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101 Commits
evokers_sp
...
master
Author | SHA1 | Date |
---|---|---|
cora | 04f0ea260d | |
NO11 | 5974b6f609 | |
NO411 | 148be4ea39 | |
NO411 | 6afe7cfb58 | |
cora | 8e24e6edfe | |
AFCMS | 909b77ce4d | |
cora | 1dde51dd0b | |
NO11 | 63a156c30c | |
cora | 1c9f0c3238 | |
cora | 50e99f470e | |
NO411 | aeff7cf1a4 | |
cora | bc723616ea | |
kabou | 46ee5aaa59 | |
cora | 3dd4eec4e8 | |
NO411 | 019dd45381 | |
NO411 | d481f7b720 | |
NO411 | c94964d10a | |
kabou | a9a3f01a0e | |
kabou | ae6bea73fd | |
kabou | 2002872af8 | |
kabou | 8518ce2c19 | |
NO411 | 6158e4e50d | |
NO411 | 7c0a48bebf | |
NO411 | 5bdf83cbfc | |
NO411 | 976cfba53a | |
NO411 | fc9e83c059 | |
NO411 | 60d877b718 | |
cora | 81a1b9973a | |
kabou | 9eba0e4860 | |
kabou | 90311da514 | |
kabou | e9ff2ba32a | |
cora | 0b89149fe2 | |
cora | 7df6c8739e | |
cora | cd725137ae | |
NO411 | 0f8f5a41d2 | |
NO411 | db68c0e26b | |
NO11 | 627da6d305 | |
cora | 1803cc560d | |
kabou | 3f787f8305 | |
epCode | 9534624b21 | |
epCode | 4483f4b6b6 | |
cora | d3bfdb190e | |
AFCMS | 47b1eeda74 | |
cora | ba0e2cbf29 | |
Freedom | f430aec0cd | |
NO11 | a44846a82c | |
cora | 22edd08387 | |
kabou | 17b8eab368 | |
cora | 119b4aa82c | |
cora | 181c3f0c0f | |
cora | 21e7ab1f2a | |
cora | 6f284c0c95 | |
cora | e0801ba7e4 | |
cora | 267031793d | |
MysticTempest | de3cdee09e | |
cora | c5993a60ae | |
Nils Dagsson Moskopp | 77f8ecd6e8 | |
Nils Dagsson Moskopp | 4da5084daf | |
cora | dca653651c | |
kabou | deed231f28 | |
kabou | 11ee1d133f | |
kabou | 1326b9e7e7 | |
kabou | 6a69f49fa0 | |
kabou | f5a8d6d17a | |
kabou | 3f4dafc68f | |
kabou | 9bac0da01a | |
kabou | 818cbb2f48 | |
kabou | 88f7a150c7 | |
kabou | 962500b189 | |
kabou | 95cfa43483 | |
kabou | 4a1b93bbfa | |
kabou | b9c2c3bd0a | |
cora | 52333cea0f | |
Dieter44 | f8c60b5f75 | |
cora | bcf302ceb0 | |
MysticTempest | 7a53ea8b70 | |
cora | e8ff33a741 | |
Elias Åström | 3c10f0e970 | |
cora | f7d712543f | |
kabou | c3e0996902 | |
kabou | d424d4f10e | |
kabou | e80006f4ea | |
kabou | b17776699e | |
kabou | 86a4ece7d2 | |
kabou | df5d24104d | |
cora | 8dd540269c | |
kabou | 56b63463a5 | |
cora | c2ae28aec1 | |
Nils Dagsson Moskopp | 66bb209ad1 | |
cora | a3e01e6dbe | |
AFCMS | 5a7b1cc382 | |
AFCMS | 210a0d8ee1 | |
AFCMS | eae8effd57 | |
AFCMS | b51e322304 | |
AFCMS | 096d46152e | |
AFCMS | d89687984b | |
AFCMS | c6f72c473f | |
AFCMS | 540b72f1d6 | |
AFCMS | 7449725a56 | |
AFCMS | 9e7a525a0a | |
AFCMS | 4bd91750bc |
21
CREDITS.md
|
@ -6,10 +6,14 @@
|
|||
## Creator of MineClone2
|
||||
* Wuzzy
|
||||
|
||||
|
||||
## Maintainers
|
||||
* Fleckenstein
|
||||
* Nicu
|
||||
* kay27
|
||||
* cora
|
||||
|
||||
## Previous Maintainers
|
||||
* Fleckenstein
|
||||
* jordan4ibanez
|
||||
|
||||
## Developers
|
||||
* bzoss
|
||||
|
@ -22,8 +26,7 @@
|
|||
* aligator
|
||||
* Code-Sploit
|
||||
* NO11
|
||||
* cora
|
||||
* jordan4ibanez
|
||||
* kabou
|
||||
|
||||
## Contributors
|
||||
* Laurent Rocher
|
||||
|
@ -75,6 +78,16 @@
|
|||
* epCode
|
||||
* NO11
|
||||
* j45
|
||||
* 3raven
|
||||
* PrarieWind
|
||||
* Gustavo1
|
||||
* CableGuy67
|
||||
|
||||
## Mineclonia
|
||||
* erlehmann
|
||||
* Li0n
|
||||
* E
|
||||
* n_to
|
||||
|
||||
## Original Mod Authors
|
||||
* Wuzzy
|
||||
|
|
|
@ -56,6 +56,7 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
|
|||
* `no_eat_delay=1`: Only for foodstuffs. When eating this, all eating delays are ignored.
|
||||
* `can_eat_when_full=1`: Only for foodstuffs. This item can be eaten when the user has a full hunger bar
|
||||
* `attached_node_facedir=1`: Like `attached_node`, but for facedir nodes
|
||||
* `supported_node=1`: Like `attached_node`, but can be placed on any nodes that do not have the `drawtype="airlike"` attribute.
|
||||
* `cauldron`: Cauldron. 1: Empty. 2-4: Water height
|
||||
* `anvil`: Anvil. 1: No damage. 2-3: Higher damage levels
|
||||
* `no_rename=1`: Item cannot be renamed by anvil
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
An unofficial Minecraft-like game for Minetest. Forked from MineClone by davedevils.
|
||||
Developed by many people. Not developed or endorsed by Mojang AB.
|
||||
|
||||
Version: 0.72.0 (in development)
|
||||
Version: 0.73.0 (in development)
|
||||
|
||||
### Gameplay
|
||||
You start in a randomly-generated world made entirely of cubes. You can explore
|
||||
|
@ -66,7 +66,7 @@ Use the `/giveme` chat command to obtain them. See the in-game help for
|
|||
an explanation.
|
||||
|
||||
## Installation
|
||||
This game requires [Minetest](http://minetest.net) to run (version 5.3.0 or
|
||||
This game requires [Minetest](http://minetest.net) to run (version 5.4.1 or
|
||||
later). So you need to install Minetest first. Only stable versions of Minetest
|
||||
are officially supported.
|
||||
There is no support for running MineClone2 in development versions of Minetest.
|
||||
|
|
|
@ -1,29 +1,93 @@
|
|||
-- Overrides the builtin minetest.check_single_for_falling.
|
||||
-- We need to do this in order to handle nodes in mineclone specific groups
|
||||
-- "supported_node" and "attached_node_facedir".
|
||||
--
|
||||
-- Nodes in group "supported_node" can be placed on any node that does not
|
||||
-- have the "airlike" drawtype. Carpets are an example of this type.
|
||||
|
||||
local vector = vector
|
||||
|
||||
local facedir_to_dir = minetest.facedir_to_dir
|
||||
local get_item_group = minetest.get_item_group
|
||||
local remove_node = minetest.remove_node
|
||||
local get_node = minetest.get_node
|
||||
local get_meta = minetest.get_meta
|
||||
local registered_nodes = minetest.registered_nodes
|
||||
local get_node_drops = minetest.get_node_drops
|
||||
local add_item = minetest.add_item
|
||||
|
||||
-- drop_attached_node(p)
|
||||
--
|
||||
-- This function is copied verbatim from minetest/builtin/game/falling.lua
|
||||
-- We need this to do the exact same dropping node handling in our override
|
||||
-- minetest.check_single_for_falling() function as in the builtin function.
|
||||
--
|
||||
local function drop_attached_node(p)
|
||||
local n = get_node(p)
|
||||
local drops = get_node_drops(n, "")
|
||||
local def = registered_nodes[n.name]
|
||||
if def and def.preserve_metadata then
|
||||
local oldmeta = get_meta(p):to_table().fields
|
||||
-- Copy pos and node because the callback can modify them.
|
||||
local pos_copy = vector.new(p)
|
||||
local node_copy = {name=n.name, param1=n.param1, param2=n.param2}
|
||||
local drop_stacks = {}
|
||||
for k, v in pairs(drops) do
|
||||
drop_stacks[k] = ItemStack(v)
|
||||
end
|
||||
drops = drop_stacks
|
||||
def.preserve_metadata(pos_copy, node_copy, oldmeta, drops)
|
||||
end
|
||||
if def and def.sounds and def.sounds.fall then
|
||||
core.sound_play(def.sounds.fall, {pos = p}, true)
|
||||
end
|
||||
remove_node(p)
|
||||
for _, item in pairs(drops) do
|
||||
local pos = {
|
||||
x = p.x + math.random()/2 - 0.25,
|
||||
y = p.y + math.random()/2 - 0.25,
|
||||
z = p.z + math.random()/2 - 0.25,
|
||||
}
|
||||
add_item(pos, item)
|
||||
end
|
||||
end
|
||||
|
||||
-- minetest.check_single_for_falling(pos)
|
||||
--
|
||||
-- * causes an unsupported `group:falling_node` node to fall and causes an
|
||||
-- unattached `group:attached_node` or `group:attached_node_facedir` node
|
||||
-- or unsupported `group:supported_node` node to drop.
|
||||
-- * does not spread these updates to neighbours.
|
||||
--
|
||||
-- Returns true if the node at <pos> has spawned a falling node or has been
|
||||
-- dropped as item(s).
|
||||
--
|
||||
local original_function = minetest.check_single_for_falling
|
||||
|
||||
function minetest.check_single_for_falling(pos)
|
||||
local ret_o = original_function(pos)
|
||||
local ret = false
|
||||
local node = minetest.get_node(pos)
|
||||
if original_function(pos) then
|
||||
return true
|
||||
end
|
||||
|
||||
local node = get_node(pos)
|
||||
if get_item_group(node.name, "attached_node_facedir") ~= 0 then
|
||||
local dir = facedir_to_dir(node.param2)
|
||||
if dir then
|
||||
if get_item_group(get_node(vector.add(pos, dir)).name, "solid") == 0 then
|
||||
remove_node(pos)
|
||||
local drops = minetest.get_node_drops(node.name, "")
|
||||
for dr=1, #drops do
|
||||
minetest.add_item(pos, drops[dr])
|
||||
end
|
||||
ret = true
|
||||
drop_attached_node(pos)
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
return ret_o or ret
|
||||
end
|
||||
|
||||
if get_item_group(node.name, "supported_node") ~= 0 then
|
||||
local def = registered_nodes[get_node(vector.offset(pos, 0, -1, 0)).name]
|
||||
if def and def.drawtype == "airlike" then
|
||||
drop_attached_node(pos)
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
|
|
|
@ -84,7 +84,7 @@ function image:encode()
|
|||
end
|
||||
|
||||
function image:save(filename)
|
||||
local f = assert(io.open(filename, "w"))
|
||||
local f = assert(io.open(filename, "wb"))
|
||||
f:write(self.data)
|
||||
f:close()
|
||||
end
|
||||
|
|
|
@ -26,20 +26,64 @@ function mcl_burning.get_collisionbox(obj, smaller, storage)
|
|||
end
|
||||
end
|
||||
|
||||
local find_nodes_in_area = minetest.find_nodes_in_area
|
||||
|
||||
function mcl_burning.get_touching_nodes(obj, nodenames, storage)
|
||||
local pos = obj:get_pos()
|
||||
local minp, maxp = mcl_burning.get_collisionbox(obj, true, storage)
|
||||
local nodes = minetest.find_nodes_in_area(vector.add(pos, minp), vector.add(pos, maxp), nodenames)
|
||||
local nodes = find_nodes_in_area(vector.add(pos, minp), vector.add(pos, maxp), nodenames)
|
||||
return nodes
|
||||
end
|
||||
|
||||
-- Manages the fire animation on a burning player's HUD
|
||||
--
|
||||
-- Parameters:
|
||||
-- player - a valid player object;
|
||||
--
|
||||
-- If the player already has a fire HUD, updates the burning animation.
|
||||
-- If the fire does not have a fire HUD, initializes the HUD.
|
||||
--
|
||||
function mcl_burning.update_hud(player)
|
||||
local animation_frames = tonumber(minetest.settings:get("fire_animation_frames")) or 8
|
||||
local hud_flame_animated = "mcl_burning_hud_flame_animated.png^[opacity:180^[verticalframe:" .. animation_frames .. ":"
|
||||
|
||||
local storage = mcl_burning.get_storage(player)
|
||||
if not storage.fire_hud_id then
|
||||
storage.animation_frame = 1
|
||||
storage.fire_hud_id = player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
position = {x = 0.5, y = 0.5},
|
||||
scale = {x = -100, y = -100},
|
||||
text = hud_flame_animated .. storage.animation_frame,
|
||||
z_index = 1000,
|
||||
})
|
||||
else
|
||||
storage.animation_frame = storage.animation_frame + 1
|
||||
if storage.animation_frame > animation_frames - 1 then
|
||||
storage.animation_frame = 0
|
||||
end
|
||||
player:hud_change(storage.fire_hud_id, "text", hud_flame_animated .. storage.animation_frame)
|
||||
end
|
||||
end
|
||||
|
||||
-- Sets and object state as burning and adds a fire animation to the object.
|
||||
--
|
||||
-- Parameters:
|
||||
-- obj - may be a player or a lua_entity;
|
||||
-- burn_time - sets the object's burn duration;
|
||||
--
|
||||
-- If obj is a player, adds a fire animation to the HUD, if obj is a
|
||||
-- lua_entity, adds an animated fire entity to obj.
|
||||
-- The effective burn duration is modified by obj's armor protection.
|
||||
-- If obj was already burning, its burn duration is updated if the current
|
||||
-- duration is less than burn_time.
|
||||
-- If obj is dead, fireproof or a creative player, this function does nothing.
