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creative_g
...
master
Author | SHA1 | Date |
---|---|---|
cora | 04f0ea260d | |
NO11 | 5974b6f609 | |
NO411 | 148be4ea39 | |
NO411 | 6afe7cfb58 | |
cora | 8e24e6edfe | |
AFCMS | 909b77ce4d | |
cora | 1dde51dd0b | |
NO11 | 63a156c30c | |
cora | 1c9f0c3238 | |
cora | 50e99f470e | |
NO411 | aeff7cf1a4 | |
cora | bc723616ea | |
kabou | 46ee5aaa59 | |
cora | 3dd4eec4e8 | |
NO411 | 019dd45381 | |
NO411 | d481f7b720 | |
NO411 | c94964d10a | |
kabou | a9a3f01a0e | |
kabou | ae6bea73fd | |
kabou | 2002872af8 | |
kabou | 8518ce2c19 | |
NO411 | 6158e4e50d | |
NO411 | 7c0a48bebf | |
NO411 | 5bdf83cbfc | |
NO411 | 976cfba53a | |
NO411 | fc9e83c059 | |
NO411 | 60d877b718 | |
cora | 81a1b9973a | |
kabou | 9eba0e4860 | |
kabou | 90311da514 | |
kabou | e9ff2ba32a | |
cora | 0b89149fe2 | |
cora | 7df6c8739e | |
cora | cd725137ae | |
NO411 | 0f8f5a41d2 | |
NO411 | db68c0e26b | |
NO11 | 627da6d305 | |
cora | 1803cc560d | |
kabou | 3f787f8305 | |
epCode | 9534624b21 | |
epCode | 4483f4b6b6 | |
cora | d3bfdb190e | |
AFCMS | 47b1eeda74 | |
NO11 | a44846a82c |
|
@ -56,6 +56,7 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
|
||||||
* `no_eat_delay=1`: Only for foodstuffs. When eating this, all eating delays are ignored.
|
* `no_eat_delay=1`: Only for foodstuffs. When eating this, all eating delays are ignored.
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||||||
* `can_eat_when_full=1`: Only for foodstuffs. This item can be eaten when the user has a full hunger bar
|
* `can_eat_when_full=1`: Only for foodstuffs. This item can be eaten when the user has a full hunger bar
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||||||
* `attached_node_facedir=1`: Like `attached_node`, but for facedir nodes
|
* `attached_node_facedir=1`: Like `attached_node`, but for facedir nodes
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||||||
|
* `supported_node=1`: Like `attached_node`, but can be placed on any nodes that do not have the `drawtype="airlike"` attribute.
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||||||
* `cauldron`: Cauldron. 1: Empty. 2-4: Water height
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* `cauldron`: Cauldron. 1: Empty. 2-4: Water height
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||||||
* `anvil`: Anvil. 1: No damage. 2-3: Higher damage levels
|
* `anvil`: Anvil. 1: No damage. 2-3: Higher damage levels
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||||||
* `no_rename=1`: Item cannot be renamed by anvil
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* `no_rename=1`: Item cannot be renamed by anvil
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||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
An unofficial Minecraft-like game for Minetest. Forked from MineClone by davedevils.
|
An unofficial Minecraft-like game for Minetest. Forked from MineClone by davedevils.
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||||||
Developed by many people. Not developed or endorsed by Mojang AB.
|
Developed by many people. Not developed or endorsed by Mojang AB.
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||||||
|
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||||||
Version: 0.72.0
|
Version: 0.73.0 (in development)
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||||||
|
|
||||||
### Gameplay
|
### Gameplay
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You start in a randomly-generated world made entirely of cubes. You can explore
|
You start in a randomly-generated world made entirely of cubes. You can explore
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||||||
|
@ -66,7 +66,7 @@ Use the `/giveme` chat command to obtain them. See the in-game help for
|
||||||
an explanation.
|
an explanation.
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||||||
|
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||||||
## Installation
|
## Installation
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||||||
This game requires [Minetest](http://minetest.net) to run (version 5.3.0 or
|
This game requires [Minetest](http://minetest.net) to run (version 5.4.1 or
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||||||
later). So you need to install Minetest first. Only stable versions of Minetest
|
later). So you need to install Minetest first. Only stable versions of Minetest
|
||||||
are officially supported.
|
are officially supported.
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||||||
There is no support for running MineClone2 in development versions of Minetest.
|
There is no support for running MineClone2 in development versions of Minetest.
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||||||
|
|
|
@ -1,29 +1,93 @@
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-- Overrides the builtin minetest.check_single_for_falling.
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-- We need to do this in order to handle nodes in mineclone specific groups
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-- "supported_node" and "attached_node_facedir".
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--
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-- Nodes in group "supported_node" can be placed on any node that does not
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|
-- have the "airlike" drawtype. Carpets are an example of this type.
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|
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local vector = vector
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local vector = vector
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|
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local facedir_to_dir = minetest.facedir_to_dir
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local facedir_to_dir = minetest.facedir_to_dir
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local get_item_group = minetest.get_item_group
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local get_item_group = minetest.get_item_group
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||||||
local remove_node = minetest.remove_node
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local remove_node = minetest.remove_node
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||||||
local get_node = minetest.get_node
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local get_node = minetest.get_node
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||||||
|
local get_meta = minetest.get_meta
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||||||
|
local registered_nodes = minetest.registered_nodes
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||||||
|
local get_node_drops = minetest.get_node_drops
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||||||
|
local add_item = minetest.add_item
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||||||
|
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||||||
|
-- drop_attached_node(p)
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||||||
|
--
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||||||
|
-- This function is copied verbatim from minetest/builtin/game/falling.lua
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||||||
|
-- We need this to do the exact same dropping node handling in our override
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||||||
|
-- minetest.check_single_for_falling() function as in the builtin function.
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||||||
|
--
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||||||
|
local function drop_attached_node(p)
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||||||
|
local n = get_node(p)
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|
local drops = get_node_drops(n, "")
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||||||
|
local def = registered_nodes[n.name]
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||||||
|
if def and def.preserve_metadata then
|
||||||
|
local oldmeta = get_meta(p):to_table().fields
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||||||
|
-- Copy pos and node because the callback can modify them.
|
||||||
|
local pos_copy = vector.new(p)
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||||||
|
local node_copy = {name=n.name, param1=n.param1, param2=n.param2}
|
||||||
|
local drop_stacks = {}
|
||||||
|
for k, v in pairs(drops) do
|
||||||
|
drop_stacks[k] = ItemStack(v)
|
||||||
|
end
|
||||||
|
drops = drop_stacks
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||||||
|
def.preserve_metadata(pos_copy, node_copy, oldmeta, drops)
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||||||
|
end
|
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|
if def and def.sounds and def.sounds.fall then
|
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|
core.sound_play(def.sounds.fall, {pos = p}, true)
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||||||
|
end
|
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|
remove_node(p)
|
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|
for _, item in pairs(drops) do
|
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|
local pos = {
|
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|
x = p.x + math.random()/2 - 0.25,
|
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|
y = p.y + math.random()/2 - 0.25,
|
||||||
|
z = p.z + math.random()/2 - 0.25,
|
||||||
|
}
|
||||||
|
add_item(pos, item)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- minetest.check_single_for_falling(pos)
|
||||||
|
--
|
||||||
|
-- * causes an unsupported `group:falling_node` node to fall and causes an
|
||||||
|
-- unattached `group:attached_node` or `group:attached_node_facedir` node
|
||||||
|
-- or unsupported `group:supported_node` node to drop.
|
||||||
|
-- * does not spread these updates to neighbours.
|
||||||
|
--
|
||||||
|
-- Returns true if the node at <pos> has spawned a falling node or has been
|
||||||
|
-- dropped as item(s).
|
||||||
|
--
|
||||||
local original_function = minetest.check_single_for_falling
|
local original_function = minetest.check_single_for_falling
|
||||||
|
|
||||||
function minetest.check_single_for_falling(pos)
|
function minetest.check_single_for_falling(pos)
|
||||||
local ret_o = original_function(pos)
|
if original_function(pos) then
|
||||||
local ret = false
|
return true
|
||||||
local node = minetest.get_node(pos)
|
end
|
||||||
|
|
||||||
|
local node = get_node(pos)
|
||||||
if get_item_group(node.name, "attached_node_facedir") ~= 0 then
|
if get_item_group(node.name, "attached_node_facedir") ~= 0 then
|
||||||
local dir = facedir_to_dir(node.param2)
|
local dir = facedir_to_dir(node.param2)
|
||||||
if dir then
|
if dir then
|
||||||
if get_item_group(get_node(vector.add(pos, dir)).name, "solid") == 0 then
|
if get_item_group(get_node(vector.add(pos, dir)).name, "solid") == 0 then
|
||||||
remove_node(pos)
|
drop_attached_node(pos)
|
||||||
local drops = minetest.get_node_drops(node.name, "")
|
return true
|
||||||
for dr=1, #drops do
|
|
||||||
minetest.add_item(pos, drops[dr])
|
|
||||||
end
|
|
||||||
ret = true
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return ret_o or ret
|
|
||||||
end
|
if get_item_group(node.name, "supported_node") ~= 0 then
|
||||||
|
local def = registered_nodes[get_node(vector.offset(pos, 0, -1, 0)).name]
|
||||||
|
if def and def.drawtype == "airlike" then
|
||||||
|
drop_attached_node(pos)
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
|
|
@ -131,17 +131,6 @@ function mcl_burning.set_on_fire(obj, burn_time)
|
||||||
if obj:is_player() then
|
if obj:is_player() then
|
||||||
mcl_burning.update_hud(obj)
|
mcl_burning.update_hud(obj)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- FIXME: does this code make sense? It removes attached fire luaentities from
|
|
||||||
-- another object that happen to be at the same position.
|
|
||||||
local fire_luaentity = fire_entity:get_luaentity()
|
|
||||||
for _, other in pairs(minetest.get_objects_inside_radius(fire_entity:get_pos(), 0)) do
|
|
||||||
local other_luaentity = other:get_luaentity()
|
|
||||||
if other_luaentity and other_luaentity.name == "mcl_burning:fire" and other_luaentity ~= fire_luaentity then
|
|
||||||
other:remove()
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function mcl_burning.extinguish(obj)
|
function mcl_burning.extinguish(obj)
|
||||||
|
|
|
@ -57,7 +57,7 @@ minetest.register_on_joinplayer(function(player)
|
||||||
local storage = {}
|
local storage = {}
|
||||||
local burn_data = player:get_meta():get_string("mcl_burning:data")
|
local burn_data = player:get_meta():get_string("mcl_burning:data")
|
||||||
if burn_data ~= "" then
|
if burn_data ~= "" then
|
||||||
storage = minetest.deserialize(burn_data)
|
storage = minetest.deserialize(burn_data) or storage
|
||||||
end
|
end
|
||||||
mcl_burning.storage[player] = storage
|
mcl_burning.storage[player] = storage
|
||||||
if storage.burn_time and storage.burn_time > 0 then
|
if storage.burn_time and storage.burn_time > 0 then
|
||||||
|
@ -98,8 +98,7 @@ minetest.register_entity("mcl_burning:fire", {
|
||||||
glow = -1,
|
glow = -1,
|
||||||
backface_culling = false,
|
backface_culling = false,
|
||||||
},
|
},
|
||||||
animation_frame = 0,
|
_mcl_animation_timer = 0,
|
||||||
animation_timer = 0,
|
|
||||||
on_activate = function(self)
|
on_activate = function(self)
|
||||||
self.object:set_sprite({x = 0, y = 0}, animation_frames, 1.0 / animation_frames)
|
self.object:set_sprite({x = 0, y = 0}, animation_frames, 1.0 / animation_frames)
|
||||||
end,
|
end,
|
||||||
|
@ -115,9 +114,9 @@ minetest.register_entity("mcl_burning:fire", {
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
if parent:is_player() then
|
if parent:is_player() then
|
||||||
self.animation_timer = self.animation_timer + dtime
|
self._mcl_animation_timer = self._mcl_animation_timer + dtime
|
||||||
if self.animation_timer >= 0.1 then
|
if self._mcl_animation_timer >= 0.1 then
|
||||||
self.animation_timer = 0
|
self._mcl_animation_timer = 0
|
||||||
mcl_burning.update_hud(parent)
|
mcl_burning.update_hud(parent)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
|
@ -222,8 +222,8 @@ local collision = function(self)
|
||||||
|
|
||||||
for _,object in pairs(minetest.get_objects_inside_radius(pos, width)) do
|
for _,object in pairs(minetest.get_objects_inside_radius(pos, width)) do
|
||||||
|
|
||||||
if object:is_player()
|
local ent = object:get_luaentity()
|
||||||
or (object:get_luaentity()._cmi_is_mob == true and object ~= self.object) then
|
if object:is_player() or (ent and ent._cmi_is_mob and object ~= self.object) then
|
||||||
|
|
||||||
local pos2 = object:get_pos()
|
local pos2 = object:get_pos()
|
||||||
local vec = {x = pos.x - pos2.x, z = pos.z - pos2.z}
|
local vec = {x = pos.x - pos2.x, z = pos.z - pos2.z}
|
||||||
|
|
|
@ -570,12 +570,22 @@ if mobs_spawn then
|
||||||
break
|
break
|
||||||
end
|
end
|
||||||
|
|
||||||
local gotten_node = get_node(spawning_position).name
|
local gotten_node = get_node(spawning_position)
|
||||||
|
local gotten_node_name = gotten_node.name
|
||||||
|
local gotten_node_def = minetest.registered_nodes[gotten_node_name]
|
||||||
|
|
||||||
if not gotten_node or gotten_node == "air" then --skip air nodes
|
if not gotten_node_name or not gotten_node_def or gotten_node_name == "air" then --skip air nodes
|
||||||
break
|
break
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if gotten_node_def.use_texture_alpha and gotten_node_def.use_texture_alpha ~= "opaque" then
|
||||||
|
break
|
||||||
|
end --don't spawn on nonopaque nodes
|
||||||
|
|
||||||
|
local leaf = minetest.get_item_group(gotten_node_name,"leaves")
|
||||||
|
if leaf ~= 0 then
|
||||||
|
break end --don't spawn on treetops
|
||||||
|
|
||||||
local gotten_biome = minetest.get_biome_data(spawning_position)
|
local gotten_biome = minetest.get_biome_data(spawning_position)
|
||||||
|
|
||||||
if not gotten_biome then
|
if not gotten_biome then
|
||||||
|
@ -616,8 +626,8 @@ if mobs_spawn then
|
||||||
break
|
break
|
||||||
end
|
end
|
||||||
|
|
||||||
local is_water = get_item_group(gotten_node, "water") ~= 0
|
local is_water = get_item_group(gotten_node_name, "water") ~= 0
|
||||||
local is_lava = get_item_group(gotten_node, "lava") ~= 0
|
local is_lava = get_item_group(gotten_node_name, "lava") ~= 0
|
||||||
|
|
||||||
if mob_def.type_of_spawning == "ground" and is_water then
|
if mob_def.type_of_spawning == "ground" and is_water then
|
||||||
break
|
break
|
||||||
|
|
|
@ -8,7 +8,7 @@
|
||||||
-- NOTE: Most strings intentionally not marked for translation, other mods already have these items.
