (self.old_velocity and self.old_velocity.y > 0) then
|
||||
return false
|
||||
end
|
||||
|
||||
mobs.set_velocity(self, 0)
|
||||
|
||||
--fallback velocity to allow modularity
|
||||
velocity = velocity or DEFAULT_JUMP_HEIGHT
|
||||
|
||||
--create a random direction (2d yaw)
|
||||
local dir = DOUBLE_PI * math_random()
|
||||
|
||||
--create a random force value
|
||||
local force = math_random(0,3) + math_random()
|
||||
|
||||
--convert the yaw to a direction vector then multiply it times the force
|
||||
local final_additional_force = vector_multiply(minetest_yaw_to_dir(dir), force)
|
||||
|
||||
--place in the "flop" velocity to make the mob flop
|
||||
final_additional_force.y = velocity
|
||||
|
||||
self.object:add_velocity(final_additional_force)
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- move mob in facing direction
|
||||
--this has been modified to be internal
|
||||
--internal = lua (self.yaw)
|
||||
--engine = c++ (self.object:get_yaw())
|
||||
mobs.set_swim_velocity = function(self, v)
|
||||
|
||||
local yaw = (self.yaw or 0)
|
||||
local pitch = (self.pitch or 0)
|
||||
|
||||
if v == 0 then
|
||||
pitch = 0
|
||||
end
|
||||
|
||||
local current_velocity = self.object:get_velocity()
|
||||
|
||||
local goal_velocity = {
|
||||
x = (math_sin(yaw) * -v),
|
||||
y = pitch,
|
||||
z = (math_cos(yaw) * v),
|
||||
}
|
||||
|
||||
|
||||
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
||||
|
||||
if vector_length(new_velocity_addition) > vector_length(goal_velocity) then
|
||||
vector.multiply(new_velocity_addition, (vector_length(goal_velocity) / vector_length(new_velocity_addition)))
|
||||
end
|
||||
|
||||
--smooths out mobs a bit
|
||||
if vector_length(new_velocity_addition) >= 0.0001 then
|
||||
self.object:add_velocity(new_velocity_addition)
|
||||
end
|
||||
end
|
||||
|
||||
--[[
|
||||
______ _
|
||||
| ___| |
|
||||
| |_ | |_ _
|
||||
| _| | | | | |
|
||||
| | | | |_| |
|
||||
\_| |_|\__, |
|
||||
__/ |
|
||||
|___/
|
||||
]]--
|
||||
|
||||
-- move mob in facing direction
|
||||
--this has been modified to be internal
|
||||
--internal = lua (self.yaw)
|
||||
--engine = c++ (self.object:get_yaw())
|
||||
mobs.set_fly_velocity = function(self, v)
|
||||
|
||||
local yaw = (self.yaw or 0)
|
||||
local pitch = (self.pitch or 0)
|
||||
|
||||
if v == 0 then
|
||||
pitch = 0
|
||||
end
|
||||
|
||||
local current_velocity = self.object:get_velocity()
|
||||
|
||||
local goal_velocity = {
|
||||
x = (math_sin(yaw) * -v),
|
||||
y = pitch,
|
||||
z = (math_cos(yaw) * v),
|
||||
}
|
||||
|
||||
|
||||
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
||||
|
||||
if vector_length(new_velocity_addition) > vector_length(goal_velocity) then
|
||||
vector.multiply(new_velocity_addition, (vector_length(goal_velocity) / vector_length(new_velocity_addition)))
|
||||
end
|
||||
|
||||
--smooths out mobs a bit
|
||||
if vector_length(new_velocity_addition) >= 0.0001 then
|
||||
self.object:add_velocity(new_velocity_addition)
|
||||
end
|
||||
end
|
||||
|
||||
--a quick and simple pitch calculation between two vector positions
|
||||
mobs.calculate_pitch = function(pos1, pos2)
|
||||
|
||||
if pos1 == nil or pos2 == nil then
|
||||
return false
|
||||
end
|
||||
|
||||
return(minetest_dir_to_yaw(vector_new(vector_distance(vector_new(pos1.x,0,pos1.z),vector_new(pos2.x,0,pos2.z)),0,pos1.y - pos2.y)) + HALF_PI)
|
||||
end
|
||||
|
||||
--make mobs fly up or down based on their y difference
|
||||
mobs.set_pitch_while_attacking = function(self)
|
||||
local pos1 = self.object:get_pos()
|
||||
local pos2 = self.attacking:get_pos()
|
||||
|
||||
local pitch = mobs.calculate_pitch(pos2,pos1)
|
||||
|
||||
self.pitch = pitch
|
||||
end
|
||||
|
||||
|
||||
|
||||
--[[
|
||||
___
|
||||
|_ |
|
||||
| |_ _ _ __ ___ _ __
|
||||
| | | | | '_ ` _ \| '_ \
|
||||
/\__/ / |_| | | | | | | |_) |
|
||||
\____/ \__,_|_| |_| |_| .__/
|
||||
| |
|
||||
|_|
|
||||
]]--
|
||||
|
||||
--special mob jump movement
|
||||
mobs.jump_move = function(self, velocity)
|
||||
|
||||
if self.object:get_velocity().y ~= 0 or not self.old_velocity or (self.old_velocity and self.old_velocity.y > 0) then
|
||||
return
|
||||
end
|
||||
|
||||
--make the mob stick for a split second
|
||||
mobs.set_velocity(self,0)
|
||||
|
||||
--fallback velocity to allow modularity
|
||||
jump_height = DEFAULT_JUMP_HEIGHT
|
||||
|
||||
local yaw = (self.yaw or 0)
|
||||
|
||||
local current_velocity = self.object:get_velocity()
|
||||
|
||||
local goal_velocity = {
|
||||
x = (math_sin(yaw) * -velocity),
|
||||
y = jump_height,
|
||||
z = (math_cos(yaw) * velocity),
|
||||
}
|
||||
|
||||
|
||||
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
||||
|
||||
if vector_length(new_velocity_addition) > vector_length(goal_velocity) then
|
||||
vector.multiply(new_velocity_addition, (vector_length(goal_velocity) / vector_length(new_velocity_addition)))
|
||||
end
|
||||
|
||||
--smooths out mobs a bit
|
||||
if vector_length(new_velocity_addition) >= 0.0001 then
|
||||
self.object:add_velocity(new_velocity_addition)
|
||||
end
|
||||
end
|
|
@ -0,0 +1,220 @@
|
|||
local math_random = math.random
|
||||
|
||||
local minetest_settings = minetest.settings
|
||||
|
||||
-- get entity staticdata
|
||||
mobs.mob_staticdata = function(self)
|
||||
|
||||
--[[
|
||||
-- remove mob when out of range unless tamed
|
||||
if remove_far
|
||||
and self.can_despawn
|
||||
and self.remove_ok
|
||||
and ((not self.nametag) or (self.nametag == ""))
|
||||
and self.lifetimer <= 20 then
|
||||
|
||||
minetest.log("action", "Mob "..name.." despawns in mob_staticdata at "..minetest.pos_to_string(self.object.get_pos(), 1))
|
||||
mcl_burning.extinguish(self.object)
|
||||
self.object:remove()
|
||||
|
||||
return ""-- nil
|
||||
end
|
||||
--]]
|
||||
|
||||
self.remove_ok = true
|
||||
self.attack = nil
|
||||
self.following = nil
|
||||
|
||||
if use_cmi then
|
||||
self.serialized_cmi_components = cmi.serialize_components(self._cmi_components)
|
||||
end
|
||||
|
||||
local tmp = {}
|
||||
|
||||
for _,stat in pairs(self) do
|
||||
|
||||
local t = type(stat)
|
||||
|
||||
if t ~= "function"
|
||||
and t ~= "nil"
|
||||
and t ~= "userdata"
|
||||
and _ ~= "_cmi_components" then
|
||||
tmp[_] = self[_]
|
||||
end
|
||||
end
|
||||
|
||||
return minetest.serialize(tmp)
|
||||
end
|
||||
|
||||
|
||||
-- activate mob and reload settings
|
||||
mobs.mob_activate = function(self, staticdata, def, dtime)
|
||||
|
||||
-- remove monsters in peaceful mode
|
||||
if self.type == "monster" and minetest_settings:get_bool("only_peaceful_mobs", false) then
|
||||
mcl_burning.extinguish(self.object)
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
|
||||
-- load entity variables
|
||||
local tmp = minetest.deserialize(staticdata)
|
||||
|
||||
if tmp then
|
||||
for _,stat in pairs(tmp) do
|
||||
self[_] = stat
|
||||
end
|
||||
end
|
||||
|
||||
--set up wandering
|
||||
if not self.wandering then
|
||||
self.wandering = true
|
||||
end
|
||||
|
||||
--clear animation
|
||||
self.current_animation = nil
|
||||
|
||||
-- select random texture, set model and size
|
||||
if not self.base_texture then
|
||||
|
||||
-- compatiblity with old simple mobs textures
|
||||
if type(def.textures[1]) == "string" then
|
||||
def.textures = {def.textures}
|
||||
end
|
||||
|
||||
self.base_texture = def.textures[math_random(1, #def.textures)]
|
||||
self.base_mesh = def.mesh
|
||||
self.base_size = self.visual_size
|
||||
self.base_colbox = self.collisionbox
|
||||
self.base_selbox = self.selectionbox
|
||||
end
|
||||
|
||||
-- for current mobs that dont have this set
|
||||
if not self.base_selbox then
|
||||
self.base_selbox = self.selectionbox or self.base_colbox
|
||||
end
|
||||
|
||||
-- set texture, model and size
|
||||
local textures = self.base_texture
|
||||
local mesh = self.base_mesh
|
||||
local vis_size = self.base_size
|
||||
local colbox = self.base_colbox
|
||||
local selbox = self.base_selbox
|
||||
|
||||
-- specific texture if gotten
|
||||
if self.gotten == true
|
||||
and def.gotten_texture then
|
||||
textures = def.gotten_texture
|
||||
end
|
||||
|
||||
-- specific mesh if gotten
|
||||
if self.gotten == true
|
||||
and def.gotten_mesh then
|
||||
mesh = def.gotten_mesh
|
||||
end
|
||||
|
||||
-- set child objects to half size
|
||||
if self.child == true then
|
||||
|
||||
vis_size = {
|
||||
x = self.base_size.x * .5,
|
||||
y = self.base_size.y * .5,
|
||||
}
|
||||
|
||||
if def.child_texture then
|
||||
textures = def.child_texture[1]
|
||||
end
|
||||
|
||||
colbox = {
|
||||
self.base_colbox[1] * .5,
|
||||
self.base_colbox[2] * .5,
|
||||
self.base_colbox[3] * .5,
|
||||
self.base_colbox[4] * .5,
|
||||
self.base_colbox[5] * .5,
|
||||
self.base_colbox[6] * .5
|
||||
}
|
||||
selbox = {
|
||||
self.base_selbox[1] * .5,
|
||||
self.base_selbox[2] * .5,
|
||||
self.base_selbox[3] * .5,
|
||||
self.base_selbox[4] * .5,
|
||||
self.base_selbox[5] * .5,
|
||||
self.base_selbox[6] * .5
|
||||
}
|
||||
end
|
||||
|
||||
if self.health == 0 then
|
||||
self.health = math_random (self.hp_min, self.hp_max)
|
||||
end
|
||||
if self.breath == nil then
|
||||
self.breath = self.breath_max
|
||||
end
|
||||
|
||||
-- pathfinding init
|
||||
self.path = {}
|
||||
self.path.way = {} -- path to follow, table of positions
|
||||
self.path.lastpos = {x = 0, y = 0, z = 0}
|
||||
self.path.stuck = false
|
||||
self.path.following = false -- currently following path?