|
||||
--
|
||||
function mcl_burning.set_on_fire(obj, burn_time)
|
||||
if obj:get_hp() < 0 then
|
||||
return
|
||||
end
|
||||
|
||||
local storage = mcl_burning.get_storage(obj)
|
||||
|
||||
local luaentity = obj:get_luaentity()
|
||||
if luaentity and luaentity.fire_resistant then
|
||||
return
|
||||
|
@ -60,44 +104,32 @@ function mcl_burning.set_on_fire(obj, burn_time)
|
|||
end
|
||||
end
|
||||
end
|
||||
|
||||
if max_fire_prot_lvl > 0 then
|
||||
burn_time = burn_time - math.floor(burn_time * max_fire_prot_lvl * 0.15)
|
||||
end
|
||||
end
|
||||
|
||||
if not storage.burn_time or burn_time >= storage.burn_time then
|
||||
if obj:is_player() then
|
||||
mcl_burning.channels[obj]:send_all(tostring(mcl_burning.animation_frames))
|
||||
mcl_burning.channels[obj]:send_all("start")
|
||||
local storage = mcl_burning.get_storage(obj)
|
||||
if storage.burn_time then
|
||||
if burn_time > storage.burn_time then
|
||||
storage.burn_time = burn_time
|
||||
end
|
||||
return
|
||||
end
|
||||
storage.burn_time = burn_time
|
||||
storage.fire_damage_timer = 0
|
||||
|
||||
local fire_entity = minetest.add_entity(obj:get_pos(), "mcl_burning:fire")
|
||||
local minp, maxp = mcl_burning.get_collisionbox(obj, false, storage)
|
||||
local obj_size = obj:get_properties().visual_size
|
||||
|
||||
local vertical_grow_factor = 1.2
|
||||
local horizontal_grow_factor = 1.1
|
||||
local grow_vector = vector.new(horizontal_grow_factor, vertical_grow_factor, horizontal_grow_factor)
|
||||
|
||||
local size = vector.subtract(maxp, minp)
|
||||
size = vector.multiply(size, grow_vector)
|
||||
size = vector.divide(size, obj_size)
|
||||
local offset = vector.new(0, size.y * 10 / 2, 0)
|
||||
size = vector.multiply(size, vector.new(1.1, 1.2, 1.1))
|
||||
size = vector.divide(size, obj:get_properties().visual_size)
|
||||
|
||||
local fire_entity = minetest.add_entity(obj:get_pos(), "mcl_burning:fire")
|
||||
fire_entity:set_properties({visual_size = size})
|
||||
fire_entity:set_attach(obj, "", offset, {x = 0, y = 0, z = 0})
|
||||
local fire_luaentity = fire_entity:get_luaentity()
|
||||
fire_entity:set_attach(obj, "", vector.new(0, size.y * 5, 0), vector.new(0, 0, 0))
|
||||
|
||||
for _, other in pairs(minetest.get_objects_inside_radius(fire_entity:get_pos(), 0)) do
|
||||
local other_luaentity = other:get_luaentity()
|
||||
if other_luaentity and other_luaentity.name == "mcl_burning:fire" and other_luaentity ~= fire_luaentity then
|
||||
other:remove()
|
||||
break
|
||||
end
|
||||
end
|
||||
if obj:is_player() then
|
||||
mcl_burning.update_hud(obj)
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -105,7 +137,9 @@ function mcl_burning.extinguish(obj)
|
|||
if mcl_burning.is_burning(obj) then
|
||||
local storage = mcl_burning.get_storage(obj)
|
||||
if obj:is_player() then
|
||||
mcl_burning.channels[obj]:send_all("stop")
|
||||
if storage.fire_hud_id then
|
||||
obj:hud_remove(storage.fire_hud_id)
|
||||
end
|
||||
mcl_burning.storage[obj] = {}
|
||||
else
|
||||
storage.burn_time = nil
|
||||
|
|
|
@ -1,18 +1,27 @@
|
|||
local modpath = minetest.get_modpath(minetest.get_current_modname())
|
||||
|
||||
local pairs = pairs
|
||||
|
||||
local get_connected_players = minetest.get_connected_players
|
||||
local get_item_group = minetest.get_item_group
|
||||
|
||||
mcl_burning = {
|
||||
storage = {},
|
||||
channels = {},
|
||||
animation_frames = tonumber(minetest.settings:get("fire_animation_frames")) or 8
|
||||
-- the storage table holds a list of objects (players,luaentities) and tables
|
||||
-- associated with these objects. These tables have the following attributes:
|
||||
-- burn_time:
|
||||
-- Remaining time that object will burn.
|
||||
-- fire_damage_timer:
|
||||
-- Timer for dealing damage every second while burning.
|
||||
-- fire_hud_id:
|
||||
-- HUD id of the flames animation on a burning player's HUD.
|
||||
-- animation_frame:
|
||||
-- The HUD's current animation frame, used by update_hud().
|
||||
-- collisionbox_cache:
|
||||
-- Used by mcl_burning.get_collisionbox() to avoid recalculations.
|
||||
storage = {}
|
||||
}
|
||||
|
||||
dofile(modpath .. "/api.lua")
|
||||
|
||||
local pairs = pairs
|
||||
local get_connected_players = minetest.get_connected_players
|
||||
local get_item_group = minetest.get_item_group
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
for _, player in pairs(get_connected_players()) do
|
||||
local storage = mcl_burning.storage[player]
|
||||
|
@ -44,25 +53,36 @@ minetest.register_on_respawnplayer(function(player)
|
|||
mcl_burning.extinguish(player)
|
||||
end)
|
||||
|
||||
function mcl_burning.init_player(player)
|
||||
local meta = player:get_meta()
|
||||
-- NOTE: mcl_burning:data may be "return nil" (which deserialize into nil) for reasons unknown.
|
||||
if meta:get_string("mcl_burning:data"):find("return nil", 1, true) then
|
||||
minetest.log("warning", "[mcl_burning] 'mcl_burning:data' player meta field is invalid! Please report this bug")
|
||||
end
|
||||
mcl_burning.storage[player] = meta:contains("mcl_burning:data") and minetest.deserialize(meta:get_string("mcl_burning:data")) or {}
|
||||
mcl_burning.channels[player] = minetest.mod_channel_join("mcl_burning:" .. player:get_player_name())
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
mcl_burning.init_player(player)
|
||||
local storage = {}
|
||||
local burn_data = player:get_meta():get_string("mcl_burning:data")
|
||||
if burn_data ~= "" then
|
||||
storage = minetest.deserialize(burn_data) or storage
|
||||
end
|
||||
mcl_burning.storage[player] = storage
|
||||
if storage.burn_time and storage.burn_time > 0 then
|
||||
mcl_burning.update_hud(player)
|
||||
end
|
||||
end)
|
||||
|
||||
local function on_leaveplayer(player)
|
||||
local storage = mcl_burning.storage[player]
|
||||
storage.fire_hud_id = nil
|
||||
player:get_meta():set_string("mcl_burning:data", minetest.serialize(storage))
|
||||
mcl_burning.storage[player] = nil
|
||||
end
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
player:get_meta():set_string("mcl_burning:data", minetest.serialize(mcl_burning.storage[player]))
|
||||
mcl_burning.storage[player] = nil
|
||||
on_leaveplayer(player)
|
||||
end)
|
||||
|
||||
minetest.register_on_shutdown(function()
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
on_leaveplayer(player)
|
||||
end
|
||||
end)
|
||||
|
||||
local animation_frames = tonumber(minetest.settings:get("fire_animation_frames")) or 8
|
||||
|
||||
minetest.register_entity("mcl_burning:fire", {
|
||||
initial_properties = {
|
||||
|
@ -70,42 +90,35 @@ minetest.register_entity("mcl_burning:fire", {
|
|||
collisionbox = {0, 0, 0, 0, 0, 0},
|
||||
visual = "upright_sprite",
|
||||
textures = {
|
||||
name = "mcl_burning_entity_flame_animated.png",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 1.0,
|
||||
"mcl_burning_entity_flame_animated.png",
|
||||
"mcl_burning_entity_flame_animated.png"
|
||||
},
|
||||
},
|
||||
spritediv = {x = 1, y = mcl_burning.animation_frames},
|
||||
spritediv = {x = 1, y = animation_frames},
|
||||
pointable = false,
|
||||
glow = -1,
|
||||
backface_culling = false,
|
||||
},
|
||||
animation_frame = 0,
|
||||
animation_timer = 0,
|
||||
_mcl_animation_timer = 0,
|
||||
on_activate = function(self)
|
||||
self.object:set_sprite({x = 0, y = 0}, mcl_burning.animation_frames, 1.0 / mcl_burning.animation_frames)
|
||||
self.object:set_sprite({x = 0, y = 0}, animation_frames, 1.0 / animation_frames)
|
||||
end,
|
||||
on_step = function(self)
|
||||
if not self:sanity_check() then
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
sanity_check = function(self)
|
||||
on_step = function(self, dtime)
|
||||
local parent = self.object:get_attach()
|
||||
|
||||
if not parent then
|
||||
return false
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
|
||||
local storage = mcl_burning.get_storage(parent)
|
||||
|
||||
if not storage or not storage.burn_time then
|
||||
return false
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
if parent:is_player() then
|
||||
self._mcl_animation_timer = self._mcl_animation_timer + dtime
|
||||
if self._mcl_animation_timer >= 0.1 then
|
||||
self._mcl_animation_timer = 0
|
||||
mcl_burning.update_hud(parent)
|
||||
end
|
||||
end
|
||||
|
||||
return true
|
||||
end,
|
||||
})
|
||||
|
|
|
@ -110,7 +110,7 @@ minetest.register_globalstep(function(dtime)
|
|||
if tick == true and pool[name] > 0 then
|
||||
minetest.sound_play("item_drop_pickup", {
|
||||
pos = pos,
|
||||
gain = 0.7,
|
||||
gain = 0.3,
|
||||
max_hear_distance = 16,
|
||||
pitch = math.random(70,110)/100
|
||||
})
|
||||
|
@ -256,6 +256,8 @@ function minetest.handle_node_drops(pos, drops, digger)
|
|||
|
||||
local silk_touch_drop = false
|
||||
local nodedef = minetest.registered_nodes[dug_node.name]
|
||||
if not nodedef then return end
|
||||
|
||||
if shearsy_level and shearsy_level > 0 and nodedef._mcl_shears_drop then
|
||||
if nodedef._mcl_shears_drop == true then
|
||||
drops = { dug_node.name }
|
||||
|
|
|
@ -432,7 +432,8 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
|
|||
-- Slow down or speed up
|
||||
local acc = dir.y * -1.8
|
||||
local friction = 0.4
|
||||
local speed_mod = minetest.registered_nodes[minetest.get_node(pos).name]._rail_acceleration
|
||||
local ndef = minetest.registered_nodes[minetest.get_node(pos).name]
|
||||
local speed_mod = ndef and ndef._rail_acceleration
|
||||
|
||||
acc = acc - friction
|
||||
|
||||
|
|
|
@ -222,8 +222,8 @@ local collision = function(self)
|
|||
|
||||
for _,object in pairs(minetest.get_objects_inside_radius(pos, width)) do
|
||||
|
||||
if object:is_player()
|
||||
or (object:get_luaentity()._cmi_is_mob == true and object ~= self.object) then
|
||||
local ent = object:get_luaentity()
|
||||
if object:is_player() or (ent and ent._cmi_is_mob and object ~= self.object) then
|
||||
|
||||
local pos2 = object:get_pos()
|
||||
local vec = {x = pos.x - pos2.x, z = pos.z - pos2.z}
|
||||
|
@ -1328,8 +1328,8 @@ local do_jump = function(self)
|
|||
return false
|
||||
end
|
||||
|
||||
if self.walk_chance == 0
|
||||
or minetest.registered_items[nod.name].walkable then
|
||||
local ndef = minetest.registered_nodes[nod.name]
|
||||
if self.walk_chance == 0 or ndef and ndef.walkable then
|
||||
|
||||
if minetest.get_item_group(nod.name, "fence") == 0
|
||||
and minetest.get_item_group(nod.name, "fence_gate") == 0
|
||||
|
|
|
@ -570,12 +570,22 @@ if mobs_spawn then
|
|||
break
|
||||
end
|
||||
|
||||
local gotten_node = get_node(spawning_position).name
|
||||
local gotten_node = get_node(spawning_position)
|
||||
local gotten_node_name = gotten_node.name
|
||||
local gotten_node_def = minetest.registered_nodes[gotten_node_name]
|
||||
|
||||
if not gotten_node or gotten_node == "air" then --skip air nodes
|
||||
if not gotten_node_name or not gotten_node_def or gotten_node_name == "air" then --skip air nodes
|
||||
break
|
||||
end
|
||||
|
||||
if gotten_node_def.use_texture_alpha and gotten_node_def.use_texture_alpha ~= "opaque" then
|
||||
break
|
||||
end --don't spawn on nonopaque nodes
|
||||
|
||||
local leaf = minetest.get_item_group(gotten_node_name,"leaves")
|
||||
if leaf ~= 0 then
|
||||
break end --don't spawn on treetops
|
||||
|
||||
local gotten_biome = minetest.get_biome_data(spawning_position)
|
||||
|
||||
if not gotten_biome then
|
||||
|
@ -616,8 +626,8 @@ if mobs_spawn then
|
|||
break
|
||||
end
|
||||
|
||||
local is_water = get_item_group(gotten_node, "water") ~= 0
|
||||
local is_lava = get_item_group(gotten_node, "lava") ~= 0
|
||||
local is_water = get_item_group(gotten_node_name, "water") ~= 0
|
||||
local is_lava = get_item_group(gotten_node_name, "lava") ~= 0
|
||||
|
||||
if mob_def.type_of_spawning == "ground" and is_water then
|
||||
break
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
-- NOTE: Most strings intentionally not marked for translation, other mods already have these items.
|
||||
-- TODO: Remove this file eventually, most items are already outsourced in other mods.
|
||||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
local c = mobs_mc.is_item_variable_overridden
|
||||
|
||||
|
@ -234,8 +234,8 @@ end
|
|||
if c("ender_eye") and c("blaze_powder") and c("blaze_rod") then
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = 'mobs_mc:ender_eye',
|
||||
recipe = { 'mobs_mc:blaze_powder', 'mobs_mc:blaze_rod'},
|
||||
output = "mobs_mc:ender_eye",
|
||||
recipe = { "mobs_mc:blaze_powder", "mobs_mc:blaze_rod"},
|
||||
})
|
||||
end
|
||||
|
||||
|
@ -525,7 +525,7 @@ if c("totem") then
|
|||
inventory_image = "mcl_totems_totem.png",
|
||||
wield_image = "mcl_totems_totem.png",
|
||||
stack_max = 1,
|
||||
groups = {combat_item=1},
|
||||
groups = {combat_item = 1, offhand_item = 1},
|
||||
})
|
||||
end
|
||||
|
||||
|
|
|
@ -50,8 +50,10 @@ mobs_mc.make_owner_teleport_function = function(dist, teleport_check_interval)
|
|||
local telepos_below = {x=telepos.x, y=telepos.y-1, z=telepos.z}
|
||||
table.remove(check_offsets, r)
|
||||
-- Long story short, spawn on a platform
|
||||
if minetest.registered_nodes[minetest.get_node(telepos).name].walkable == false and
|
||||
minetest.registered_nodes[minetest.get_node(telepos_below).name].walkable == true then
|
||||
local trynode = minetest.registered_nodes[minetest.get_node(telepos).name]
|
||||
local trybelownode = minetest.registered_nodes[minetest.get_node(telepos_below).name]
|
||||
if trynode and not trynode.walkable and
|
||||
trybelownode and trybelownode.walkable then
|
||||
-- Correct position found! Let's teleport.