|
-- NOTE: Most strings intentionally not marked for translation, other mods already have these items.
|
||||||
-- TODO: Remove this file eventually, most items are already outsourced in other mods.
|
-- TODO: Remove this file eventually, most items are already outsourced in other mods.
|
||||||
|
|
||||||
local S = minetest.get_translator("mobs_mc")
|
local S = minetest.get_translator(minetest.get_current_modname())
|
||||||
|
|
||||||
local c = mobs_mc.is_item_variable_overridden
|
local c = mobs_mc.is_item_variable_overridden
|
||||||
|
|
||||||
|
@ -234,8 +234,8 @@ end
|
||||||
if c("ender_eye") and c("blaze_powder") and c("blaze_rod") then
|
if c("ender_eye") and c("blaze_powder") and c("blaze_rod") then
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
type = "shapeless",
|
type = "shapeless",
|
||||||
output = 'mobs_mc:ender_eye',
|
output = "mobs_mc:ender_eye",
|
||||||
recipe = { 'mobs_mc:blaze_powder', 'mobs_mc:blaze_rod'},
|
recipe = { "mobs_mc:blaze_powder", "mobs_mc:blaze_rod"},
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -525,7 +525,7 @@ if c("totem") then
|
||||||
inventory_image = "mcl_totems_totem.png",
|
inventory_image = "mcl_totems_totem.png",
|
||||||
wield_image = "mcl_totems_totem.png",
|
wield_image = "mcl_totems_totem.png",
|
||||||
stack_max = 1,
|
stack_max = 1,
|
||||||
groups = {combat_item=1},
|
groups = {combat_item = 1, offhand_item = 1},
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
|
@ -106,22 +106,42 @@ mobs:spawn_specific(
|
||||||
"overworld",
|
"overworld",
|
||||||
"ground",
|
"ground",
|
||||||
{
|
{
|
||||||
"FlowerForest",
|
"flat",
|
||||||
"Swampland",
|
"IcePlainsSpikes",
|
||||||
"Taiga",
|
|
||||||
"ExtremeHills",
|
|
||||||
"BirchForest",
|
|
||||||
"MegaSpruceTaiga",
|
|
||||||
"MegaTaiga",
|
|
||||||
"ExtremeHills+",
|
|
||||||
"Forest",
|
|
||||||
"Plains",
|
|
||||||
"ColdTaiga",
|
"ColdTaiga",
|
||||||
"SunflowerPlains",
|
"ColdTaiga_beach",
|
||||||
"RoofedForest",
|
"ColdTaiga_beach_water",
|
||||||
"MesaPlateauFM_grasstop",
|
"MegaTaiga",
|
||||||
|
"MegaSpruceTaiga",
|
||||||
|
"ExtremeHills",
|
||||||
|
"ExtremeHills_beach",
|
||||||
"ExtremeHillsM",
|
"ExtremeHillsM",
|
||||||
|
"ExtremeHills+",
|
||||||
|
"ExtremeHills+_snowtop",
|
||||||
|
"StoneBeach",
|
||||||
|
"Plains",
|
||||||
|
"Plains_beach",
|
||||||
|
"SunflowerPlains",
|
||||||
|
"Taiga",
|
||||||
|
"Taiga_beach",
|
||||||
|
"Forest",
|
||||||
|
"Forest_beach",
|
||||||
|
"FlowerForest",
|
||||||
|
"FlowerForest_beach",
|
||||||
|
"BirchForest",
|
||||||
"BirchForestM",
|
"BirchForestM",
|
||||||
|
"RoofedForest",
|
||||||
|
"Savanna",
|
||||||
|
"Savanna_beach",
|
||||||
|
"SavannaM",
|
||||||
|
"Jungle",
|
||||||
|
"Jungle_shore",
|
||||||
|
"JungleM",
|
||||||
|
"JungleM_shore",
|
||||||
|
"JungleEdge",
|
||||||
|
"JungleEdgeM",
|
||||||
|
"Swampland",
|
||||||
|
"Swampland_shore"
|
||||||
},
|
},
|
||||||
9,
|
9,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
|
|
|
@ -151,22 +151,42 @@ mobs:spawn_specific(
|
||||||
"overworld",
|
"overworld",
|
||||||
"ground",
|
"ground",
|
||||||
{
|
{
|
||||||
"FlowerForest",
|
"flat",
|
||||||
"Swampland",
|
"IcePlainsSpikes",
|
||||||
"Taiga",
|
|
||||||
"ExtremeHills",
|
|
||||||
"BirchForest",
|
|
||||||
"MegaSpruceTaiga",
|
|
||||||
"MegaTaiga",
|
|
||||||
"ExtremeHills+",
|
|
||||||
"Forest",
|
|
||||||
"Plains",
|
|
||||||
"ColdTaiga",
|
"ColdTaiga",
|
||||||
"SunflowerPlains",
|
"ColdTaiga_beach",
|
||||||
"RoofedForest",
|
"ColdTaiga_beach_water",
|
||||||
"MesaPlateauFM_grasstop",
|
"MegaTaiga",
|
||||||
|
"MegaSpruceTaiga",
|
||||||
|
"ExtremeHills",
|
||||||
|
"ExtremeHills_beach",
|
||||||
"ExtremeHillsM",
|
"ExtremeHillsM",
|
||||||
|
"ExtremeHills+",
|
||||||
|
"ExtremeHills+_snowtop",
|
||||||
|
"StoneBeach",
|
||||||
|
"Plains",
|
||||||
|
"Plains_beach",
|
||||||
|
"SunflowerPlains",
|
||||||
|
"Taiga",
|
||||||
|
"Taiga_beach",
|
||||||
|
"Forest",
|
||||||
|
"Forest_beach",
|
||||||
|
"FlowerForest",
|
||||||
|
"FlowerForest_beach",
|
||||||
|
"BirchForest",
|
||||||
"BirchForestM",
|
"BirchForestM",
|
||||||
|
"RoofedForest",
|
||||||
|
"Savanna",
|
||||||
|
"Savanna_beach",
|
||||||
|
"SavannaM",
|
||||||
|
"Jungle",
|
||||||
|
"Jungle_shore",
|
||||||
|
"JungleM",
|
||||||
|
"JungleM_shore",
|
||||||
|
"JungleEdge",
|
||||||
|
"JungleEdgeM",
|
||||||
|
"Swampland",
|
||||||
|
"Swampland_shore"
|
||||||
},
|
},
|
||||||
9,
|
9,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
|
|
|
@ -520,22 +520,42 @@ mobs:spawn_specific(
|
||||||
"overworld",
|
"overworld",
|
||||||
"ground",
|
"ground",
|
||||||
{
|
{
|
||||||
"FlowerForest",
|
"flat",
|
||||||
"Swampland",
|
"IcePlainsSpikes",
|
||||||
"Taiga",
|
|
||||||
"ExtremeHills",
|
|
||||||
"BirchForest",
|
|
||||||
"MegaSpruceTaiga",
|
|
||||||
"MegaTaiga",
|
|
||||||
"ExtremeHills+",
|
|
||||||
"Forest",
|
|
||||||
"Plains",
|
|
||||||
"ColdTaiga",
|
"ColdTaiga",
|
||||||
"SunflowerPlains",
|
"ColdTaiga_beach",
|
||||||
"RoofedForest",
|
"ColdTaiga_beach_water",
|
||||||
"MesaPlateauFM_grasstop",
|
"MegaTaiga",
|
||||||
|
"MegaSpruceTaiga",
|
||||||
|
"ExtremeHills",
|
||||||
|
"ExtremeHills_beach",
|
||||||
"ExtremeHillsM",
|
"ExtremeHillsM",
|
||||||
|
"ExtremeHills+",
|
||||||
|
"ExtremeHills+_snowtop",
|
||||||
|
"StoneBeach",
|
||||||
|
"Plains",
|
||||||
|
"Plains_beach",
|
||||||
|
"SunflowerPlains",
|
||||||
|
"Taiga",
|
||||||
|
"Taiga_beach",
|
||||||
|
"Forest",
|
||||||
|
"Forest_beach",
|
||||||
|
"FlowerForest",
|
||||||
|
"FlowerForest_beach",
|
||||||
|
"BirchForest",
|
||||||
"BirchForestM",
|
"BirchForestM",
|
||||||
|
"RoofedForest",
|
||||||
|
"Savanna",
|
||||||
|
"Savanna_beach",
|
||||||
|
"SavannaM",
|
||||||
|
"Jungle",
|
||||||
|
"Jungle_shore",
|
||||||
|
"JungleM",
|
||||||
|
"JungleM_shore",
|
||||||
|
"JungleEdge",
|
||||||
|
"JungleEdgeM",
|
||||||
|
"Swampland",
|
||||||
|
"Swampland_shore"
|
||||||
},
|
},
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
|
|
|
@ -229,6 +229,12 @@ mobs:spawn_specific(
|
||||||
"MesaPlateauFM",
|
"MesaPlateauFM",
|
||||||
"MesaPlateauF_grasstop",
|
"MesaPlateauF_grasstop",
|
||||||
"MesaBryce",
|
"MesaBryce",
|
||||||
|
"Jungle",
|
||||||
|
"Jungle_shore",
|
||||||
|
"JungleM",
|
||||||
|
"JungleM_shore",
|
||||||
|
"JungleEdge",
|
||||||
|
"JungleEdgeM",
|
||||||
},
|
},
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
|
|
|
@ -188,22 +188,42 @@ mobs:spawn_specific(
|
||||||
"overworld",
|
"overworld",
|
||||||
"ground",
|
"ground",
|
||||||
{
|
{
|
||||||
"FlowerForest",
|
"flat",
|
||||||
"Swampland",
|
"IcePlainsSpikes",
|
||||||
"Taiga",
|
|
||||||
"ExtremeHills",
|
|
||||||
"BirchForest",
|
|
||||||
"MegaSpruceTaiga",
|
|
||||||
"MegaTaiga",
|
|
||||||
"ExtremeHills+",
|
|
||||||
"Forest",
|
|
||||||
"Plains",
|
|
||||||
"ColdTaiga",
|
"ColdTaiga",
|
||||||
"SunflowerPlains",
|
"ColdTaiga_beach",
|
||||||
"RoofedForest",
|
"ColdTaiga_beach_water",
|
||||||
"MesaPlateauFM_grasstop",
|
"MegaTaiga",
|
||||||
|
"MegaSpruceTaiga",
|
||||||
|
"ExtremeHills",
|
||||||
|
"ExtremeHills_beach",
|
||||||
"ExtremeHillsM",
|
"ExtremeHillsM",
|
||||||
|
"ExtremeHills+",
|
||||||
|
"ExtremeHills+_snowtop",
|
||||||
|
"StoneBeach",
|
||||||
|
"Plains",
|
||||||
|
"Plains_beach",
|
||||||
|
"SunflowerPlains",
|
||||||
|
"Taiga",
|
||||||
|
"Taiga_beach",
|
||||||
|
"Forest",
|
||||||
|
"Forest_beach",
|
||||||
|
"FlowerForest",
|
||||||
|
"FlowerForest_beach",
|
||||||
|
"BirchForest",
|
||||||
"BirchForestM",
|
"BirchForestM",
|
||||||
|
"RoofedForest",
|
||||||
|
"Savanna",
|
||||||
|
"Savanna_beach",
|
||||||
|
"SavannaM",
|
||||||
|
"Jungle",
|
||||||
|
"Jungle_shore",
|
||||||
|
"JungleM",
|
||||||
|
"JungleM_shore",
|
||||||
|
"JungleEdge",
|
||||||
|
"JungleEdgeM",
|
||||||
|
"Swampland",
|
||||||
|
"Swampland_shore"
|
||||||
},
|
},
|
||||||
9,
|
9,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
|
|
|
@ -309,22 +309,42 @@ mobs:spawn_specific(
|
||||||
"overworld",
|
"overworld",
|
||||||
"ground",
|
"ground",
|
||||||
{
|
{
|
||||||
"FlowerForest",
|
"flat",
|
||||||
"Swampland",
|
"IcePlainsSpikes",
|
||||||
"Taiga",
|
|
||||||
"ExtremeHills",
|
|
||||||
"BirchForest",
|
|
||||||
"MegaSpruceTaiga",
|
|
||||||
"MegaTaiga",
|
|
||||||
"ExtremeHills+",
|
|
||||||
"Forest",
|
|
||||||
"Plains",
|
|
||||||
"ColdTaiga",
|
"ColdTaiga",
|
||||||
"SunflowerPlains",
|
"ColdTaiga_beach",
|
||||||
"RoofedForest",
|
"ColdTaiga_beach_water",
|
||||||
"MesaPlateauFM_grasstop",
|
"MegaTaiga",
|
||||||
|
"MegaSpruceTaiga",
|
||||||
|
"ExtremeHills",
|
||||||
|
"ExtremeHills_beach",
|
||||||
"ExtremeHillsM",
|
"ExtremeHillsM",
|
||||||
|
"ExtremeHills+",
|
||||||
|
"ExtremeHills+_snowtop",
|
||||||
|
"StoneBeach",
|
||||||
|
"Plains",
|
||||||
|
"Plains_beach",
|
||||||
|
"SunflowerPlains",
|
||||||
|
"Taiga",
|
||||||
|
"Taiga_beach",
|
||||||
|
"Forest",
|
||||||
|
"Forest_beach",
|
||||||
|
"FlowerForest",
|
||||||
|
"FlowerForest_beach",
|
||||||
|
"BirchForest",
|
||||||
"BirchForestM",
|
"BirchForestM",
|
||||||
|
"RoofedForest",
|
||||||
|
"Savanna",
|
||||||
|
"Savanna_beach",
|
||||||
|
"SavannaM",
|
||||||
|
"Jungle",
|
||||||
|
"Jungle_shore",
|
||||||
|
"JungleM",
|
||||||
|
"JungleM_shore",
|
||||||
|
"JungleEdge",
|
||||||
|
"JungleEdgeM",
|
||||||
|
"Swampland",
|
||||||
|
"Swampland_shore"
|
||||||
},
|
},
|
||||||
0,
|
0,
|
||||||
minetest.LIGHT_MAX+1,
|
minetest.LIGHT_MAX+1,
|
||||||
|
|
|
@ -363,6 +363,10 @@ function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size,
|
||||||
armor_slot_imgs = armor_slot_imgs .. "image[5.5,2.75;1,1;mcl_inventory_empty_armor_slot_boots.png]"
|
armor_slot_imgs = armor_slot_imgs .. "image[5.5,2.75;1,1;mcl_inventory_empty_armor_slot_boots.png]"
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if inv:get_stack("offhand", 1):is_empty() then
|
||||||
|
armor_slot_imgs = armor_slot_imgs .. "image[1.5,2.025;1,1;mcl_inventory_empty_armor_slot_shield.png]"
|
||||||
|
end
|
||||||
|
|
||||||
local stack_size = get_stack_size(player)
|
local stack_size = get_stack_size(player)
|
||||||
|
|
||||||
-- Survival inventory slots
|
-- Survival inventory slots
|
||||||
|
@ -377,6 +381,8 @@ function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size,
|
||||||
mcl_formspec.get_itemslot_bg(2.5,2.75,1,1)..