|
||||
self.path.stuck_timer = 0 -- if stuck for too long search for path
|
||||
|
||||
-- Armor groups
|
||||
-- immortal=1 because we use custom health
|
||||
-- handling (using "health" property)
|
||||
local armor
|
||||
if type(self.armor) == "table" then
|
||||
armor = table.copy(self.armor)
|
||||
armor.immortal = 1
|
||||
else
|
||||
armor = {immortal=1, fleshy = self.armor}
|
||||
end
|
||||
self.object:set_armor_groups(armor)
|
||||
self.old_y = self.object:get_pos().y
|
||||
self.old_health = self.health
|
||||
self.sounds.distance = self.sounds.distance or 10
|
||||
self.textures = textures
|
||||
self.mesh = mesh
|
||||
self.collisionbox = colbox
|
||||
self.selectionbox = selbox
|
||||
self.visual_size = vis_size
|
||||
self.standing_in = "ignore"
|
||||
self.standing_on = "ignore"
|
||||
self.jump_sound_cooloff = 0 -- used to prevent jump sound from being played too often in short time
|
||||
self.opinion_sound_cooloff = 0 -- used to prevent sound spam of particular sound types
|
||||
|
||||
self.texture_mods = {}
|
||||
self.object:set_texture_mod("")
|
||||
|
||||
self.v_start = false
|
||||
self.timer = 0
|
||||
self.blinktimer = 0
|
||||
self.blinkstatus = false
|
||||
|
||||
-- check existing nametag
|
||||
if not self.nametag then
|
||||
self.nametag = def.nametag
|
||||
end
|
||||
|
||||
-- set anything changed above
|
||||
self.object:set_properties(self)
|
||||
|
||||
--update_tag(self)
|
||||
--mobs.set_animation(self, "stand")
|
||||
|
||||
-- run on_spawn function if found
|
||||
if self.on_spawn and not self.on_spawn_run then
|
||||
if self.on_spawn(self) then
|
||||
self.on_spawn_run = true -- if true, set flag to run once only
|
||||
end
|
||||
end
|
||||
|
||||
-- run after_activate
|
||||
if def.after_activate then
|
||||
def.after_activate(self, staticdata, def, dtime)
|
||||
end
|
||||
|
||||
if use_cmi then
|
||||
self._cmi_components = cmi.activate_components(self.serialized_cmi_components)
|
||||
cmi.notify_activate(self.object, dtime)
|
||||
end
|
||||
end
|
|
@ -0,0 +1,32 @@
|
|||
local math_random = math.random
|
||||
|
||||
|
||||
--generic call for sound handler for mobs (data access)
|
||||
mobs.play_sound = function(self,sound)
|
||||
local soundinfo = self.sounds
|
||||
|
||||
if not soundinfo then
|
||||
return
|
||||
end
|
||||
|
||||
local play_sound = soundinfo[sound]
|
||||
|
||||
if not play_sound then
|
||||
return
|
||||
end
|
||||
|
||||
mobs.play_sound_handler(self, play_sound)
|
||||
end
|
||||
|
||||
|
||||
--generic sound handler for mobs
|
||||
mobs.play_sound_handler = function(self, sound)
|
||||
local pitch = (100 + math_random(-15,15) + math_random()) / 100
|
||||
|
||||
minetest.sound_play(sound, {
|
||||
object = self.object,
|
||||
gain = 1.0,
|
||||
max_hear_distance = self.sounds.distance,
|
||||
pitch = pitch,
|
||||
}, true)
|
||||
end
|
|
@ -3,12 +3,21 @@ local get_node = minetest.get_node
|
|||
local get_item_group = minetest.get_item_group
|
||||
local get_node_light = minetest.get_node_light
|
||||
local find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
|
||||
local new_vector = vector.new
|
||||
local math_random = math.random
|
||||
local get_biome_name = minetest.get_biome_name
|
||||
local max = math.max
|
||||
local get_objects_inside_radius = minetest.get_objects_inside_radius
|
||||
|
||||
|
||||
local math_random = math.random
|
||||
local math_floor = math.floor
|
||||
local max = math.max
|
||||
|
||||
local vector_distance = vector.distance
|
||||
local vector_new = vector.new
|
||||
local vector_floor = vector.floor
|
||||
|
||||
local table_copy = table.copy
|
||||
local table_remove = table.remove
|
||||
|
||||
|
||||
-- range for mob count
|
||||
local aoc_range = 32
|
||||
|
@ -155,26 +164,15 @@ Overworld regular:
|
|||
|
||||
|
||||
local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false
|
||||
-- count how many mobs of one type are inside an area
|
||||
|
||||
local count_mobs = function(pos,mobtype)
|
||||
-- count how many mobs are in an area
|
||||
local count_mobs = function(pos)
|
||||
local num = 0
|
||||
local objs = get_objects_inside_radius(pos, aoc_range)
|
||||
for n = 1, #objs do
|
||||
local obj = objs[n]:get_luaentity()
|
||||
if obj and obj.name and obj._cmi_is_mob then
|
||||
-- count hostile mobs only
|
||||
if mobtype == "hostile" then
|
||||
if obj.spawn_class == "hostile" then
|
||||
num = num + 1
|
||||
end
|
||||
-- count passive mobs only
|
||||
else
|
||||
for _,object in pairs(get_objects_inside_radius(pos, aoc_range)) do
|
||||
if object and object:get_luaentity() and object:get_luaentity()._cmi_is_mob then
|
||||
num = num + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return num
|
||||
end
|
||||
|
||||
|
@ -484,23 +482,23 @@ end
|
|||
|
||||
local axis
|
||||
--inner and outer part of square donut radius
|
||||
local inner = 1
|
||||
local outer = 65
|
||||
local inner = 15
|
||||
local outer = 64
|
||||
local int = {-1,1}
|
||||
local position_calculation = function(pos)
|
||||
|
||||
pos = vector.floor(pos)
|
||||
pos = vector_floor(pos)
|
||||
|
||||
--this is used to determine the axis buffer from the player
|
||||
axis = math.random(0,1)
|
||||
axis = math_random(0,1)
|
||||
|
||||
--cast towards the direction
|
||||
if axis == 0 then --x
|
||||
pos.x = pos.x + math.random(inner,outer)*int[math.random(1,2)]
|
||||
pos.z = pos.z + math.random(-outer,outer)
|
||||
pos.x = pos.x + math_random(inner,outer)*int[math_random(1,2)]
|
||||
pos.z = pos.z + math_random(-outer,outer)
|
||||
else --z
|
||||
pos.z = pos.z + math.random(inner,outer)*int[math.random(1,2)]
|
||||
pos.x = pos.x + math.random(-outer,outer)
|
||||
pos.z = pos.z + math_random(inner,outer)*int[math_random(1,2)]
|
||||
pos.x = pos.x + math_random(-outer,outer)
|
||||
end
|
||||
return(pos)
|
||||
end
|
||||
|
@ -516,7 +514,7 @@ local decypher_limits_dictionary = {
|
|||
local function decypher_limits(posy)
|
||||
--local min_max_table = decypher_limits_dictionary[dimension]
|
||||
--return min_max_table[1],min_max_table[2]
|
||||
posy = math.floor(posy)
|
||||
posy = math_floor(posy)
|
||||
return posy - 32, posy + 32
|
||||
end
|
||||
|
||||
|
@ -539,13 +537,16 @@ if mobs_spawn then
|
|||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer + dtime
|
||||
if timer >= 8 then
|
||||
if timer >= 10 then
|
||||
timer = 0
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
for i = 1,math_random(3,8) do
|
||||
repeat -- after this line each "break" means "continue"
|
||||
local player_pos = player:get_pos()
|
||||
-- after this line each "break" means "continue"
|
||||
local do_mob_spawning = true
|
||||
repeat
|
||||
--don't need to get these variables more than once
|
||||
--they happen in a single server step
|
||||
|
||||
local player_pos = player:get_pos()
|
||||
local _,dimension = mcl_worlds.y_to_layer(player_pos.y)
|
||||
|
||||
if dimension == "void" or dimension == "default" then
|
||||
|
@ -554,9 +555,14 @@ if mobs_spawn then
|
|||
|
||||
local min,max = decypher_limits(player_pos.y)
|
||||
|
||||
for i = 1,math_random(1,4) do
|
||||
-- after this line each "break" means "continue"
|
||||
local do_mob_algorithm = true
|
||||
repeat
|
||||
|
||||
local goal_pos = position_calculation(player_pos)
|
||||
|
||||
local spawning_position_list = find_nodes_in_area_under_air(new_vector(goal_pos.x,min,goal_pos.z), vector.new(goal_pos.x,max,goal_pos.z), {"group:solid", "group:water", "group:lava"})
|
||||
local spawning_position_list = find_nodes_in_area_under_air(vector_new(goal_pos.x,min,goal_pos.z), vector_new(goal_pos.x,max,goal_pos.z), {"group:solid", "group:water", "group:lava"})
|
||||
|
||||
--couldn't find node
|
||||
if #spawning_position_list <= 0 then
|
||||
|
@ -565,8 +571,13 @@ if mobs_spawn then
|
|||
|
||||
local spawning_position = spawning_position_list[math_random(1,#spawning_position_list)]
|
||||
|
||||
--Prevent strange behavior/too close to player
|
||||
if not spawning_position or vector_distance(player_pos, spawning_position) < 15 then
|
||||
--Prevent strange behavior --- this is commented out: /too close to player --fixed with inner circle
|
||||
if not spawning_position then -- or vector_distance(player_pos, spawning_position) < 15
|
||||
break
|
||||
end
|
||||
|
||||
--hard code mob limit in area to 5 for now
|
||||
if count_mobs(spawning_position) >= 5 then
|
||||
break
|
||||
end
|
||||
|
||||
|
@ -584,51 +595,92 @@ if mobs_spawn then
|
|||
|
||||
gotten_biome = get_biome_name(gotten_biome.biome) --makes it easier to work with
|
||||
|
||||
--grab random mob
|
||||
local mob_def = spawn_dictionary[math.random(1,#spawn_dictionary)]
|
||||
|
||||
if not mob_def then
|
||||
break --skip if something ridiculous happens (nil mob def)
|
||||
end
|
||||
|
||||
--skip if not correct dimension
|
||||
if mob_def.dimension ~= dimension then
|
||||
break
|
||||
end
|
||||
|
||||
--skip if not in correct biome
|
||||
if not biome_check(mob_def.biomes, gotten_biome) then
|
||||
break
|
||||
end
|
||||
|
||||
--add this so mobs don't spawn inside nodes
|
||||
spawning_position.y = spawning_position.y + 1
|
||||
|
||||
if spawning_position.y < mob_def.min_height or spawning_position.y > mob_def.max_height then
|
||||
break
|
||||
end
|
||||
|
||||
--only need to poll for node light if everything else worked
|
||||
local gotten_light = get_node_light(spawning_position)
|
||||
|
||||
--don't spawn if not in light limits
|
||||
if gotten_light < mob_def.min_light or gotten_light > mob_def.max_light then
|
||||
break
|
||||
end
|
||||
|
||||
local is_water = get_item_group(gotten_node, "water") ~= 0
|
||||
local is_lava = get_item_group(gotten_node, "lava") ~= 0
|
||||
|
||||
if mob_def.type_of_spawning == "ground" and is_water then
|
||||
local mob_def = nil
|
||||
|
||||
--create a disconnected clone of the spawn dictionary
|
||||
--prevents memory leak
|
||||
local mob_library_worker_table = table_copy(spawn_dictionary)
|
||||
|
||||
--grab mob that fits into the spawning location
|
||||
--randomly grab a mob, don't exclude any possibilities
|
||||
local repeat_mob_search = true
|
||||
repeat
|
||||
|
||||
--do not infinite loop
|
||||
if #mob_library_worker_table <= 0 then
|
||||
--print("breaking infinite loop")
|
||||
break
|
||||
end
|
||||
|
||||
if mob_def.type_of_spawning == "ground" and is_lava then
|
||||
break
|
||||
local skip = false
|
||||
|
||||
--use this for removing table elements of mobs that do not match
|
||||
local temp_index = math_random(1,#mob_library_worker_table)
|
||||
|
||||
local temp_def = mob_library_worker_table[temp_index]
|
||||
|
||||
--skip if something ridiculous happens (nil mob def)
|
||||
--something truly horrible has happened if skip gets
|
||||
--activated at this point
|
||||
if not temp_def then
|
||||
skip = true
|
||||
end
|
||||
|
||||
--finally do the heavy check (for now) of mobs in area
|
||||
if count_mobs(spawning_position, mob_def.spawn_class) >= mob_def.aoc then
|
||||
if not skip and (spawning_position.y < temp_def.min_height or spawning_position.y > temp_def.max_height) then
|
||||
skip = true
|
||||
end
|
||||
|
||||
--skip if not correct dimension
|
||||
if not skip and (temp_def.dimension ~= dimension) then
|
||||
skip = true
|
||||
end
|
||||
|
||||
--skip if not in correct biome
|
||||
if not skip and (not biome_check(temp_def.biomes, gotten_biome)) then
|
||||
skip = true
|
||||
end
|
||||
|
||||
--don't spawn if not in light limits
|
||||
if not skip and (gotten_light < temp_def.min_light or gotten_light > temp_def.max_light) then
|
||||
skip = true
|
||||
end
|
||||
|
||||
--skip if not in correct spawning type
|
||||
if not skip and (temp_def.type_of_spawning == "ground" and is_water) then
|
||||
skip = true
|
||||
end
|
||||
|
||||
if not skip and (temp_def.type_of_spawning == "ground" and is_lava) then
|
||||
skip = true
|
||||
end
|
||||
|
||||
--found a mob, exit out of loop
|
||||
if not skip then
|
||||
--minetest.log("warning", "found mob:"..temp_def.name)
|
||||
--print("found mob:"..temp_def.name)
|
||||
mob_def = table_copy(temp_def)
|
||||
break
|
||||
else
|
||||
--minetest.log("warning", "deleting temp index "..temp_index)
|
||||
--print("deleting temp index")
|
||||
table_remove(mob_library_worker_table, temp_index)
|
||||
end
|
||||
|
||||
until repeat_mob_search == false --this is needed to sort through mobs randomly
|
||||
|
||||
|
||||
--catch if went through all mobs and something went horribly wrong
|
||||
--could not find a valid mob to spawn that fits the environment
|
||||
if not mob_def then
|
||||
break
|
||||
end
|
||||
|
||||
|
@ -637,10 +689,17 @@ if mobs_spawn then
|
|||
spawning_position.y = spawning_position.y - 1
|
||||
end
|
||||
|
||||
--print("spawning: " .. mob_def.name)
|
||||
|
||||
--everything is correct, spawn mob
|
||||
minetest.add_entity(spawning_position, mob_def.name)
|
||||
until true --this is a safety catch
|
||||
|
||||
break
|
||||
until do_mob_algorithm == false --this is a safety catch
|
||||
end
|
||||
|
||||
break
|
||||
until do_mob_spawning == false --this is a performance catch
|
||||
end
|
||||
end
|
||||
end)
|
|
@ -1,14 +1,16 @@
|
|||
|
||||
local path = minetest.get_modpath(minetest.get_current_modname())
|
||||
|
||||
local api_path = path.."/api"
|
||||
|
||||
-- Mob API
|
||||
dofile(path .. "/api.lua")
|
||||
dofile(api_path .. "/api.lua")
|
||||
|
||||
-- Spawning Algorithm
|
||||
dofile(path .. "/spawning.lua")
|
||||
dofile(api_path .. "/spawning.lua")
|
||||
|
||||
-- Rideable Mobs
|
||||
dofile(path .. "/mount.lua")
|
||||
dofile(api_path .. "/mount.lua")
|
||||
|
||||
-- Mob Items
|
||||
dofile(path .. "/crafts.lua")
|
|
@ -1,8 +0,0 @@
|
|||
|
||||
if minetest.get_modpath("lucky_block") then
|
||||
|
||||
lucky_block:add_blocks({
|
||||
{"dro", {"mcl_mobs:nametag"}, 1},
|
||||
{"lig"},
|
||||
})
|
||||
end
|
|
@ -0,0 +1 @@
|
|||