|
||||
self.object:set_pos(telepos)
|
||||
return
|
||||
|
|
|
@ -5,6 +5,8 @@
|
|||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
|
||||
local mod_target = minetest.get_modpath("mcl_target")
|
||||
|
||||
--###################
|
||||
--################### BLAZE
|
||||
--###################
|
||||
|
@ -178,16 +180,19 @@ mobs:register_arrow("mobs_mc:blaze_fireball", {
|
|||
|
||||
-- Node hit, make fire
|
||||
hit_node = function(self, pos, node)
|
||||
if node.name == "air" then
|
||||
minetest.set_node(pos_above, {name=mobs_mc.items.fire})
|
||||
if node == "air" then
|
||||
minetest.set_node(pos, {name = mobs_mc.items.fire})
|
||||
else
|
||||
local v = self.object:get_velocity()
|
||||
v = vector.normalize(v)
|
||||
if self._shot_from_dispenser and mod_target and node == "mcl_target:target_off" then
|
||||
mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks
|
||||
end
|
||||
local v = vector.normalize(self.object:get_velocity())
|
||||
local crashpos = vector.subtract(pos, v)
|
||||
local crashnode = minetest.get_node(crashpos)
|
||||
local cndef = minetest.registered_nodes[crashnode.name]
|
||||
-- Set fire if node is air, or a replacable flammable node (e.g. a plant)
|
||||
if crashnode.name == "air" or
|
||||
(minetest.registered_nodes[crashnode.name].buildable_to and minetest.get_item_group(crashnode.name, "flammable") >= 1) then
|
||||
(cndef and cndef.buildable_to and minetest.get_item_group(crashnode.name, "flammable") >= 1) then
|
||||
minetest.set_node(crashpos, {name = mobs_mc.items.fire})
|
||||
end
|
||||
end
|
||||
|
|
|
@ -106,22 +106,42 @@ mobs:spawn_specific(
|
|||
"overworld",
|
||||
"ground",
|
||||
{
|
||||
"FlowerForest",
|
||||
"Swampland",
|
||||
"Taiga",
|
||||
"ExtremeHills",
|
||||
"BirchForest",
|
||||
"MegaSpruceTaiga",
|
||||
"MegaTaiga",
|
||||
"ExtremeHills+",
|
||||
"Forest",
|
||||
"Plains",
|
||||
"flat",
|
||||
"IcePlainsSpikes",
|
||||
"ColdTaiga",
|
||||
"SunflowerPlains",
|
||||
"RoofedForest",
|
||||
"MesaPlateauFM_grasstop",
|
||||
"ColdTaiga_beach",
|
||||
"ColdTaiga_beach_water",
|
||||
"MegaTaiga",
|
||||
"MegaSpruceTaiga",
|
||||
"ExtremeHills",
|
||||
"ExtremeHills_beach",
|
||||
"ExtremeHillsM",
|
||||
"ExtremeHills+",
|
||||
"ExtremeHills+_snowtop",
|
||||
"StoneBeach",
|
||||
"Plains",
|
||||
"Plains_beach",
|
||||
"SunflowerPlains",
|
||||
"Taiga",
|
||||
"Taiga_beach",
|
||||
"Forest",
|
||||
"Forest_beach",
|
||||
"FlowerForest",
|
||||
"FlowerForest_beach",
|
||||
"BirchForest",
|
||||
"BirchForestM",
|
||||
"RoofedForest",
|
||||
"Savanna",
|
||||
"Savanna_beach",
|
||||
"SavannaM",
|
||||
"Jungle",
|
||||
"Jungle_shore",
|
||||
"JungleM",
|
||||
"JungleM_shore",
|
||||
"JungleEdge",
|
||||
"JungleEdgeM",
|
||||
"Swampland",
|
||||
"Swampland_shore"
|
||||
},
|
||||
9,
|
||||
minetest.LIGHT_MAX+1,
|
||||
|
|
|
@ -151,22 +151,42 @@ mobs:spawn_specific(
|
|||
"overworld",
|
||||
"ground",
|
||||
{
|
||||
"FlowerForest",
|
||||
"Swampland",
|
||||
"Taiga",
|
||||
"ExtremeHills",
|
||||
"BirchForest",
|
||||
"MegaSpruceTaiga",
|
||||
"MegaTaiga",
|
||||
"ExtremeHills+",
|
||||
"Forest",
|
||||
"Plains",
|
||||
"flat",
|
||||
"IcePlainsSpikes",
|
||||
"ColdTaiga",
|
||||
"SunflowerPlains",
|
||||
"RoofedForest",
|
||||
"MesaPlateauFM_grasstop",
|
||||
"ColdTaiga_beach",
|
||||
"ColdTaiga_beach_water",
|
||||
"MegaTaiga",
|
||||
"MegaSpruceTaiga",
|
||||
"ExtremeHills",
|
||||
"ExtremeHills_beach",
|
||||
"ExtremeHillsM",
|
||||
"ExtremeHills+",
|
||||
"ExtremeHills+_snowtop",
|
||||
"StoneBeach",
|
||||
"Plains",
|
||||
"Plains_beach",
|
||||
"SunflowerPlains",
|
||||
"Taiga",
|
||||
"Taiga_beach",
|
||||
"Forest",
|
||||
"Forest_beach",
|
||||
"FlowerForest",
|
||||
"FlowerForest_beach",
|
||||
"BirchForest",
|
||||
"BirchForestM",
|
||||
"RoofedForest",
|
||||
"Savanna",
|
||||
"Savanna_beach",
|
||||
"SavannaM",
|
||||
"Jungle",
|
||||
"Jungle_shore",
|
||||
"JungleM",
|
||||
"JungleM_shore",
|
||||
"JungleEdge",
|
||||
"JungleEdgeM",
|
||||
"Swampland",
|
||||
"Swampland_shore"
|
||||
},
|
||||
9,
|
||||
minetest.LIGHT_MAX+1,
|
||||
|
|
|
@ -478,7 +478,8 @@ mobs:register_mob("mobs_mc:enderman", {
|
|||
-- Selected node needs to have 3 nodes of free space above
|
||||
for u=1, 3 do
|
||||
local node = minetest.get_node({x=nodepos.x, y=nodepos.y+u, z=nodepos.z})
|
||||
if minetest.registered_nodes[node.name].walkable then
|
||||
local ndef = minetest.registered_nodes[node.name]
|
||||
if ndef and ndef.walkable then
|
||||
node_ok = false
|
||||
break
|
||||
end
|
||||
|
@ -512,7 +513,8 @@ mobs:register_mob("mobs_mc:enderman", {
|
|||
node_ok = true
|
||||
for u=1, 3 do
|
||||
local node = minetest.get_node({x=nodepos.x, y=nodepos.y+u, z=nodepos.z})
|
||||
if minetest.registered_nodes[node.name].walkable then
|
||||
local ndef = minetest.registered_nodes[node.name]
|
||||
if ndef and ndef.walkable then
|
||||
node_ok = false
|
||||
break
|
||||
end
|
||||
|
|
|
@ -520,22 +520,42 @@ mobs:spawn_specific(
|
|||
"overworld",
|
||||
"ground",
|
||||
{
|
||||
"FlowerForest",
|
||||
"Swampland",
|
||||
"Taiga",
|
||||
"ExtremeHills",
|
||||
"BirchForest",
|
||||
"MegaSpruceTaiga",
|
||||
"MegaTaiga",
|
||||
"ExtremeHills+",
|
||||
"Forest",
|
||||
"Plains",
|
||||
"flat",
|
||||
"IcePlainsSpikes",
|
||||
"ColdTaiga",
|
||||
"SunflowerPlains",
|
||||
"RoofedForest",
|
||||
"MesaPlateauFM_grasstop",
|
||||
"ColdTaiga_beach",
|
||||
"ColdTaiga_beach_water",
|
||||
"MegaTaiga",
|
||||
"MegaSpruceTaiga",
|
||||
"ExtremeHills",
|
||||
"ExtremeHills_beach",
|
||||
"ExtremeHillsM",
|
||||
"ExtremeHills+",
|
||||
"ExtremeHills+_snowtop",
|
||||
"StoneBeach",
|
||||
"Plains",
|
||||
"Plains_beach",
|
||||
"SunflowerPlains",
|
||||
"Taiga",
|
||||
"Taiga_beach",
|
||||
"Forest",
|
||||
"Forest_beach",
|
||||
"FlowerForest",
|
||||
"FlowerForest_beach",
|
||||
"BirchForest",
|
||||
"BirchForestM",
|
||||
"RoofedForest",
|
||||
"Savanna",
|
||||
"Savanna_beach",
|
||||
"SavannaM",
|
||||
"Jungle",
|
||||
"Jungle_shore",
|
||||
"JungleM",
|
||||
"JungleM_shore",
|
||||
"JungleEdge",
|
||||
"JungleEdgeM",
|
||||
"Swampland",
|
||||
"Swampland_shore"
|
||||
},
|
||||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
|
|
|
@ -229,6 +229,12 @@ mobs:spawn_specific(
|
|||
"MesaPlateauFM",
|
||||
"MesaPlateauF_grasstop",
|
||||
"MesaBryce",
|
||||
"Jungle",
|
||||
"Jungle_shore",
|
||||
"JungleM",
|
||||
"JungleM_shore",
|
||||
"JungleEdge",
|
||||
"JungleEdgeM",
|
||||
},
|
||||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
|
|
|
@ -188,22 +188,42 @@ mobs:spawn_specific(
|
|||
"overworld",
|
||||
"ground",
|
||||
{
|
||||
"FlowerForest",
|
||||
"Swampland",
|
||||
"Taiga",
|
||||
"ExtremeHills",
|
||||
"BirchForest",
|
||||
"MegaSpruceTaiga",
|
||||
"MegaTaiga",
|
||||
"ExtremeHills+",
|
||||
"Forest",
|
||||
"Plains",
|
||||
"flat",
|
||||
"IcePlainsSpikes",
|
||||
"ColdTaiga",
|
||||
"SunflowerPlains",
|
||||
"RoofedForest",
|
||||
"MesaPlateauFM_grasstop",
|
||||
"ColdTaiga_beach",
|
||||
"ColdTaiga_beach_water",
|
||||
"MegaTaiga",
|
||||
"MegaSpruceTaiga",
|
||||
"ExtremeHills",
|
||||
"ExtremeHills_beach",
|
||||
"ExtremeHillsM",
|
||||
"ExtremeHills+",
|
||||
"ExtremeHills+_snowtop",
|
||||
"StoneBeach",
|
||||
"Plains",
|
||||
"Plains_beach",
|
||||
"SunflowerPlains",
|
||||
"Taiga",
|
||||
"Taiga_beach",
|
||||
"Forest",
|
||||
"Forest_beach",
|
||||
"FlowerForest",
|
||||
"FlowerForest_beach",
|
||||
"BirchForest",
|
||||
"BirchForestM",
|
||||
"RoofedForest",
|
||||
"Savanna",
|
||||
"Savanna_beach",
|
||||
"SavannaM",
|
||||
"Jungle",
|
||||
"Jungle_shore",
|
||||
"JungleM",
|
||||
"JungleM_shore",
|
||||
"JungleEdge",
|
||||
"JungleEdgeM",
|
||||
"Swampland",
|
||||
"Swampland_shore"
|
||||
},
|
||||
9,
|
||||
minetest.LIGHT_MAX+1,
|
||||
|
|
|
@ -309,22 +309,42 @@ mobs:spawn_specific(
|
|||
"overworld",
|
||||
"ground",
|
||||
{
|
||||
"FlowerForest",
|
||||
"Swampland",
|
||||
"Taiga",
|
||||
"ExtremeHills",
|
||||
"BirchForest",
|
||||
"MegaSpruceTaiga",
|
||||
"MegaTaiga",
|
||||
"ExtremeHills+",
|
||||
"Forest",
|
||||
"Plains",
|
||||
"flat",
|
||||
"IcePlainsSpikes",
|
||||
"ColdTaiga",
|
||||
"SunflowerPlains",
|
||||
"RoofedForest",
|
||||
"MesaPlateauFM_grasstop",
|
||||
"ColdTaiga_beach",
|
||||
"ColdTaiga_beach_water",
|
||||
"MegaTaiga",
|
||||
"MegaSpruceTaiga",
|
||||
"ExtremeHills",
|
||||
"ExtremeHills_beach",
|
||||
"ExtremeHillsM",
|
||||
"ExtremeHills+",
|
||||
"ExtremeHills+_snowtop",
|
||||
"StoneBeach",
|
||||
"Plains",
|
||||
"Plains_beach",
|
||||
"SunflowerPlains",
|
||||
"Taiga",
|
||||
"Taiga_beach",
|
||||
"Forest",
|
||||
"Forest_beach",
|
||||
"FlowerForest",
|
||||
"FlowerForest_beach",
|
||||
"BirchForest",
|
||||
"BirchForestM",
|
||||
"RoofedForest",
|
||||
"Savanna",
|
||||
"Savanna_beach",
|
||||
"SavannaM",
|
||||
"Jungle",
|
||||
"Jungle_shore",
|
||||
"JungleM",
|
||||
"JungleM_shore",
|
||||
"JungleEdge",
|
||||
"JungleEdgeM",
|
||||
"Swampland",
|
||||
"Swampland_shore"
|
||||
},
|
||||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
|
|
|
@ -16,7 +16,8 @@ local spawn_children_on_die = function(child_mob, children_count, spawn_distance
|
|||
if not eject_speed then
|
||||
eject_speed = 1
|
||||
end
|
||||
local mother_stuck = minetest.registered_nodes[minetest.get_node(pos).name].walkable
|
||||
local mndef = minetest.registered_nodes[minetest.get_node(pos).name]
|
||||
local mother_stuck = mndef and mndef.walkable
|
||||
angle = math.random(0, math.pi*2)
|
||||
local children = {}
|
||||
for i=1,children_count do
|
||||
|
@ -26,7 +27,8 @@ local spawn_children_on_die = function(child_mob, children_count, spawn_distance
|
|||
-- If child would end up in a wall, use position of the "mother", unless
|
||||
-- the "mother" was stuck as well
|
||||
local speed_penalty = 1
|
||||
if (not mother_stuck) and minetest.registered_nodes[minetest.get_node(newpos).name].walkable then
|
||||
local cndef = minetest.registered_nodes[minetest.get_node(newpos).name]
|
||||
if (not mother_stuck) and cndef and cndef.walkable then
|
||||
newpos = pos
|
||||
speed_penalty = 0.5
|
||||
end
|
||||
|
|
|
@ -548,7 +548,7 @@ local function get_recipe_fs(data, iY)
|
|||
shapeless and "shapeless" or "furnace"
|
||||
|
||||
if recipe.type == "cooking" then
|
||||
icon = "default_furnace_front_active.png"
|
||||
icon = "craftguide_furnace.png"
|
||||
elseif not custom_recipe then
|
||||
icon = fmt("craftguide_%s.png", icon)
|
||||
end
|
||||
|
|
After Width: | Height: | Size: 300 B |
|
@ -76,8 +76,6 @@ function tt.reload_itemstack_description(itemstack)
|
|||
orig_desc = minetest.colorize(tt.NAME_COLOR, meta:get_string("name"))
|
||||
end
|
||||
local desc = apply_snippets(orig_desc, itemstring, toolcaps or def.tool_capabilities, itemstack)
|
||||
if desc ~= orig_desc then
|
||||
meta:set_string("description", desc)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
local mod_target = minetest.get_modpath("mcl_target")
|
||||
|
||||
minetest.register_entity("mcl_experience:bottle",{
|
||||
textures = {"mcl_experience_bottle.png"},
|
||||
hp_max = 1,
|
||||
|
@ -30,6 +32,9 @@ minetest.register_entity("mcl_experience:bottle",{
|
|||
vertical = false,
|
||||
texture = "mcl_particles_effect.png^[colorize:blue:127",
|
||||
})
|
||||
if mod_target and n == "mcl_target:target_off" then
|
||||
mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks
|
||||
end
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
|
|
|
@ -363,6 +363,10 @@ function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size,
|
|||
armor_slot_imgs = armor_slot_imgs .. "image[5.5,2.75;1,1;mcl_inventory_empty_armor_slot_boots.png]"
|
||||
end
|
||||
|
||||
if inv:get_stack("offhand", 1):is_empty() then
|
||||
armor_slot_imgs = armor_slot_imgs .. "image[1.5,2.025;1,1;mcl_inventory_empty_armor_slot_shield.png]"
|
||||
end
|
||||
|
||||
local stack_size = get_stack_size(player)
|
||||
|
||||
-- Survival inventory slots
|
||||
|
@ -377,6 +381,8 @@ function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size,
|
|||
mcl_formspec.get_itemslot_bg(2.5,2.75,1,1)..
|
||||
mcl_formspec.get_itemslot_bg(5.5,1.3,1,1)..
|
||||
mcl_formspec.get_itemslot_bg(5.5,2.75,1,1)..
|
||||
"list[current_player;offhand;1.5,2.025;1,1]"..
|
||||
mcl_formspec.get_itemslot_bg(1.5,2.025,1,1)..