|
mcl_formspec.get_itemslot_bg(2.5,2.75,1,1)..
|
||||||
mcl_formspec.get_itemslot_bg(5.5,1.3,1,1)..
|
mcl_formspec.get_itemslot_bg(5.5,1.3,1,1)..
|
||||||
mcl_formspec.get_itemslot_bg(5.5,2.75,1,1)..
|
mcl_formspec.get_itemslot_bg(5.5,2.75,1,1)..
|
||||||
|
"list[current_player;offhand;1.5,2.025;1,1]"..
|
||||||
|
mcl_formspec.get_itemslot_bg(1.5,2.025,1,1)..
|
||||||
armor_slot_imgs..
|
armor_slot_imgs..
|
||||||
-- player preview
|
-- player preview
|
||||||
player_preview..
|
player_preview..
|
||||||
|
|
|
@ -76,6 +76,10 @@ local function set_inventory(player, armor_change_only)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if inv:get_stack("offhand", 1):is_empty() then
|
||||||
|
armor_slot_imgs = armor_slot_imgs .. "image[3,2;1,1;mcl_inventory_empty_armor_slot_shield.png]"
|
||||||
|
end
|
||||||
|
|
||||||
local form = "size[9,8.75]"..
|
local form = "size[9,8.75]"..
|
||||||
"background[-0.19,-0.25;9.41,9.49;crafting_formspec_bg.png]"..
|
"background[-0.19,-0.25;9.41,9.49;crafting_formspec_bg.png]"..
|
||||||
player_preview..
|
player_preview..
|
||||||
|
@ -88,6 +92,8 @@ local function set_inventory(player, armor_change_only)
|
||||||
mcl_formspec.get_itemslot_bg(0,1,1,1)..
|
mcl_formspec.get_itemslot_bg(0,1,1,1)..
|
||||||
mcl_formspec.get_itemslot_bg(0,2,1,1)..
|
mcl_formspec.get_itemslot_bg(0,2,1,1)..
|
||||||
mcl_formspec.get_itemslot_bg(0,3,1,1)..
|
mcl_formspec.get_itemslot_bg(0,3,1,1)..
|
||||||
|
"list[current_player;offhand;3,2;1,1]"..
|
||||||
|
mcl_formspec.get_itemslot_bg(3,2,1,1)..
|
||||||
armor_slot_imgs..
|
armor_slot_imgs..
|
||||||
-- craft and inventory
|
-- craft and inventory
|
||||||
"label[0,4;"..F(minetest.colorize("#313131", S("Inventory"))).."]"..
|
"label[0,4;"..F(minetest.colorize("#313131", S("Inventory"))).."]"..
|
||||||
|
@ -148,8 +154,10 @@ end)
|
||||||
|
|
||||||
minetest.register_on_joinplayer(function(player)
|
minetest.register_on_joinplayer(function(player)
|
||||||
--init inventory
|
--init inventory
|
||||||
player:get_inventory():set_width("main", 9)
|
local inv = player:get_inventory()
|
||||||
player:get_inventory():set_size("main", 36)
|
inv:set_width("main", 9)
|
||||||
|
inv:set_size("main", 36)
|
||||||
|
inv:set_size("offhand", 1)
|
||||||
|
|
||||||
--set hotbar size
|
--set hotbar size
|
||||||
player:hud_set_hotbar_itemcount(9)
|
player:hud_set_hotbar_itemcount(9)
|
||||||
|
|
|
@ -0,0 +1,171 @@
|
||||||
|
local minetest, math = minetest, math
|
||||||
|
mcl_offhand = {}
|
||||||
|
|
||||||
|
local max_offhand_px = 128
|
||||||
|
-- only supports up to 128px textures
|
||||||
|
|
||||||
|
function mcl_offhand.get_offhand(player)
|
||||||
|
return player:get_inventory():get_stack("offhand", 1)
|
||||||
|
end
|
||||||
|
|
||||||
|
local function offhand_get_wear(player)
|
||||||
|
return mcl_offhand.get_offhand(player):get_wear()
|
||||||
|
end
|
||||||
|
|
||||||
|
local function offhand_get_count(player)
|
||||||
|
return mcl_offhand.get_offhand(player):get_count()
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.register_on_joinplayer(function(player, last_login)
|
||||||
|
mcl_offhand[player] = {
|
||||||
|
hud = {},
|
||||||
|
last_wear = offhand_get_wear(player),
|
||||||
|
last_count = offhand_get_count(player),
|
||||||
|
}
|
||||||
|
end)
|
||||||
|
|
||||||
|
local function remove_hud(player, hud)
|
||||||
|
local offhand_hud = mcl_offhand[player].hud[hud]
|
||||||
|
if offhand_hud then
|
||||||
|
player:hud_remove(offhand_hud)
|
||||||
|
mcl_offhand[player].hud[hud] = nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function rgb_to_hex(r, g, b)
|
||||||
|
return string.format("%02x%02x%02x", r, g, b)
|
||||||
|
end
|
||||||
|
|
||||||
|
local function update_wear_bar(player, itemstack)
|
||||||
|
local wear_bar_percent = (65535 - offhand_get_wear(player)) / 65535
|
||||||
|
|
||||||
|
local color = {255, 255, 255}
|
||||||
|
local wear = itemstack:get_wear() / 65535;
|
||||||
|
local wear_i = math.min(math.floor(wear * 600), 511);
|
||||||
|
wear_i = math.min(wear_i + 10, 511);
|
||||||
|
if wear_i <= 255 then
|
||||||
|
color = {wear_i, 255, 0}
|
||||||
|
else
|
||||||
|
color = {255, 511 - wear_i, 0}
|
||||||
|
end
|
||||||
|
local wear_bar = mcl_offhand[player].hud.wear_bar
|
||||||
|
player:hud_change(wear_bar, "text", "mcl_wear_bar.png^[colorize:#" .. rgb_to_hex(color[1], color[2], color[3]))
|
||||||
|
player:hud_change(wear_bar, "scale", {x = 40 * wear_bar_percent, y = 3})
|
||||||
|
player:hud_change(wear_bar, "offset", {x = -320 - (20 - player:hud_get(wear_bar).scale.x / 2), y = -13})
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.register_globalstep(function(dtime)
|
||||||
|
for _, player in pairs(minetest.get_connected_players()) do
|
||||||
|
local itemstack = mcl_offhand.get_offhand(player)
|
||||||
|
local offhand_item = itemstack:get_name()
|
||||||
|
local offhand_hud = mcl_offhand[player].hud
|
||||||
|
if offhand_item ~= "" then
|
||||||
|
local item_texture = minetest.registered_items[offhand_item].inventory_image .. "^[resize:" .. max_offhand_px .. "x" .. max_offhand_px
|
||||||
|
local position = {x = 0.5, y = 1}
|
||||||
|
local offset = {x = -320, y = -32}
|
||||||
|
|
||||||
|
if not offhand_hud.slot then
|
||||||
|
offhand_hud.slot = player:hud_add({
|
||||||
|
hud_elem_type = "image",
|
||||||
|
position = position,
|
||||||
|
offset = offset,
|
||||||
|
scale = {x = 2.75, y = 2.75},
|
||||||
|
text = "mcl_offhand_slot.png",
|
||||||
|
z_index = 0,
|
||||||
|
})
|
||||||
|
end
|
||||||
|
if not offhand_hud.item then
|
||||||
|
offhand_hud.item = player:hud_add({
|
||||||
|
hud_elem_type = "image",
|
||||||
|
position = position,
|
||||||
|
offset = offset,
|
||||||
|
scale = {x = 0.4, y = 0.4},
|
||||||
|
text = item_texture,
|
||||||
|
z_index = 1,
|
||||||
|
})
|
||||||
|
else
|
||||||
|
player:hud_change(offhand_hud.item, "text", item_texture)
|
||||||
|
end
|
||||||
|
if not offhand_hud.wear_bar_bg and minetest.registered_tools[offhand_item] then
|
||||||
|
if offhand_get_wear(player) > 0 then
|
||||||
|
local texture = "mcl_wear_bar.png^[colorize:#000000"
|
||||||
|
offhand_hud.wear_bar_bg = player:hud_add({
|
||||||
|
hud_elem_type = "image",
|
||||||
|
position = {x = 0.5, y = 1},
|
||||||
|
offset = {x = -320, y = -13},
|
||||||
|
scale = {x = 40, y = 3},
|
||||||
|
text = texture,
|
||||||
|
z_index = 2,
|
||||||
|
})
|
||||||
|
offhand_hud.wear_bar = player:hud_add({
|
||||||
|
hud_elem_type = "image",
|
||||||
|
position = {x = 0.5, y = 1},
|
||||||
|
offset = {x = -320, y = -13},
|
||||||
|
scale = {x = 10, y = 3},
|
||||||
|
text = texture,
|
||||||
|
z_index = 3,
|
||||||
|
})
|
||||||
|
update_wear_bar(player, itemstack)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if not offhand_hud.item_count and offhand_get_count(player) > 1 then
|
||||||
|
offhand_hud.item_count = player:hud_add({
|
||||||
|
hud_elem_type = "text",
|
||||||
|
position = {x = 0.5, y = 1},
|
||||||
|
offset = {x = -298, y = -18},
|
||||||
|
scale = {x = 1, y = 1},
|
||||||
|
alignment = {x = -1, y = 0},
|
||||||
|
text = offhand_get_count(player),
|
||||||
|
z_index = 4,
|
||||||
|
number = 0xFFFFFF,
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
if offhand_hud.wear_bar then
|
||||||
|
if offhand_hud.last_wear ~= offhand_get_wear(player) then
|
||||||
|
update_wear_bar(player, itemstack)
|
||||||
|
offhand_hud.last_wear = offhand_get_wear(player)
|
||||||
|
end
|
||||||
|
if offhand_get_wear(player) <= 0 or not minetest.registered_tools[offhand_item] then
|
||||||
|
remove_hud(player, "wear_bar_bg")
|
||||||
|
remove_hud(player, "wear_bar")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if offhand_hud.item_count then
|
||||||
|
if offhand_hud.last_count ~= offhand_get_count(player) then
|
||||||
|
player:hud_change(offhand_hud.item_count, "text", offhand_get_count(player))
|
||||||
|
offhand_hud.last_count = offhand_get_count(player)
|
||||||
|
end
|
||||||
|
if offhand_get_count(player) <= 1 then
|
||||||
|
remove_hud(player, "item_count")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
elseif offhand_hud.slot then
|
||||||
|
for index, _ in pairs(mcl_offhand[player].hud) do
|
||||||
|
remove_hud(player, index)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
minetest.register_allow_player_inventory_action(function(player, action, inventory, inventory_info)
|
||||||
|
if action == "move" and inventory_info.to_list == "offhand" then
|
||||||
|
local itemstack = inventory:get_stack(inventory_info.from_list, inventory_info.from_index)
|
||||||
|
if not (minetest.get_item_group(itemstack:get_name(), "offhand_item") > 0) then
|
||||||
|
return 0
|
||||||
|
else
|
||||||
|
return itemstack:get_stack_max()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
minetest.register_on_player_inventory_action(function(player, action, inventory, inventory_info)
|
||||||
|
local from_offhand = inventory_info.from_list == "offhand"
|
||||||
|
local to_offhand = inventory_info.to_list == "offhand"
|
||||||
|
if action == "move" and from_offhand or to_offhand then
|
||||||
|
mcl_inventory.update_inventory_formspec(player)
|
||||||
|
end
|
||||||
|
end)
|
|
@ -0,0 +1,3 @@
|
||||||
|
name = mcl_offhand
|
||||||
|
author = NO11
|
||||||
|
depends = mcl_inventory
|
After Width: | Height: | Size: 8.6 KiB |
After Width: | Height: | Size: 168 B |
|
@ -88,6 +88,10 @@ for k,v in pairs(mcl_banners.colors) do
|
||||||
colors_reverse["mcl_banners:banner_item_"..v[1]] = k
|
colors_reverse["mcl_banners:banner_item_"..v[1]] = k
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function mcl_banners.color_reverse(itemname)
|
||||||
|
return colors_reverse[itemname]
|
||||||
|
end
|
||||||
|
|
||||||
-- Add pattern/emblazoning crafting recipes
|
-- Add pattern/emblazoning crafting recipes
|
||||||
dofile(modpath.."/patterncraft.lua")
|
dofile(modpath.."/patterncraft.lua")
|
||||||
|
|
||||||
|
@ -149,7 +153,7 @@ local function on_destruct_hanging_banner(pos)
|
||||||
return on_destruct_banner(pos, true)
|
return on_destruct_banner(pos, true)
|
||||||
end
|
end
|
||||||
|
|
||||||
local function make_banner_texture(base_color, layers)
|
function mcl_banners.make_banner_texture(base_color, layers)
|
||||||
local colorize
|
local colorize
|
||||||
if mcl_banners.colors[base_color] then
|
if mcl_banners.colors[base_color] then
|
||||||
colorize = mcl_banners.colors[base_color][4]
|
colorize = mcl_banners.colors[base_color][4]
|
||||||
|
@ -171,11 +175,11 @@ local function make_banner_texture(base_color, layers)
|
||||||
|
|
||||||
finished_banner = finished_banner .. "^" .. layer
|
finished_banner = finished_banner .. "^" .. layer
|
||||||
end
|
end
|
||||||
return { finished_banner }
|
return finished_banner
|
||||||
end
|
end
|
||||||
return { base }
|
return base
|
||||||
else
|
else
|
||||||
return { "mcl_banners_banner_base.png" }
|
return "mcl_banners_banner_base.png"
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -192,7 +196,7 @@ local function spawn_banner_entity(pos, hanging, itemstack)
|
||||||
local imeta = itemstack:get_meta()
|
local imeta = itemstack:get_meta()
|
||||||
local layers_raw = imeta:get_string("layers")
|
local layers_raw = imeta:get_string("layers")
|
||||||
local layers = minetest.deserialize(layers_raw)
|
local layers = minetest.deserialize(layers_raw)
|
||||||
local colorid = colors_reverse[itemstack:get_name()]
|
local colorid = mcl_banners.color_reverse(itemstack:get_name())
|
||||||
banner:get_luaentity():_set_textures(colorid, layers)
|
banner:get_luaentity():_set_textures(colorid, layers)
|
||||||
local mname = imeta:get_string("name")
|
local mname = imeta:get_string("name")
|
||||||
if mname and mname ~= "" then
|
if mname and mname ~= "" then
|
||||||
|
@ -604,7 +608,7 @@ local entity_standing = {
|
||||||
visual = "mesh",
|
visual = "mesh",
|
||||||
mesh = "amc_banner.b3d",
|
mesh = "amc_banner.b3d",
|
||||||
visual_size = { x=2.499, y=2.499 },
|
visual_size = { x=2.499, y=2.499 },
|
||||||
textures = make_banner_texture(),
|
textures = {mcl_banners.make_banner_texture()},
|
||||||
pointable = false,
|
pointable = false,
|
||||||
|
|
||||||
_base_color = nil, -- base color of banner
|
_base_color = nil, -- base color of banner
|
||||||
|
@ -624,7 +628,7 @@ local entity_standing = {
|
||||||
self._layers = inp._layers
|
self._layers = inp._layers
|
||||||
self._name = inp._name
|
self._name = inp._name
|
||||||
self.object:set_properties({
|
self.object:set_properties({
|
||||||
textures = make_banner_texture(self._base_color, self._layers),
|
textures = {mcl_banners.make_banner_texture(self._base_color, self._layers)},
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
-- Make banner slowly swing
|
-- Make banner slowly swing
|
||||||
|
@ -635,7 +639,7 @@ local entity_standing = {
|
||||||
-- Set the banner textures. This function can be used by external mods.