--use vector.distance to count down mob despawn timer
|
|
@ -81,7 +81,9 @@ mobs_mc.items = {
|
|||
gunpowder = "tnt:gunpowder",
|
||||
flint_and_steel = "fire:flint_and_steel",
|
||||
water_source = "default:water_source",
|
||||
water_flowing = "default:water_flowing",
|
||||
river_water_source = "default:river_water_source",
|
||||
water_flowing = "default:river_water_flowing",
|
||||
black_dye = "dye:black",
|
||||
poppy = "flowers:rose",
|
||||
dandelion = "flowers:dandelion_yellow",
|
||||
|
|
|
@ -7,6 +7,9 @@ mobs:register_mob("mobs_mc:bat", {
|
|||
spawn_class = "ambient",
|
||||
can_despawn = true,
|
||||
passive = true,
|
||||
rotate = 270,
|
||||
tilt_fly = true,
|
||||
fly = true,
|
||||
hp_min = 6,
|
||||
hp_max = 6,
|
||||
collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.89, 0.25},
|
||||
|
@ -44,9 +47,7 @@ mobs:register_mob("mobs_mc:bat", {
|
|||
fall_damage = 0,
|
||||
view_range = 16,
|
||||
fear_height = 0,
|
||||
|
||||
jump = false,
|
||||
fly = true,
|
||||
makes_footstep_sound = false,
|
||||
})
|
||||
|
||||
|
|
|
@ -17,6 +17,9 @@ mobs:register_mob("mobs_mc:blaze", {
|
|||
hp_max = 20,
|
||||
xp_min = 10,
|
||||
xp_max = 10,
|
||||
tilt_fly = false,
|
||||
hostile = true,
|
||||
rotate = 270,
|
||||
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.79, 0.3},
|
||||
rotate = -180,
|
||||
visual = "mesh",
|
||||
|
@ -35,7 +38,7 @@ mobs:register_mob("mobs_mc:blaze", {
|
|||
walk_velocity = .8,
|
||||
run_velocity = 1.6,
|
||||
damage = 6,
|
||||
reach = 2,
|
||||
reach = 4, -- don't want blaze getting too close
|
||||
pathfinding = 1,
|
||||
drops = {
|
||||
{name = mobs_mc.items.blaze_rod,
|
||||
|
@ -63,7 +66,7 @@ mobs:register_mob("mobs_mc:blaze", {
|
|||
fall_speed = -2.25,
|
||||
light_damage = 0,
|
||||
view_range = 16,
|
||||
attack_type = "dogshoot",
|
||||
attack_type = "projectile",
|
||||
arrow = "mobs_mc:blaze_fireball",
|
||||
shoot_interval = 3.5,
|
||||
shoot_offset = 1.0,
|
||||
|
@ -75,6 +78,13 @@ mobs:register_mob("mobs_mc:blaze", {
|
|||
fear_height = 0,
|
||||
glow = 14,
|
||||
fire_resistant = true,
|
||||
eye_height = 0.75,
|
||||
shoot_arrow = function(self, pos, dir)
|
||||
-- 2-4 damage per arrow
|
||||
local dmg = math.random(2,4)
|
||||
mcl_bows.shoot_arrow("mobs_mc:blaze_fireball", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
|
||||
end,
|
||||
|
||||
do_custom = function(self)
|
||||
if self.state == "attack" and vector.distance(self.object:get_pos(), self.attack:get_pos()) < 1.2 then
|
||||
mcl_burning.set_on_fire(self.attack, 5)
|
||||
|
@ -147,6 +157,7 @@ mobs:register_arrow("mobs_mc:blaze_fireball", {
|
|||
visual_size = {x = 0.3, y = 0.3},
|
||||
textures = {"mcl_fire_fire_charge.png"},
|
||||
velocity = 15,
|
||||
speed = 5,
|
||||
|
||||
-- Direct hit, no fire... just plenty of pain
|
||||
hit_player = function(self, player)
|
||||
|
@ -179,7 +190,9 @@ mobs:register_arrow("mobs_mc:blaze_fireball", {
|
|||
|
||||
-- Node hit, make fire
|
||||
hit_node = function(self, pos, node)
|
||||
if node.name == "air" then
|
||||
if node.name ~= "air" then
|
||||
local pos_above = table.copy(pos)
|
||||
pos_above.y = pos_above.y + 1
|
||||
minetest.set_node(pos_above, {name=mobs_mc.items.fire})
|
||||
else
|
||||
local v = self.object:get_velocity()
|
||||
|
|
|
@ -25,7 +25,7 @@ mobs:register_mob("mobs_mc:chicken", {
|
|||
{"mobs_mc_chicken.png"},
|
||||
},
|
||||
visual_size = {x=2.2, y=2.2},
|
||||
|
||||
rotate = 270,
|
||||
makes_footstep_sound = true,
|
||||
walk_velocity = 1,
|
||||
drops = {
|
||||
|
@ -69,8 +69,6 @@ mobs:register_mob("mobs_mc:chicken", {
|
|||
|
||||
on_rightclick = function(self, clicker)
|
||||
if mobs:feed_tame(self, clicker, 1, true, true) then return end
|
||||
if mobs:protect(self, clicker) then return end
|
||||
if mobs:capture_mob(self, clicker, 0, 60, 5, false, nil) then return end
|
||||
end,
|
||||
|
||||
do_custom = function(self, dtime)
|
||||
|
|
|
@ -9,6 +9,7 @@ local cow_def = {
|
|||
hp_max = 10,
|
||||
xp_min = 1,
|
||||
xp_max = 3,
|
||||
rotate = 270,
|
||||
collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.39, 0.45},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_cow.b3d",
|
||||
|
@ -49,7 +50,6 @@ local cow_def = {
|
|||
follow = mobs_mc.follow.cow,
|
||||
on_rightclick = function(self, clicker)
|
||||
if mobs:feed_tame(self, clicker, 1, true, true) then return end
|
||||
if mobs:protect(self, clicker) then return end
|
||||
|
||||
if self.child then
|
||||
return
|
||||
|
@ -70,7 +70,6 @@ local cow_def = {
|
|||
end
|
||||
return
|
||||
end
|
||||
mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
|
||||
end,
|
||||
follow = mobs_mc.items.wheat,
|
||||
view_range = 10,
|
||||
|
@ -86,7 +85,6 @@ mooshroom_def.mesh = "mobs_mc_cow.b3d"
|
|||
mooshroom_def.textures = { {"mobs_mc_mooshroom.png", "mobs_mc_mushroom_red.png"}, {"mobs_mc_mooshroom_brown.png", "mobs_mc_mushroom_brown.png" } }
|
||||
mooshroom_def.on_rightclick = function(self, clicker)
|
||||
if mobs:feed_tame(self, clicker, 1, true, true) then return end
|
||||
if mobs:protect(self, clicker) then return end
|
||||
|
||||
if self.child then
|
||||
return
|
||||
|
@ -139,7 +137,6 @@ mooshroom_def.on_rightclick = function(self, clicker)
|
|||
minetest.add_item(pos, {name = mobs_mc.items.mushroom_stew})
|
||||
end
|
||||
end
|
||||
mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
|
||||
end
|
||||
mobs:register_mob("mobs_mc:mooshroom", mooshroom_def)
|
||||
|
||||
|
|
|
@ -12,6 +12,8 @@ local S = minetest.get_translator("mobs_mc")
|
|||
mobs:register_mob("mobs_mc:creeper", {
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
hostile = true,
|
||||
rotate = 270,
|
||||
hp_min = 20,
|
||||
hp_max = 20,
|
||||
xp_min = 5,
|
||||
|
@ -33,20 +35,21 @@ mobs:register_mob("mobs_mc:creeper", {
|
|||
explode = "tnt_explode",
|
||||
distance = 16,
|
||||
},
|
||||
makes_footstep_sound = true,
|
||||
makes_footstep_sound = false,
|
||||
walk_velocity = 1.05,
|
||||
run_velocity = 2.1,
|
||||
run_velocity = 3.25,
|
||||
runaway_from = { "mobs_mc:ocelot", "mobs_mc:cat" },
|
||||
attack_type = "explode",
|
||||
|
||||
eye_height = 1.25,
|
||||
--hssssssssssss
|
||||
|
||||
explosion_strength = 3,
|
||||
explosion_radius = 3.5,
|
||||
explosion_damage_radius = 3.5,
|
||||
explosion_strength = 10,
|
||||
explosion_radius = 4,
|
||||
explosion_damage_radius = 6,
|
||||
explosiontimer_reset_radius = 6,
|
||||
reach = 3,
|
||||
explosion_timer = 1.5,
|
||||
reach = 1.5,
|
||||
defuse_reach = 4,
|
||||
explosion_timer = 0.3,
|
||||
allow_fuse_reset = true,
|
||||
stop_to_explode = true,
|
||||
|
||||
|
@ -148,6 +151,7 @@ mobs:register_mob("mobs_mc:creeper_charged", {
|
|||
"mobs_mc_creeper_charge.png"},
|
||||
},
|
||||
visual_size = {x=3, y=3},
|
||||
rotate = 270,
|
||||
sounds = {
|
||||
attack = "tnt_ignite",
|
||||
death = "mobs_mc_creeper_death",
|
||||
|
@ -156,18 +160,19 @@ mobs:register_mob("mobs_mc:creeper_charged", {
|
|||
explode = "tnt_explode",
|
||||
distance = 16,
|
||||
},
|
||||
makes_footstep_sound = true,
|
||||
makes_footstep_sound = false,
|
||||
walk_velocity = 1.05,
|
||||
run_velocity = 2.1,
|
||||
runaway_from = { "mobs_mc:ocelot", "mobs_mc:cat" },
|
||||
attack_type = "explode",
|
||||
|
||||
explosion_strength = 6,
|
||||
explosion_radius = 8,
|
||||
explosion_damage_radius = 8,
|
||||
explosiontimer_reset_radius = 6,
|
||||
reach = 3,
|
||||
explosion_timer = 1.5,
|
||||
explosion_strength = 24,
|
||||
explosion_radius = 12,
|
||||
explosion_damage_radius = 18,
|
||||
explosiontimer_reset_radius = 10,
|
||||
reach = 1.5,
|
||||
defuse_reach = 4,
|
||||
explosion_timer = 0.3,
|
||||
allow_fuse_reset = true,
|
||||
stop_to_explode = true,
|
||||
|
||||
|
|
|
@ -46,7 +46,7 @@ mobs:register_mob("mobs_mc:enderdragon", {
|
|||
lava_damage = 0,
|
||||
fire_damage = 0,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogshoot",
|
||||
attack_type = "projectile",
|
||||
arrow = "mobs_mc:dragon_fireball",
|
||||
shoot_interval = 0.5,
|
||||
shoot_offset = -1.0,
|
||||
|
|
|
@ -8,12 +8,15 @@ mobs:register_mob("mobs_mc:endermite", {
|
|||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
passive = false,
|
||||
rotate = 270,
|
||||
hostile = true,
|
||||
hp_min = 8,
|
||||
hp_max = 8,
|
||||
xp_min = 3,
|
||||
xp_max = 3,
|
||||
armor = {fleshy = 100, arthropod = 100},
|
||||
group_attack = true,
|
||||
attack_type = "punch",
|
||||
collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.29, 0.2},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_endermite.b3d",
|
||||
|
|
|
@ -13,13 +13,16 @@ local S = minetest.get_translator("mobs_mc")
|
|||
mobs:register_mob("mobs_mc:ghast", {
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
pathfinding = 1,
|
||||
group_attack = true,
|
||||
hostile = true,
|
||||
hp_min = 10,
|
||||
hp_max = 10,
|
||||
rotate = 270,
|
||||
xp_min = 5,
|
||||
xp_max = 5,
|
||||
collisionbox = {-2, 5, -2, 2, 9, 2},
|
||||
reach = 20,
|
||||
eye_height = 2.5,
|
||||
collisionbox = {-2, 0, -2, 2, 4, 2},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_ghast.b3d",
|
||||
textures = {
|
||||
|
@ -35,8 +38,10 @@ mobs:register_mob("mobs_mc:ghast", {
|
|||
-- TODO: damage
|
||||
-- TODO: better death
|
||||
},
|
||||
|
||||
walk_velocity = 1.6,
|
||||
run_velocity = 3.2,
|
||||
|
||||
drops = {
|
||||
{name = mobs_mc.items.gunpowder, chance = 1, min = 0, max = 2, looting = "common"},
|
||||
{name = mobs_mc.items.ghast_tear, chance = 10/6, min = 0, max = 1, looting = "common", looting_ignore_chance = true},
|
||||
|
@ -47,22 +52,21 @@ mobs:register_mob("mobs_mc:ghast", {
|
|||
walk_start = 0, walk_end = 40,
|
||||
run_start = 0, run_end = 40,
|
||||
},
|
||||
|
||||
fall_damage = 0,
|
||||
view_range = 100,
|
||||
attack_type = "dogshoot",
|
||||
view_range = 28,
|
||||
attack_type = "projectile",
|
||||
arrow = "mobs_mc:fireball",
|
||||
shoot_interval = 3.5,
|
||||
shoot_offset = -5,
|
||||
dogshoot_switch = 1,
|
||||
dogshoot_count_max =1,
|
||||
passive = false,
|
||||
jump = true,
|
||||
jump_height = 4,
|
||||
floats=1,
|
||||
fly = true,
|
||||
makes_footstep_sound = false,
|
||||
instant_death = true,
|
||||
fire_resistant = true,
|
||||
shoot_arrow = function(self, pos, dir)
|
||||
-- 2-4 damage per arrow
|
||||
local dmg = math.random(2,4)
|
||||
mcl_bows.shoot_arrow("mobs_mc:fireball", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
|
||||
end,
|
||||
--[[
|
||||
do_custom = function(self)
|
||||
if self.firing == true then
|
||||
self.base_texture = {"mobs_mc_ghast_firing.png"}
|
||||
|
@ -72,6 +76,7 @@ mobs:register_mob("mobs_mc:ghast", {
|
|||
self.object:set_properties({textures=self.base_texture})
|
||||
end
|
||||
end,
|
||||
]]--
|
||||
})
|
||||
|
||||
|
||||
|
@ -102,11 +107,14 @@ mobs:register_arrow("mobs_mc:fireball", {
|
|||
if rawget(_G, "armor") and armor.last_damage_types then
|
||||
armor.last_damage_types[player:get_player_name()] = "fireball"
|
||||
end
|
||||
--[[
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 6},
|
||||
}, nil)
|
||||
mobs:boom(self, self.object:get_pos(), 1, true)
|
||||
]]--
|
||||
--mobs:boom(self, self.object:get_pos(), 1, true)
|
||||
mcl_explosions.explode(self.object:get_pos(), 3,{ drop_chance = 1.0 })
|
||||
end,
|
||||
|
||||
hit_mob = function(self, mob)
|
||||
|
@ -114,11 +122,13 @@ mobs:register_arrow("mobs_mc:fireball", {
|
|||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 6},
|
||||
}, nil)
|
||||
mobs:boom(self, self.object:get_pos(), 1, true)
|
||||
--mobs:boom(self, self.object:get_pos(), 1, true)
|
||||
mcl_explosions.explode(self.object:get_pos(), 3,{ drop_chance = 1.0 })
|
||||
end,
|
||||
|
||||
hit_node = function(self, pos, node)
|
||||
mobs:boom(self, pos, 1, true)
|
||||
--mobs:boom(self, pos, 1, true)
|
||||
mcl_explosions.explode(self.object:get_pos(), 3,{ drop_chance = 1.0 })
|
||||
end
|
||||
})
|
||||
|
||||
|
|
|
@ -13,7 +13,7 @@ mobs:register_mob("mobs_mc:guardian", {
|
|||
xp_max = 10,
|
||||
breath_max = -1,
|
||||
passive = false,
|
||||
attack_type = "dogfight",
|
||||
attack_type = "punch",
|
||||
pathfinding = 1,
|
||||
view_range = 16,
|
||||
walk_velocity = 2,
|
||||
|
|
|
@ -15,7 +15,7 @@ mobs:register_mob("mobs_mc:guardian_elder", {
|
|||
xp_max = 10,
|
||||
breath_max = -1,
|
||||
passive = false,
|
||||
attack_type = "dogfight",
|
||||
attack_type = "punch",
|
||||
pathfinding = 1,
|
||||
view_range = 16,
|
||||
walk_velocity = 2,
|
||||
|
|
|
@ -281,10 +281,6 @@ local horse = {
|
|||
return
|
||||
end
|
||||
|
||||
if mobs:protect(self, clicker) then
|
||||
return
|
||||
end
|
||||
|
||||
-- Make sure tamed horse is mature and being clicked by owner only
|
||||
if self.tamed and not self.child and self.owner == clicker:get_player_name() then
|
||||
|
||||
|
@ -356,9 +352,6 @@ local horse = {
|
|||
self.object:set_properties({stepheight = 1.1})
|
||||
mobs.attach(self, clicker)
|
||||
|
||||
-- Used to capture horse
|
||||
elseif not self.driver and iname ~= "" then
|
||||
mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
|
|
@ -133,7 +133,6 @@ mobs:register_mob("mobs_mc:llama", {
|
|||
-- Feed with anything else
|
||||
if mobs:feed_tame(self, clicker, 1, false, true) then return end
|
||||
end
|
||||
if mobs:protect(self, clicker) then return end
|
||||
|
||||
-- Make sure tamed llama is mature and being clicked by owner only
|
||||
if self.tamed and not self.child and self.owner == clicker:get_player_name() then
|
||||
|
@ -183,9 +182,6 @@ mobs:register_mob("mobs_mc:llama", {
|
|||
mobs.attach(self, clicker)
|
||||
end
|
||||
|
||||
-- Used to capture llama
|
||||
elseif not self.driver and clicker:get_wielded_item():get_name() ~= "" then
|
||||
mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
|
||||
end
|
||||
end,
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
name = mobs_mc
|
||||
author = maikerumine
|
||||
description = Adds Minecraft-like monsters and animals.