|
||||
armor_slot_imgs..
|
||||
-- player preview
|
||||
player_preview..
|
||||
|
|
|
@ -76,6 +76,10 @@ local function set_inventory(player, armor_change_only)
|
|||
end
|
||||
end
|
||||
|
||||
if inv:get_stack("offhand", 1):is_empty() then
|
||||
armor_slot_imgs = armor_slot_imgs .. "image[3,2;1,1;mcl_inventory_empty_armor_slot_shield.png]"
|
||||
end
|
||||
|
||||
local form = "size[9,8.75]"..
|
||||
"background[-0.19,-0.25;9.41,9.49;crafting_formspec_bg.png]"..
|
||||
player_preview..
|
||||
|
@ -88,6 +92,8 @@ local function set_inventory(player, armor_change_only)
|
|||
mcl_formspec.get_itemslot_bg(0,1,1,1)..
|
||||
mcl_formspec.get_itemslot_bg(0,2,1,1)..
|
||||
mcl_formspec.get_itemslot_bg(0,3,1,1)..
|
||||
"list[current_player;offhand;3,2;1,1]"..
|
||||
mcl_formspec.get_itemslot_bg(3,2,1,1)..
|
||||
armor_slot_imgs..
|
||||
-- craft and inventory
|
||||
"label[0,4;"..F(minetest.colorize("#313131", S("Inventory"))).."]"..
|
||||
|
@ -148,8 +154,10 @@ end)
|
|||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
--init inventory
|
||||
player:get_inventory():set_width("main", 9)
|
||||
player:get_inventory():set_size("main", 36)
|
||||
local inv = player:get_inventory()
|
||||
inv:set_width("main", 9)
|
||||
inv:set_size("main", 36)
|
||||
inv:set_size("offhand", 1)
|
||||
|
||||
--set hotbar size
|
||||
player:hud_set_hotbar_itemcount(9)
|
||||
|
|
|
@ -0,0 +1,171 @@
|
|||
local minetest, math = minetest, math
|
||||
mcl_offhand = {}
|
||||
|
||||
local max_offhand_px = 128
|
||||
-- only supports up to 128px textures
|
||||
|
||||
function mcl_offhand.get_offhand(player)
|
||||
return player:get_inventory():get_stack("offhand", 1)
|
||||
end
|
||||
|
||||
local function offhand_get_wear(player)
|
||||
return mcl_offhand.get_offhand(player):get_wear()
|
||||
end
|
||||
|
||||
local function offhand_get_count(player)
|
||||
return mcl_offhand.get_offhand(player):get_count()
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player, last_login)
|
||||
mcl_offhand[player] = {
|
||||
hud = {},
|
||||
last_wear = offhand_get_wear(player),
|
||||
last_count = offhand_get_count(player),
|
||||
}
|
||||
end)
|
||||
|
||||
local function remove_hud(player, hud)
|
||||
local offhand_hud = mcl_offhand[player].hud[hud]
|
||||
if offhand_hud then
|
||||
player:hud_remove(offhand_hud)
|
||||
mcl_offhand[player].hud[hud] = nil
|
||||
end
|
||||
end
|
||||
|
||||
function rgb_to_hex(r, g, b)
|
||||
return string.format("%02x%02x%02x", r, g, b)
|
||||
end
|
||||
|
||||
local function update_wear_bar(player, itemstack)
|
||||
local wear_bar_percent = (65535 - offhand_get_wear(player)) / 65535
|
||||
|
||||
local color = {255, 255, 255}
|
||||
local wear = itemstack:get_wear() / 65535;
|
||||
local wear_i = math.min(math.floor(wear * 600), 511);
|
||||
wear_i = math.min(wear_i + 10, 511);
|
||||
if wear_i <= 255 then
|
||||
color = {wear_i, 255, 0}
|
||||
else
|
||||
color = {255, 511 - wear_i, 0}
|
||||
end
|
||||
local wear_bar = mcl_offhand[player].hud.wear_bar
|
||||
player:hud_change(wear_bar, "text", "mcl_wear_bar.png^[colorize:#" .. rgb_to_hex(color[1], color[2], color[3]))
|
||||
player:hud_change(wear_bar, "scale", {x = 40 * wear_bar_percent, y = 3})
|
||||
player:hud_change(wear_bar, "offset", {x = -320 - (20 - player:hud_get(wear_bar).scale.x / 2), y = -13})
|
||||
end
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
for _, player in pairs(minetest.get_connected_players()) do
|
||||
local itemstack = mcl_offhand.get_offhand(player)
|
||||
local offhand_item = itemstack:get_name()
|
||||
local offhand_hud = mcl_offhand[player].hud
|
||||
if offhand_item ~= "" then
|
||||
local item_texture = minetest.registered_items[offhand_item].inventory_image .. "^[resize:" .. max_offhand_px .. "x" .. max_offhand_px
|
||||
local position = {x = 0.5, y = 1}
|
||||
local offset = {x = -320, y = -32}
|
||||
|
||||
if not offhand_hud.slot then
|
||||
offhand_hud.slot = player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
position = position,
|
||||
offset = offset,
|
||||
scale = {x = 2.75, y = 2.75},
|
||||
text = "mcl_offhand_slot.png",
|
||||
z_index = 0,
|
||||
})
|
||||
end
|
||||
if not offhand_hud.item then
|
||||
offhand_hud.item = player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
position = position,
|
||||
offset = offset,
|
||||
scale = {x = 0.4, y = 0.4},
|
||||
text = item_texture,
|
||||
z_index = 1,
|
||||
})
|
||||
else
|
||||
player:hud_change(offhand_hud.item, "text", item_texture)
|
||||
end
|
||||
if not offhand_hud.wear_bar_bg and minetest.registered_tools[offhand_item] then
|
||||
if offhand_get_wear(player) > 0 then
|
||||
local texture = "mcl_wear_bar.png^[colorize:#000000"
|
||||
offhand_hud.wear_bar_bg = player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
position = {x = 0.5, y = 1},
|
||||
offset = {x = -320, y = -13},
|
||||
scale = {x = 40, y = 3},
|
||||
text = texture,
|
||||
z_index = 2,
|
||||
})
|
||||
offhand_hud.wear_bar = player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
position = {x = 0.5, y = 1},
|
||||
offset = {x = -320, y = -13},
|
||||
scale = {x = 10, y = 3},
|
||||
text = texture,
|
||||
z_index = 3,
|
||||
})
|
||||
update_wear_bar(player, itemstack)
|
||||
end
|
||||
end
|
||||
|
||||
if not offhand_hud.item_count and offhand_get_count(player) > 1 then
|
||||
offhand_hud.item_count = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
position = {x = 0.5, y = 1},
|
||||
offset = {x = -298, y = -18},
|
||||
scale = {x = 1, y = 1},
|
||||
alignment = {x = -1, y = 0},
|
||||
text = offhand_get_count(player),
|
||||
z_index = 4,
|
||||
number = 0xFFFFFF,
|
||||
})
|
||||
end
|
||||
|
||||
if offhand_hud.wear_bar then
|
||||
if offhand_hud.last_wear ~= offhand_get_wear(player) then
|
||||
update_wear_bar(player, itemstack)
|
||||
offhand_hud.last_wear = offhand_get_wear(player)
|
||||
end
|
||||
if offhand_get_wear(player) <= 0 or not minetest.registered_tools[offhand_item] then
|
||||
remove_hud(player, "wear_bar_bg")
|
||||
remove_hud(player, "wear_bar")
|
||||
end
|
||||
end
|
||||
|
||||
if offhand_hud.item_count then
|
||||
if offhand_hud.last_count ~= offhand_get_count(player) then
|
||||
player:hud_change(offhand_hud.item_count, "text", offhand_get_count(player))
|
||||
offhand_hud.last_count = offhand_get_count(player)
|
||||
end
|
||||
if offhand_get_count(player) <= 1 then
|
||||
remove_hud(player, "item_count")
|
||||
end
|
||||
end
|
||||
|
||||
elseif offhand_hud.slot then
|
||||
for index, _ in pairs(mcl_offhand[player].hud) do
|
||||
remove_hud(player, index)
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_allow_player_inventory_action(function(player, action, inventory, inventory_info)
|
||||
if action == "move" and inventory_info.to_list == "offhand" then
|
||||
local itemstack = inventory:get_stack(inventory_info.from_list, inventory_info.from_index)
|
||||
if not (minetest.get_item_group(itemstack:get_name(), "offhand_item") > 0) then
|
||||
return 0
|
||||
else
|
||||
return itemstack:get_stack_max()
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_player_inventory_action(function(player, action, inventory, inventory_info)
|
||||
local from_offhand = inventory_info.from_list == "offhand"
|
||||
local to_offhand = inventory_info.to_list == "offhand"
|
||||
if action == "move" and from_offhand or to_offhand then
|
||||
mcl_inventory.update_inventory_formspec(player)
|
||||
end
|
||||
end)
|
|
@ -0,0 +1,3 @@
|
|||
name = mcl_offhand
|
||||
author = NO11
|
||||
depends = mcl_inventory
|
After Width: | Height: | Size: 8.6 KiB |
After Width: | Height: | Size: 168 B |
|
@ -0,0 +1,70 @@
|
|||
local S = minetest.get_translator("mcl_target")
|
||||
|
||||
local mod_farming = minetest.get_modpath("mcl_farming")
|
||||
|
||||
mcl_target = {}
|
||||
|
||||
function mcl_target.hit(pos, time)
|
||||
minetest.set_node(pos, {name="mcl_target:target_on"})
|
||||
mesecon.receptor_on(pos, mesecon.rules.alldirs)
|
||||
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
timer:start(time)
|
||||
end
|
||||
|
||||
minetest.register_node("mcl_target:target_off", {
|
||||
description = S("Target"),
|
||||
_doc_items_longdesc = S("A target is a block that provides a temporary redstone charge when hit by a projectile."),
|
||||
_doc_items_usagehelp = S("Throw a projectile on the target to activate it."),
|
||||
tiles = {"mcl_target_target_top.png", "mcl_target_target_top.png", "mcl_target_target_side.png"},
|
||||
groups = {hoey = 1},
|
||||
sounds = mcl_sounds.node_sound_dirt_defaults({
|
||||
footstep = {name="default_grass_footstep", gain=0.1},
|
||||
}),
|
||||
mesecons = {
|
||||
receptor = {
|
||||
state = mesecon.state.off,
|
||||
rules = mesecon.rules.alldirs,
|
||||
},
|
||||
},
|
||||
_mcl_blast_resistance = 0.5,
|
||||
_mcl_hardness = 0.5,
|
||||
})
|
||||
|
||||
minetest.register_node("mcl_target:target_on", {
|
||||
description = S("Target"),
|
||||
_doc_items_create_entry = false,
|
||||
tiles = {"mcl_target_target_top.png", "mcl_target_target_top.png", "mcl_target_target_side.png"},
|
||||
groups = {hoey = 1, not_in_creative_inventory = 1},
|
||||
drop = "mcl_target:target_off",
|
||||
sounds = mcl_sounds.node_sound_dirt_defaults({
|
||||
footstep = {name="default_grass_footstep", gain=0.1},
|
||||
}),
|
||||
on_timer = function(pos, elapsed)
|
||||
local node = minetest.get_node(pos)
|
||||
if node.name == "mcl_target:target_on" then --has not been dug
|
||||
minetest.set_node(pos, {name="mcl_target:target_off"})
|
||||
mesecon.receptor_off(pos, mesecon.rules.alldirs)
|
||||
end
|
||||
end,
|
||||
mesecons = {
|
||||
receptor = {
|
||||
state = mesecon.state.on,
|
||||
rules = mesecon.rules.alldirs,
|
||||
},
|
||||
},
|
||||
_mcl_blast_resistance = 0.5,
|
||||
_mcl_hardness = 0.5,
|
||||
})
|
||||
|
||||
|
||||
if mod_farming then
|
||||
minetest.register_craft({
|
||||
output = "mcl_target:target_off",
|
||||
recipe = {
|
||||
{"", "mesecons:redstone", ""},
|
||||
{"mesecons:redstone", "mcl_farming:hay_block", "mesecons:redstone"},
|
||||
{"", "mesecons:redstone", ""},
|
||||
},
|
||||
})
|
||||
end
|
|
@ -0,0 +1,4 @@
|
|||
# textdomain: mcl_target
|
||||
Target=Cible
|
||||
A target is a block that provides a temporary redstone charge when hit by a projectile.=La cible est un bloc qui se comporte comme une source d'énergie temporaire quand elle est frappée par un projectile.
|
||||
Throw a projectile on the target to activate it.=Lancer un projectile sur la cible pour l'activer.