|
-- Set the banner textures. This function can be used by external mods.
|
||||||
-- Meaning of parameters:
|
-- Meaning of parameters:
|
||||||
-- * self: Lua entity reference to entity.
|
-- * self: Lua entity reference to entity.
|
||||||
-- * other parameters: Same meaning as in make_banner_texture
|
-- * other parameters: Same meaning as in mcl_banners.make_banner_texture
|
||||||
_set_textures = function(self, base_color, layers)
|
_set_textures = function(self, base_color, layers)
|
||||||
if base_color then
|
if base_color then
|
||||||
self._base_color = base_color
|
self._base_color = base_color
|
||||||
|
@ -643,7 +647,7 @@ local entity_standing = {
|
||||||
if layers then
|
if layers then
|
||||||
self._layers = layers
|
self._layers = layers
|
||||||
end
|
end
|
||||||
self.object:set_properties({textures = make_banner_texture(self._base_color, self._layers)})
|
self.object:set_properties({textures = {mcl_banners.make_banner_texture(self._base_color, self._layers)}})
|
||||||
end,
|
end,
|
||||||
}
|
}
|
||||||
minetest.register_entity("mcl_banners:standing_banner", entity_standing)
|
minetest.register_entity("mcl_banners:standing_banner", entity_standing)
|
||||||
|
|
|
@ -14,6 +14,27 @@ local function on_blast(pos)
|
||||||
minetest.remove_node(pos)
|
minetest.remove_node(pos)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Simple protection checking functions
|
||||||
|
local function protection_check_move(pos, from_list, from_index, to_list, to_index, count, player)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
if minetest.is_protected(pos, name) then
|
||||||
|
minetest.record_protection_violation(pos, name)
|
||||||
|
return 0
|
||||||
|
else
|
||||||
|
return count
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function protection_check_put_take(pos, listname, index, stack, player)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
if minetest.is_protected(pos, name) then
|
||||||
|
minetest.record_protection_violation(pos, name)
|
||||||
|
return 0
|
||||||
|
else
|
||||||
|
return stack:get_count()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
local function barrel_open(pos, node, clicker)
|
local function barrel_open(pos, node, clicker)
|
||||||
local name = minetest.get_meta(pos):get_string("name")
|
local name = minetest.get_meta(pos):get_string("name")
|
||||||
|
|
||||||
|
@ -82,7 +103,6 @@ minetest.register_node("mcl_barrels:barrel_closed", {
|
||||||
tiles = {"mcl_barrels_barrel_top.png^[transformR270", "mcl_barrels_barrel_bottom.png", "mcl_barrels_barrel_side.png"},
|
tiles = {"mcl_barrels_barrel_top.png^[transformR270", "mcl_barrels_barrel_bottom.png", "mcl_barrels_barrel_side.png"},
|
||||||
paramtype = "light",
|
paramtype = "light",
|
||||||
paramtype2 = "facedir",
|
paramtype2 = "facedir",
|
||||||
--on_place = mcl_util.rotate_axis,
|
|
||||||
on_place = function(itemstack, placer, pointed_thing)
|
on_place = function(itemstack, placer, pointed_thing)
|
||||||
minetest.rotate_and_place(itemstack, placer, pointed_thing, minetest.is_creative_enabled(placer:get_player_name()), {}, false)
|
minetest.rotate_and_place(itemstack, placer, pointed_thing, minetest.is_creative_enabled(placer:get_player_name()), {}, false)
|
||||||
return itemstack
|
return itemstack
|
||||||
|
@ -98,6 +118,21 @@ minetest.register_node("mcl_barrels:barrel_closed", {
|
||||||
after_place_node = function(pos, placer, itemstack, pointed_thing)
|
after_place_node = function(pos, placer, itemstack, pointed_thing)
|
||||||
minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name"))
|
minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name"))
|
||||||
end,
|
end,
|
||||||
|
allow_metadata_inventory_move = protection_check_move,
|
||||||
|
allow_metadata_inventory_take = protection_check_put_take,
|
||||||
|
allow_metadata_inventory_put = protection_check_put_take,
|
||||||
|
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||||
|
minetest.log("action", player:get_player_name()..
|
||||||
|
" moves stuff in barrel at "..minetest.pos_to_string(pos))
|
||||||
|
end,
|
||||||
|
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||||
|
minetest.log("action", player:get_player_name()..
|
||||||
|
" moves stuff to barrel at "..minetest.pos_to_string(pos))
|
||||||
|
end,
|
||||||
|
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||||
|
minetest.log("action", player:get_player_name()..
|
||||||
|
" takes stuff from barrel at "..minetest.pos_to_string(pos))
|
||||||
|
end,
|
||||||
after_dig_node = drop_content,
|
after_dig_node = drop_content,
|
||||||
on_blast = on_blast,
|
on_blast = on_blast,
|
||||||
on_rightclick = barrel_open,
|
on_rightclick = barrel_open,
|
||||||
|
@ -119,6 +154,21 @@ minetest.register_node("mcl_barrels:barrel_open", {
|
||||||
stack_max = 64,
|
stack_max = 64,
|
||||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||||
groups = {handy = 1, axey = 1, container = 2, material_wood = 1, flammable = -1, deco_block = 1, not_in_creative_inventory = 1},
|
groups = {handy = 1, axey = 1, container = 2, material_wood = 1, flammable = -1, deco_block = 1, not_in_creative_inventory = 1},
|
||||||
|
allow_metadata_inventory_move = protection_check_move,
|
||||||
|
allow_metadata_inventory_take = protection_check_put_take,
|
||||||
|
allow_metadata_inventory_put = protection_check_put_take,
|
||||||
|
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||||
|
minetest.log("action", player:get_player_name()..
|
||||||
|
" moves stuff in barrel at "..minetest.pos_to_string(pos))
|
||||||
|
end,
|
||||||
|
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||||
|
minetest.log("action", player:get_player_name()..
|
||||||
|
" moves stuff to barrel at "..minetest.pos_to_string(pos))
|
||||||
|
end,
|
||||||
|
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||||
|
minetest.log("action", player:get_player_name()..
|
||||||
|
" takes stuff from barrel at "..minetest.pos_to_string(pos))
|
||||||
|
end,
|
||||||
after_dig_node = drop_content,
|
after_dig_node = drop_content,
|
||||||
on_blast = on_blast,
|
on_blast = on_blast,
|
||||||
on_rightclick = barrel_open,
|
on_rightclick = barrel_open,
|
||||||
|
|
|
@ -76,6 +76,7 @@ local ARROW_ENTITY={
|
||||||
_shooter=nil, -- ObjectRef of player or mob who shot it
|
_shooter=nil, -- ObjectRef of player or mob who shot it
|
||||||
_is_arrow = true,
|
_is_arrow = true,
|
||||||
_in_player = false,
|
_in_player = false,
|
||||||
|
_blocked = false,
|
||||||
_viscosity=0, -- Viscosity of node the arrow is currently in
|
_viscosity=0, -- Viscosity of node the arrow is currently in
|
||||||
_deflection_cooloff=0, -- Cooloff timer after an arrow deflection, to prevent many deflections in quick succession
|
_deflection_cooloff=0, -- Cooloff timer after an arrow deflection, to prevent many deflections in quick succession
|
||||||
}
|
}
|
||||||
|
@ -84,7 +85,7 @@ local ARROW_ENTITY={
|
||||||
local function spawn_item(self, pos)
|
local function spawn_item(self, pos)
|
||||||
if not minetest.is_creative_enabled("") then
|
if not minetest.is_creative_enabled("") then
|
||||||
local item = minetest.add_item(pos, "mcl_bows:arrow")
|
local item = minetest.add_item(pos, "mcl_bows:arrow")
|
||||||
item:set_velocity({x=0, y=0, z=0})
|
item:set_velocity(vector.new(0, 0, 0))
|
||||||
item:set_yaw(self.object:get_yaw())
|
item:set_yaw(self.object:get_yaw())
|
||||||
end
|
end
|
||||||
mcl_burning.extinguish(self.object)
|
mcl_burning.extinguish(self.object)
|
||||||
|
@ -96,12 +97,10 @@ local function damage_particles(pos, is_critical)
|
||||||
minetest.add_particlespawner({
|
minetest.add_particlespawner({
|
||||||
amount = 15,
|
amount = 15,
|
||||||
time = 0.1,
|
time = 0.1,
|
||||||
minpos = {x=pos.x-0.5, y=pos.y-0.5, z=pos.z-0.5},
|
minpos = vector.offset(pos, -0.5, -0.5, -0.5),
|
||||||
maxpos = {x=pos.x+0.5, y=pos.y+0.5, z=pos.z+0.5},
|
maxpos = vector.offset(pos, 0.5, 0.5, 0.5),
|
||||||
minvel = {x=-0.1, y=-0.1, z=-0.1},
|
minvel = vector.new(-0.1, -0.1, -0.1),
|
||||||
maxvel = {x=0.1, y=0.1, z=0.1},
|
maxvel = vector.new(0.1, 0.1, 0.1),
|
||||||
minacc = {x=0, y=0, z=0},
|
|
||||||
maxacc = {x=0, y=0, z=0},
|
|
||||||
minexptime = 1,
|
minexptime = 1,
|
||||||
maxexptime = 2,
|
maxexptime = 2,
|
||||||
minsize = 1.5,
|
minsize = 1.5,
|
||||||
|
@ -249,18 +248,19 @@ function ARROW_ENTITY.on_step(self, dtime)
|
||||||
|
|
||||||
-- Punch target object but avoid hurting enderman.
|
-- Punch target object but avoid hurting enderman.
|
||||||
if not lua or lua.name ~= "mobs_mc:enderman" then
|
if not lua or lua.name ~= "mobs_mc:enderman" then
|
||||||
if self._in_player == false then
|
if not self._in_player then
|
||||||
damage_particles(self.object:get_pos(), self._is_critical)
|
damage_particles(self.object:get_pos(), self._is_critical)
|
||||||
end
|
end
|
||||||
if mcl_burning.is_burning(self.object) then
|
if mcl_burning.is_burning(self.object) then
|
||||||
mcl_burning.set_on_fire(obj, 5)
|
mcl_burning.set_on_fire(obj, 5)
|
||||||
end
|
end
|
||||||
if self._in_player == false then
|
if not self._in_player and not self._blocked then
|
||||||
obj:punch(self.object, 1.0, {
|
obj:punch(self.object, 1.0, {
|
||||||
full_punch_interval=1.0,
|
full_punch_interval=1.0,
|
||||||
damage_groups={fleshy=self._damage},
|
damage_groups={fleshy=self._damage},
|
||||||
}, self.object:get_velocity())
|
}, self.object:get_velocity())
|
||||||
if obj:is_player() then
|
if obj:is_player() then
|
||||||
|
if not mcl_shields.is_blocking(obj) then
|
||||||
local placement
|
local placement
|
||||||
self._placement = math.random(1, 2)
|
self._placement = math.random(1, 2)
|
||||||
if self._placement == 1 then
|
if self._placement == 1 then
|
||||||
|
@ -292,7 +292,15 @@ function ARROW_ENTITY.on_step(self, dtime)
|
||||||
end
|
end
|
||||||
self._z_rotation = math.random(-30, 30)
|
self._z_rotation = math.random(-30, 30)
|
||||||
self._y_rotation = math.random( -30, 30)
|
self._y_rotation = math.random( -30, 30)
|
||||||
self.object:set_attach(obj, self._attach_parent, {x=self._x_position,y=self._y_position,z=random_arrow_positions("z", placement)}, {x=0,y=self._rotation_station + self._y_rotation,z=self._z_rotation})
|
self.object:set_attach(
|
||||||
|
obj, self._attach_parent,
|
||||||
|
vector.new(self._x_position, self._y_position, random_arrow_positions("z", placement)),
|
||||||
|
vector.new(0, self._rotation_station + self._y_rotation, self._z_rotation)
|
||||||
|
)
|
||||||
|
else
|
||||||
|
self._blocked = true
|
||||||
|
self.object:set_velocity(vector.multiply(self.object:get_velocity(), -0.25))
|
||||||
|
end
|
||||||
minetest.after(150, function()
|
minetest.after(150, function()
|
||||||
self.object:remove()
|
self.object:remove()
|
||||||
end)
|
end)
|
||||||
|
@ -302,7 +310,7 @@ function ARROW_ENTITY.on_step(self, dtime)
|
||||||
|
|
||||||
|
|
||||||
if is_player then
|
if is_player then
|
||||||
if self._shooter and self._shooter:is_player() and self._in_player == false then
|
if self._shooter and self._shooter:is_player() and not self._in_player and not self._blocked then
|
||||||
-- “Ding” sound for hitting another player
|
-- “Ding” sound for hitting another player
|
||||||
minetest.sound_play({name="mcl_bows_hit_player", gain=0.1}, {to_player=self._shooter:get_player_name()}, true)
|
minetest.sound_play({name="mcl_bows_hit_player", gain=0.1}, {to_player=self._shooter:get_player_name()}, true)
|
||||||
end
|
end
|
||||||
|
@ -319,7 +327,7 @@ function ARROW_ENTITY.on_step(self, dtime)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if self._in_player == false then
|
if not self._in_player and not self._blocked then
|
||||||
minetest.sound_play({name="mcl_bows_hit_other", gain=0.3}, {pos=self.object:get_pos(), max_hear_distance=16}, true)
|
minetest.sound_play({name="mcl_bows_hit_other", gain=0.3}, {pos=self.object:get_pos(), max_hear_distance=16}, true)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -345,9 +353,9 @@ function ARROW_ENTITY.on_step(self, dtime)
|
||||||
local dir
|
local dir
|
||||||
if math.abs(vel.y) < 0.00001 then
|
if math.abs(vel.y) < 0.00001 then
|
||||||
if self._lastpos.y < pos.y then
|
if self._lastpos.y < pos.y then
|
||||||
dir = {x=0, y=1, z=0}
|
dir = vector.new(0, 1, 0)
|
||||||
else
|
else
|
||||||
dir = {x=0, y=-1, z=0}
|
dir = vector.new(0, -1, 0)
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
dir = minetest.facedir_to_dir(minetest.dir_to_facedir(minetest.yaw_to_dir(self.object:get_yaw()-YAW_OFFSET)))
|
dir = minetest.facedir_to_dir(minetest.dir_to_facedir(minetest.yaw_to_dir(self.object:get_yaw()-YAW_OFFSET)))
|
||||||
|
@ -375,8 +383,8 @@ function ARROW_ENTITY.on_step(self, dtime)
|
||||||
self._stucktimer = 0
|
self._stucktimer = 0
|
||||||
self._stuckrechecktimer = 0
|
self._stuckrechecktimer = 0
|
||||||
|
|
||||||
self.object:set_velocity({x=0, y=0, z=0})
|
self.object:set_velocity(vector.new(0, 0, 0))
|
||||||
self.object:set_acceleration({x=0, y=0, z=0})
|
self.object:set_acceleration(vector.new(0, 0, 0))
|
||||||
|
|
||||||
minetest.sound_play({name="mcl_bows_hit_other", gain=0.3}, {pos=self.object:get_pos(), max_hear_distance=16}, true)
|
minetest.sound_play({name="mcl_bows_hit_other", gain=0.3}, {pos=self.object:get_pos(), max_hear_distance=16}, true)
|
||||||
|
|
||||||
|
@ -426,7 +434,7 @@ function ARROW_ENTITY.on_step(self, dtime)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Update internal variable
|
-- Update internal variable
|
||||||
self._lastpos={x=pos.x, y=pos.y, z=pos.z}
|
self._lastpos = pos
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Force recheck of stuck arrows when punched.