|
||||
depends = mcl_init, mcl_particles, mcl_mobs, mcl_wip, mcl_colors
|
||||
depends = mcl_init, mcl_particles, mcl_mobs, mcl_wip
|
||||
optional_depends = default, mcl_tnt, mcl_bows, mcl_throwing, mcl_fishing, bones, mesecons_materials, mobs_mc_gameconfig, doc_items
|
||||
|
||||
|
|
|
@ -0,0 +1 @@
|
|||
Ghast fixed by epCode - Thanks!
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -121,8 +121,6 @@ cat.sounds = {
|
|||
}
|
||||
cat.on_rightclick = function(self, clicker)
|
||||
if mobs:feed_tame(self, clicker, 1, true, false) then return end
|
||||
if mobs:capture_mob(self, clicker, 0, 60, 5, false, nil) then return end
|
||||
if mobs:protect(self, clicker) then return end
|
||||
|
||||
if self.child then return end
|
||||
|
||||
|
|
|
@ -19,11 +19,13 @@ mobs:register_mob("mobs_mc:parrot", {
|
|||
hp_max = 6,
|
||||
xp_min = 1,
|
||||
xp_max = 3,
|
||||
tilt_fly = true,
|
||||
collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.89, 0.25},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_parrot.b3d",
|
||||
textures = {{"mobs_mc_parrot_blue.png"},{"mobs_mc_parrot_green.png"},{"mobs_mc_parrot_grey.png"},{"mobs_mc_parrot_red_blue.png"},{"mobs_mc_parrot_yellow_blue.png"}},
|
||||
visual_size = {x=3, y=3},
|
||||
rotate = 270,
|
||||
walk_velocity = 3,
|
||||
run_velocity = 5,
|
||||
sounds = {
|
||||
|
@ -84,8 +86,6 @@ mobs:register_mob("mobs_mc:parrot", {
|
|||
|
||||
-- Feed to tame, but not breed
|
||||
if mobs:feed_tame(self, clicker, 1, false, true) then return end
|
||||
if mobs:protect(self, clicker) then return end
|
||||
if mobs:capture_mob(self, clicker, 0, 50, 80, false, nil) then return end
|
||||
end,
|
||||
|
||||
})
|
||||
|
|
|
@ -6,6 +6,7 @@ mobs:register_mob("mobs_mc:pig", {
|
|||
type = "animal",
|
||||
spawn_class = "passive",
|
||||
runaway = true,
|
||||
rotate = 270,
|
||||
hp_min = 10,
|
||||
hp_max = 10,
|
||||
xp_min = 1,
|
||||
|
@ -95,7 +96,6 @@ mobs:register_mob("mobs_mc:pig", {
|
|||
if wielditem:get_name() ~= mobs_mc.items.carrot_on_a_stick then
|
||||
if mobs:feed_tame(self, clicker, 1, true, true) then return end
|
||||
end
|
||||
if mobs:protect(self, clicker) then return end
|
||||
|
||||
if self.child then
|
||||
return
|
||||
|
@ -163,10 +163,6 @@ mobs:register_mob("mobs_mc:pig", {
|
|||
inv:set_stack("main",self.driver:get_wield_index(), wielditem)
|
||||
end
|
||||
return
|
||||
|
||||
-- Capture pig
|
||||
elseif not self.driver and clicker:get_wielded_item():get_name() ~= "" then
|
||||
mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
|
||||
end
|
||||
end,
|
||||
|
||||
|
|
|
@ -30,7 +30,7 @@ mobs:register_mob("mobs_mc:polar_bear", {
|
|||
walk_velocity = 1.2,
|
||||
run_velocity = 2.4,
|
||||
group_attack = true,
|
||||
attack_type = "dogfight",
|
||||
attack_type = "punch",
|
||||
drops = {
|
||||
-- 3/4 chance to drop raw fish (poor approximation)
|
||||
{name = mobs_mc.items.fish_raw,
|
||||
|
|
|
@ -61,8 +61,6 @@ local rabbit = {
|
|||
on_rightclick = function(self, clicker)
|
||||
-- Feed, tame protect or capture
|
||||
if mobs:feed_tame(self, clicker, 1, true, true) then return end
|
||||
if mobs:protect(self, clicker) then return end
|
||||
if mobs:capture_mob(self, clicker, 0, 50, 80, false, nil) then return end
|
||||
end,
|
||||
do_custom = function(self)
|
||||
-- Easter egg: Change texture if rabbit is named “Toast”
|
||||
|
|
|
@ -63,7 +63,7 @@ mobs:register_mob("mobs_mc:sheep", {
|
|||
xp_min = 1,
|
||||
xp_max = 3,
|
||||
collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.29, 0.45},
|
||||
|
||||
rotate = 270,
|
||||
visual = "mesh",
|
||||
visual_size = {x=3, y=3},
|
||||
mesh = "mobs_mc_sheepfur.b3d",
|
||||
|
@ -195,7 +195,6 @@ mobs:register_mob("mobs_mc:sheep", {
|
|||
local item = clicker:get_wielded_item()
|
||||
|
||||
if mobs:feed_tame(self, clicker, 1, true, true) then return end
|
||||
if mobs:protect(self, clicker) then return end
|
||||
|
||||
if item:get_name() == mobs_mc.items.shears and not self.gotten and not self.child then
|
||||
self.gotten = true
|
||||
|
@ -251,7 +250,6 @@ mobs:register_mob("mobs_mc:sheep", {
|
|||
end
|
||||
return
|
||||
end
|
||||
if mobs:capture_mob(self, clicker, 0, 5, 70, false, nil) then return end
|
||||
end,
|
||||
on_breed = function(parent1, parent2)
|
||||
-- Breed sheep and choose a fur color for the child.
|
||||
|
|
|
@ -14,7 +14,7 @@ local S = minetest.get_translator("mobs_mc")
|
|||
mobs:register_mob("mobs_mc:shulker", {
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
attack_type = "shoot",
|
||||
attack_type = "projectile",
|
||||
shoot_interval = 0.5,
|
||||
arrow = "mobs_mc:shulkerbullet",
|
||||
shoot_offset = 0.5,
|
||||
|
|
|
@ -43,7 +43,7 @@ mobs:register_mob("mobs_mc:silverfish", {
|
|||
run_start = 0, run_end = 20,
|
||||
},
|
||||
view_range = 16,
|
||||
attack_type = "dogfight",
|
||||
attack_type = "punch",
|
||||
damage = 1,
|
||||
reach = 1,
|
||||
})
|
||||
|
|
|
@ -15,11 +15,15 @@ local mod_bows = minetest.get_modpath("mcl_bows") ~= nil
|
|||
local skeleton = {
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
hostile = true,
|
||||
rotate = 270,
|
||||
hp_min = 20,
|
||||
hp_max = 20,
|
||||
xp_min = 6,
|
||||
xp_max = 6,
|
||||
breath_max = -1,
|
||||
eye_height = 1.5,
|
||||
projectile_cooldown = 1.5,
|
||||
armor = {undead = 100, fleshy = 100},
|
||||
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.98, 0.3},
|
||||
pathfinding = 1,
|
||||
|
@ -42,7 +46,7 @@ local skeleton = {
|
|||
walk_velocity = 1.2,
|
||||
run_velocity = 2.4,
|
||||
damage = 2,
|
||||
reach = 2,
|
||||
reach = 3,
|
||||
drops = {
|
||||
{name = mobs_mc.items.arrow,
|
||||
chance = 1,
|
||||
|
@ -74,6 +78,8 @@ local skeleton = {
|
|||
walk_speed = 15,
|
||||
walk_start = 40,
|
||||
walk_end = 60,
|
||||
run_start = 40,
|
||||
run_end = 60,
|
||||
run_speed = 30,
|
||||
shoot_start = 70,
|
||||
shoot_end = 90,
|
||||
|
@ -85,12 +91,12 @@ local skeleton = {
|
|||
ignited_by_sunlight = true,
|
||||
view_range = 16,
|
||||
fear_height = 4,
|
||||
attack_type = "dogshoot",
|
||||
attack_type = "projectile",
|
||||
arrow = "mcl_bows:arrow_entity",
|
||||
shoot_arrow = function(self, pos, dir)
|
||||
if mod_bows then
|
||||
-- 2-4 damage per arrow
|
||||
local dmg = math.max(4, math.random(2, 8))
|
||||
local dmg = math.random(2,4)
|
||||
mcl_bows.shoot_arrow("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
|
||||
end
|
||||
end,
|
||||
|
|
|
@ -86,7 +86,7 @@ mobs:register_mob("mobs_mc:witherskeleton", {
|
|||
fire_damage = 0,
|
||||
light_damage = 0,
|
||||
view_range = 16,
|
||||
attack_type = "dogfight",
|
||||
attack_type = "punch",
|
||||
dogshoot_switch = 1,
|
||||
dogshoot_count_max =0.5,
|
||||
fear_height = 4,
|
||||
|
|
|
@ -64,6 +64,7 @@ local slime_big = {
|
|||
hp_max = 16,
|
||||
xp_min = 4,
|
||||
xp_max = 4,
|
||||
rotate = 270,
|
||||
collisionbox = {-1.02, -0.01, -1.02, 1.02, 2.03, 1.02},
|
||||
visual_size = {x=12.5, y=12.5},
|
||||
textures = {{"mobs_mc_slime.png"}},
|
||||
|
@ -98,8 +99,9 @@ local slime_big = {
|
|||
},
|
||||
fall_damage = 0,
|
||||
view_range = 16,
|
||||
attack_type = "dogfight",
|
||||
attack_type = "jump_punch",
|
||||
passive = false,
|
||||
jump_only = true,
|
||||
jump = true,
|
||||
walk_velocity = 2.5,
|
||||
run_velocity = 2.5,
|
||||
|
@ -311,6 +313,7 @@ local magma_cube_big = {
|
|||
},
|
||||
walk_velocity = 4,
|
||||
run_velocity = 4,
|
||||
rotate = 270,
|
||||
damage = 6,
|
||||
reach = 3,
|
||||
armor = 53,
|
||||
|
@ -341,8 +344,9 @@ local magma_cube_big = {
|
|||
light_damage = 0,
|
||||
fall_damage = 0,
|
||||
view_range = 16,
|
||||
attack_type = "dogfight",
|
||||
attack_type = "jump_punch",
|
||||
passive = false,
|
||||
jump_only = true,
|
||||
jump = true,
|
||||
jump_height = 8,
|
||||
walk_chance = 0,
|
||||
|
|
|
@ -17,7 +17,7 @@ local spider = {
|
|||
spawn_class = "hostile",
|
||||
passive = false,
|
||||
docile_by_day = true,
|
||||
attack_type = "dogfight",
|
||||
attack_type = "punch",
|
||||
pathfinding = 1,
|
||||
damage = 2,
|
||||
reach = 2,
|
||||
|
|
|
@ -16,6 +16,8 @@ mobs:register_mob("mobs_mc:squid", {
|
|||
xp_min = 1,
|
||||
xp_max = 3,
|
||||
armor = 100,
|
||||
rotate = 270,
|
||||
tilt_swim = true,
|
||||
-- FIXME: If the squid is near the floor, it turns black
|
||||
collisionbox = {-0.4, 0.0, -0.4, 0.4, 0.9, 0.4},
|
||||
visual = "mesh",
|
||||
|
@ -47,8 +49,7 @@ mobs:register_mob("mobs_mc:squid", {
|
|||
},
|
||||
visual_size = {x=3, y=3},
|
||||
makes_footstep_sound = false,
|
||||
fly = true,
|
||||
fly_in = { mobs_mc.items.water_source, mobs_mc.items.river_water_source },
|
||||
swim = true,
|
||||
breathes_in_water = true,
|
||||
jump = false,
|
||||
view_range = 16,
|
||||
|
|
|
@ -14,7 +14,7 @@ mobs:register_mob("mobs_mc:vex", {
|
|||
spawn_class = "hostile",
|
||||
pathfinding = 1,
|
||||
passive = false,
|
||||
attack_type = "dogfight",
|
||||
attack_type = "punch",
|
||||
physical = false,
|
||||
hp_min = 14,
|
||||
hp_max = 14,
|
||||
|
|
|
@ -516,7 +516,7 @@ local function show_trade_formspec(playername, trader, tradenum)
|
|||
"size[9,8.75]"
|
||||
.."background[-0.19,-0.25;9.41,9.49;mobs_mc_trading_formspec_bg.png]"
|
||||
..disabled_img
|
||||
.."label[4,0;"..F(minetest.colorize(mcl_colors.DARK_GRAY, S(profession))).."]"