|
|
@ -0,0 +1,4 @@
|
|||
# textdomain: mcl_target
|
||||
Target=
|
||||
A target is a block that provides a temporary redstone charge when hit by a projectile.=
|
||||
Throw a projectile on the target to activate it.=
|
|
@ -0,0 +1,3 @@
|
|||
name = mcl_target
|
||||
author = AFCMS
|
||||
depends = mesecons, mcl_sounds
|
After Width: | Height: | Size: 752 B |
After Width: | Height: | Size: 752 B |
|
@ -1,5 +1,69 @@
|
|||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
local function path_to_sunlight_exists(position, light_level)
|
||||
local neighbours = {
|
||||
{ x = 0, y = 0, z =-1 },
|
||||
{ x = 0, y = 0, z = 1 },
|
||||
{ x = 0, y =-1, z = 0 },
|
||||
{ x = 0, y = 1, z = 0 },
|
||||
{ x =-1, y = 0, z = 0 },
|
||||
{ x = 1, y = 0, z = 0 },
|
||||
}
|
||||
for i=1, #neighbours do
|
||||
local offset = neighbours[i]
|
||||
local position_new = vector.add(
|
||||
position,
|
||||
offset
|
||||
)
|
||||
local light_level_new = minetest.get_node_light(
|
||||
position_new,
|
||||
nil
|
||||
)
|
||||
if 15 == light_level_new then
|
||||
-- found the sunlight
|
||||
return true
|
||||
elseif light_level_new > light_level then
|
||||
-- search where light is brighter
|
||||
if path_to_sunlight_exists(
|
||||
position_new,
|
||||
light_level_new
|
||||
) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function sunlight_visible(position)
|
||||
local light_level
|
||||
-- Minetest 5.4.0+ can measure the daylight level at a position
|
||||
if nil ~= minetest.get_natural_light then
|
||||
light_level = minetest.get_natural_light(
|
||||
position,
|
||||
nil
|
||||
)
|
||||
if light_level >= 12 then
|
||||
return true
|
||||
end
|
||||
else -- Minetest 5.3.0 or less can only measure the light level
|
||||
local time = minetest.get_timeofday() * 24000
|
||||
-- only check light level during day
|
||||
if time > 6000 and time < 18000 then
|
||||
light_level = minetest.get_node_light(
|
||||
position,
|
||||
nil
|
||||
)
|
||||
if light_level >= 12 then
|
||||
return path_to_sunlight_exists(
|
||||
position,
|
||||
12
|
||||
)
|
||||
end
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
local boxes = { -8/16, -8/16, -8/16, 8/16, -2/16, 8/16 }
|
||||
|
||||
-- Daylight Sensor
|
||||
|
@ -95,9 +159,7 @@ minetest.register_abm({
|
|||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
local light = minetest.get_node_light(pos, nil)
|
||||
|
||||
if light >= 12 and minetest.get_timeofday() > 0.2 and minetest.get_timeofday() < 0.8 then
|
||||
if sunlight_visible(pos) then
|
||||
minetest.set_node(pos, {name="mesecons_solarpanel:solar_panel_on", param2=node.param2})
|
||||
mesecon.receptor_on(pos, mesecon.rules.pplate)
|
||||
end
|
||||
|
@ -110,9 +172,7 @@ minetest.register_abm({
|
|||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
local light = minetest.get_node_light(pos, nil)
|
||||
|
||||
if light < 12 then
|
||||
if not sunlight_visible(pos) then
|
||||
minetest.set_node(pos, {name="mesecons_solarpanel:solar_panel_off", param2=node.param2})
|
||||
mesecon.receptor_off(pos, mesecon.rules.pplate)
|
||||
end
|
||||
|
@ -202,9 +262,7 @@ minetest.register_abm({
|
|||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
local light = minetest.get_node_light(pos, nil)
|
||||
|
||||
if light < 12 then
|
||||
if not sunlight_visible(pos) then
|
||||
minetest.set_node(pos, {name="mesecons_solarpanel:solar_panel_inverted_on", param2=node.param2})
|
||||
mesecon.receptor_on(pos, mesecon.rules.pplate)
|
||||
end
|
||||
|
@ -217,9 +275,7 @@ minetest.register_abm({
|
|||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
local light = minetest.get_node_light(pos, nil)
|
||||
|
||||
if light >= 12 and minetest.get_timeofday() > 0.8 and minetest.get_timeofday() < 0.2 then
|
||||
if sunlight_visible(pos) then
|
||||
minetest.set_node(pos, {name="mesecons_solarpanel:solar_panel_inverted_off", param2=node.param2})
|
||||
mesecon.receptor_off(pos, mesecon.rules.pplate)
|
||||
end
|
||||
|
|
|
@ -88,6 +88,10 @@ for k,v in pairs(mcl_banners.colors) do
|
|||
colors_reverse["mcl_banners:banner_item_"..v[1]] = k
|
||||
end
|
||||
|
||||
function mcl_banners.color_reverse(itemname)
|
||||
return colors_reverse[itemname]
|
||||
end
|
||||
|
||||
-- Add pattern/emblazoning crafting recipes
|
||||
dofile(modpath.."/patterncraft.lua")
|
||||
|
||||
|
@ -149,7 +153,7 @@ local function on_destruct_hanging_banner(pos)
|
|||
return on_destruct_banner(pos, true)
|
||||
end
|
||||
|
||||
local function make_banner_texture(base_color, layers)
|
||||
function mcl_banners.make_banner_texture(base_color, layers)
|
||||
local colorize
|
||||
if mcl_banners.colors[base_color] then
|
||||
colorize = mcl_banners.colors[base_color][4]
|
||||
|
@ -171,11 +175,11 @@ local function make_banner_texture(base_color, layers)
|
|||
|
||||
finished_banner = finished_banner .. "^" .. layer
|
||||
end
|
||||
return { finished_banner }
|
||||
return finished_banner
|
||||
end
|
||||
return { base }
|
||||
return base
|
||||
else
|
||||
return { "mcl_banners_banner_base.png" }
|
||||
return "mcl_banners_banner_base.png"
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -192,7 +196,7 @@ local function spawn_banner_entity(pos, hanging, itemstack)
|
|||
local imeta = itemstack:get_meta()
|
||||
local layers_raw = imeta:get_string("layers")
|
||||
local layers = minetest.deserialize(layers_raw)
|
||||
local colorid = colors_reverse[itemstack:get_name()]
|
||||
local colorid = mcl_banners.color_reverse(itemstack:get_name())
|
||||
banner:get_luaentity():_set_textures(colorid, layers)
|
||||
local mname = imeta:get_string("name")
|
||||
if mname and mname ~= "" then
|
||||
|
@ -604,7 +608,7 @@ local entity_standing = {
|
|||
visual = "mesh",
|
||||
mesh = "amc_banner.b3d",
|
||||
visual_size = { x=2.499, y=2.499 },
|
||||
textures = make_banner_texture(),
|
||||
textures = {mcl_banners.make_banner_texture()},
|
||||
pointable = false,
|
||||
|
||||
_base_color = nil, -- base color of banner
|
||||
|
@ -624,7 +628,7 @@ local entity_standing = {
|
|||
self._layers = inp._layers
|
||||
self._name = inp._name
|
||||
self.object:set_properties({
|
||||
textures = make_banner_texture(self._base_color, self._layers),
|
||||
textures = {mcl_banners.make_banner_texture(self._base_color, self._layers)},
|
||||
})
|
||||
end
|
||||
-- Make banner slowly swing
|
||||
|
@ -635,7 +639,7 @@ local entity_standing = {
|
|||
-- Set the banner textures. This function can be used by external mods.
|
||||
-- Meaning of parameters:
|
||||
-- * self: Lua entity reference to entity.
|
||||
-- * other parameters: Same meaning as in make_banner_texture
|
||||
-- * other parameters: Same meaning as in mcl_banners.make_banner_texture
|
||||
_set_textures = function(self, base_color, layers)
|
||||
if base_color then
|
||||
self._base_color = base_color
|
||||
|
@ -643,7 +647,7 @@ local entity_standing = {
|
|||
if layers then
|
||||
self._layers = layers
|
||||
end
|
||||
self.object:set_properties({textures = make_banner_texture(self._base_color, self._layers)})
|
||||
self.object:set_properties({textures = {mcl_banners.make_banner_texture(self._base_color, self._layers)}})
|
||||
end,
|
||||
}
|
||||
minetest.register_entity("mcl_banners:standing_banner", entity_standing)
|
||||
|
|
|
@ -14,6 +14,27 @@ local function on_blast(pos)
|
|||
minetest.remove_node(pos)
|
||||
end
|
||||
|
||||
-- Simple protection checking functions
|
||||
local function protection_check_move(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
local name = player:get_player_name()
|
||||
if minetest.is_protected(pos, name) then
|
||||
minetest.record_protection_violation(pos, name)
|
||||
return 0
|
||||
else
|
||||
return count
|
||||
end
|
||||
end
|
||||
|
||||
local function protection_check_put_take(pos, listname, index, stack, player)
|
||||
local name = player:get_player_name()
|
||||
if minetest.is_protected(pos, name) then
|
||||
minetest.record_protection_violation(pos, name)
|
||||
return 0
|
||||
else
|
||||
return stack:get_count()
|
||||
end
|
||||
end
|
||||
|
||||
local function barrel_open(pos, node, clicker)
|
||||
local name = minetest.get_meta(pos):get_string("name")
|
||||
|
||||
|
@ -82,7 +103,6 @@ minetest.register_node("mcl_barrels:barrel_closed", {
|
|||
tiles = {"mcl_barrels_barrel_top.png^[transformR270", "mcl_barrels_barrel_bottom.png", "mcl_barrels_barrel_side.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
--on_place = mcl_util.rotate_axis,
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
minetest.rotate_and_place(itemstack, placer, pointed_thing, minetest.is_creative_enabled(placer:get_player_name()), {}, false)
|
||||
return itemstack
|
||||
|
@ -98,6 +118,21 @@ minetest.register_node("mcl_barrels:barrel_closed", {
|
|||
after_place_node = function(pos, placer, itemstack, pointed_thing)
|
||||
minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name"))
|
||||
end,
|
||||
allow_metadata_inventory_move = protection_check_move,
|
||||
allow_metadata_inventory_take = protection_check_put_take,
|
||||
allow_metadata_inventory_put = protection_check_put_take,
|
||||
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" moves stuff in barrel at "..minetest.pos_to_string(pos))
|
||||
end,
|
||||
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" moves stuff to barrel at "..minetest.pos_to_string(pos))
|
||||
end,
|
||||
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" takes stuff from barrel at "..minetest.pos_to_string(pos))
|
||||
end,
|
||||
after_dig_node = drop_content,
|
||||
on_blast = on_blast,
|
||||
on_rightclick = barrel_open,
|
||||
|
@ -119,6 +154,21 @@ minetest.register_node("mcl_barrels:barrel_open", {
|
|||
stack_max = 64,
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
groups = {handy = 1, axey = 1, container = 2, material_wood = 1, flammable = -1, deco_block = 1, not_in_creative_inventory = 1},
|
||||
allow_metadata_inventory_move = protection_check_move,
|
||||
allow_metadata_inventory_take = protection_check_put_take,
|
||||
allow_metadata_inventory_put = protection_check_put_take,
|
||||
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" moves stuff in barrel at "..minetest.pos_to_string(pos))
|
||||
end,
|
||||
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" moves stuff to barrel at "..minetest.pos_to_string(pos))
|
||||
end,
|
||||
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name()..
|
||||
" takes stuff from barrel at "..minetest.pos_to_string(pos))
|
||||
end,
|
||||
after_dig_node = drop_content,
|
||||
on_blast = on_blast,
|
||||
on_rightclick = barrel_open,
|
||||
|
@ -146,3 +196,9 @@ minetest.register_craft({
|
|||
{"group:wood", "group:wood_slab", "group:wood"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_barrels:barrel_closed",
|
||||
burntime = 15,
|
||||
})
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
local mod_target = minetest.get_modpath("mcl_target")
|
||||
|
||||
local math = math
|
||||
local vector = vector
|
||||
|
||||
|
@ -74,6 +76,7 @@ local ARROW_ENTITY={
|
|||
_shooter=nil, -- ObjectRef of player or mob who shot it
|
||||
_is_arrow = true,
|
||||
_in_player = false,
|
||||
_blocked = false,
|
||||
_viscosity=0, -- Viscosity of node the arrow is currently in
|
||||
_deflection_cooloff=0, -- Cooloff timer after an arrow deflection, to prevent many deflections in quick succession
|
||||
}
|
||||
|
@ -82,7 +85,7 @@ local ARROW_ENTITY={
|
|||
local function spawn_item(self, pos)
|
||||
if not minetest.is_creative_enabled("") then
|
||||
local item = minetest.add_item(pos, "mcl_bows:arrow")
|
||||
item:set_velocity({x=0, y=0, z=0})
|
||||
item:set_velocity(vector.new(0, 0, 0))
|
||||
item:set_yaw(self.object:get_yaw())
|
||||
end
|
||||
mcl_burning.extinguish(self.object)
|
||||
|
@ -94,12 +97,10 @@ local function damage_particles(pos, is_critical)
|
|||
minetest.add_particlespawner({
|
||||
amount = 15,
|
||||
time = 0.1,
|
||||
minpos = {x=pos.x-0.5, y=pos.y-0.5, z=pos.z-0.5},
|
||||
maxpos = {x=pos.x+0.5, y=pos.y+0.5, z=pos.z+0.5},
|
||||
minvel = {x=-0.1, y=-0.1, z=-0.1},
|
||||
maxvel = {x=0.1, y=0.1, z=0.1},
|
||||
minacc = {x=0, y=0, z=0},
|
||||
maxacc = {x=0, y=0, z=0},
|
||||
minpos = vector.offset(pos, -0.5, -0.5, -0.5),
|
||||
maxpos = vector.offset(pos, 0.5, 0.5, 0.5),
|
||||
minvel = vector.new(-0.1, -0.1, -0.1),
|
||||
maxvel = vector.new(0.1, 0.1, 0.1),
|
||||
minexptime = 1,
|
||||
maxexptime = 2,
|
||||
minsize = 1.5,
|
||||
|
@ -117,8 +118,7 @@ function ARROW_ENTITY.on_step(self, dtime)
|
|||
self._time_in_air = self._time_in_air + .001
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
local dpos = table.copy(pos) -- digital pos
|
||||
dpos = vector.round(dpos)
|
||||
local dpos = vector.round(vector.new(pos)) -- digital pos
|
||||
local node = minetest.get_node(dpos)
|
||||
|
||||
if self._stuck then
|
||||
|
@ -248,18 +248,19 @@ function ARROW_ENTITY.on_step(self, dtime)
|
|||
|
||||
-- Punch target object but avoid hurting enderman.
|
||||
if not lua or lua.name ~= "mobs_mc:enderman" then
|
||||
if self._in_player == false then
|
||||
if not self._in_player then
|
||||
damage_particles(self.object:get_pos(), self._is_critical)
|
||||
end
|
||||
if mcl_burning.is_burning(self.object) then
|
||||
mcl_burning.set_on_fire(obj, 5)
|
||||
end
|
||||
if self._in_player == false then
|
||||
if not self._in_player and not self._blocked then
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval=1.0,
|
||||
damage_groups={fleshy=self._damage},
|
||||
}, self.object:get_velocity())
|
||||
if obj:is_player() then
|
||||
if not mcl_shields.is_blocking(obj) then
|
||||
local placement
|
||||
self._placement = math.random(1, 2)
|
||||
if self._placement == 1 then
|
||||
|
@ -291,7 +292,15 @@ function ARROW_ENTITY.on_step(self, dtime)
|
|||
end
|
||||
self._z_rotation = math.random(-30, 30)
|
||||
self._y_rotation = math.random( -30, 30)
|
||||
self.object:set_attach(obj, self._attach_parent, {x=self._x_position,y=self._y_position,z=random_arrow_positions("z", placement)}, {x=0,y=self._rotation_station + self._y_rotation,z=self._z_rotation})
|
||||
self.object:set_attach(
|
||||
obj, self._attach_parent,
|
||||
vector.new(self._x_position, self._y_position, random_arrow_positions("z", placement)),
|
||||
vector.new(0, self._rotation_station + self._y_rotation, self._z_rotation)
|
||||
)
|
||||
else
|
||||
self._blocked = true
|
||||
self.object:set_velocity(vector.multiply(self.object:get_velocity(), -0.25))
|
||||
end
|
||||
minetest.after(150, function()
|
||||
self.object:remove()
|
||||
end)
|
||||
|
@ -301,7 +310,7 @@ function ARROW_ENTITY.on_step(self, dtime)
|
|||
|
||||
|
||||
if is_player then
|
||||
if self._shooter and self._shooter:is_player() and self._in_player == false then
|
||||
if self._shooter and self._shooter:is_player() and not self._in_player and not self._blocked then
|
||||
-- “Ding” sound for hitting another player
|
||||
minetest.sound_play({name="mcl_bows_hit_player", gain=0.1}, {to_player=self._shooter:get_player_name()}, true)
|
||||
end
|
||||
|
@ -318,7 +327,7 @@ function ARROW_ENTITY.on_step(self, dtime)
|
|||
end
|
||||
end
|
||||
end
|
||||
if self._in_player == false then
|
||||
if not self._in_player and not self._blocked then
|
||||
minetest.sound_play({name="mcl_bows_hit_other", gain=0.3}, {pos=self.object:get_pos(), max_hear_distance=16}, true)
|
||||
end
|
||||
end
|
||||
|
@ -344,9 +353,9 @@ function ARROW_ENTITY.on_step(self, dtime)
|
|||
local dir
|
||||
if math.abs(vel.y) < 0.00001 then
|
||||
if self._lastpos.y < pos.y then
|
||||
dir = {x=0, y=1, z=0}
|
||||
dir = vector.new(0, 1, 0)
|
||||
else
|
||||
dir = {x=0, y=-1, z=0}
|
||||
dir = vector.new(0, -1, 0)
|
||||
end
|
||||
else
|
||||
dir = minetest.facedir_to_dir(minetest.dir_to_facedir(minetest.yaw_to_dir(self.object:get_yaw()-YAW_OFFSET)))
|
||||
|
@ -374,8 +383,8 @@ function ARROW_ENTITY.on_step(self, dtime)
|
|||
self._stucktimer = 0
|
||||
self._stuckrechecktimer = 0
|
||||
|
||||
self.object:set_velocity({x=0, y=0, z=0})
|
||||
self.object:set_acceleration({x=0, y=0, z=0})
|
||||
self.object:set_velocity(vector.new(0, 0, 0))
|
||||
self.object:set_acceleration(vector.new(0, 0, 0))
|
||||
|
||||
minetest.sound_play({name="mcl_bows_hit_other", gain=0.3}, {pos=self.object:get_pos(), max_hear_distance=16}, true)
|
||||
|
||||
|
@ -383,6 +392,11 @@ function ARROW_ENTITY.on_step(self, dtime)
|
|||
tnt.ignite(self._stuckin)
|
||||
end
|
||||
|
||||
-- Activate target
|
||||
if mod_target and snode.name == "mcl_target:target_off" then
|
||||
mcl_target.hit(self._stuckin, 1) --10 redstone ticks
|
||||
end
|
||||
|
||||
-- Push the button! Push, push, push the button!