|
-- Force recheck of stuck arrows when punched.
|
||||||
|
|
|
@ -116,7 +116,7 @@ end
|
||||||
|
|
||||||
-- Bow item, uncharged state
|
-- Bow item, uncharged state
|
||||||
minetest.register_tool("mcl_bows:crossbow", {
|
minetest.register_tool("mcl_bows:crossbow", {
|
||||||
description = S("Corssbow"),
|
description = S("Crossbow"),
|
||||||
_tt_help = S("Launches arrows"),
|
_tt_help = S("Launches arrows"),
|
||||||
_doc_items_longdesc = S("Bows are ranged weapons to shoot arrows at your foes.").."\n"..
|
_doc_items_longdesc = S("Bows are ranged weapons to shoot arrows at your foes.").."\n"..
|
||||||
S("The speed and damage of the arrow increases the longer you charge. The regular damage of the arrow is between 1 and 9. At full charge, there's also a 20% of a critical hit, dealing 10 damage instead."),
|
S("The speed and damage of the arrow increases the longer you charge. The regular damage of the arrow is between 1 and 9. At full charge, there's also a 20% of a critical hit, dealing 10 damage instead."),
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
name = mcl_bows
|
name = mcl_bows
|
||||||
author = Arcelmi
|
author = Arcelmi
|
||||||
description = This mod adds bows and arrows for MineClone 2.
|
description = This mod adds bows and arrows for MineClone 2.
|
||||||
depends = controls, mcl_particles, mcl_enchanting, mcl_init, mcl_util
|
depends = controls, mcl_particles, mcl_enchanting, mcl_init, mcl_util, mcl_shields
|
||||||
optional_depends = awards, mcl_achievements, mcl_core, mcl_mobitems, playerphysics, doc, doc_identifier, mesecons_button
|
optional_depends = awards, mcl_achievements, mcl_core, mcl_mobitems, playerphysics, doc, doc_identifier, mesecons_button
|
||||||
|
|
||||||
|
|
|
@ -389,6 +389,7 @@ mcl_experience.register_on_add_xp(function(player, xp)
|
||||||
{list = "armor", index = 3},
|
{list = "armor", index = 3},
|
||||||
{list = "armor", index = 4},
|
{list = "armor", index = 4},
|
||||||
{list = "armor", index = 5},
|
{list = "armor", index = 5},
|
||||||
|
{list = "offhand", index = 1},
|
||||||
}
|
}
|
||||||
|
|
||||||
local final_candidates = {}
|
local final_candidates = {}
|
||||||
|
|
|
@ -74,8 +74,12 @@ function mcl_enchanting.is_enchanted(itemname)
|
||||||
return minetest.get_item_group(itemname, "enchanted") > 0
|
return minetest.get_item_group(itemname, "enchanted") > 0
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function mcl_enchanting.not_enchantable_on_enchanting_table(itemname)
|
||||||
|
return mcl_enchanting.get_enchantability(itemname) == -1
|
||||||
|
end
|
||||||
|
|
||||||
function mcl_enchanting.is_enchantable(itemname)
|
function mcl_enchanting.is_enchantable(itemname)
|
||||||
return mcl_enchanting.get_enchantability(itemname) > 0
|
return mcl_enchanting.get_enchantability(itemname) > 0 or mcl_enchanting.not_enchantable_on_enchanting_table(itemname)
|
||||||
end
|
end
|
||||||
|
|
||||||
function mcl_enchanting.can_enchant_freshly(itemname)
|
function mcl_enchanting.can_enchant_freshly(itemname)
|
||||||
|
@ -328,7 +332,7 @@ end
|
||||||
function mcl_enchanting.generate_random_enchantments(itemstack, enchantment_level, treasure, no_reduced_bonus_chance, ignore_already_enchanted, pr)
|
function mcl_enchanting.generate_random_enchantments(itemstack, enchantment_level, treasure, no_reduced_bonus_chance, ignore_already_enchanted, pr)
|
||||||
local itemname = itemstack:get_name()
|
local itemname = itemstack:get_name()
|
||||||
|
|
||||||
if not mcl_enchanting.can_enchant_freshly(itemname) and not ignore_already_enchanted then
|
if (not mcl_enchanting.can_enchant_freshly(itemname) and not ignore_already_enchanted) or mcl_enchanting.not_enchantable_on_enchanting_table(itemname) then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -454,7 +458,7 @@ function mcl_enchanting.generate_random_table_slots(itemstack, num_bookshelves)
|
||||||
end
|
end
|
||||||
|
|
||||||
function mcl_enchanting.get_table_slots(player, itemstack, num_bookshelves)
|
function mcl_enchanting.get_table_slots(player, itemstack, num_bookshelves)
|
||||||
if not mcl_enchanting.can_enchant_freshly(itemstack:get_name()) then
|
if (not mcl_enchanting.can_enchant_freshly(itemstack:get_name())) or mcl_enchanting.not_enchantable_on_enchanting_table(itemname) then
|
||||||
return {false, false, false}
|
return {false, false, false}
|
||||||
end
|
end
|
||||||
local itemname = itemstack:get_name()
|
local itemname = itemstack:get_name()
|
||||||
|
|
|
@ -106,7 +106,8 @@ minetest.register_node("mcl_nether:magma", {
|
||||||
sounds = mcl_sounds.node_sound_stone_defaults(),
|
sounds = mcl_sounds.node_sound_stone_defaults(),
|
||||||
-- From walkover mod
|
-- From walkover mod
|
||||||
on_walk_over = function(loc, nodeiamon, player)
|
on_walk_over = function(loc, nodeiamon, player)
|
||||||
if player and player:get_player_control().sneak or minetest.global_exists("mcl_potions") and mcl_potions.player_has_effect(player, "fire_proof") then
|
local armor_feet = player:get_inventory():get_stack("armor", 5)
|
||||||
|
if player and player:get_player_control().sneak or (minetest.global_exists("mcl_enchanting") and mcl_enchanting.has_enchantment(armor_feet, "frost_walker")) or (minetest.global_exists("mcl_potions") and mcl_potions.player_has_effect(player, "fire_proof")) then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
-- Hurt players standing on top of this block
|
-- Hurt players standing on top of this block
|
||||||
|
|
|
@ -0,0 +1,510 @@
|
||||||
|
local minetest, math, vector = minetest, math, vector
|
||||||
|
local modname = minetest.get_current_modname()
|
||||||
|
local S = minetest.get_translator(modname)
|
||||||
|
|
||||||
|
mcl_shields = {
|
||||||
|
types = {
|
||||||
|
mob = true,
|
||||||
|
player = true,
|
||||||
|
arrow = true,
|
||||||
|
generic = true,
|
||||||
|
explosion = true, -- ghasts don't work
|
||||||
|
dragon_breath = true,
|
||||||
|
},
|
||||||
|
enchantments = {"mending", "unbreaking"},
|
||||||
|
players = {},
|
||||||
|
}
|
||||||
|
|
||||||
|
local interact_priv = minetest.registered_privileges.interact
|
||||||
|
interact_priv.give_to_singleplayer = false
|
||||||
|
interact_priv.give_to_admin = false
|
||||||
|
|
||||||
|
local overlay = mcl_enchanting.overlay
|
||||||
|
local hud = "mcl_shield_hud.png"
|
||||||
|
|
||||||
|
minetest.register_tool("mcl_shields:shield", {
|
||||||
|
description = S("Shield"),
|
||||||
|
_doc_items_longdesc = S("A shield is a tool used for protecting the player against attacks."),
|
||||||
|
inventory_image = "mcl_shield.png",
|
||||||
|
stack_max = 1,
|
||||||
|
groups = {
|
||||||
|
shield = 1,
|
||||||
|
weapon = 1,
|
||||||
|
enchantability = -1,
|
||||||
|
no_wieldview = 1,
|
||||||
|
offhand_item = 1,
|
||||||
|
},
|
||||||
|
sound = {breaks = "default_tool_breaks"},
|
||||||
|
_repair_material = "group:wood",
|
||||||
|
wield_scale = vector.new(2, 2, 2),
|
||||||
|
})
|
||||||
|
|
||||||
|
local function wielded_item(obj, i)
|
||||||
|
local itemstack = obj:get_wielded_item()
|
||||||
|
if i == 1 then
|
||||||
|
itemstack = obj:get_inventory():get_stack("offhand", 1)
|
||||||
|
end
|
||||||
|
return itemstack:get_name()
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_shields.wielding_shield(obj, i)
|
||||||
|
return wielded_item(obj, i):find("mcl_shields:shield")
|
||||||
|
end
|
||||||
|
|
||||||
|
local function shield_is_enchanted(obj, i)
|
||||||
|
return mcl_enchanting.is_enchanted(wielded_item(obj, i))
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.register_entity("mcl_shields:shield_entity", {
|
||||||
|
initial_properties = {
|
||||||
|
visual = "mesh",
|
||||||
|
mesh = "mcl_shield.obj",
|
||||||
|
physical = false,
|
||||||
|
pointable = false,
|
||||||
|
collide_with_objects = false,
|
||||||
|
textures = {"mcl_shield_base_nopattern.png"},
|
||||||
|
visual_size = vector.new(1, 1, 1),
|
||||||
|
},
|
||||||
|
_blocking = false,
|
||||||
|
_shield_number = 2,
|
||||||
|
_texture_copy = "",
|
||||||
|
on_step = function(self, dtime, moveresult)
|
||||||
|
local player = self.object:get_attach()
|
||||||
|
if not player then
|
||||||
|
self.object:remove()
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local shield_texture = "mcl_shield_base_nopattern.png"
|
||||||
|
local i = self._shield_number
|
||||||
|
local item = wielded_item(player, i)
|
||||||
|
|
||||||
|
if item ~= "mcl_shields:shield" and item ~= "mcl_shields:shield_enchanted" then
|
||||||
|
local itemstack = player:get_wielded_item()
|
||||||
|
if i == 1 then
|
||||||
|
itemstack = player:get_inventory():get_stack("offhand", 1)
|
||||||
|
end
|
||||||
|
local meta_texture = itemstack:get_meta():get_string("mcl_shields:shield_custom_pattern_texture")
|
||||||
|
if meta_texture ~= "" then
|
||||||
|
shield_texture = meta_texture
|
||||||
|
else
|
||||||
|
local color = minetest.registered_items[item]._shield_color
|
||||||
|
if color then
|
||||||
|
shield_texture = "mcl_shield_base_nopattern.png^(mcl_shield_pattern_base.png^[colorize:" .. color .. ")"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if shield_is_enchanted(player, i) then
|
||||||
|
shield_texture = shield_texture .. overlay
|
||||||
|
end
|
||||||
|
|
||||||
|
if self._texture_copy ~= shield_texture then
|
||||||
|
self.object:set_properties({textures = {shield_texture}})
|
||||||
|
end
|
||||||
|
|
||||||
|
self._texture_copy = shield_texture
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
for _, e in pairs(mcl_shields.enchantments) do
|
||||||
|
mcl_enchanting.enchantments[e].secondary.shield = true
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_shields.is_blocking(obj)
|
||||||
|
if not obj:is_player() then return end
|
||||||
|
local blocking = mcl_shields.players[obj].blocking
|
||||||
|
if blocking <= 0 then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local shieldstack = obj:get_wielded_item()
|
||||||
|
if blocking == 1 then
|
||||||
|
shieldstack = obj:get_inventory():get_stack("offhand", 1)
|
||||||
|
end
|
||||||
|
return blocking, shieldstack
|
||||||
|
end
|
||||||
|
|
||||||
|
mcl_damage.register_modifier(function(obj, damage, reason)
|
||||||
|
local type = reason.type
|
||||||
|
local damager = reason.direct
|
||||||
|
local blocking, shieldstack = mcl_shields.is_blocking(obj)
|
||||||
|
if not (obj:is_player() and blocking and mcl_shields.types[type] and damager) then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local entity = damager:get_luaentity()
|
||||||
|
if entity and (type == "arrow" or type == "generic") then
|
||||||
|
damager = entity._shooter
|
||||||
|
end
|
||||||
|
|
||||||
|
if not damager then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
if vector.dot(obj:get_look_dir(), vector.subtract(damager:get_pos(), obj:get_pos())) < 0 then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local durability = 336
|
||||||
|
local unbreaking = mcl_enchanting.get_enchantment(shieldstack, mcl_shields.enchantments[2])
|
||||||
|
if unbreaking > 0 then
|
||||||
|
durability = durability * (unbreaking + 1)
|
||||||
|
end
|
||||||
|
if not minetest.is_creative_enabled(obj:get_player_name()) and damage >= 3 then
|
||||||
|
shieldstack:add_wear(65535 / durability)
|
||||||
|
if blocking == 2 then
|
||||||
|
obj:set_wielded_item(shieldstack)
|
||||||
|
else
|
||||||
|
obj:get_inventory():set_stack("offhand", 1, shieldstack)
|
||||||
|
mcl_inventory.update_inventory_formspec(obj)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
minetest.sound_play({name = "mcl_block"})
|
||||||
|
return 0
|
||||||
|
end)
|
||||||
|
|
||||||
|
local function modify_shield(player, vpos, vrot, i)
|
||||||
|
local arm = "Right"
|
||||||
|
if i == 1 then
|
||||||
|
arm = "Left"
|
||||||
|
end
|
||||||
|
local shield = mcl_shields.players[player].shields[i]
|
||||||
|
if shield then
|
||||||
|
shield:set_attach(player, "Arm_" .. arm, vpos, vrot, false)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function set_shield(player, block, i)
|
||||||
|
if block then
|
||||||
|
if i == 1 then
|
||||||
|
modify_shield(player, vector.new(-9, 4, 0.5), vector.new(80, 100, 0), i) -- TODO
|
||||||
|
else
|
||||||
|
modify_shield(player, vector.new(-8, 4, -2.5), vector.new(80, 80, 0), i)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if i == 1 then
|
||||||
|
modify_shield(player, vector.new(-3, -5, 0), vector.new(0, 180, 0), i)
|
||||||
|
else
|
||||||
|
modify_shield(player, vector.new(3, -5, 0), vector.new(0, 0, 0), i)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
local shield = mcl_shields.players[player].shields[i]