|
||||
.."label[4,0;"..F(minetest.colorize("#313131", S(profession))).."]"
|
||||
.."list[current_player;main;0,4.5;9,3;9]"
|
||||
.."list[current_player;main;0,7.74;9,1;]"
|
||||
..b_prev..b_next
|
||||
|
|
|
@ -34,7 +34,7 @@ mobs:register_mob("mobs_mc:evoker", {
|
|||
walk_velocity = 0.2,
|
||||
run_velocity = 1.4,
|
||||
group_attack = true,
|
||||
attack_type = "dogfight",
|
||||
attack_type = "punch",
|
||||
-- Summon vexes
|
||||
custom_attack = function(self, to_attack)
|
||||
local r = pr:next(2,4)
|
||||
|
|
|
@ -9,7 +9,7 @@ local mod_bows = minetest.get_modpath("mcl_bows") ~= nil
|
|||
mobs:register_mob("mobs_mc:illusioner", {
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
attack_type = "shoot",
|
||||
attack_type = "projectile",
|
||||
shoot_interval = 2.5,
|
||||
shoot_offset = 1.5,
|
||||
arrow = "mcl_bows:arrow_entity",
|
||||
|
|
|
@ -36,7 +36,7 @@ mobs:register_mob("mobs_mc:vindicator", {
|
|||
reach = 2,
|
||||
walk_velocity = 1.2,
|
||||
run_velocity = 2.4,
|
||||
attack_type = "dogfight",
|
||||
attack_type = "punch",
|
||||
drops = {
|
||||
{name = mobs_mc.items.emerald,
|
||||
chance = 1,
|
||||
|
|
|
@ -28,6 +28,9 @@ local professions = {
|
|||
mobs:register_mob("mobs_mc:villager_zombie", {
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
hostile = true,
|
||||
rotate = 270,
|
||||
eye_height = 1.65,
|
||||
hp_min = 20,
|
||||
hp_max = 20,
|
||||
xp_min = 5,
|
||||
|
@ -50,8 +53,8 @@ mobs:register_mob("mobs_mc:villager_zombie", {
|
|||
damage = 3,
|
||||
reach = 2,
|
||||
walk_velocity = 1.2,
|
||||
run_velocity = 2.4,
|
||||
attack_type = "dogfight",
|
||||
run_velocity = 3.5,
|
||||
attack_type = "punch",
|
||||
group_attack = true,
|
||||
drops = {
|
||||
{name = mobs_mc.items.rotten_flesh,
|
||||
|
|
|
@ -33,7 +33,7 @@ mobs:register_mob("mobs_mc:witch", {
|
|||
run_velocity = 2.4,
|
||||
pathfinding = 1,
|
||||
group_attack = true,
|
||||
attack_type = "dogshoot",
|
||||
attack_type = "projectile",
|
||||
arrow = "mobs_mc:potion_arrow",
|
||||
shoot_interval = 2.5,
|
||||
shoot_offset = 1,
|
||||
|
|
|
@ -52,7 +52,7 @@ mobs:register_mob("mobs_mc:wither", {
|
|||
},
|
||||
lava_damage = 0,
|
||||
fire_damage = 0,
|
||||
attack_type = "dogshoot",
|
||||
attack_type = "projectile",
|
||||
explosion_strength = 8,
|
||||
dogshoot_stop = true,
|
||||
arrow = "mobs_mc:wither_skull",
|
||||
|
|
|
@ -147,11 +147,7 @@ dog.specific_attack = nil
|
|||
dog.on_rightclick = function(self, clicker)
|
||||
local item = clicker:get_wielded_item()
|
||||
|
||||
if mobs:protect(self, clicker) then
|
||||
return
|
||||
elseif item:get_name() ~= "" and mobs:capture_mob(self, clicker, 0, 2, 80, false, nil) then
|
||||
return
|
||||
elseif is_food(item:get_name()) then
|
||||
if is_food(item:get_name()) then
|
||||
-- Feed to increase health
|
||||
local hp = self.health
|
||||
local hp_add = 0
|
||||
|
|
|
@ -48,6 +48,8 @@ table.insert(drops_zombie, {
|
|||
local zombie = {
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
hostile = true,
|
||||
rotate = 270,
|
||||
hp_min = 20,
|
||||
hp_max = 20,
|
||||
xp_min = 5,
|
||||
|
@ -73,8 +75,9 @@ local zombie = {
|
|||
damage = "mobs_mc_zombie_hurt",
|
||||
distance = 16,
|
||||
},
|
||||
walk_velocity = .8,
|
||||
run_velocity = 1.6,
|
||||
eye_height = 1.65,
|
||||
walk_velocity = 1,
|
||||
run_velocity = 3.5,
|
||||
damage = 3,
|
||||
reach = 2,
|
||||
fear_height = 4,
|
||||
|
@ -92,7 +95,8 @@ local zombie = {
|
|||
ignited_by_sunlight = true,
|
||||
sunlight_damage = 2,
|
||||
view_range = 16,
|
||||
attack_type = "dogfight",
|
||||
attack_type = "punch",
|
||||
punch_timer_cooloff = 0.5,
|
||||
harmed_by_heal = true,
|
||||
}
|
||||
|
||||
|
|
|
@ -14,13 +14,16 @@ local pigman = {
|
|||
-- type="animal", passive=false: This combination is needed for a neutral mob which becomes hostile, if attacked
|
||||
type = "animal",
|
||||
passive = false,
|
||||
neutral = true,
|
||||
rotate = 270,
|
||||
spawn_class = "passive",
|
||||
hostile_cooldown = 15, --seconds
|
||||
hp_min = 20,
|
||||
hp_max = 20,
|
||||
xp_min = 6,
|
||||
xp_max = 6,
|
||||
armor = {undead = 90, fleshy = 90},
|
||||
attack_type = "dogfight",
|
||||
attack_type = "punch",
|
||||
group_attack = { "mobs_mc:pigman", "mobs_mc:baby_pigman" },
|
||||
damage = 9,
|
||||
reach = 2,
|
||||
|
|
|
@ -35,10 +35,10 @@ doc.FORMSPEC.ENTRY_HEIGHT = doc.FORMSPEC.ENTRY_END_Y - doc.FORMSPEC.ENTRY_START_
|
|||
-- Internal helper variables
|
||||
local DOC_INTRO = S("This is the help.")
|
||||
|
||||
local COLOR_NOT_VIEWED = mcl_colors.AQUA
|
||||
local COLOR_VIEWED = mcl_colors.WHITE
|
||||
local COLOR_HIDDEN = mcl_colors.GRAY
|
||||
local COLOR_ERROR = mcl_colors.RED
|
||||
local COLOR_NOT_VIEWED = "#00FFFF" -- cyan
|
||||
local COLOR_VIEWED = "#FFFFFF" -- white
|
||||
local COLOR_HIDDEN = "#999999" -- gray
|
||||
local COLOR_ERROR = "#FF0000" -- red
|
||||
|
||||
local CATEGORYFIELDSIZE = {
|
||||
WIDTH = math.ceil(doc.FORMSPEC.WIDTH / 4),
|
||||
|
@ -770,7 +770,7 @@ function doc.generate_entry_list(cid, playername)
|
|||
if name == nil or name == "" then
|
||||
name = S("Nameless entry (@1)", eid)
|
||||
if doc.entry_viewed(playername, cid, eid) then
|
||||
viewedprefix = mcl_colors.RED
|
||||
viewedprefix = "#FF4444"
|
||||
else
|
||||
viewedprefix = COLOR_ERROR
|
||||
end
|
||||
|
|
|
@ -2,4 +2,3 @@ name = doc
|
|||
author = Wuzzy
|
||||
description = A simple in-game documentation system which enables mods to add help entries based on templates.
|
||||
optional_depends = unified_inventory, sfinv_buttons, central_message, inventory_plus
|
||||
depends = mcl_colors
|
||||
|
|
|
@ -667,7 +667,7 @@ local function make_formspec(name)
|
|||
fs[#fs + 1] = fmt("label[%f,%f;%s]",
|
||||
sfinv_only and 6.3 or data.iX - 2.2,
|
||||
0.22,
|
||||
ESC(colorize(mcl_colors.DARK_GRAY, fmt("%s / %u", data.pagenum, data.pagemax))))
|
||||
ESC(colorize("#383838", fmt("%s / %u", data.pagenum, data.pagemax))))
|
||||
|
||||
fs[#fs + 1] = fmt([[
|
||||
image_button[%f,0.12;0.8,0.8;craftguide_prev_icon.png;prev;]
|
||||
|
|
|
@ -447,7 +447,7 @@ function awards.getFormspec(name, to, sid)
|
|||
first = false
|
||||
|
||||
if def.secret and not award.got then
|
||||
formspec = formspec .. mcl_colors.DARK_GRAY..minetest.formspec_escape(S("(Secret Award)"))
|
||||
formspec = formspec .. "#707070" .. minetest.formspec_escape(S("(Secret Award)"))
|
||||
else
|
||||
local title = award.name
|
||||
if def and def.title then
|
||||
|
@ -456,7 +456,7 @@ function awards.getFormspec(name, to, sid)
|
|||
if award.got then
|
||||
formspec = formspec .. minetest.formspec_escape(title)
|
||||
else
|
||||
formspec = formspec .. mcl_colors.GRAY.. minetest.formspec_escape(title)
|
||||
formspec = formspec .. "#ACACAC" .. minetest.formspec_escape(title)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
|
@ -222,7 +222,7 @@ minetest.register_on_dieplayer(function(player, reason)
|
|||
end
|
||||
hittersubtype = hitter:get_luaentity().name
|
||||
if hittername then
|
||||
msg = dmsg("murder", name, hittername)
|
||||
msg = dmsg("murder_hand", name, hittername)
|
||||
elseif hittersubtype ~= nil and hittersubtype ~= "" then
|
||||
msg = mmsg(hittersubtype, name)
|
||||
else
|
||||
|
|
|
@ -442,7 +442,7 @@ mcl_inventory.set_creative_formspec = function(player, start_i, pagenum, inv_siz
|
|||
end
|
||||
local caption = ""
|
||||
if name ~= "inv" and filtername[name] then
|
||||
caption = "label[0,1.2;"..F(minetest.colorize(mcl_colors.DARK_GRAY, filtername[name])).."]"
|
||||
caption = "label[0,1.2;"..F(minetest.colorize("#313131", filtername[name])).."]"
|
||||
end
|
||||
|
||||
formspec = "size[10,9.3]"..
|
||||
|
|
|
@ -109,10 +109,10 @@ local function set_inventory(player, armor_change_only)
|
|||
mcl_formspec.get_itemslot_bg(0,3,1,1)..
|
||||
armor_slot_imgs..
|
||||
-- craft and inventory
|
||||
"label[0,4;"..F(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
|
||||
"label[0,4;"..F(minetest.colorize("#313131", S("Inventory"))).."]"..
|
||||
"list[current_player;main;0,4.5;9,3;9]"..
|
||||
"list[current_player;main;0,7.74;9,1;]"..
|
||||
"label[4,0.5;"..F(minetest.colorize(mcl_colors.DARK_GRAY, S("Crafting"))).."]"..
|
||||
"label[4,0.5;"..F(minetest.colorize("#313131", S("Crafting"))).."]"..
|
||||
"list[current_player;craft;4,1;2,2]"..
|
||||
"list[current_player;craftpreview;7,1.5;1,1;]"..
|
||||
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
name = mcl_inventory
|
||||
author = BlockMen
|
||||
description = Adds the player inventory and creative inventory.
|
||||
depends = mcl_init, mcl_formspec, mcl_colors
|
||||
depends = mcl_init, mcl_formspec
|
||||
optional_depends = mcl_player, _mcl_autogroup, mcl_armor, mcl_brewing, mcl_potions, mcl_enchanting
|
||||
|
||||
|
|
|
@ -13,12 +13,12 @@ local S = minetest.get_translator("mcl_dispensers")
|
|||
local setup_dispenser = function(pos)
|
||||
-- Set formspec and inventory
|
||||
local form = "size[9,8.75]"..
|
||||
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
|
||||
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
|
||||
"list[current_player;main;0,4.5;9,3;9]"..
|
||||
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
|
||||
"list[current_player;main;0,7.74;9,1;]"..
|
||||
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
|
||||
"label[3,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Dispenser"))).."]"..
|
||||
"label[3,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Dispenser"))).."]"..
|
||||
"list[current_name;main;3,0.5;3,3;]"..
|
||||
mcl_formspec.get_itemslot_bg(3,0.5,3,3)..
|
||||
"listring[current_name;main]"..