|
||||
if mod_button and minetest.get_item_group(node.name, "button") > 0 and minetest.get_item_group(node.name, "button_push_by_arrow") == 1 then
|
||||
local bdir = minetest.wallmounted_to_dir(node.param2)
|
||||
|
@ -420,7 +434,7 @@ function ARROW_ENTITY.on_step(self, dtime)
|
|||
end
|
||||
|
||||
-- Update internal variable
|
||||
self._lastpos={x=pos.x, y=pos.y, z=pos.z}
|
||||
self._lastpos = pos
|
||||
end
|
||||
|
||||
-- Force recheck of stuck arrows when punched.
|
||||
|
|
|
@ -116,7 +116,7 @@ end
|
|||
|
||||
-- Bow item, uncharged state
|
||||
minetest.register_tool("mcl_bows:crossbow", {
|
||||
description = S("Corssbow"),
|
||||
description = S("Crossbow"),
|
||||
_tt_help = S("Launches arrows"),
|
||||
_doc_items_longdesc = S("Bows are ranged weapons to shoot arrows at your foes.").."\n"..
|
||||
S("The speed and damage of the arrow increases the longer you charge. The regular damage of the arrow is between 1 and 9. At full charge, there's also a 20% of a critical hit, dealing 10 damage instead."),
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
name = mcl_bows
|
||||
author = Arcelmi
|
||||
description = This mod adds bows and arrows for MineClone 2.
|
||||
depends = controls, mcl_particles, mcl_enchanting, mcl_init
|
||||
depends = controls, mcl_particles, mcl_enchanting, mcl_init, mcl_util, mcl_shields
|
||||
optional_depends = awards, mcl_achievements, mcl_core, mcl_mobitems, playerphysics, doc, doc_identifier, mesecons_button
|
||||
|
||||
|
|
|
@ -18,20 +18,6 @@ local function dir_to_pitch(dir)
|
|||
return -math.atan2(-dir.y, xz)
|
||||
end
|
||||
|
||||
local function random_arrow_positions(positions, placement)
|
||||
if positions == "x" then
|
||||
return math.random(-4, 4)
|
||||
elseif positions == "y" then
|
||||
return math.random(0, 10)
|
||||
end
|
||||
if placement == "front" and positions == "z" then
|
||||
return 3
|
||||
elseif placement == "back" and positions == "z" then
|
||||
return -3
|
||||
end
|
||||
return 0
|
||||
end
|
||||
|
||||
local function damage_explosion(self, damagemulitplier)
|
||||
mcl_explosions.explode(self.object:get_pos(), 3, {})
|
||||
local objects = minetest.get_objects_inside_radius(self.object:get_pos(), 8)
|
||||
|
@ -49,8 +35,8 @@ end
|
|||
|
||||
local function particle_explosion(self)
|
||||
local particle_pattern = math.random(1, 3)
|
||||
local fpitch = 0
|
||||
local true_type = ""
|
||||
local fpitch
|
||||
--local true_type
|
||||
local type = math.random(1, 2)
|
||||
local size = math.random(1, 3)
|
||||
local colors = {"red", "yellow", "blue", "green", "white"}
|
||||
|
@ -64,11 +50,11 @@ local function particle_explosion(self)
|
|||
fpitch = math.random(60, 70)
|
||||
end
|
||||
|
||||
if type == 1 then
|
||||
--[[if type == 1 then
|
||||
true_type = "Popper"
|
||||
else
|
||||
true_type = "Floof"
|
||||
end
|
||||
end]]
|
||||
|
||||
if type == 1 then
|
||||
minetest.sound_play("mcl_bows_firework", {
|
||||
|
@ -243,6 +229,7 @@ end
|
|||
|
||||
local mod_awards = minetest.get_modpath("awards") and minetest.get_modpath("mcl_achievements")
|
||||
local mod_button = minetest.get_modpath("mesecons_button")
|
||||
local mod_target = minetest.get_modpath("mcl_target")
|
||||
|
||||
minetest.register_craftitem("mcl_bows:rocket", {
|
||||
description = S("Arrow"),
|
||||
|
@ -578,6 +565,11 @@ function ARROW_ENTITY.on_step(self, dtime)
|
|||
tnt.ignite(self._stuckin)
|
||||
end
|
||||
|
||||
-- Activate target
|
||||
if mod_target and snode.name == "mcl_target:target_off" then
|
||||
mcl_target.hit(self._stuckin, 1) --10 redstone ticks
|
||||
end
|
||||
|
||||
-- Push the button! Push, push, push the button!
|
||||
if mod_button and minetest.get_item_group(node.name, "button") > 0 and minetest.get_item_group(node.name, "button_push_by_arrow") == 1 then
|
||||
local bdir = minetest.wallmounted_to_dir(node.param2)
|
||||
|
|
|
@ -32,6 +32,12 @@ minetest.register_craft({
|
|||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_composters:composter",
|
||||
burntime = 15,
|
||||
})
|
||||
|
||||
local compostability = {
|
||||
["mcl_cake:cake"] = 100,
|
||||
["mcl_farming:pumpkin_pie"] = 100,
|
||||
|
|
|
@ -210,7 +210,8 @@ minetest.register_abm({
|
|||
end
|
||||
local posses = { { 1, 0 }, { -1, 0 }, { 0, 1 }, { 0, -1 } }
|
||||
for _, p in pairs(posses) do
|
||||
if minetest.registered_nodes[minetest.get_node(vector.new(pos.x + p[1], pos.y, pos.z + p[2])).name].walkable then
|
||||
local ndef = minetest.registered_nodes[minetest.get_node(vector.new(pos.x + p[1], pos.y, pos.z + p[2])).name]
|
||||
if ndef and ndef.walkable then
|
||||
local posy = pos.y
|
||||
while minetest.get_node(vector.new(pos.x, posy, pos.z)).name == "mcl_core:cactus" do
|
||||
local pos = vector.new(pos.x, posy, pos.z)
|
||||
|
@ -841,7 +842,7 @@ minetest.register_abm({
|
|||
-- If this was mycelium, uproot plant above
|
||||
if n2.name == "mcl_core:mycelium" then
|
||||
local tad = minetest.registered_nodes[minetest.get_node(above).name]
|
||||
if tad.groups and tad.groups.non_mycelium_plant then
|
||||
if tad and tad.groups and tad.groups.non_mycelium_plant then
|
||||
minetest.dig_node(above)
|
||||
end
|
||||
end
|
||||
|
@ -1333,7 +1334,7 @@ minetest.register_abm({
|
|||
function mcl_core.supports_vines(nodename)
|
||||
local def = minetest.registered_nodes[nodename]
|
||||
-- Rules: 1) walkable 2) full cube
|
||||
return def.walkable and
|
||||
return def and def.walkable and
|
||||
(def.node_box == nil or def.node_box.type == "regular") and
|
||||
(def.collision_box == nil or def.collision_box.type == "regular")
|
||||
end
|
||||
|
|
|
@ -54,7 +54,7 @@ minetest.register_node("mcl_core:reeds", {
|
|||
_doc_items_usagehelp = S("Sugar canes can only be placed top of other sugar canes and on top of blocks on which they would grow."),
|
||||
drawtype = "plantlike",
|
||||
paramtype2 = "color",
|
||||
tiles = {"default_papyrus.png"},
|
||||
tiles = {"mcl_core_papyrus.png"},
|
||||
palette = "mcl_core_palette_grass.png",
|
||||
palette_index = 0,
|
||||
inventory_image = "mcl_core_reeds.png",
|
||||
|
|
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.9 KiB |
|
@ -389,6 +389,7 @@ mcl_experience.register_on_add_xp(function(player, xp)
|
|||
{list = "armor", index = 3},
|
||||
{list = "armor", index = 4},
|
||||
{list = "armor", index = 5},
|
||||
{list = "offhand", index = 1},
|
||||
}
|
||||
|
||||
local final_candidates = {}
|
||||
|
|
|
@ -74,8 +74,12 @@ function mcl_enchanting.is_enchanted(itemname)
|
|||
return minetest.get_item_group(itemname, "enchanted") > 0
|
||||
end
|
||||
|
||||
function mcl_enchanting.not_enchantable_on_enchanting_table(itemname)
|
||||
return mcl_enchanting.get_enchantability(itemname) == -1
|
||||
end
|
||||
|
||||
function mcl_enchanting.is_enchantable(itemname)
|
||||
return mcl_enchanting.get_enchantability(itemname) > 0
|
||||
return mcl_enchanting.get_enchantability(itemname) > 0 or mcl_enchanting.not_enchantable_on_enchanting_table(itemname)
|
||||
end
|
||||
|
||||
function mcl_enchanting.can_enchant_freshly(itemname)
|
||||
|
@ -328,7 +332,7 @@ end
|
|||
function mcl_enchanting.generate_random_enchantments(itemstack, enchantment_level, treasure, no_reduced_bonus_chance, ignore_already_enchanted, pr)
|
||||
local itemname = itemstack:get_name()
|
||||
|
||||
if not mcl_enchanting.can_enchant_freshly(itemname) and not ignore_already_enchanted then
|
||||
if (not mcl_enchanting.can_enchant_freshly(itemname) and not ignore_already_enchanted) or mcl_enchanting.not_enchantable_on_enchanting_table(itemname) then
|
||||
return
|
||||
end
|
||||
|
||||
|
@ -454,7 +458,7 @@ function mcl_enchanting.generate_random_table_slots(itemstack, num_bookshelves)
|
|||
end
|
||||
|
||||
function mcl_enchanting.get_table_slots(player, itemstack, num_bookshelves)
|
||||
if not mcl_enchanting.can_enchant_freshly(itemstack:get_name()) then
|
||||
if (not mcl_enchanting.can_enchant_freshly(itemstack:get_name())) or mcl_enchanting.not_enchantable_on_enchanting_table(itemname) then
|
||||
return {false, false, false}
|
||||
end
|
||||
local itemname = itemstack:get_name()
|
||||
|
|
|
@ -106,7 +106,8 @@ minetest.register_node("mcl_nether:magma", {
|
|||
sounds = mcl_sounds.node_sound_stone_defaults(),
|
||||
-- From walkover mod
|
||||
on_walk_over = function(loc, nodeiamon, player)
|
||||
if player and player:get_player_control().sneak or minetest.global_exists("mcl_potions") and mcl_potions.player_has_effect(player, "fire_proof") then
|
||||
local armor_feet = player:get_inventory():get_stack("armor", 5)
|
||||
if player and player:get_player_control().sneak or (minetest.global_exists("mcl_enchanting") and mcl_enchanting.has_enchantment(armor_feet, "frost_walker")) or (minetest.global_exists("mcl_potions") and mcl_potions.player_has_effect(player, "fire_proof")) then
|
||||
return
|
||||
end
|
||||
-- Hurt players standing on top of this block
|
||||
|
|
|
@ -204,37 +204,52 @@ local function get_target(p)
|
|||
end
|
||||
end
|
||||
|
||||
-- Destroy portal if pos (portal frame or portal node) got destroyed
|
||||
-- Destroy a nether portal. Connected portal nodes are searched and removed
|
||||
-- using 'bulk_set_node'. This function is called from 'after_destruct' of
|
||||
-- nether portal nodes. The flag 'destroying_portal' is used to avoid this
|
||||
-- function being called recursively through callbacks in 'bulk_set_node'.
|
||||
local destroying_portal = false
|
||||
local function destroy_nether_portal(pos, node)
|
||||
if not node then return end
|
||||
local nn, orientation = node.name, node.param2
|
||||
local obsidian = nn == OBSIDIAN
|
||||
|
||||
local function check_remove(pos, orientation)
|
||||
local node = get_node(pos)
|
||||
if node and (node.name == PORTAL and (orientation == nil or (node.param2 == orientation))) then
|
||||
minetest.remove_node(pos)
|
||||
remove_exit(pos)
|
||||
end
|
||||
end
|
||||
if obsidian then -- check each of 6 sides of it and destroy every portal:
|
||||
check_remove({x = pos.x - 1, y = pos.y, z = pos.z}, 0)
|
||||
check_remove({x = pos.x + 1, y = pos.y, z = pos.z}, 0)
|
||||
check_remove({x = pos.x, y = pos.y, z = pos.z - 1}, 1)
|
||||
check_remove({x = pos.x, y = pos.y, z = pos.z + 1}, 1)
|
||||
check_remove({x = pos.x, y = pos.y - 1, z = pos.z})
|
||||
check_remove({x = pos.x, y = pos.y + 1, z = pos.z})
|
||||
if destroying_portal then
|
||||
return
|
||||
end
|
||||
destroying_portal = true
|
||||
|
||||
local orientation = node.param2
|
||||
local checked_tab = { [minetest.hash_node_position(pos)] = true }
|
||||
local nodes = { pos }
|
||||
|
||||
local function check_remove(pos)
|
||||
local h = minetest.hash_node_position(pos)
|
||||
if checked_tab[h] then
|
||||
return
|
||||
end
|
||||
|
||||
local node = minetest.get_node(pos)
|
||||
if node and node.name == PORTAL and (orientation == nil or node.param2 == orientation) then
|
||||
table.insert(nodes, pos)
|
||||
checked_tab[h] = true
|
||||
end
|
||||
end
|
||||
|
||||
local i = 1
|
||||
while i <= #nodes do
|
||||
pos = nodes[i]
|
||||
if orientation == 0 then
|
||||
check_remove({x = pos.x - 1, y = pos.y, z = pos.z}, 0)
|
||||
check_remove({x = pos.x + 1, y = pos.y, z = pos.z}, 0)
|
||||
check_remove({x = pos.x - 1, y = pos.y, z = pos.z})
|
||||
check_remove({x = pos.x + 1, y = pos.y, z = pos.z})
|
||||
else
|
||||
check_remove({x = pos.x, y = pos.y, z = pos.z - 1}, 1)
|
||||
check_remove({x = pos.x, y = pos.y, z = pos.z + 1}, 1)
|
||||
check_remove({x = pos.x, y = pos.y, z = pos.z - 1})
|
||||
check_remove({x = pos.x, y = pos.y, z = pos.z + 1})
|
||||
end
|
||||
check_remove({x = pos.x, y = pos.y - 1, z = pos.z})
|
||||
check_remove({x = pos.x, y = pos.y + 1, z = pos.z})
|
||||
remove_exit(pos)
|
||||
i = i + 1
|
||||
end
|
||||
|
||||
minetest.bulk_set_node(nodes, { name = "air" })
|
||||
destroying_portal = false
|
||||
end
|
||||
|
||||
local on_rotate
|
||||
|
@ -817,7 +832,23 @@ local usagehelp = S("To open a Nether portal, place an upright frame of obsidian
|
|||
minetest.override_item(OBSIDIAN, {
|
||||
_doc_items_longdesc = longdesc,
|
||||
_doc_items_usagehelp = usagehelp,
|
||||
after_destruct = destroy_nether_portal,
|
||||
after_destruct = function(pos, node)
|
||||
local function check_remove(pos, orientation)
|
||||
local node = get_node(pos)
|
||||
if node and node.name == PORTAL then
|
||||
minetest.remove_node(pos)
|
||||
end
|
||||
end
|
||||
|
||||
-- check each of 6 sides of it and destroy every portal
|
||||
check_remove({x = pos.x - 1, y = pos.y, z = pos.z})
|
||||
check_remove({x = pos.x + 1, y = pos.y, z = pos.z})
|
||||
check_remove({x = pos.x, y = pos.y, z = pos.z - 1})
|
||||
check_remove({x = pos.x, y = pos.y, z = pos.z + 1})
|
||||
check_remove({x = pos.x, y = pos.y - 1, z = pos.z})
|
||||
check_remove({x = pos.x, y = pos.y + 1, z = pos.z})
|
||||
end,
|
||||
|
||||
_on_ignite = function(user, pointed_thing)
|
||||
local x, y, z = pointed_thing.under.x, pointed_thing.under.y, pointed_thing.under.z
|
||||
-- Check empty spaces around obsidian and light all frames found:
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
local mod_target = minetest.get_modpath("mcl_target")
|
||||
|
||||
local function lingering_image(colorstring, opacity)
|
||||
if not opacity then
|
||||
opacity = 127
|
||||
|
@ -141,6 +143,9 @@ minetest.register_entity(id.."_flying",{
|
|||
local n = node.name
|
||||
local g = minetest.get_item_group(n, "liquid")
|
||||
local d = 4
|
||||
if mod_target and n == "mcl_target:target_off" then
|
||||
mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks
|
||||
end
|
||||
if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" and g == 0 or mcl_potions.is_obj_hit(self, pos) then
|
||||
minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1})
|
||||
add_lingering_effect(pos, color, def, name == "water")
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
local GRAVITY = tonumber(minetest.settings:get("movement_gravity"))
|
||||
|
||||
local mod_target = minetest.get_modpath("mcl_target")
|
||||
|
||||
local function splash_image(colorstring, opacity)
|
||||
if not opacity then
|
||||
opacity = 127
|
||||
|
@ -66,6 +68,9 @@ function mcl_potions.register_splash(name, descr, color, def)
|
|||
local g = minetest.get_item_group(n, "liquid")
|
||||
local d = 0.1
|
||||
local redux_map = {7/8,0.5,0.25}
|
||||
if mod_target and n == "mcl_target:target_off" then
|
||||
mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks
|
||||
end
|
||||
if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" and g == 0 or mcl_potions.is_obj_hit(self, pos) then
|
||||
minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1})
|
||||
local texture, acc
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
local mod_target = minetest.get_modpath("mcl_target")
|
||||
|
||||
local math = math
|
||||
|
||||
-- Time in seconds after which a stuck arrow is deleted
|
||||
|
@ -342,6 +344,11 @@ function mcl_potions.register_arrow(name, desc, color, def)
|
|||
self.object:set_velocity({x=0, y=0, z=0})
|
||||
self.object:set_acceleration({x=0, y=0, z=0})
|
||||
|
||||
-- Activate target
|
||||
if mod_target and snode.name == "mcl_target:target_off" then
|
||||
mcl_target.hit(self._stuckin, 1) --10 redstone ticks
|
||||
end
|
||||
|
||||
-- Push the button! Push, push, push the button!