|
||||||
|
if not shield then return end
|
||||||
|
|
||||||
|
local luaentity = shield:get_luaentity()
|
||||||
|
if not luaentity then return end
|
||||||
|
|
||||||
|
luaentity._blocking = block
|
||||||
|
end
|
||||||
|
|
||||||
|
local function set_interact(player, interact)
|
||||||
|
local player_name = player:get_player_name()
|
||||||
|
local privs = minetest.get_player_privs(player_name)
|
||||||
|
if privs.interact == interact then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local meta = player:get_meta()
|
||||||
|
if meta:get_int("mcl_privs:interact_revoked") ~= 1 then
|
||||||
|
privs.interact = interact
|
||||||
|
minetest.set_player_privs(player_name, privs)
|
||||||
|
meta:set_int("mcl_privs:interact_revoked",0)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local shield_hud = {}
|
||||||
|
|
||||||
|
local function remove_shield_hud(player)
|
||||||
|
if shield_hud[player] then
|
||||||
|
player:hud_remove(shield_hud[player])
|
||||||
|
shield_hud[player] = nil
|
||||||
|
set_shield(player, false, 1)
|
||||||
|
set_shield(player, false, 2)
|
||||||
|
end
|
||||||
|
|
||||||
|
local hf = player:hud_get_flags()
|
||||||
|
if not hf.wielditem then
|
||||||
|
player:hud_set_flags({wielditem = true})
|
||||||
|
end
|
||||||
|
|
||||||
|
playerphysics.remove_physics_factor(player, "speed", "shield_speed")
|
||||||
|
set_interact(player, true)
|
||||||
|
end
|
||||||
|
|
||||||
|
local function add_shield_entity(player, i)
|
||||||
|
local shield = minetest.add_entity(player:get_pos(), "mcl_shields:shield_entity")
|
||||||
|
shield:get_luaentity()._shield_number = i
|
||||||
|
mcl_shields.players[player].shields[i] = shield
|
||||||
|
set_shield(player, false, i)
|
||||||
|
end
|
||||||
|
|
||||||
|
local function remove_shield_entity(player, i)
|
||||||
|
local shields = mcl_shields.players[player].shields
|
||||||
|
if shields[i] then
|
||||||
|
shields[i]:remove()
|
||||||
|
shields[i] = nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function handle_blocking(player)
|
||||||
|
local player_shield = mcl_shields.players[player]
|
||||||
|
local rmb = player:get_player_control().RMB
|
||||||
|
if not rmb then
|
||||||
|
player_shield.blocking = 0
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local shield_in_offhand = mcl_shields.wielding_shield(player, 1)
|
||||||
|
local shield_in_hand = mcl_shields.wielding_shield(player)
|
||||||
|
local not_blocking = player_shield.blocking == 0
|
||||||
|
|
||||||
|
local pos = player:get_pos()
|
||||||
|
if shield_in_hand then
|
||||||
|
if not_blocking then
|
||||||
|
minetest.after(0.25, function()
|
||||||
|
if (not_blocking or not shield_in_offhand) and shield_in_hand and rmb then
|
||||||
|
player_shield.blocking = 2
|
||||||
|
set_shield(player, true, 2)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
elseif not shield_in_offhand then
|
||||||
|
player_shield.blocking = 2
|
||||||
|
end
|
||||||
|
elseif shield_in_offhand then
|
||||||
|
local offhand_can_block = (wielded_item(player) == "" or not mcl_util.get_pointed_thing(player, true))
|
||||||
|
and (minetest.get_item_group(wielded_item(player), "bow") ~= 1 and minetest.get_item_group(wielded_item(player), "crossbow") ~= 1)
|
||||||
|
|
||||||
|
if not offhand_can_block then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if not_blocking then
|
||||||
|
minetest.after(0.25, function()
|
||||||
|
if (not_blocking or not shield_in_hand) and shield_in_offhand and rmb and offhand_can_block then
|
||||||
|
player_shield.blocking = 1
|
||||||
|
set_shield(player, true, 1)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
elseif not shield_in_hand then
|
||||||
|
player_shield.blocking = 1
|
||||||
|
end
|
||||||
|
else
|
||||||
|
player_shield.blocking = 0
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function update_shield_entity(player, blocking, i)
|
||||||
|
local shield = mcl_shields.players[player].shields[i]
|
||||||
|
if mcl_shields.wielding_shield(player, i) then
|
||||||
|
if not shield then
|
||||||
|
add_shield_entity(player, i)
|
||||||
|
else
|
||||||
|
if blocking == i then
|
||||||
|
if shield:get_luaentity() and not shield:get_luaentity()._blocking then
|
||||||
|
set_shield(player, true, i)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
set_shield(player, false, i)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
elseif shield then
|
||||||
|
remove_shield_entity(player, i)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function add_shield_hud(shieldstack, player, blocking)
|
||||||
|
local texture = hud
|
||||||
|
if mcl_enchanting.is_enchanted(shieldstack:get_name()) then
|
||||||
|
texture = texture .. overlay
|
||||||
|
end
|
||||||
|
local offset = 100
|
||||||
|
if blocking == 1 then
|
||||||
|
texture = texture .. "^[transform4"
|
||||||
|
offset = -100
|
||||||
|
else
|
||||||
|
player:hud_set_flags({wielditem = false})
|
||||||
|
end
|
||||||
|
shield_hud[player] = player:hud_add({
|
||||||
|
hud_elem_type = "image",
|
||||||
|
position = {x = 0.5, y = 0.5},
|
||||||
|
scale = {x = -101, y = -101},
|
||||||
|
offset = {x = offset, y = 0},
|
||||||
|
text = texture,
|
||||||
|
z_index = -200,
|
||||||
|
})
|
||||||
|
playerphysics.add_physics_factor(player, "speed", "shield_speed", 0.5)
|
||||||
|
set_interact(player, nil)
|
||||||
|
end
|
||||||
|
|
||||||
|
local function update_shield_hud(player, blocking, shieldstack)
|
||||||
|
local shieldhud = shield_hud[player]
|
||||||
|
if not shieldhud then
|
||||||
|
add_shield_hud(shieldstack, player, blocking)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local wielditem = player:hud_get_flags().wielditem
|
||||||
|
if blocking == 1 then
|
||||||
|
if not wielditem then
|
||||||
|
player:hud_change(shieldhud, "text", hud .. "^[transform4")
|
||||||
|
player:hud_change(shieldhud, "offset", {x = -100, y = 0})
|
||||||
|
player:hud_set_flags({wielditem = true})
|
||||||
|
end
|
||||||
|
elseif wielditem then
|
||||||
|
player:hud_change(shieldhud, "text", hud)
|
||||||
|
player:hud_change(shieldhud, "offset", {x = 100, y = 0})
|
||||||
|
player:hud_set_flags({wielditem = false})
|
||||||
|
end
|
||||||
|
|
||||||
|
local image = player:hud_get(shieldhud).text
|
||||||
|
local enchanted = hud .. overlay
|
||||||
|
local enchanted1 = image == enchanted
|
||||||
|
local enchanted2 = image == enchanted .. "^[transform4"
|
||||||
|
if mcl_enchanting.is_enchanted(shieldstack:get_name()) then
|
||||||
|
if not enchanted1 and not enchanted2 then
|
||||||
|
if blocking == 1 then
|
||||||
|
player:hud_change(shieldhud, "text", hud .. overlay .. "^[transform4")
|
||||||
|
else
|
||||||
|
player:hud_change(shieldhud, "text", hud .. overlay)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
elseif enchanted1 or enchanted2 then
|
||||||
|
if blocking == 1 then
|
||||||
|
player:hud_change(shieldhud, "text", hud .. "^[transform4")
|
||||||
|
else
|
||||||
|
player:hud_change(shieldhud, "text", hud)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.register_globalstep(function(dtime)
|
||||||
|
for _, player in pairs(minetest.get_connected_players()) do
|
||||||
|
|
||||||
|
handle_blocking(player)
|
||||||
|
|
||||||
|
local blocking, shieldstack = mcl_shields.is_blocking(player)
|
||||||
|
|
||||||
|
if blocking then
|
||||||
|
update_shield_hud(player, blocking, shieldstack)
|
||||||
|
else
|
||||||
|
remove_shield_hud(player)
|
||||||
|
end
|
||||||
|
|
||||||
|
for i = 1, 2 do
|
||||||
|
update_shield_entity(player, blocking, i)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
minetest.register_on_dieplayer(function(player)
|
||||||
|
remove_shield_hud(player)
|
||||||
|
if not minetest.settings:get_bool("mcl_keepInventory") then
|
||||||
|
remove_shield_entity(player, 1)
|
||||||
|
remove_shield_entity(player, 2)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
minetest.register_on_leaveplayer(function(player)
|
||||||
|
shield_hud[player] = nil
|
||||||
|
mcl_shields.players[player] = nil
|
||||||
|
end)
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "mcl_shields:shield",
|
||||||
|
recipe = {
|
||||||
|
{"group:wood", "mcl_core:iron_ingot", "group:wood"},
|
||||||
|
{"group:wood", "group:wood", "group:wood"},
|
||||||
|
{"", "group:wood", ""},
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
for _, colortab in pairs(mcl_banners.colors) do
|
||||||
|
local color = colortab[1]
|
||||||
|
minetest.register_tool("mcl_shields:shield_" .. color, {
|
||||||
|
description = S(colortab[6] .. " Shield"),
|
||||||
|
_doc_items_longdesc = S("A shield is a tool used for protecting the player against attacks."),
|
||||||
|
inventory_image = "mcl_shield.png^(mcl_shield_item_overlay.png^[colorize:" .. colortab[4] ..")",
|
||||||
|
stack_max = 1,
|
||||||
|
groups = {
|
||||||
|
shield = 1,
|
||||||
|
weapon = 1,
|
||||||
|
enchantability = -1,
|
||||||
|
no_wieldview = 1,
|
||||||
|
not_in_creative_inventory = 1,
|
||||||
|
offhand_item = 1,
|
||||||
|
},
|
||||||
|
sound = {breaks = "default_tool_breaks"},
|
||||||
|
_repair_material = "group:wood",
|
||||||
|
wield_scale = vector.new(2, 2, 2),
|
||||||
|
_shield_color = colortab[4],
|
||||||
|
})
|
||||||
|
|
||||||
|
local banner = "mcl_banners:banner_item_" .. color
|
||||||
|
minetest.register_craft({
|
||||||
|
type = "shapeless",
|
||||||
|
output = "mcl_shields:shield_" .. color,
|
||||||
|
recipe = {"mcl_shields:shield", banner},
|
||||||
|
})
|
||||||
|
minetest.register_craft({
|
||||||
|
type = "shapeless",
|
||||||
|
output = "mcl_shields:shield_" .. color .. "_enchanted",
|
||||||
|
recipe = {"mcl_shields:shield_enchanted", banner},
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
local function to_shield_texture(banner_texture)
|
||||||
|
return banner_texture
|
||||||
|
:gsub("mcl_banners_base_inverted.png", "mcl_shield_base_nopattern.png^mcl_shield_pattern_base.png")
|
||||||
|
:gsub("mcl_banners_banner_base.png", "mcl_shield_base_nopattern.png^mcl_shield_pattern_base.png")
|
||||||
|
:gsub("mcl_banners_base", "mcl_shield_pattern_base")
|
||||||
|
:gsub("mcl_banners", "mcl_shield_pattern")
|
||||||
|
end
|
||||||
|
|
||||||
|
local function craft_banner_on_shield(itemstack, player, old_craft_grid, craft_inv)
|
||||||
|
if not string.find(itemstack:get_name(), "mcl_shields:shield_") then
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
|
||||||
|
local shield_stack
|
||||||
|
for i = 1, player:get_inventory():get_size("craft") do
|
||||||
|
local stack = old_craft_grid[i]
|
||||||
|
local name = stack:get_name()
|
||||||
|
if minetest.get_item_group(name, "shield") then
|
||||||
|
shield_stack = stack
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
for i = 1, player:get_inventory():get_size("craft") do
|
||||||
|
local banner_stack = old_craft_grid[i]
|
||||||
|
local banner_name = banner_stack:get_name()
|
||||||
|
if string.find(banner_name, "mcl_banners:banner") and shield_stack then
|
||||||
|
local banner_meta = banner_stack:get_meta()
|
||||||
|
local layers_meta = banner_meta:get_string("layers")
|
||||||
|
local new_shield_meta = itemstack:get_meta()
|
||||||
|
if layers_meta ~= "" then
|
||||||
|
local color = mcl_banners.color_reverse(banner_name)
|
||||||
|
local layers = minetest.deserialize(layers_meta)
|
||||||
|
local texture = mcl_banners.make_banner_texture(color, layers)
|
||||||
|
new_shield_meta:set_string("description", mcl_banners.make_advanced_banner_description(itemstack:get_description(), layers))
|
||||||
|
new_shield_meta:set_string("mcl_shields:shield_custom_pattern_texture", to_shield_texture(texture))
|
||||||
|
end
|
||||||
|
itemstack:set_wear(shield_stack:get_wear())
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.register_craft_predict(function(itemstack, player, old_craft_grid, craft_inv)
|
||||||
|
return craft_banner_on_shield(itemstack, player, old_craft_grid, craft_inv)
|
||||||
|
end)
|
||||||
|
|
||||||
|
minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
|
||||||
|
return craft_banner_on_shield(itemstack, player, old_craft_grid, craft_inv)
|
||||||
|
end)
|
||||||
|
|
||||||
|
minetest.register_on_joinplayer(function(player)
|
||||||
|
mcl_shields.players[player] = {
|
||||||
|
shields = {},
|
||||||
|
blocking = 0,
|
||||||
|
}
|
||||||
|
remove_shield_hud(player)
|
||||||
|
end)
|
|
@ -0,0 +1,19 @@
|
||||||
|
# textdomain: mcl_shields
|
||||||
|
Shield=Schild
|
||||||
|
A shield is a tool used for protecting the player against attacks.=Der Schild ist eine Schutzwaffe, die den Spieler vor Angriffen schützt.