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
name = mcl_dispensers
|
||||
depends = mcl_init, mcl_formspec, mesecons, mcl_sounds, mcl_tnt, mcl_worlds, mcl_core, mcl_nether, mcl_armor_stand, mcl_armor, mcl_colors
|
||||
depends = mcl_init, mcl_formspec, mesecons, mcl_sounds, mcl_tnt, mcl_worlds, mcl_core, mcl_nether, mcl_armor_stand, mcl_armor
|
||||
optional_depends = doc, screwdriver
|
||||
|
|
|
@ -14,12 +14,12 @@ local S = minetest.get_translator("mcl_droppers")
|
|||
local setup_dropper = function(pos)
|
||||
-- Set formspec and inventory
|
||||
local form = "size[9,8.75]"..
|
||||
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
|
||||
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
|
||||
"list[current_player;main;0,4.5;9,3;9]"..
|
||||
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
|
||||
"list[current_player;main;0,7.74;9,1;]"..
|
||||
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
|
||||
"label[3,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Dropper"))).."]"..
|
||||
"label[3,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Dropper"))).."]"..
|
||||
"list[current_name;main;3,0.5;3,3;]"..
|
||||
mcl_formspec.get_itemslot_bg(3,0.5,3,3)..
|
||||
"listring[current_name;main]"..
|
||||
|
|
|
@ -15,10 +15,10 @@ local setup_dropper = function(pos)
|
|||
-- Set formspec and inventory
|
||||
local form = "size[9,8.75]"..
|
||||
"background[-0.19,-0.25;9.41,9.49;crafting_inventory_9_slots.png]"..
|
||||
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
|
||||
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
|
||||
"list[current_player;main;0,4.5;9,3;9]"..
|
||||
"list[current_player;main;0,7.74;9,1;]"..
|
||||
"label[3,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Dropper"))).."]"..
|
||||
"label[3,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Dropper"))).."]"..
|
||||
"list[current_name;main;3,0.5;3,3;]"..
|
||||
"listring[current_name;main]"..
|
||||
"listring[current_player;main]"
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
name = mcl_droppers
|
||||
depends = mcl_init, mcl_formspec, mesecons, mcl_util, mcl_colors
|
||||
depends = mcl_init, mcl_formspec, mesecons, mcl_util
|
||||
optional_depends = doc, screwdriver
|
||||
|
|
|
@ -16,7 +16,7 @@ local function get_anvil_formspec(set_name)
|
|||
end
|
||||
return "size[9,8.75]"..
|
||||
"background[-0.19,-0.25;9.41,9.49;mcl_anvils_inventory.png]"..
|
||||
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
|
||||
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
|
||||
"list[current_player;main;0,4.5;9,3;9]"..
|
||||
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
|
||||
"list[current_player;main;0,7.74;9,1;]"..
|
||||
|
@ -27,7 +27,7 @@ local function get_anvil_formspec(set_name)
|
|||
mcl_formspec.get_itemslot_bg(4,2.5,1,1)..
|
||||
"list[context;output;8,2.5;1,1;]"..
|
||||
mcl_formspec.get_itemslot_bg(8,2.5,1,1)..
|
||||
"label[3,0.1;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Repair and Name"))).."]"..
|
||||
"label[3,0.1;"..minetest.formspec_escape(minetest.colorize("#313131", S("Repair and Name"))).."]"..
|
||||
"field[3.25,1;4,1;name;;"..minetest.formspec_escape(set_name).."]"..
|
||||
"field_close_on_enter[name;false]"..
|
||||
"button[7,0.7;2,1;name_button;"..minetest.formspec_escape(S("Set Name")).."]"..
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
name = mcl_anvils
|
||||
author = Wuzzy
|
||||
description = Anvils mods for MCL2
|
||||
depends = mcl_init, mcl_formspec, mcl_sounds, tt, mcl_enchanting, mcl_colors
|
||||
depends = mcl_init, mcl_formspec, mcl_sounds, tt, mcl_enchanting
|
||||
optional_depends = mcl_core, screwdriver
|
||||
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -1,79 +1,132 @@
|
|||
# Blender v2.73 (sub 0) OBJ File: '3d_armor_entity_3.blend'
|
||||
# Blender v2.92.0 OBJ File: ''
|
||||
# www.blender.org
|
||||
mtllib 3d_armor_entity.mtl
|
||||
o Cube
|
||||
v 1.000000 1.000000 -1.000000
|
||||
v 1.000000 -1.000000 -1.000000
|
||||
v 1.000000 1.000000 1.000000
|
||||
v 1.000000 -1.000000 1.000000
|
||||
v -1.000000 1.000000 -1.000000
|
||||
v -1.000000 -1.000000 -1.000000
|
||||
v -1.000000 1.000000 1.000000
|
||||
v -1.000000 -1.000000 1.000000
|
||||
vt 0.625000 0.500000
|
||||
vt 0.875000 0.500000
|
||||
vt 0.875000 0.750000
|
||||
vt 0.625000 0.750000
|
||||
vt 0.375000 0.750000
|
||||
vt 0.625000 1.000000
|
||||
vt 0.375000 1.000000
|
||||
vt 0.375000 0.000000
|
||||
vt 0.625000 0.000000
|
||||
vt 0.625000 0.250000
|
||||
vt 0.375000 0.250000
|
||||
vt 0.125000 0.500000
|
||||
vt 0.375000 0.500000
|
||||
vt 0.125000 0.750000
|
||||
vn 0.0000 1.0000 0.0000
|
||||
vn 0.0000 0.0000 1.0000
|
||||
vn -1.0000 0.0000 0.0000
|
||||
vn 0.0000 -1.0000 0.0000
|
||||
vn 1.0000 0.0000 0.0000
|
||||
vn 0.0000 0.0000 -1.0000
|
||||
usemtl Material
|
||||
s off
|
||||
f 1/1/1 5/2/1 7/3/1 3/4/1
|
||||
f 4/5/2 3/4/2 7/6/2 8/7/2
|
||||
f 8/8/3 7/9/3 5/10/3 6/11/3
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vn 0.1710 0.9698 -0.1737
|
||||
vn 0.9848 -0.1736 0.0000
|
||||
vn -0.9848 0.1736 -0.0000
|
||||
vn -0.1710 -0.9698 0.1736
|
||||
vn -0.0302 0.1710 0.9848
|
||||
vn 0.0302 -0.1710 -0.9848
|
||||
vn -0.1710 0.9698 -0.1736
|
||||
vn 0.9848 0.1736 0.0000
|
||||
vn -0.9848 -0.1736 -0.0000
|
||||
vn 0.1710 -0.9698 0.1736
|
||||
usemtl None
|
||||
s off
|
||||
f 1/1 3/2 4/3 2/4
|
||||
f 5/5 6/6 1/7 2/4
|
||||
f 8/6 7/5 4/8 3/9
|
||||
f 5/5 2/4 4/3 7/10
|
||||
f 7/10 8/11 6/12 5/5
|
||||
f 8/11 3/13 1/14 6/12
|
||||
f 9/15 11/16 12/17 10/18
|
||||
f 13/19 14/20 9/21 10/18
|
||||
f 12/22 11/23 16/20 15/19
|
||||
f 13/19 10/18 12/17 15/24
|
||||
f 14/22 13/19 15/24 16/25
|
||||
f 9/26 14/22 16/25 11/27
|
||||
f 17/28 18/24 19/29 20/30
|
||||
f 24/31 23/32 22/24 21/28
|
||||
f 23/31 24/14 20/13 19/33
|
||||
f 24/31 21/28 17/34 20/33
|
||||
f 21/28 22/30 18/35 17/34
|
||||
f 22/30 23/36 19/37 18/35
|
||||
f 27/30 31/35 30/37 26/36
|
||||
f 28/28 32/34 31/35 27/30
|
||||
f 25/31 29/33 32/34 28/28
|
||||
f 26/31 30/33 29/13 25/14
|
||||
f 25/31 28/28 27/24 26/32
|
||||
f 32/28 29/30 30/29 31/24
|
||||
f 40/38 33/39 34/40 39/41
|
||||
f 36/42 38/38 37/41 35/43
|
||||
f 39/44 37/45 38/46 40/39
|
||||
f 34/1 35/2 37/47 39/42
|
||||
f 40/38 38/48 36/46 33/39
|
||||
f 33/42 36/47 35/48 34/38
|
||||
f 45/38 46/41 42/40 41/39
|
||||
f 41/42 42/38 43/48 44/47
|
||||
f 45/38 41/39 44/46 47/48
|
||||
f 42/1 46/42 48/47 43/2
|
||||
f 46/44 45/39 47/46 48/45
|
||||
f 44/42 43/43 48/41 47/38
|
||||
f 53/49 54/50 49/51 50/52
|
||||
f 51/53 52/54 50/55 49/56
|
||||
f 55/57 51/49 49/58 54/59
|
||||
f 52/52 56/54 53/55 50/60
|
||||
f 56/49 55/52 54/60 53/58
|
||||
f 52/52 51/51 55/61 56/54
|
||||
f 64/49 61/58 62/60 63/52
|
||||
f 57/52 59/60 61/55 64/54
|
||||
f 63/57 62/59 60/58 58/49
|
||||
f 58/53 60/56 59/55 57/54
|
||||
f 61/49 59/52 60/51 62/50
|
||||
f 57/52 64/54 63/61 58/51
|
||||
f 65/15 66/18 68/17 67/16
|
||||
f 69/19 66/18 65/21 70/20
|
||||
f 68/22 71/19 72/20 67/23
|
||||
f 69/19 71/24 68/17 66/18
|
||||
f 70/22 72/25 71/24 69/19
|
||||
f 65/26 67/27 72/25 70/22
|
||||
f 9/15/7 10/16/7 11/17/7 12/18/7
|
||||
f 13/19/8 14/20/8 9/21/8 12/18/8
|
||||
f 15/22/9 16/23/9 11/24/9 10/25/9
|
||||
f 13/19/10 12/18/10 11/17/10 16/26/10
|
||||
f 16/26/11 15/27/11 14/28/11 13/19/11
|
||||
f 15/27/12 10/29/12 9/30/12 14/28/12
|
||||
f 17/31/7 18/32/7 19/33/7 20/34/7
|
||||
f 21/35/8 22/36/8 17/37/8 20/34/8
|
||||
f 19/38/9 18/39/9 23/40/9 24/41/9
|
||||
f 21/35/10 20/34/10 19/33/10 24/42/10
|
||||
f 22/43/11 21/35/11 24/42/11 23/44/11
|
||||
f 17/45/12 22/43/12 23/44/12 18/46/12
|
||||
f 25/47/13 26/48/13 27/49/13 28/50/13
|
||||
f 29/51/14 30/52/14 31/53/14 32/54/14
|
||||
f 30/55/15 29/56/15 28/57/15 27/58/15
|
||||
f 29/51/10 32/54/10 25/59/10 28/60/10
|
||||
f 32/54/16 31/61/16 26/62/16 25/59/16
|
||||
f 31/61/12 30/63/12 27/64/12 26/62/12
|
||||
f 33/65/12 34/66/12 35/67/12 36/68/12
|
||||
f 37/69/17 38/70/17 34/66/17 33/65/17
|
||||
f 39/71/10 40/72/10 38/70/10 37/69/10
|
||||
f 36/73/18 35/74/18 40/75/18 39/76/18
|
||||
f 39/71/19 37/69/19 33/77/19 36/78/19
|
||||
f 38/79/20 40/80/20 35/81/20 34/82/20
|
||||
f 41/83/21 42/84/21 43/85/21 44/86/21
|
||||
f 45/87/22 46/88/22 47/89/22 48/90/22
|
||||
f 44/91/23 47/92/23 46/93/23 41/94/23
|
||||
f 43/95/24 48/96/24 47/97/24 44/98/24
|
||||
f 41/83/25 46/99/25 45/100/25 42/84/25
|
||||
f 42/101/26 45/102/26 48/103/26 43/104/26
|
||||
f 49/105/27 50/106/27 51/107/27 52/108/27
|
||||
f 52/109/28 51/110/28 53/111/28 54/112/28
|
||||
f 49/105/29 52/108/29 54/113/29 55/114/29
|
||||
f 51/115/30 50/116/30 56/117/30 53/118/30
|
||||
f 50/119/31 49/120/31 55/121/31 56/122/31
|
||||
f 54/123/32 53/124/32 56/125/32 55/126/32
|
||||
f 57/127/9 58/128/9 59/129/9 60/130/9
|
||||
f 61/131/11 62/132/11 60/133/11 59/134/11
|
||||
f 63/135/33 61/136/33 59/137/33 58/138/33
|
||||
f 62/139/34 64/140/34 57/141/34 60/142/34
|
||||
f 64/143/7 63/144/7 58/145/7 57/146/7
|
||||
f 62/139/8 61/147/8 63/148/8 64/140/8
|
||||
f 65/149/11 66/150/11 67/151/11 68/152/11
|
||||
f 69/153/35 70/154/35 66/155/35 65/156/35
|
||||
f 68/157/36 67/158/36 71/159/36 72/160/36
|
||||
f 72/161/7 71/162/7 70/163/7 69/164/7
|
||||
f 66/165/9 70/166/9 71/167/9 67/168/9
|
||||
f 69/153/8 65/156/8 68/169/8 72/170/8
|
||||
f 73/171/11 74/172/11 75/173/11 76/174/11
|
||||
f 77/175/9 74/172/9 73/176/9 78/177/9
|
||||
f 75/178/8 79/179/8 80/180/8 76/181/8
|
||||
f 77/175/12 79/182/12 75/173/12 74/172/12
|
||||
f 78/183/7 80/184/7 79/182/7 77/175/7
|
||||
f 73/185/10 76/186/10 80/184/10 78/183/10
|
||||
f 85/187/37 81/188/37 86/189/37 82/190/37
|
||||
f 87/191/38 83/192/38 84/193/38 88/194/38
|
||||
f 81/195/39 85/196/39 87/197/39 88/198/39
|
||||
f 85/199/40 82/200/40 83/201/40 87/202/40
|
||||
f 86/203/41 81/204/41 88/205/41 84/206/41
|
||||
f 82/207/42 86/208/42 84/209/42 83/210/42
|
||||
f 93/211/43 89/212/43 94/213/43 90/214/43
|
||||
f 95/215/44 91/216/44 92/217/44 96/218/44
|
||||
f 89/219/45 93/220/45 95/221/45 96/222/45
|
||||
f 93/223/46 90/224/46 91/225/46 95/226/46
|
||||
f 94/227/47 89/228/47 96/229/47 92/230/47
|
||||
f 90/231/48 94/232/48 92/233/48 91/234/48
|
||||
|
|
|
@ -1,23 +1,95 @@
|
|||
local S = minetest.get_translator("mcl_beds")
|
||||
|
||||
local function destruct_bed(pos, oldnode)
|
||||
local node = oldnode or minetest.get_node(pos)
|
||||
local minetest_get_node = minetest.get_node
|
||||
local minetest_get_node_or_nil = minetest.get_node_or_nil
|
||||
local minetest_remove_node = minetest.remove_node
|
||||
local minetest_facedir_to_dir = minetest.facedir_to_dir
|
||||
local minetest_add_item = minetest.add_item
|
||||
local vector_add = vector.add
|
||||
local vector_subtract = vector.subtract
|
||||
|
||||
local function get_bed_next_node(pos, node)
|
||||
local node = node or minetest_get_node_or_nil(pos)
|
||||
if not node then return end
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
local pos2, node2
|
||||
|
||||
local dir = minetest_facedir_to_dir(node.param2)
|
||||
|
||||
local pos2, bottom
|
||||
if string.sub(node.name, -4) == "_top" then
|
||||
pos2 = vector.subtract(pos, dir)
|
||||
node2 = minetest.get_node(pos2)
|
||||
if node2 and string.sub(node2.name, -7) == "_bottom" then
|
||||
minetest.remove_node(pos2)
|
||||
pos2 = vector_subtract(pos, dir)
|
||||
else
|
||||
pos2 = vector_add(pos, dir)
|
||||
bottom = true
|
||||
end
|
||||
minetest.check_for_falling(pos)
|
||||
elseif string.sub(node.name, -7) == "_bottom" then
|
||||