|
||||
if mod_button and minetest.get_item_group(node.name, "button") > 0 and minetest.get_item_group(node.name, "button_push_by_arrow") == 1 then
|
||||
local bdir = minetest.wallmounted_to_dir(node.param2)
|
||||
|
|
|
@ -0,0 +1,510 @@
|
|||
local minetest, math, vector = minetest, math, vector
|
||||
local modname = minetest.get_current_modname()
|
||||
local S = minetest.get_translator(modname)
|
||||
|
||||
mcl_shields = {
|
||||
types = {
|
||||
mob = true,
|
||||
player = true,
|
||||
arrow = true,
|
||||
generic = true,
|
||||
explosion = true, -- ghasts don't work
|
||||
dragon_breath = true,
|
||||
},
|
||||
enchantments = {"mending", "unbreaking"},
|
||||
players = {},
|
||||
}
|
||||
|
||||
local interact_priv = minetest.registered_privileges.interact
|
||||
interact_priv.give_to_singleplayer = false
|
||||
interact_priv.give_to_admin = false
|
||||
|
||||
local overlay = mcl_enchanting.overlay
|
||||
local hud = "mcl_shield_hud.png"
|
||||
|
||||
minetest.register_tool("mcl_shields:shield", {
|
||||
description = S("Shield"),
|
||||
_doc_items_longdesc = S("A shield is a tool used for protecting the player against attacks."),
|
||||
inventory_image = "mcl_shield.png",
|
||||
stack_max = 1,
|
||||
groups = {
|
||||
shield = 1,
|
||||
weapon = 1,
|
||||
enchantability = -1,
|
||||
no_wieldview = 1,
|
||||
offhand_item = 1,
|
||||
},
|
||||
sound = {breaks = "default_tool_breaks"},
|
||||
_repair_material = "group:wood",
|
||||
wield_scale = vector.new(2, 2, 2),
|
||||
})
|
||||
|
||||
local function wielded_item(obj, i)
|
||||
local itemstack = obj:get_wielded_item()
|
||||
if i == 1 then
|
||||
itemstack = obj:get_inventory():get_stack("offhand", 1)
|
||||
end
|
||||
return itemstack:get_name()
|
||||
end
|
||||
|
||||
function mcl_shields.wielding_shield(obj, i)
|
||||
return wielded_item(obj, i):find("mcl_shields:shield")
|
||||
end
|
||||
|
||||
local function shield_is_enchanted(obj, i)
|
||||
return mcl_enchanting.is_enchanted(wielded_item(obj, i))
|
||||
end
|
||||
|
||||
minetest.register_entity("mcl_shields:shield_entity", {
|
||||
initial_properties = {
|
||||
visual = "mesh",
|
||||
mesh = "mcl_shield.obj",
|
||||
physical = false,
|
||||
pointable = false,
|
||||
collide_with_objects = false,
|
||||
textures = {"mcl_shield_base_nopattern.png"},
|
||||
visual_size = vector.new(1, 1, 1),
|
||||
},
|
||||
_blocking = false,
|
||||
_shield_number = 2,
|
||||
_texture_copy = "",
|
||||
on_step = function(self, dtime, moveresult)
|
||||
local player = self.object:get_attach()
|
||||
if not player then
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
local shield_texture = "mcl_shield_base_nopattern.png"
|
||||
local i = self._shield_number
|
||||
local item = wielded_item(player, i)
|
||||
|
||||
if item ~= "mcl_shields:shield" and item ~= "mcl_shields:shield_enchanted" then
|
||||
local itemstack = player:get_wielded_item()
|
||||
if i == 1 then
|
||||
itemstack = player:get_inventory():get_stack("offhand", 1)
|
||||
end
|
||||
local meta_texture = itemstack:get_meta():get_string("mcl_shields:shield_custom_pattern_texture")
|
||||
if meta_texture ~= "" then
|
||||
shield_texture = meta_texture
|
||||
else
|
||||
local color = minetest.registered_items[item]._shield_color
|
||||
if color then
|
||||
shield_texture = "mcl_shield_base_nopattern.png^(mcl_shield_pattern_base.png^[colorize:" .. color .. ")"
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if shield_is_enchanted(player, i) then
|
||||
shield_texture = shield_texture .. overlay
|
||||
end
|
||||
|
||||
if self._texture_copy ~= shield_texture then
|
||||
self.object:set_properties({textures = {shield_texture}})
|
||||
end
|
||||
|
||||
self._texture_copy = shield_texture
|
||||
end,
|
||||
})
|
||||
|
||||
for _, e in pairs(mcl_shields.enchantments) do
|
||||
mcl_enchanting.enchantments[e].secondary.shield = true
|
||||
end
|
||||
|
||||
function mcl_shields.is_blocking(obj)
|
||||
if not obj:is_player() then return end
|
||||
local blocking = mcl_shields.players[obj].blocking
|
||||
if blocking <= 0 then
|
||||
return
|
||||
end
|
||||
|
||||
local shieldstack = obj:get_wielded_item()
|
||||
if blocking == 1 then
|
||||
shieldstack = obj:get_inventory():get_stack("offhand", 1)
|
||||
end
|
||||
return blocking, shieldstack
|
||||
end
|
||||
|
||||
mcl_damage.register_modifier(function(obj, damage, reason)
|
||||
local type = reason.type
|
||||
local damager = reason.direct
|
||||
local blocking, shieldstack = mcl_shields.is_blocking(obj)
|
||||
if not (obj:is_player() and blocking and mcl_shields.types[type] and damager) then
|
||||
return
|
||||
end
|
||||
|
||||
local entity = damager:get_luaentity()
|
||||
if entity and (type == "arrow" or type == "generic") then
|
||||
damager = entity._shooter
|
||||
end
|
||||
|
||||
if not damager then
|
||||
return
|
||||
end
|
||||
|
||||
if vector.dot(obj:get_look_dir(), vector.subtract(damager:get_pos(), obj:get_pos())) < 0 then
|
||||
return
|
||||
end
|
||||
|
||||
local durability = 336
|
||||
local unbreaking = mcl_enchanting.get_enchantment(shieldstack, mcl_shields.enchantments[2])
|
||||
if unbreaking > 0 then
|
||||
durability = durability * (unbreaking + 1)
|
||||
end
|
||||
if not minetest.is_creative_enabled(obj:get_player_name()) and damage >= 3 then
|
||||
shieldstack:add_wear(65535 / durability)
|
||||
if blocking == 2 then
|
||||
obj:set_wielded_item(shieldstack)
|
||||
else
|
||||
obj:get_inventory():set_stack("offhand", 1, shieldstack)
|
||||
mcl_inventory.update_inventory_formspec(obj)
|
||||
end
|
||||
end
|
||||
minetest.sound_play({name = "mcl_block"})
|
||||
return 0
|
||||
end)
|
||||
|
||||
local function modify_shield(player, vpos, vrot, i)
|
||||
local arm = "Right"
|
||||
if i == 1 then
|
||||
arm = "Left"
|
||||
end
|
||||
local shield = mcl_shields.players[player].shields[i]
|
||||
if shield then
|
||||
shield:set_attach(player, "Arm_" .. arm, vpos, vrot, false)
|
||||
end
|
||||
end
|
||||
|
||||
local function set_shield(player, block, i)
|
||||
if block then
|
||||
if i == 1 then
|
||||
modify_shield(player, vector.new(-9, 4, 0.5), vector.new(80, 100, 0), i) -- TODO
|
||||
else
|
||||
modify_shield(player, vector.new(-8, 4, -2.5), vector.new(80, 80, 0), i)
|
||||
end
|
||||
else
|
||||
if i == 1 then
|
||||
modify_shield(player, vector.new(-3, -5, 0), vector.new(0, 180, 0), i)
|
||||
else
|
||||
modify_shield(player, vector.new(3, -5, 0), vector.new(0, 0, 0), i)
|
||||
end
|
||||
end
|
||||
local shield = mcl_shields.players[player].shields[i]
|
||||
if not shield then return end
|
||||
|
||||
local luaentity = shield:get_luaentity()
|
||||
if not luaentity then return end
|
||||
|
||||
luaentity._blocking = block
|
||||
end
|
||||
|
||||
local function set_interact(player, interact)
|
||||
local player_name = player:get_player_name()
|
||||
local privs = minetest.get_player_privs(player_name)
|
||||
if privs.interact == interact then
|
||||
return
|
||||
end
|
||||
local meta = player:get_meta()
|
||||
if meta:get_int("mcl_privs:interact_revoked") ~= 1 then
|
||||
privs.interact = interact
|
||||
minetest.set_player_privs(player_name, privs)
|
||||
meta:set_int("mcl_privs:interact_revoked",0)
|
||||
end
|
||||
end
|
||||
|
||||
local shield_hud = {}
|
||||
|
||||
local function remove_shield_hud(player)
|
||||
if shield_hud[player] then
|
||||
player:hud_remove(shield_hud[player])
|
||||
shield_hud[player] = nil
|
||||
set_shield(player, false, 1)
|
||||
set_shield(player, false, 2)
|
||||
end
|
||||
|
||||
local hf = player:hud_get_flags()
|
||||
if not hf.wielditem then
|
||||
player:hud_set_flags({wielditem = true})
|
||||
end
|
||||
|
||||
playerphysics.remove_physics_factor(player, "speed", "shield_speed")
|
||||
set_interact(player, true)
|
||||
end
|
||||
|
||||
local function add_shield_entity(player, i)
|
||||
local shield = minetest.add_entity(player:get_pos(), "mcl_shields:shield_entity")
|
||||
shield:get_luaentity()._shield_number = i
|
||||
mcl_shields.players[player].shields[i] = shield
|
||||
set_shield(player, false, i)
|
||||
end
|
||||
|
||||
local function remove_shield_entity(player, i)
|
||||
local shields = mcl_shields.players[player].shields
|
||||
if shields[i] then
|
||||
shields[i]:remove()
|
||||
shields[i] = nil
|
||||
end
|
||||
end
|
||||
|
||||
local function handle_blocking(player)
|
||||
local player_shield = mcl_shields.players[player]
|
||||
local rmb = player:get_player_control().RMB
|
||||
if not rmb then
|
||||
player_shield.blocking = 0
|
||||
return
|
||||
end
|
||||
|
||||
local shield_in_offhand = mcl_shields.wielding_shield(player, 1)
|
||||
local shield_in_hand = mcl_shields.wielding_shield(player)
|
||||
local not_blocking = player_shield.blocking == 0
|
||||
|
||||
local pos = player:get_pos()
|
||||
if shield_in_hand then
|
||||
if not_blocking then
|
||||
minetest.after(0.25, function()
|
||||
if (not_blocking or not shield_in_offhand) and shield_in_hand and rmb then
|
||||
player_shield.blocking = 2
|
||||
set_shield(player, true, 2)
|
||||
end
|
||||
end)
|
||||
elseif not shield_in_offhand then
|
||||
player_shield.blocking = 2
|
||||
end
|
||||
elseif shield_in_offhand then
|
||||
local offhand_can_block = (wielded_item(player) == "" or not mcl_util.get_pointed_thing(player, true))
|
||||
and (minetest.get_item_group(wielded_item(player), "bow") ~= 1 and minetest.get_item_group(wielded_item(player), "crossbow") ~= 1)
|
||||
|
||||
if not offhand_can_block then
|
||||
return
|
||||
end
|
||||
if not_blocking then
|
||||
minetest.after(0.25, function()
|
||||
if (not_blocking or not shield_in_hand) and shield_in_offhand and rmb and offhand_can_block then
|
||||
player_shield.blocking = 1
|
||||
set_shield(player, true, 1)
|
||||
end
|
||||
end)
|
||||
elseif not shield_in_hand then
|
||||
player_shield.blocking = 1
|
||||
end
|
||||
else
|
||||
player_shield.blocking = 0
|
||||
end
|
||||
end
|
||||
|
||||
local function update_shield_entity(player, blocking, i)
|
||||
local shield = mcl_shields.players[player].shields[i]
|
||||
if mcl_shields.wielding_shield(player, i) then
|
||||
if not shield then
|
||||
add_shield_entity(player, i)
|
||||
else
|
||||
if blocking == i then
|
||||
if shield:get_luaentity() and not shield:get_luaentity()._blocking then
|
||||
set_shield(player, true, i)
|
||||
end
|
||||
else
|
||||
set_shield(player, false, i)
|
||||
end
|
||||
end
|
||||
elseif shield then
|
||||
remove_shield_entity(player, i)
|
||||
end
|
||||
end
|
||||
|
||||
local function add_shield_hud(shieldstack, player, blocking)
|
||||
local texture = hud
|
||||
if mcl_enchanting.is_enchanted(shieldstack:get_name()) then
|
||||
texture = texture .. overlay
|
||||
end
|
||||
local offset = 100
|
||||
if blocking == 1 then
|
||||
texture = texture .. "^[transform4"
|
||||
offset = -100
|
||||
else
|
||||
player:hud_set_flags({wielditem = false})
|
||||
end
|
||||
shield_hud[player] = player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
position = {x = 0.5, y = 0.5},
|
||||
scale = {x = -101, y = -101},
|
||||
offset = {x = offset, y = 0},
|
||||
text = texture,
|
||||
z_index = -200,
|
||||
})
|
||||
playerphysics.add_physics_factor(player, "speed", "shield_speed", 0.5)
|
||||
set_interact(player, nil)
|
||||
end
|
||||
|
||||
local function update_shield_hud(player, blocking, shieldstack)
|
||||
local shieldhud = shield_hud[player]
|
||||
if not shieldhud then
|
||||
add_shield_hud(shieldstack, player, blocking)
|
||||
return
|
||||
end
|
||||
|
||||
local wielditem = player:hud_get_flags().wielditem
|
||||