|
||||||
|
White Shield=Weißer Schild
|
||||||
|
Grey Shield=Grauer Schild
|
||||||
|
Light Grey Shield=Hellgrauer Schild
|
||||||
|
Black Shield=Schwarzer Schild
|
||||||
|
Red Shield=Roter Schild
|
||||||
|
Yellow Shield=Gelber Schild
|
||||||
|
Green Shield=Grüner Schild
|
||||||
|
Cyan Shield=Türkiser Schild
|
||||||
|
Blue Shield=Blauer Schild
|
||||||
|
Magenta Shield=Magenta Schild
|
||||||
|
Orange Shield=Oranger Schild
|
||||||
|
Purple Shield=Violetter Schild
|
||||||
|
Brown Shield=Brauner Schild
|
||||||
|
Pink Shield=Rosa Schild
|
||||||
|
Lime Shield=Hellgrüner Schild
|
||||||
|
Light Blue Shield=Hellblauer Schild
|
|
@ -0,0 +1,19 @@
|
||||||
|
# textdomain: mcl_shields
|
||||||
|
Shield=
|
||||||
|
A shield is a tool used for protecting the player against attacks.=
|
||||||
|
White Shield=
|
||||||
|
Grey Shield=
|
||||||
|
Light Grey Shield=
|
||||||
|
Black Shield=
|
||||||
|
Red Shield=
|
||||||
|
Yellow Shield=
|
||||||
|
Green Shield=
|
||||||
|
Cyan Shield=
|
||||||
|
Blue Shield=
|
||||||
|
Magenta Shield=
|
||||||
|
Orange Shield=
|
||||||
|
Purple Shield=
|
||||||
|
Brown Shield=
|
||||||
|
Pink Shield=
|
||||||
|
Lime Shield=
|
||||||
|
Light Blue Shield=
|
|
@ -0,0 +1,3 @@
|
||||||
|
name = mcl_shields
|
||||||
|
author = NO11
|
||||||
|
depends = mcl_damage, mcl_enchanting, mcl_banners, mcl_util, playerphysics
|
|
@ -0,0 +1,88 @@
|
||||||
|
# Blender v3.0.0 OBJ File: ''
|
||||||
|
# www.blender.org
|
||||||
|
mtllib mcl_shield.mtl
|
||||||
|
o Cube.002_Cube.003
|
||||||
|
v 4.663009 11.096291 6.387994
|
||||||
|
v 4.663009 4.596560 5.241916
|
||||||
|
v 5.213008 4.596560 5.241916
|
||||||
|
v 5.213008 11.096291 6.387994
|
||||||
|
v 5.213007 13.197435 -5.528180
|
||||||
|
v 5.213007 6.697705 -6.674258
|
||||||
|
v 4.663008 6.697705 -6.674258
|
||||||
|
v 4.663008 13.197435 -5.528180
|
||||||
|
v 4.663008 8.641873 -1.863572
|
||||||
|
v 4.663008 8.068833 1.386293
|
||||||
|
v 1.363008 8.068833 1.386294
|
||||||
|
v 1.363008 8.641873 -1.863572
|
||||||
|
v 1.363008 9.152122 1.577307
|
||||||
|
v 1.363008 9.725162 -1.672559
|
||||||
|
v 4.663008 9.152122 1.577306
|
||||||
|
v 4.663008 9.725162 -1.672559
|
||||||
|
vt 0.015625 0.984375
|
||||||
|
vt 0.203125 0.984375
|
||||||
|
vt 0.203125 1.000000
|
||||||
|
vt 0.015625 1.000000
|
||||||
|
vt 0.203125 0.640625
|
||||||
|
vt 0.203125 0.984375
|
||||||
|
vt 0.015625 0.984375
|
||||||
|
vt 0.015625 0.640625
|
||||||
|
vt 0.015625 0.984375
|
||||||
|
vt 0.015625 0.640625
|
||||||
|
vt -0.000000 0.640625
|
||||||
|
vt -0.000000 0.984375
|
||||||
|
vt 0.203125 0.984375
|
||||||
|
vt 0.390625 0.984375
|
||||||
|
vt 0.390625 1.000000
|
||||||
|
vt 0.203125 1.000000
|
||||||
|
vt 0.203125 0.984375
|
||||||
|
vt 0.203125 0.640625
|
||||||
|
vt 0.218750 0.640625
|
||||||
|
vt 0.218750 0.984375
|
||||||
|
vt 0.406250 0.640625
|
||||||
|
vt 0.406250 0.984375
|
||||||
|
vt 0.218750 0.984375
|
||||||
|
vt 0.218750 0.640625
|
||||||
|
vt 0.531250 0.812500
|
||||||
|
vt 0.625000 0.812500
|
||||||
|
vt 0.625000 0.906250
|
||||||
|
vt 0.531250 0.906250
|
||||||
|
vt 0.500000 0.906250
|
||||||
|
vt 0.500000 0.812500
|
||||||
|
vt 0.531250 0.812500
|
||||||
|
vt 0.531250 0.906250
|
||||||
|
vt 0.406250 0.812500
|
||||||
|
vt 0.500000 0.812500
|
||||||
|
vt 0.500000 0.906250
|
||||||
|
vt 0.406250 0.906250
|
||||||
|
vt 0.625000 0.812500
|
||||||
|
vt 0.656250 0.812500
|
||||||
|
vt 0.656250 0.906250
|
||||||
|
vt 0.625000 0.906250
|
||||||
|
vt 0.562500 1.000000
|
||||||
|
vt 0.531250 1.000000
|
||||||
|
vt 0.531250 0.906250
|
||||||
|
vt 0.562500 0.906250
|
||||||
|
vt 0.531250 1.000000
|
||||||
|
vt 0.500000 1.000000
|
||||||
|
vt 0.500000 0.906250
|
||||||
|
vt 0.531250 0.906250
|
||||||
|
vn 0.0000 -0.1736 0.9848
|
||||||
|
vn 1.0000 0.0000 -0.0000
|
||||||
|
vn 0.0000 -0.9848 -0.1736
|
||||||
|
vn 0.0000 0.1736 -0.9848
|
||||||
|
vn 0.0000 0.9848 0.1736
|
||||||
|
vn -1.0000 -0.0000 0.0000
|
||||||
|
usemtl Material.002
|
||||||
|
s 1
|
||||||
|
f 1/1/1 2/2/1 3/3/1 4/4/1
|
||||||
|
f 5/5/2 4/6/2 3/7/2 6/8/2
|
||||||
|
f 6/9/3 3/10/3 2/11/3 7/12/3
|
||||||
|
f 7/13/4 8/14/4 5/15/4 6/16/4
|
||||||
|
f 8/17/5 1/18/5 4/19/5 5/20/5
|
||||||
|
f 7/21/6 2/22/6 1/23/6 8/24/6
|
||||||
|
f 9/25/3 10/26/3 11/27/3 12/28/3
|
||||||
|
f 12/29/6 11/30/6 13/31/6 14/32/6
|
||||||
|
f 14/33/5 13/34/5 15/35/5 16/36/5
|
||||||
|
f 16/37/2 15/38/2 10/39/2 9/40/2
|
||||||
|
f 12/41/4 14/42/4 16/43/4 9/44/4
|
||||||
|
f 13/45/1 11/46/1 10/47/1 15/48/1
|
After Width: | Height: | Size: 5.5 KiB |
After Width: | Height: | Size: 5.3 KiB |
After Width: | Height: | Size: 639 KiB |
After Width: | Height: | Size: 3.4 KiB |
After Width: | Height: | Size: 878 B |
After Width: | Height: | Size: 4.6 KiB |
After Width: | Height: | Size: 6.6 KiB |
After Width: | Height: | Size: 4.2 KiB |
After Width: | Height: | Size: 4.6 KiB |
After Width: | Height: | Size: 5.6 KiB |
After Width: | Height: | Size: 6.0 KiB |
After Width: | Height: | Size: 5.0 KiB |
After Width: | Height: | Size: 4.9 KiB |
After Width: | Height: | Size: 5.0 KiB |
After Width: | Height: | Size: 4.9 KiB |
After Width: | Height: | Size: 5.9 KiB |
After Width: | Height: | Size: 5.6 KiB |
After Width: | Height: | Size: 1.4 KiB |
After Width: | Height: | Size: 3.5 KiB |
After Width: | Height: | Size: 3.5 KiB |
After Width: | Height: | Size: 3.6 KiB |
After Width: | Height: | Size: 3.6 KiB |
After Width: | Height: | Size: 4.4 KiB |
After Width: | Height: | Size: 5.7 KiB |
After Width: | Height: | Size: 5.2 KiB |
After Width: | Height: | Size: 3.9 KiB |
After Width: | Height: | Size: 3.9 KiB |
After Width: | Height: | Size: 3.7 KiB |
After Width: | Height: | Size: 3.6 KiB |
After Width: | Height: | Size: 4.5 KiB |
After Width: | Height: | Size: 3.7 KiB |
After Width: | Height: | Size: 4.1 KiB |
After Width: | Height: | Size: 5.4 KiB |
After Width: | Height: | Size: 5.2 KiB |
After Width: | Height: | Size: 3.9 KiB |
After Width: | Height: | Size: 3.5 KiB |
After Width: | Height: | Size: 3.9 KiB |
After Width: | Height: | Size: 3.5 KiB |
After Width: | Height: | Size: 3.9 KiB |
After Width: | Height: | Size: 4.8 KiB |
After Width: | Height: | Size: 4.0 KiB |
After Width: | Height: | Size: 4.5 KiB |
After Width: | Height: | Size: 4.3 KiB |
|
@ -12,6 +12,14 @@ mcl_damage.register_modifier(function(obj, damage, reason)
|
||||||
local hp = obj:get_hp()
|
local hp = obj:get_hp()
|
||||||
if hp - damage <= 0 then
|
if hp - damage <= 0 then
|
||||||
local wield = obj:get_wielded_item()
|
local wield = obj:get_wielded_item()
|
||||||
|
local in_offhand = false
|
||||||
|
if not (wield:get_name() == "mobs_mc:totem") then
|
||||||
|
local inv = obj:get_inventory()
|
||||||
|
if inv then
|
||||||
|
wield = obj:get_inventory():get_stack("offhand", 1)
|
||||||
|
in_offhand = true
|
||||||
|
end
|
||||||
|
end
|
||||||
if wield:get_name() == "mobs_mc:totem" then
|
if wield:get_name() == "mobs_mc:totem" then
|
||||||
local ppos = obj:get_pos()
|
local ppos = obj:get_pos()
|
||||||
local pnname = minetest.get_node(ppos).name
|
local pnname = minetest.get_node(ppos).name
|
||||||
|
@ -28,8 +36,13 @@ mcl_damage.register_modifier(function(obj, damage, reason)
|
||||||
|
|
||||||
if not minetest.is_creative_enabled(obj:get_player_name()) then
|
if not minetest.is_creative_enabled(obj:get_player_name()) then
|
||||||
wield:take_item()
|
wield:take_item()
|
||||||
|
if in_offhand then
|
||||||
|
obj:get_inventory():set_stack("offhand", 1, wield)
|
||||||
|
mcl_inventory.update_inventory_formspec(obj)
|
||||||
|
else
|
||||||
obj:set_wielded_item(wield)
|
obj:set_wielded_item(wield)
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
-- Effects
|
-- Effects
|
||||||
minetest.sound_play({name = "mcl_totems_totem", gain = 1}, {pos=ppos, max_hear_distance = 16}, true)
|
minetest.sound_play({name = "mcl_totems_totem", gain = 1}, {pos=ppos, max_hear_distance = 16}, true)
|
||||||
|
|
|
@ -75,7 +75,7 @@ for _, row in ipairs(wool.dyes) do
|
||||||
tiles = {texture..".png"},
|
tiles = {texture..".png"},
|
||||||
wield_image = texture..".png",
|
wield_image = texture..".png",
|
||||||
wield_scale = { x=1, y=1, z=0.5 },
|
wield_scale = { x=1, y=1, z=0.5 },
|
||||||
groups = {handy=1, carpet=1,attached_node=1,flammable=1,fire_encouragement=60, fire_flammability=20, dig_by_water=1,deco_block=1,[color_group]=1},
|
groups = {handy=1, carpet=1,supported_node=1,flammable=1,fire_encouragement=60, fire_flammability=20, dig_by_water=1,deco_block=1,[color_group]=1},
|
||||||
sounds = mcl_sounds.node_sound_wool_defaults(),
|
sounds = mcl_sounds.node_sound_wool_defaults(),
|
||||||
paramtype = "light",
|
paramtype = "light",
|
||||||
sunlight_propagates = true,
|
sunlight_propagates = true,
|
||||||
|
|
|
@ -7,7 +7,7 @@ minetest.register_privilege("maphack", {
|
||||||
minetest.register_on_joinplayer(function(player)
|
minetest.register_on_joinplayer(function(player)
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
local meta = player:get_meta()
|
local meta = player:get_meta()
|
||||||
if meta:get_int("fly_changed") == 1 then return end
|
if meta:get_int("mcl_privs:fly_changed") == 1 then return end
|
||||||
|
|
||||||
local fly = nil
|
local fly = nil
|
||||||
if minetest.is_creative_enabled(name) then
|
if minetest.is_creative_enabled(name) then
|
||||||
|
@ -20,10 +20,27 @@ end)
|
||||||
|
|
||||||
for _, action in pairs({"grant", "revoke"}) do
|
for _, action in pairs({"grant", "revoke"}) do
|
||||||
minetest["register_on_priv_" .. action](function(name, _, priv)
|
minetest["register_on_priv_" .. action](function(name, _, priv)
|
||||||
if priv == "fly" then
|
|
||||||
local player = minetest.get_player_by_name(name)
|
local player = minetest.get_player_by_name(name)
|
||||||
|
if not player then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
local meta = player:get_meta()
|
local meta = player:get_meta()
|
||||||
meta:set_int("fly_changed", 1)
|
|
||||||
|
if priv == "fly" then
|
||||||
|
meta:set_int("mcl_privs:fly_changed", 1)
|
||||||
|
end
|
||||||
|
|
||||||
|
--[[
|
||||||
|
so e.g. hackers who have been revoked of the interact privilege
|
||||||
|
will not automatically get the interact privilege through the mcl shields code back
|
||||||
|
]]
|
||||||
|
if priv == "interact" then
|
||||||
|
if action == "revoke" then
|
||||||
|
meta:set_int("mcl_privs:interact_revoked", 1)
|
||||||
|
else
|
||||||
|
meta:set_int("mcl_privs:interact_revoked", 0)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
end
|
end
|
|
@ -13,6 +13,7 @@ end
|
||||||
mcl_death_drop.register_dropped_list("PLAYER", "main", true)
|
mcl_death_drop.register_dropped_list("PLAYER", "main", true)
|
||||||
mcl_death_drop.register_dropped_list("PLAYER", "craft", true)
|
mcl_death_drop.register_dropped_list("PLAYER", "craft", true)
|
||||||
mcl_death_drop.register_dropped_list("PLAYER", "armor", true)
|
mcl_death_drop.register_dropped_list("PLAYER", "armor", true)
|
||||||
|
mcl_death_drop.register_dropped_list("PLAYER", "offhand", true)
|
||||||
|
|
||||||
minetest.register_on_dieplayer(function(player)
|
minetest.register_on_dieplayer(function(player)
|
||||||
local keep = minetest.settings:get_bool("mcl_keepInventory", false)
|
local keep = minetest.settings:get_bool("mcl_keepInventory", false)
|
||||||
|
|
|
@ -9,7 +9,8 @@ local animation_blend = 0
|
||||||
local function get_mouse_button(player)
|
local function get_mouse_button(player)
|
||||||
local controls = player:get_player_control()
|
local controls = player:get_player_control()
|
||||||
local get_wielded_item_name = player:get_wielded_item():get_name()
|
local get_wielded_item_name = player:get_wielded_item():get_name()
|
||||||
if controls.RMB and not string.find(get_wielded_item_name, "mcl_bows:bow") and not string.find(get_wielded_item_name, "mcl_bows:crossbow") or controls.LMB then
|
if controls.RMB and not string.find(get_wielded_item_name, "mcl_bows:bow") and not string.find(get_wielded_item_name, "mcl_bows:crossbow") and
|
||||||
|
not mcl_shields.wielding_shield(player, 1) and not mcl_shields.wielding_shield(player, 2) or controls.LMB then
|
||||||
return true
|
return true
|
||||||
else
|
else
|
||||||
return false
|
return false
|
||||||
|
@ -188,7 +189,9 @@ minetest.register_globalstep(function(dtime)
|
||||||
animation_speed_mod = animation_speed_mod / 2
|
animation_speed_mod = animation_speed_mod / 2
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if mcl_shields.is_blocking(player) then
|
||||||
|
animation_speed_mod = animation_speed_mod / 2
|
||||||
|
end
|
||||||
|
|
||||||
-- ask if player is swiming
|
-- ask if player is swiming
|
||||||
local head_in_water = minetest.get_item_group(mcl_playerinfo[name].node_head, "water") ~= 0
|
local head_in_water = minetest.get_item_group(mcl_playerinfo[name].node_head, "water") ~= 0
|
||||||
|
@ -204,6 +207,8 @@ minetest.register_globalstep(function(dtime)
|
||||||
or walking and velocity.x < -0.35
|
or walking and velocity.x < -0.35
|
||||||
or walking and velocity.z > 0.35
|
or walking and velocity.z > 0.35
|
||||||
or walking and velocity.z < -0.35 then
|
or walking and velocity.z < -0.35 then
|
||||||
|
local wielded_itemname = player:get_wielded_item():get_name()
|
||||||
|
local no_arm_moving = string.find(wielded_itemname, "mcl_bows:bow") or mcl_shields.wielding_shield(player, 1) or mcl_shields.wielding_shield(player, 2)
|
||||||
if player_sneak[name] ~= controls.sneak then
|
if player_sneak[name] ~= controls.sneak then
|
||||||
player_anim[name] = nil
|
player_anim[name] = nil
|
||||||
player_sneak[name] = controls.sneak
|
player_sneak[name] = controls.sneak
|
||||||
|
@ -212,9 +217,9 @@ minetest.register_globalstep(function(dtime)
|
||||||
player_set_animation(player, "swim_walk_mine", animation_speed_mod)
|
player_set_animation(player, "swim_walk_mine", animation_speed_mod)
|
||||||
elseif not controls.sneak and head_in_water and is_sprinting == true then
|
elseif not controls.sneak and head_in_water and is_sprinting == true then
|
||||||
player_set_animation(player, "swim_walk", animation_speed_mod)
|
player_set_animation(player, "swim_walk", animation_speed_mod)
|
||||||
elseif string.find(player:get_wielded_item():get_name(), "mcl_bows:bow") and controls.RMB and controls.sneak or string.find(player:get_wielded_item():get_name(), "mcl_bows:crossbow_") and controls.sneak then
|
elseif no_arm_moving and controls.RMB and controls.sneak or string.find(wielded_itemname, "mcl_bows:crossbow_") and controls.sneak then
|
||||||
player_set_animation(player, "bow_sneak", animation_speed_mod)
|
player_set_animation(player, "bow_sneak", animation_speed_mod)
|
||||||
elseif string.find(player:get_wielded_item():get_name(), "mcl_bows:bow") and controls.RMB or string.find(player:get_wielded_item():get_name(), "mcl_bows:crossbow_") then
|
elseif no_arm_moving and controls.RMB or string.find(wielded_itemname, "mcl_bows:crossbow_") then
|
||||||
player_set_animation(player, "bow_walk", animation_speed_mod)
|
player_set_animation(player, "bow_walk", animation_speed_mod)
|
||||||
elseif is_sprinting == true and get_mouse_button(player) == true and not controls.sneak and not head_in_water then
|
elseif is_sprinting == true and get_mouse_button(player) == true and not controls.sneak and not head_in_water then
|
||||||
player_set_animation(player, "run_walk_mine", animation_speed_mod)
|
player_set_animation(player, "run_walk_mine", animation_speed_mod)
|
||||||
|
|
|
@ -1,3 +1,4 @@
|
||||||
name = mcl_player
|
name = mcl_player
|
||||||
author = celeron55
|
author = celeron55
|
||||||
description = Adds the 3D player model, taken from Minetest Game 0.4.16.