minetest.add_item(pos, node.name)
|
||||
pos2 = vector.add(pos, dir)
|
||||
node2 = minetest.get_node(pos2)
|
||||
|
||||
local node2 = minetest_get_node(pos2)
|
||||
return pos2, node2, bottom, dir
|
||||
end
|
||||
|
||||
local function rotate(pos, node, user, mode, new_param2)
|
||||
if mode ~= screwdriver.ROTATE_FACE then
|
||||
return false
|
||||
end
|
||||
|
||||
local p, node2, bottom = get_bed_next_node(pos, node)
|
||||
if not node2 then return end
|
||||
|
||||
local name = node2.name
|
||||
if not minetest.get_item_group(name, "bed") == 2 or not node.param2 == node2.param2 then return false end
|
||||
|
||||
if bottom then
|
||||
name = string.sub(name, 1, -5)
|
||||
else
|
||||
name = string.sub(name, 1, -8)
|
||||
end
|
||||
|
||||
if minetest.is_protected(p, user:get_player_name()) then
|
||||
minetest.record_protection_violation(p, user:get_player_name())
|
||||
return false
|
||||
end
|
||||
|
||||
local new_dir, newp = minetest_facedir_to_dir(new_param2)
|
||||
if bottom then
|
||||
newp = vector_add(pos, new_dir)
|
||||
else
|
||||
newp = vector_subtract(pos, new_dir)
|
||||
end
|
||||
|
||||
local node3 = minetest_get_node_or_nil(newp)
|
||||
if not node3 then return false end
|
||||
|
||||
local node_def = minetest.registered_nodes[node3.name]
|
||||
if not node_def or not node_def.buildable_to then return false end
|
||||
|
||||
if minetest.is_protected(newp, user:get_player_name()) then
|
||||
minetest.record_protection_violation(newp, user:get_player_name())
|
||||
return false
|
||||
end
|
||||
|
||||
node.param2 = new_param2
|
||||
-- do not remove_node here - it will trigger destroy_bed()
|
||||
minetest.swap_node(p, {name = "air"})
|
||||
minetest.swap_node(pos, node)
|
||||
minetest.swap_node(newp, {name = name .. (bottom and "_top" or "_bottom"), param2 = new_param2})
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
local function destruct_bed(pos, oldnode)
|
||||
local node = oldnode or minetest_get_node_or_nil(pos)
|
||||
if not node then return end
|
||||
|
||||
local pos2, node2, bottom = get_bed_next_node(pos, oldnode)
|
||||
|
||||
if bottom then
|
||||
minetest_add_item(pos, node.name)
|
||||
if node2 and string.sub(node2.name, -4) == "_top" then
|
||||
minetest.remove_node(pos2)
|
||||
minetest_remove_node(pos2)
|
||||
end
|
||||
else
|
||||
if node2 and string.sub(node2.name, -7) == "_bottom" then
|
||||
minetest_remove_node(pos2)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -94,7 +166,7 @@ function mcl_beds.register_bed(name, def)
|
|||
local under = pointed_thing.under
|
||||
|
||||
-- Use pointed node's on_rightclick function first, if present
|
||||
local node = minetest.get_node(under)
|
||||
local node = minetest_get_node(under)
|
||||
if placer and not placer:get_player_control().sneak then
|
||||
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
||||
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
|
||||
|
@ -102,7 +174,7 @@ function mcl_beds.register_bed(name, def)
|
|||
end
|
||||
|
||||
local pos
|
||||
local undername = minetest.get_node(under).name
|
||||
local undername = minetest_get_node(under).name
|
||||
if minetest.registered_items[undername] and minetest.registered_items[undername].buildable_to then
|
||||
pos = under
|
||||
else
|
||||
|
@ -115,13 +187,13 @@ function mcl_beds.register_bed(name, def)
|
|||
return itemstack
|
||||
end
|
||||
|
||||
local node_def = minetest.registered_nodes[minetest.get_node(pos).name]
|
||||
local node_def = minetest.registered_nodes[minetest_get_node(pos).name]
|
||||
if not node_def or not node_def.buildable_to then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local dir = minetest.dir_to_facedir(placer:get_look_dir())
|
||||
local botpos = vector.add(pos, minetest.facedir_to_dir(dir))
|
||||
local botpos = vector_add(pos, minetest_facedir_to_dir(dir))
|
||||
|
||||
if minetest.is_protected(botpos, placer:get_player_name()) and
|
||||
not minetest.check_player_privs(placer, "protection_bypass") then
|
||||
|
@ -129,7 +201,7 @@ function mcl_beds.register_bed(name, def)
|
|||
return itemstack
|
||||
end
|
||||
|
||||
local botdef = minetest.registered_nodes[minetest.get_node(botpos).name]
|
||||
local botdef = minetest.registered_nodes[minetest_get_node(botpos).name]
|
||||
if not botdef or not botdef.buildable_to then
|
||||
return itemstack
|
||||
end
|
||||
|
@ -152,38 +224,7 @@ function mcl_beds.register_bed(name, def)
|
|||
return itemstack
|
||||
end,
|
||||
|
||||
on_rotate = function(pos, node, user, mode, new_param2)
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
local p = vector.add(pos, dir)
|
||||
local node2 = minetest.get_node_or_nil(p)
|
||||
if not node2 or not minetest.get_item_group(node2.name, "bed") == 2 or
|
||||
not node.param2 == node2.param2 then
|
||||
return false
|
||||
end
|
||||
if minetest.is_protected(p, user:get_player_name()) then
|
||||
minetest.record_protection_violation(p, user:get_player_name())
|
||||
return false
|
||||
end
|
||||
if mode ~= screwdriver.ROTATE_FACE then
|
||||
return false
|
||||
end
|
||||
local newp = vector.add(pos, minetest.facedir_to_dir(new_param2))
|
||||
local node3 = minetest.get_node_or_nil(newp)
|
||||
local node_def = node3 and minetest.registered_nodes[node3.name]
|
||||
if not node_def or not node_def.buildable_to then
|
||||
return false
|
||||
end
|
||||
if minetest.is_protected(newp, user:get_player_name()) then
|
||||
minetest.record_protection_violation(newp, user:get_player_name())
|
||||
return false
|
||||
end
|
||||
node.param2 = new_param2
|
||||
-- do not remove_node here - it will trigger destroy_bed()
|
||||
minetest.set_node(p, {name = "air"})
|
||||
minetest.set_node(pos, node)
|
||||
minetest.set_node(newp, {name = name .. "_top", param2 = new_param2})
|
||||
return true
|
||||
end,
|
||||
on_rotate = rotate,
|
||||
})
|
||||
|
||||
local node_box_top, selection_box_top, collision_box_top
|
||||
|
@ -217,7 +258,7 @@ function mcl_beds.register_bed(name, def)
|
|||
mcl_beds.on_rightclick(pos, clicker, true)
|
||||
return itemstack
|
||||
end,
|
||||
on_rotate = false,
|
||||
on_rotate = rotate,
|
||||
after_destruct = destruct_bed,
|
||||
})
|
||||
|
||||
|
|
|
@ -301,7 +301,11 @@ function mcl_beds.on_rightclick(pos, player, is_top)
|
|||
local dim = mcl_worlds.pos_to_dimension(pos)
|
||||
if dim == "nether" or dim == "end" then
|
||||
-- Bed goes BOOM in the Nether or End.
|
||||
local node = minetest.get_node(pos)
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
|
||||
minetest.remove_node(pos)
|
||||
minetest.remove_node(string.sub(node.name, -4) == "_top" and vector.subtract(pos, dir) or vector.add(pos, dir))
|
||||
if explosions_mod then
|
||||
mcl_explosions.explode(pos, 5, {drop_chance = 1.0, fire = true})
|
||||
end
|
||||
|
|
|
@ -45,7 +45,7 @@ local alldirs = {{x=0,y=0,z=1}, {x=1,y=0,z=0}, {x=0,y=0,z=-1}, {x=-1,y=0,z=0}, {
|
|||
|
||||
minetest.register_node("mcl_blackstone:blackstone", {
|
||||
description = S("Blackstone"),
|
||||
tiles = {"mcl_blackstone.png"},
|
||||
tiles = {"mcl_blackstone_top.png", "mcl_blackstone_top.png", "mcl_blackstone_side.png"},
|
||||
sounds = mcl_sounds.node_sound_stone_defaults(),
|
||||
is_ground_content = false,
|
||||
groups = {cracky = 3, pickaxey=2, material_stone=1},
|
||||
|
@ -55,7 +55,7 @@ minetest.register_node("mcl_blackstone:blackstone", {
|
|||
|
||||
minetest.register_node("mcl_blackstone:blackstone_gilded", {
|
||||
description = S("Gilded Blackstone"),
|
||||
tiles = {"mcl_blackstone.png^mcl_blackstone_gilded_side.png"},
|
||||
tiles = {"mcl_blackstone_side.png^mcl_blackstone_gilded_side.png"},
|
||||
sounds = mcl_sounds.node_sound_stone_defaults(),
|
||||
is_ground_content = false,
|
||||
groups = {cracky = 3, pickaxey=2, material_stone=1, xp=1},
|
||||
|
|
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@ -147,8 +147,8 @@ minetest.register_on_player_receive_fields(function ( player, formname, fields )
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local formspec = "size[8,9]"..
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header..
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"background[-0.5,-0.5;9,10;mcl_books_book_bg.png]"..
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"field[0.75,1;7.25,1;title;"..minetest.formspec_escape(minetest.colorize(mcl_colors.BLACK, S("Enter book title:")))..";]"..
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"label[0.75,1.5;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("by @1", name))).."]"..
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"field[0.75,1;7.25,1;title;"..minetest.formspec_escape(minetest.colorize("#000000", S("Enter book title:")))..";]"..
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"label[0.75,1.5;"..minetest.formspec_escape(minetest.colorize("#404040", S("by @1", name))).."]"..
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"button_exit[0.75,7.95;3,1;sign;"..minetest.formspec_escape(S("Sign and Close")).."]"..
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"tooltip[sign;"..minetest.formspec_escape(S("Note: The book will no longer be editable after signing")).."]"..
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"button[4.25,7.95;3,1;cancel;"..minetest.formspec_escape(S("Cancel")).."]"
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@ -4,8 +4,8 @@ local function active_brewing_formspec(fuel_percent, brew_percent)
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return "size[9,8.75]"..
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"background[-0.19,-0.25;9.5,9.5;mcl_brewing_inventory.png]"..
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"label[4,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Brewing Stand"))).."]"..
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"label[0,4.0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
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"label[4,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Brewing Stand"))).."]"..
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"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
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"list[current_player;main;0,4.5;9,3;9]"..
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mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
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"list[current_player;main;0,7.75;9,1;]"..
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@ -35,8 +35,8 @@ end
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local brewing_formspec = "size[9,8.75]"..
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"background[-0.19,-0.25;9.5,9.5;mcl_brewing_inventory.png]"..
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"label[4,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Brewing Stand"))).."]"..
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"label[0,4.0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
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"label[4,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Brewing Stand"))).."]"..
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"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
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"list[current_player;main;0,4.5;9,3;9]"..
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mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
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"list[current_player;main;0,7.75;9,1;]"..
