From 15892c6604addeba389ac49ca811faddc25875ed Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Wed, 13 Sep 2017 22:50:21 +0200 Subject: [PATCH] Generate random Mese strata based on world seed --- mods/MAPGEN/mcl_biomes/init.lua | 93 +++++++++++++++++++++++---------- 1 file changed, 64 insertions(+), 29 deletions(-) diff --git a/mods/MAPGEN/mcl_biomes/init.lua b/mods/MAPGEN/mcl_biomes/init.lua index d24dc7b843..89586d5a01 100644 --- a/mods/MAPGEN/mcl_biomes/init.lua +++ b/mods/MAPGEN/mcl_biomes/init.lua @@ -1299,7 +1299,6 @@ local function register_biomelike_ores() -- Mesa strata (registered as sheet ores) -- Helper function to create strata. - -- Available Mesa colors: silver (light grey), brown, orange, red, yellow, white local stratum = function(y_min, height, color, seed) if not height then height = 1 @@ -1322,39 +1321,75 @@ local function register_biomelike_ores() }) end + -- First stratum near the sand level. Always orange. stratum(11, 3, "orange") - -- Create strata for up to Y = 256 - -- This is semi-random based on the mapseed. - local seed = minetest.get_mapgen_setting("seed") - local i = 0 + -- Create random strata for up to Y = 256. + -- These strata are calculated based on the world seed and are global. + -- They are thus unique per-world. + local mesapr = PcgRandom(minetest.get_mapgen_setting("seed")) + + --[[ + + ------ DANGER ZONE! ------ + + The following code is sensitive to changes; changing any number may break + mapgen consistency when the mapgen generates new mapchunks in existing + worlds because the random generator will yield different results and the strata + suddenly don't match up anymore. ]] + + -- Available Mesa colors: + local mesa_stratum_colors = { "silver", "brown", "orange", "red", "yellow", "white" } + + -- Start level + local y = 17 + + -- Generate stratas repeat - seed = seed + i + -- Each stratum has a color (duh!) + local colorid = mesapr:next(1, #mesa_stratum_colors) - stratum(17+i, 1, "orange", seed) - stratum(19+i, 1, "silver", seed) - stratum(21+i, 1, "brown", seed) - stratum(22+i, 1, "red", seed) - stratum(24+i, 1, "silver", seed) - stratum(26+i, 1, "brown", seed) - stratum(27+i, 1, "white", seed) - stratum(29+i, 1, "orange", seed) - stratum(34+i, 1, "red", seed) - stratum(42+i, 1, "orange", seed) - stratum(44+i, 1, "yellow", seed) - stratum(46+i, 1, "brown", seed) - stratum(48+i, 1, "silver", seed) - stratum(51+i, 1, "white", seed) - stratum(55+i, 2, "yellow", seed) - stratum(58+i, 2, "orange", seed) - stratum(62+i, 1, "brown", seed) - stratum(68+i, 3, "orange", seed) - stratum(73+i, 2, "brown", seed) - stratum(76+i, 1, "white", seed) - -- Repeat strata above Y=76 + -- … and a random thickness + local heightrandom = mesapr:next(1, 12) + local h + if heightrandom == 12 then + h = 4 + elseif heightrandom >= 10 then + h = 3 + elseif heightrandom >= 8 then + h = 2 + else + h = 1 + end + -- Small built-in bias: Only thin strata up to this Y level + if y < 45 then + h = math.min(h, 2) + end - i = i + 66 - until i > 256 + -- Register stratum + stratum(y, h, mesa_stratum_colors[colorid]) + + -- Skip a random amount of layers (which won't get painted) + local skiprandom = mesapr:next(1, 12) + local skip + if skiprandom == 12 then + skip = 4 + elseif skiprandom >= 10 then + skip = 3 + elseif skiprandom >= 5 then + skip = 2 + elseif skiprandom >= 2 then + skip = 1 + else + -- If this happens, the next stratum will touch the previous one without gap + skip = 0 + end + + -- Get height of next stratum or finish + y = y + h + skip + until y > 256 + + --[[ END OF DANGER ZONE ]] end -- Non-Overworld ores