if blocking == 1 then
|
||||
if not wielditem then
|
||||
player:hud_change(shieldhud, "text", hud .. "^[transform4")
|
||||
player:hud_change(shieldhud, "offset", {x = -100, y = 0})
|
||||
player:hud_set_flags({wielditem = true})
|
||||
end
|
||||
elseif wielditem then
|
||||
player:hud_change(shieldhud, "text", hud)
|
||||
player:hud_change(shieldhud, "offset", {x = 100, y = 0})
|
||||
player:hud_set_flags({wielditem = false})
|
||||
end
|
||||
|
||||
local image = player:hud_get(shieldhud).text
|
||||
local enchanted = hud .. overlay
|
||||
local enchanted1 = image == enchanted
|
||||
local enchanted2 = image == enchanted .. "^[transform4"
|
||||
if mcl_enchanting.is_enchanted(shieldstack:get_name()) then
|
||||
if not enchanted1 and not enchanted2 then
|
||||
if blocking == 1 then
|
||||
player:hud_change(shieldhud, "text", hud .. overlay .. "^[transform4")
|
||||
else
|
||||
player:hud_change(shieldhud, "text", hud .. overlay)
|
||||
end
|
||||
end
|
||||
elseif enchanted1 or enchanted2 then
|
||||
if blocking == 1 then
|
||||
player:hud_change(shieldhud, "text", hud .. "^[transform4")
|
||||
else
|
||||
player:hud_change(shieldhud, "text", hud)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
for _, player in pairs(minetest.get_connected_players()) do
|
||||
|
||||
handle_blocking(player)
|
||||
|
||||
local blocking, shieldstack = mcl_shields.is_blocking(player)
|
||||
|
||||
if blocking then
|
||||
update_shield_hud(player, blocking, shieldstack)
|
||||
else
|
||||
remove_shield_hud(player)
|
||||
end
|
||||
|
||||
for i = 1, 2 do
|
||||
update_shield_entity(player, blocking, i)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_dieplayer(function(player)
|
||||
remove_shield_hud(player)
|
||||
if not minetest.settings:get_bool("mcl_keepInventory") then
|
||||
remove_shield_entity(player, 1)
|
||||
remove_shield_entity(player, 2)
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
shield_hud[player] = nil
|
||||
mcl_shields.players[player] = nil
|
||||
end)
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_shields:shield",
|
||||
recipe = {
|
||||
{"group:wood", "mcl_core:iron_ingot", "group:wood"},
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
{"", "group:wood", ""},
|
||||
}
|
||||
})
|
||||
|
||||
for _, colortab in pairs(mcl_banners.colors) do
|
||||
local color = colortab[1]
|
||||
minetest.register_tool("mcl_shields:shield_" .. color, {
|
||||
description = S(colortab[6] .. " Shield"),
|
||||
_doc_items_longdesc = S("A shield is a tool used for protecting the player against attacks."),
|
||||
inventory_image = "mcl_shield.png^(mcl_shield_item_overlay.png^[colorize:" .. colortab[4] ..")",
|
||||
stack_max = 1,
|
||||
groups = {
|
||||
shield = 1,
|
||||
weapon = 1,
|
||||
enchantability = -1,
|
||||
no_wieldview = 1,
|
||||
not_in_creative_inventory = 1,
|
||||
offhand_item = 1,
|
||||
},
|
||||
sound = {breaks = "default_tool_breaks"},
|
||||
_repair_material = "group:wood",
|
||||
wield_scale = vector.new(2, 2, 2),
|
||||
_shield_color = colortab[4],
|
||||
})
|
||||
|
||||
local banner = "mcl_banners:banner_item_" .. color
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "mcl_shields:shield_" .. color,
|
||||
recipe = {"mcl_shields:shield", banner},
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "mcl_shields:shield_" .. color .. "_enchanted",
|
||||
recipe = {"mcl_shields:shield_enchanted", banner},
|
||||
})
|
||||
end
|
||||
|
||||
local function to_shield_texture(banner_texture)
|
||||
return banner_texture
|
||||
:gsub("mcl_banners_base_inverted.png", "mcl_shield_base_nopattern.png^mcl_shield_pattern_base.png")
|
||||
:gsub("mcl_banners_banner_base.png", "mcl_shield_base_nopattern.png^mcl_shield_pattern_base.png")
|
||||
:gsub("mcl_banners_base", "mcl_shield_pattern_base")
|
||||
:gsub("mcl_banners", "mcl_shield_pattern")
|
||||
end
|
||||
|
||||
local function craft_banner_on_shield(itemstack, player, old_craft_grid, craft_inv)
|
||||
if not string.find(itemstack:get_name(), "mcl_shields:shield_") then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local shield_stack
|
||||
for i = 1, player:get_inventory():get_size("craft") do
|
||||
local stack = old_craft_grid[i]
|
||||
local name = stack:get_name()
|
||||
if minetest.get_item_group(name, "shield") then
|
||||
shield_stack = stack
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
for i = 1, player:get_inventory():get_size("craft") do
|
||||
local banner_stack = old_craft_grid[i]
|
||||
local banner_name = banner_stack:get_name()
|
||||
if string.find(banner_name, "mcl_banners:banner") and shield_stack then
|
||||
local banner_meta = banner_stack:get_meta()
|
||||
local layers_meta = banner_meta:get_string("layers")
|
||||
local new_shield_meta = itemstack:get_meta()
|
||||
if layers_meta ~= "" then
|
||||
local color = mcl_banners.color_reverse(banner_name)
|
||||
local layers = minetest.deserialize(layers_meta)
|
||||
local texture = mcl_banners.make_banner_texture(color, layers)
|
||||
new_shield_meta:set_string("description", mcl_banners.make_advanced_banner_description(itemstack:get_description(), layers))
|
||||
new_shield_meta:set_string("mcl_shields:shield_custom_pattern_texture", to_shield_texture(texture))
|
||||
end
|
||||
itemstack:set_wear(shield_stack:get_wear())
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_craft_predict(function(itemstack, player, old_craft_grid, craft_inv)
|
||||
return craft_banner_on_shield(itemstack, player, old_craft_grid, craft_inv)
|
||||
end)
|
||||
|
||||
minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
|
||||
return craft_banner_on_shield(itemstack, player, old_craft_grid, craft_inv)
|
||||
end)
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
mcl_shields.players[player] = {
|
||||
shields = {},
|
||||
blocking = 0,
|
||||
}
|
||||
remove_shield_hud(player)
|
||||
end)
|
|
@ -0,0 +1,19 @@
|
|||
# textdomain: mcl_shields
|
||||
Shield=Schild
|
||||
A shield is a tool used for protecting the player against attacks.=Der Schild ist eine Schutzwaffe, die den Spieler vor Angriffen schützt.
|
||||
White Shield=Weißer Schild
|
||||
Grey Shield=Grauer Schild
|
||||
Light Grey Shield=Hellgrauer Schild
|
||||
Black Shield=Schwarzer Schild
|
||||
Red Shield=Roter Schild
|
||||
Yellow Shield=Gelber Schild
|
||||
Green Shield=Grüner Schild
|
||||
Cyan Shield=Türkiser Schild
|
||||
Blue Shield=Blauer Schild
|
||||
Magenta Shield=Magenta Schild
|
||||
Orange Shield=Oranger Schild
|
||||
Purple Shield=Violetter Schild
|
||||
Brown Shield=Brauner Schild
|
||||
Pink Shield=Rosa Schild
|
||||
Lime Shield=Hellgrüner Schild
|
||||
Light Blue Shield=Hellblauer Schild
|
|
@ -0,0 +1,19 @@
|
|||
# textdomain: mcl_shields
|
||||
Shield=
|
||||
A shield is a tool used for protecting the player against attacks.=
|
||||
White Shield=
|
||||
Grey Shield=
|
||||
Light Grey Shield=
|
||||
Black Shield=
|
||||
Red Shield=
|
||||
Yellow Shield=
|
||||
Green Shield=
|
||||
Cyan Shield=
|
||||
Blue Shield=
|
||||
Magenta Shield=
|
||||
Orange Shield=
|
||||
Purple Shield=
|
||||
Brown Shield=
|
||||
Pink Shield=
|
||||
Lime Shield=
|
||||
Light Blue Shield=
|
|
@ -0,0 +1,3 @@
|
|||
name = mcl_shields
|
||||
author = NO11
|
||||
depends = mcl_damage, mcl_enchanting, mcl_banners, mcl_util, playerphysics
|
|
@ -0,0 +1,88 @@
|
|||
# Blender v3.0.0 OBJ File: ''
|
||||
# www.blender.org
|
||||
mtllib mcl_shield.mtl
|
||||
o Cube.002_Cube.003
|
||||
v 4.663009 11.096291 6.387994
|
||||
v 4.663009 4.596560 5.241916
|
||||
v 5.213008 4.596560 5.241916
|
||||
v 5.213008 11.096291 6.387994
|
||||
v 5.213007 13.197435 -5.528180
|
||||
v 5.213007 6.697705 -6.674258
|
||||
v 4.663008 6.697705 -6.674258
|
||||
v 4.663008 13.197435 -5.528180
|
||||
v 4.663008 8.641873 -1.863572
|
||||
v 4.663008 8.068833 1.386293
|
||||
v 1.363008 8.068833 1.386294
|
||||
v 1.363008 8.641873 -1.863572
|
||||
v 1.363008 9.152122 1.577307
|
||||
v 1.363008 9.725162 -1.672559
|
||||
v 4.663008 9.152122 1.577306
|
||||
v 4.663008 9.725162 -1.672559
|
||||
vt 0.015625 0.984375
|
||||
vt 0.203125 0.984375
|
||||
vt 0.203125 1.000000
|
||||
vt 0.015625 1.000000
|
||||
vt 0.203125 0.640625
|
||||
vt 0.203125 0.984375
|
||||
vt 0.015625 0.984375
|
||||
vt 0.015625 0.640625
|
||||
vt 0.015625 0.984375
|
||||
vt 0.015625 0.640625
|
||||
vt -0.000000 0.640625
|
||||
vt -0.000000 0.984375
|
||||
vt 0.203125 0.984375
|
||||
vt 0.390625 0.984375
|
||||
vt 0.390625 1.000000
|
||||
vt 0.203125 1.000000
|
||||
vt 0.203125 0.984375
|
||||
vt 0.203125 0.640625
|
||||
vt 0.218750 0.640625
|
||||
vt 0.218750 0.984375
|
||||
vt 0.406250 0.640625
|
||||
vt 0.406250 0.984375
|
||||
vt 0.218750 0.984375
|
||||
vt 0.218750 0.640625
|
||||
vt 0.531250 0.812500
|
||||
vt 0.625000 0.812500
|
||||
vt 0.625000 0.906250
|
||||
vt 0.531250 0.906250
|
||||
vt 0.500000 0.906250
|
||||
vt 0.500000 0.812500
|
||||
vt 0.531250 0.812500
|
||||
vt 0.531250 0.906250
|
||||
vt 0.406250 0.812500
|
||||
vt 0.500000 0.812500
|
||||
vt 0.500000 0.906250
|
||||
vt 0.406250 0.906250
|
||||
vt 0.625000 0.812500
|
||||
vt 0.656250 0.812500
|
||||
vt 0.656250 0.906250
|
||||
vt 0.625000 0.906250
|
||||
vt 0.562500 1.000000
|
||||
vt 0.531250 1.000000
|
||||
vt 0.531250 0.906250
|
||||
vt 0.562500 0.906250
|
||||
vt 0.531250 1.000000
|
||||
vt 0.500000 1.000000
|
||||
vt 0.500000 0.906250
|
||||
vt 0.531250 0.906250
|
||||
vn 0.0000 -0.1736 0.9848
|
||||
vn 1.0000 0.0000 -0.0000
|
||||
vn 0.0000 -0.9848 -0.1736
|
||||
vn 0.0000 0.1736 -0.9848
|
||||
vn 0.0000 0.9848 0.1736
|
||||
vn -1.0000 -0.0000 0.0000
|
||||
usemtl Material.002
|
||||
s 1
|
||||
f 1/1/1 2/2/1 3/3/1 4/4/1
|
||||
f 5/5/2 4/6/2 3/7/2 6/8/2
|
||||
f 6/9/3 3/10/3 2/11/3 7/12/3
|
||||
f 7/13/4 8/14/4 5/15/4 6/16/4
|
||||
f 8/17/5 1/18/5 4/19/5 5/20/5
|
||||
f 7/21/6 2/22/6 1/23/6 8/24/6
|
||||
f 9/25/3 10/26/3 11/27/3 12/28/3
|
||||
f 12/29/6 11/30/6 13/31/6 14/32/6
|
||||
f 14/33/5 13/34/5 15/35/5 16/36/5
|
||||
f 16/37/2 15/38/2 10/39/2 9/40/2
|
||||
f 12/41/4 14/42/4 16/43/4 9/44/4
|
||||
f 13/45/1 11/46/1 10/47/1 15/48/1
|
After Width: | Height: | Size: 5.5 KiB |
After Width: | Height: | Size: 5.3 KiB |
After Width: | Height: | Size: 639 KiB |
After Width: | Height: | Size: 3.4 KiB |
After Width: | Height: | Size: 878 B |
After Width: | Height: | Size: 4.6 KiB |
After Width: | Height: | Size: 6.6 KiB |
After Width: | Height: | Size: 4.2 KiB |
After Width: | Height: | Size: 4.6 KiB |
After Width: | Height: | Size: 5.6 KiB |
After Width: | Height: | Size: 6.0 KiB |
After Width: | Height: | Size: 5.0 KiB |
After Width: | Height: | Size: 4.9 KiB |
After Width: | Height: | Size: 5.0 KiB |
After Width: | Height: | Size: 4.9 KiB |
After Width: | Height: | Size: 5.9 KiB |
After Width: | Height: | Size: 5.6 KiB |
After Width: | Height: | Size: 1.4 KiB |
After Width: | Height: | Size: 3.5 KiB |
After Width: | Height: | Size: 3.5 KiB |
After Width: | Height: | Size: 3.6 KiB |
After Width: | Height: | Size: 3.6 KiB |
After Width: | Height: | Size: 4.4 KiB |
After Width: | Height: | Size: 5.7 KiB |
After Width: | Height: | Size: 5.2 KiB |
After Width: | Height: | Size: 3.9 KiB |
After Width: | Height: | Size: 3.9 KiB |
After Width: | Height: | Size: 3.7 KiB |
After Width: | Height: | Size: 3.6 KiB |
After Width: | Height: | Size: 4.5 KiB |
After Width: | Height: | Size: 3.7 KiB |
After Width: | Height: | Size: 4.1 KiB |
After Width: | Height: | Size: 5.4 KiB |
After Width: | Height: | Size: 5.2 KiB |
After Width: | Height: | Size: 3.9 KiB |
After Width: | Height: | Size: 3.5 KiB |
After Width: | Height: | Size: 3.9 KiB |