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@ -1,4 +1,4 @@
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name = mcl_brewing
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author = bzoss
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depends = mcl_init, mcl_formspec, mcl_sounds, mcl_potions, mcl_mobitems, mcl_colors
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depends = mcl_init, mcl_formspec, mcl_sounds, mcl_potions, mcl_mobitems
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optional_depends = mcl_core, doc, screwdriver
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@ -475,10 +475,10 @@ minetest.register_node(small_name, {
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minetest.show_formspec(clicker:get_player_name(),
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"mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z,
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"size[9,8.75]"..
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"label[0,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, name)).."]"..
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"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", name)).."]"..
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"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0.5;9,3;]"..
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mcl_formspec.get_itemslot_bg(0,0.5,9,3)..
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"label[0,4.0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
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"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
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"list[current_player;main;0,4.5;9,3;9]"..
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mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
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"list[current_player;main;0,7.74;9,1;]"..
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@ -624,12 +624,12 @@ minetest.register_node(left_name, {
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minetest.show_formspec(clicker:get_player_name(),
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"mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z,
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"size[9,11.5]"..
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"label[0,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, name)).."]"..
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"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", name)).."]"..
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"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0.5;9,3;]"..
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mcl_formspec.get_itemslot_bg(0,0.5,9,3)..
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"list[nodemeta:"..pos_other.x..","..pos_other.y..","..pos_other.z..";main;0,3.5;9,3;]"..
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mcl_formspec.get_itemslot_bg(0,3.5,9,3)..
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"label[0,7;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
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"label[0,7;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
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"list[current_player;main;0,7.5;9,3;9]"..
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mcl_formspec.get_itemslot_bg(0,7.5,9,3)..
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"list[current_player;main;0,10.75;9,1;]"..
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@ -773,12 +773,12 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
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"mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z,
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"size[9,11.5]"..
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"label[0,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, name)).."]"..
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"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", name)).."]"..
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"list[nodemeta:"..pos_other.x..","..pos_other.y..","..pos_other.z..";main;0,0.5;9,3;]"..
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mcl_formspec.get_itemslot_bg(0,0.5,9,3)..
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"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,3.5;9,3;]"..
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mcl_formspec.get_itemslot_bg(0,3.5,9,3)..
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"label[0,7;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
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"label[0,7;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
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"list[current_player;main;0,7.5;9,3;9]"..
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mcl_formspec.get_itemslot_bg(0,7.5,9,3)..
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"list[current_player;main;0,10.75;9,1;]"..
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@ -986,10 +986,10 @@ minetest.register_node("mcl_chests:ender_chest", {
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})
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local formspec_ender_chest = "size[9,8.75]"..
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"label[0,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Ender Chest"))).."]"..
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"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Ender Chest"))).."]"..
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"list[current_player;enderchest;0,0.5;9,3;]"..
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mcl_formspec.get_itemslot_bg(0,0.5,9,3)..
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"label[0,4.0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
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"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
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"list[current_player;main;0,4.5;9,3;9]"..
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mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
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"list[current_player;main;0,7.74;9,1;]"..
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@ -1107,10 +1107,10 @@ local function formspec_shulker_box(name)
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name = S("Shulker Box")
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end
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return "size[9,8.75]"..
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"label[0,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, name)).."]"..
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"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", name)).."]"..
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"list[current_name;main;0,0.5;9,3;]"..
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mcl_formspec.get_itemslot_bg(0,0.5,9,3)..
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"label[0,4.0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
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"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
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"list[current_player;main;0,4.5;9,3;9]"..
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mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
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"list[current_player;main;0,7.74;9,1;]"..
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@ -1,3 +1,3 @@
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name = mcl_chests
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depends = mcl_init, mcl_formspec, mcl_core, mcl_sounds, mcl_end, mesecons, mcl_colors
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depends = mcl_init, mcl_formspec, mcl_core, mcl_sounds, mcl_end, mesecons
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optional_depends = doc, screwdriver
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@ -8,7 +8,7 @@ if mod_screwdriver then
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end
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-- Register tree trunk (wood) and bark
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local register_tree_trunk = function(subname, description_trunk, description_bark, longdesc, tile_inner, tile_bark)
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local register_tree_trunk = function(subname, description_trunk, description_bark, longdesc, tile_inner, tile_bark, stripped_varient)
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minetest.register_node("mcl_core:"..subname, {
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description = description_trunk,
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_doc_items_longdesc = longdesc,
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@ -22,6 +22,7 @@ local register_tree_trunk = function(subname, description_trunk, description_bar
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on_rotate = on_rotate,
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_mcl_blast_resistance = 2,
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_mcl_hardness = 2,
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_mcl_stripped_varient = stripped_varient,
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})
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minetest.register_node("mcl_core:"..subname.."_bark", {
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@ -37,6 +38,7 @@ local register_tree_trunk = function(subname, description_trunk, description_bar
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on_rotate = on_rotate,
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_mcl_blast_resistance = 2,
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_mcl_hardness = 2,
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_mcl_stripped_varient = stripped_varient.."_bark",
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})
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minetest.register_craft({
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@ -214,12 +216,12 @@ end
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---------------------
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register_tree_trunk("tree", S("Oak Wood"), S("Oak Bark"), S("The trunk of an oak tree."), "default_tree_top.png", "default_tree.png")
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register_tree_trunk("darktree", S("Dark Oak Wood"), S("Dark Oak Bark"), S("The trunk of a dark oak tree."), "mcl_core_log_big_oak_top.png", "mcl_core_log_big_oak.png")
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register_tree_trunk("acaciatree", S("Acacia Wood"), S("Acacia Bark"), S("The trunk of an acacia."), "default_acacia_tree_top.png", "default_acacia_tree.png")
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register_tree_trunk("sprucetree", S("Spruce Wood"), S("Spruce Bark"), S("The trunk of a spruce tree."), "mcl_core_log_spruce_top.png", "mcl_core_log_spruce.png")
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register_tree_trunk("birchtree", S("Birch Wood"), S("Birch Bark"), S("The trunk of a birch tree."), "mcl_core_log_birch_top.png", "mcl_core_log_birch.png")
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register_tree_trunk("jungletree", S("Jungle Wood"), S("Jungle Bark"), S("The trunk of a jungle tree."), "default_jungletree_top.png", "default_jungletree.png")
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register_tree_trunk("tree", S("Oak Wood"), S("Oak Bark"), S("The trunk of an oak tree."), "default_tree_top.png", "default_tree.png", "mcl_core:stripped_oak")
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register_tree_trunk("darktree", S("Dark Oak Wood"), S("Dark Oak Bark"), S("The trunk of a dark oak tree."), "mcl_core_log_big_oak_top.png", "mcl_core_log_big_oak.png", "mcl_core:stripped_dark_oak")
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register_tree_trunk("acaciatree", S("Acacia Wood"), S("Acacia Bark"), S("The trunk of an acacia."), "default_acacia_tree_top.png", "default_acacia_tree.png", "mcl_core:stripped_acacia")
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register_tree_trunk("sprucetree", S("Spruce Wood"), S("Spruce Bark"), S("The trunk of a spruce tree."), "mcl_core_log_spruce_top.png", "mcl_core_log_spruce.png", "mcl_core:stripped_spruce")
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register_tree_trunk("birchtree", S("Birch Wood"), S("Birch Bark"), S("The trunk of a birch tree."), "mcl_core_log_birch_top.png", "mcl_core_log_birch.png", "mcl_core:stripped_birch")
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register_tree_trunk("jungletree", S("Jungle Wood"), S("Jungle Bark"), S("The trunk of a jungle tree."), "default_jungletree_top.png", "default_jungletree.png", "mcl_core:stripped_jungle")
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register_stripped_trunk("stripped_oak", S("Stripped Oak Log"), S("Stripped Oak Wood"), S("The stripped trunk of an oak tree."), "mcl_core_stripped_oak_top.png", "mcl_core_stripped_oak_side.png")
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register_stripped_trunk("stripped_acacia", S("Stripped Acacia Log"), S("Stripped Acacia Wood"), S("The stripped trunk of an acacia tree."), "mcl_core_stripped_acacia_top.png", "mcl_core_stripped_acacia_side.png")
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@ -2,7 +2,7 @@ local S = minetest.get_translator("mcl_crafting_table")
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local formspec_escape = minetest.formspec_escape
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local show_formspec = minetest.show_formspec
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local C = minetest.colorize
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local text_color = mcl_colors.DARK_GRAY
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local text_color = "#313131"
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local itemslot_bg = mcl_formspec.get_itemslot_bg
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mcl_crafting_table = {}
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@ -469,13 +469,13 @@ function mcl_enchanting.show_enchanting_formspec(player)
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local formspec = ""
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.. "size[9.07,8.6;]"
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.. "formspec_version[3]"
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.. "label[0,0;" .. C(mcl_colors.DARK_GRAY) .. F(table_name) .. "]"
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.. "label[0,0;" .. C("#313131") .. F(table_name) .. "]"
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.. mcl_formspec.get_itemslot_bg(0.2, 2.4, 1, 1)
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.. "list[current_player;enchanting_item;0.2,2.4;1,1]"
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.. mcl_formspec.get_itemslot_bg(1.1, 2.4, 1, 1)
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.. "image[1.1,2.4;1,1;mcl_enchanting_lapis_background.png]"
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.. "list[current_player;enchanting_lapis;1.1,2.4;1,1]"
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.. "label[0,4;" .. C(mcl_colors.DARK_GRAY) .. F(S("Inventory")).."]"
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.. "label[0,4;" .. C("#313131") .. F(S("Inventory")).."]"
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.. mcl_formspec.get_itemslot_bg(0, 4.5, 9, 3)
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.. mcl_formspec.get_itemslot_bg(0, 7.74, 9, 1)
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.. "list[current_player;main;0,4.5;9,3;9]"
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@ -502,11 +502,11 @@ function mcl_enchanting.show_enchanting_formspec(player)
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local hover_ending = (can_enchant and "_hovered" or "_off")
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formspec = formspec
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.. "container[3.2," .. y .. "]"
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.. (slot and "tooltip[button_" .. i .. ";" .. C(mcl_colors.GRAY) .. ((slot.description and F(slot.description)) or "") .. " " .. C(mcl_colors.WHITE) .. " . . . ?\n\n" .. (enough_levels and C(enough_lapis and mcl_colors.GRAY or mcl_colors.RED) .. F(S("@1 Lapis Lazuli", i)) .. "\n" .. C(mcl_colors.GRAY) .. F(S("@1 Enchantment Levels", i)) or C(mcl_colors.RED) .. F(S("Level requirement: @1", slot.level_requirement))) .. "]" or "")
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.. (slot and "tooltip[button_" .. i .. ";" .. C("#818181") .. ((slot.description and F(slot.description)) or "") .. " " .. C("#FFFFFF") .. " . . . ?\n\n" .. (enough_levels and C(enough_lapis and "#818181" or "#FC5454") .. F(S("@1 Lapis Lazuli", i)) .. "\n" .. C("#818181") .. F(S("@1 Enchantment Levels", i)) or C("#FC5454") .. F(S("Level requirement: @1", slot.level_requirement))) .. "]" or "")
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.. "style[button_" .. i .. ";bgimg=mcl_enchanting_button" .. ending .. ".png;bgimg_hovered=mcl_enchanting_button" .. hover_ending .. ".png;bgimg_pressed=mcl_enchanting_button" .. hover_ending .. ".png]"
|
||||
.. "button[0,0;7.5,1.3;button_" .. i .. ";]"
|
||||
.. (slot and "image[0,0;1.3,1.3;mcl_enchanting_number_" .. i .. ending .. ".png]" or "")
|
||||
.. (slot and "label[7.2,1.1;" .. C(can_enchant and mcl_colors.GREEN or mcl_colors.DARK_GREEN) .. slot.level_requirement .. "]" or "")
|
||||
.. (slot and "label[7.2,1.1;" .. C(can_enchant and "#80FF20" or "#407F10") .. slot.level_requirement .. "]" or "")
|
||||
.. (slot and slot.glyphs or "")
|
||||
.. "container_end[]"
|
||||
y = y + 1.35
|
||||
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@ -15,7 +15,9 @@ local function register_rocket(n, duration, force)
|
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local elytra = mcl_playerplus.elytra[user]
|
||||
if elytra.active and elytra.rocketing <= 0 then
|
||||
elytra.rocketing = duration
|
||||
if not minetest.is_creative_enabled(user:get_player_name()) then
|
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itemstack:take_item()
|
||||
end
|
||||
minetest.sound_play("mcl_fireworks_rocket", {pos = user:get_pos()})
|
||||
end
|
||||
return itemstack
|
||||
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@ -9,12 +9,12 @@ local LIGHT_ACTIVE_FURNACE = 13
|
|||
|
||||
local function active_formspec(fuel_percent, item_percent)
|
||||
return "size[9,8.75]"..
|
||||
"label[0,4;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
|
||||
"label[0,4;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
|
||||
"list[current_player;main;0,4.5;9,3;9]"..
|
||||
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
|
||||
"list[current_player;main;0,7.74;9,1;]"..
|
||||
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
|
||||
"label[2.75,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Furnace"))).."]"..
|
||||
"label[2.75,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Furnace"))).."]"..
|
||||
"list[current_name;src;2.75,0.5;1,1;]"..
|
||||
mcl_formspec.get_itemslot_bg(2.75,0.5,1,1)..
|
||||
"list[current_name;fuel;2.75,2.5;1,1;]"..
|
||||
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@ -38,12 +38,12 @@ local function active_formspec(fuel_percent, item_percent)
|
|||
end
|
||||
|
||||
local inactive_formspec = "size[9,8.75]"..
|
||||
"label[0,4;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
|
||||
"label[0,4;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
|
||||
"list[current_player;main;0,4.5;9,3;9]"..
|
||||
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
|
||||
"list[current_player;main;0,7.74;9,1;]"..
|
||||
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
|
||||
"label[2.75,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Furnace"))).."]"..
|
||||
"label[2.75,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Furnace"))).."]"..
|
||||
"list[current_name;src;2.75,0.5;1,1;]"..
|
||||
mcl_formspec.get_itemslot_bg(2.75,0.5,1,1)..
|
||||
"list[current_name;fuel;2.75,2.5;1,1;]"..
|
||||
|
|
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Reference in New Issue