|
description = Adds the 3D player model, taken from Minetest Game 0.4.16.
|
||||||
|
depends = mcl_shields
|
|
@ -35,8 +35,8 @@ local function player_collision(player)
|
||||||
|
|
||||||
for _,object in pairs(minetest.get_objects_inside_radius(pos, width)) do
|
for _,object in pairs(minetest.get_objects_inside_radius(pos, width)) do
|
||||||
|
|
||||||
if object and (object:is_player()
|
local ent = object:get_luaentity()
|
||||||
or (object:get_luaentity()._cmi_is_mob == true and object ~= player)) then
|
if (object:is_player() or (ent and ent._cmi_is_mob and object ~= player)) then
|
||||||
|
|
||||||
local pos2 = object:get_pos()
|
local pos2 = object:get_pos()
|
||||||
local vec = {x = pos.x - pos2.x, z = pos.z - pos2.z}
|
local vec = {x = pos.x - pos2.x, z = pos.z - pos2.z}
|
||||||
|
@ -321,8 +321,12 @@ minetest.register_globalstep(function(dtime)
|
||||||
player_velocity_old = player:get_velocity() or player:get_player_velocity()
|
player_velocity_old = player:get_velocity() or player:get_player_velocity()
|
||||||
|
|
||||||
|
|
||||||
-- controls right and left arms pitch when shooting a bow
|
-- controls right and left arms pitch when shooting a bow or blocking
|
||||||
if string.find(wielded:get_name(), "mcl_bows:bow") and control.RMB then
|
if mcl_shields.is_blocking(player) == 2 then
|
||||||
|
set_bone_position_conditional(player, "Arm_Right_Pitch_Control", vector.new(-3, 5.785, 0), vector.new(20, -20, 0))
|
||||||
|
elseif mcl_shields.is_blocking(player) == 1 then
|
||||||
|
set_bone_position_conditional(player, "Arm_Left_Pitch_Control", vector.new(3, 5.785, 0), vector.new(20, 20, 0))
|
||||||
|
elseif string.find(wielded:get_name(), "mcl_bows:bow") and control.RMB then
|
||||||
set_bone_position_conditional(player,"Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch+90,-30,pitch * -1 * .35))
|
set_bone_position_conditional(player,"Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch+90,-30,pitch * -1 * .35))
|
||||||
set_bone_position_conditional(player,"Arm_Left_Pitch_Control", vector.new(3.5,5.785,0), vector.new(pitch+90,43,pitch * .35))
|
set_bone_position_conditional(player,"Arm_Left_Pitch_Control", vector.new(3.5,5.785,0), vector.new(pitch+90,43,pitch * .35))
|
||||||
-- controls right and left arms pitch when holing a loaded crossbow
|
-- controls right and left arms pitch when holing a loaded crossbow
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
name = mcl_playerplus
|
name = mcl_playerplus
|
||||||
author = TenPlus1
|
author = TenPlus1
|
||||||
description = Adds some simple player-related gameplay effects: Hurt by touching a cactus, suffocation and more.
|
description = Adds some simple player-related gameplay effects: Hurt by touching a cactus, suffocation and more.
|
||||||
depends = mcl_init, mcl_core, mcl_particles, mcl_hunger, playerphysics, mcl_playerinfo, mcl_weather, mcl_spawn, mcl_enchanting, mcl_damage, mcl_sprint
|
depends = mcl_init, mcl_core, mcl_particles, mcl_hunger, playerphysics, mcl_playerinfo, mcl_weather, mcl_spawn, mcl_enchanting, mcl_damage, mcl_sprint, mcl_util, mcl_shields
|
||||||
|
|
||||||
|
|
|
@ -6,7 +6,7 @@ mcl_wieldview = {
|
||||||
}
|
}
|
||||||
|
|
||||||
function mcl_wieldview.get_item_texture(itemname)
|
function mcl_wieldview.get_item_texture(itemname)
|
||||||
if itemname == "" then
|
if itemname == "" or minetest.get_item_group(itemname, "no_wieldview") ~= 0 then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -113,6 +113,10 @@ minetest.register_entity("mcl_wieldview:wieldnode", {
|
||||||
self.object:set_properties({textures = {""}})
|
self.object:set_properties({textures = {""}})
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if minetest.get_item_group(itemstring, "no_wieldview") ~= 0 then
|
||||||
|
self.object:set_properties({textures = {""}})
|
||||||
|
end
|
||||||
|
|
||||||
self.itemstring = itemstring
|
self.itemstring = itemstring
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
|
|
|
@ -1,16 +0,0 @@
|
||||||
CORE/_mcl_autogroup/init.lua:
|
|
||||||
-> Enumerates entries of the registered_nodes table. Safe.
|
|
||||||
|
|
||||||
CORE/flowlib/init.lua:
|
|
||||||
-> All instances are checked before use.
|
|
||||||
|
|
||||||
CORE/mcl_explosions/init.lua:
|
|
||||||
-> Enumerates entries of the registered_nodes table. Safe.
|
|
||||||
|
|
||||||
CORE/walkover/init.lua:
|
|
||||||
-> Enumerates entries of the registered_nodes table. Safe.
|
|
||||||
|
|
||||||
CORE/mcl_util/init.lua:
|
|
||||||
-> All instances are checked before use.
|
|
||||||
- should use local.
|
|
||||||
- defines mcl_util.call_on_rightclick, but does not use it.
|
|
|
@ -1,61 +0,0 @@
|
||||||
ENTITIES/mcl_boats/init.lua:
|
|
||||||
-> All instances are checked before use.
|
|
||||||
- one use in stray comment.
|
|
||||||
- should use local or should use mcl_util.call_on_rightclick.
|
|
||||||
|
|
||||||
ENTITIES/mcl_dripping/init.lua:
|
|
||||||
-> Only references one directly indexed entry. Safe.
|
|
||||||
|
|
||||||
ENTITIES/mcl_mobs/api.lua:
|
|
||||||
-> Uses node_ok() that checks and always returns valid nodes. Safe.
|
|
||||||
- line 1331 minetest.registered_items? Fixed
|
|
||||||
- should use locals.
|
|
||||||
|
|
||||||
ENTITIES/mcl_mobs/spawning.lua:
|
|
||||||
-> Only instances in commented out spawning code. Safe.
|
|
||||||
|
|
||||||
ENTITIES/mcl_mobs/mount.lua:
|
|
||||||
-> All instances shielded by node_ok(). Safe.
|
|
||||||
|
|
||||||
ENTITIES/mobs_mc/snowman.lua:
|
|
||||||
-> All instances checked. Safe.
|
|
||||||
- line 107 belowdef.nod_box == nil ?
|
|
||||||
|
|
||||||
ENTITIES/mobs_mc/2_throwing.lua:
|
|
||||||
-> All instances checked. Safe.
|
|
||||||
|
|
||||||
ENTITIES/mobs_mc/3_shared.lua:
|
|
||||||
-> Unchecked accesses. Fixed.
|
|
||||||
|
|
||||||
ENTITIES/mobs_mc/enderman.lua:
|
|
||||||
-> Unchecked accesses. Fixed.
|
|
||||||
- line 69: use indexed registered_nodes.
|
|
||||||
- line 259: weird but works.
|
|
||||||
- line 409 and onwards: restricted to takable_nodes.
|
|
||||||
|
|
||||||
ENTITIES/mobs_mc/blaze.lua:
|
|
||||||
-> Unchecked access. Fixed.
|
|
||||||
|
|
||||||
ENTITIES/mobs_mc/slime+magma_cube.lua:
|
|
||||||
-> Unchecked accesses. Fixed.
|
|
||||||
|
|
||||||
ENTITIES/mobs_mc/5_spawn_abm_check.lua:
|
|
||||||
-> Does not appear to be used at all.
|
|
||||||
- unchecked access. Unfixed.
|
|
||||||
|
|
||||||
ENTITIES/mcl_paintings/init.lua:
|
|
||||||
-> All instances checked. Safe.
|
|
||||||
|
|
||||||
ENTITIES/mcl_item_entity/init.lua:
|
|
||||||
-> Unchecked access. Fixed.
|
|
||||||
|
|
||||||
ENTITIES/mcl_falling_nodes/init.lua:
|
|
||||||
-> All instances checked. Safe.
|
|
||||||
- line 170: minetest.registered_nodes[self.node.name] is the same as bcd set on line 155
|
|
||||||
because of condition on line 164, therefore this access is safe. Sloppy code though.
|
|
||||||
|
|
||||||
ENTITIES/mcl_minecarts/init.lua:
|
|
||||||
-> Unchecked access. Fixed.
|
|
||||||
|
|
||||||
ENTITIES/mobs_mc_gameconfig/init.lua:
|
|
||||||
-> Only explicit indexing of registered_nodes. Safe
|
|
156
mods/TODO.ITEMS
|
@ -1,156 +0,0 @@
|
||||||
ITEMS/mcl_portals/portal_nether.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mcl_portals/portal_gateway.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mcl_portals/portal_end.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mcl_sponges/init.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mcl_beds/api.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mcl_beds/functions.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mcl_torches/api.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mcl_tools/init.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mcl_ocean/seagrass.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mcl_ocean/kelp.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mcl_ocean/corals.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mcl_ocean/sea_pickle.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mcl_lanterns/init.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mcl_stairs/api.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mcl_stairs/cornerstair.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mcl_dye/init.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mcl_bows/crossbow.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mcl_bows/bow.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mcl_bows/rocket.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mcl_bows/arrow.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mcl_buckets/init.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mcl_buckets/register.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mcl_throwing/register.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mcl_flowers/init.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mcl_tnt/init.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mcl_cocoas/init.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/xpanes/init.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mcl_potions/tipped_arrow.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mcl_potions/potions.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mcl_potions/init.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mcl_end/end_crystal.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mcl_end/chorus_plant.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mcl_walls/init.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mcl_fishing/init.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mcl_composters/init.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mcl_heads/init.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mclx_fences/init.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mcl_mobspawners/init.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mclx_stairs/init.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mclx_core/init.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mcl_core/nodes_base.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mcl_core/nodes_misc.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mcl_core/nodes_cactuscane.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mcl_core/nodes_climb.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mcl_core/craftitems.lua
|
|
||||||
-> not checked.
|
|
||||||
|
|
||||||
ITEMS/mcl_core/functions.lua
|
|
||||||
-> Unchecked accesses. Fixed.
|
|
||||||
|
|
||||||
ITEMS/mcl_fire/init.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mcl_fire/fire_charge.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mcl_fire/flint_and_steel.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mcl_banners/init.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mcl_farming/shared_functions.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mcl_farming/hoes.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mcl_farming/soil.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mcl_signs/init.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mcl_maps/init.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/screwdriver/init.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mcl_nether/lava.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mcl_nether/nether_wart.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mcl_books/init.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mcl_chests/init.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mcl_hoppers/init.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mcl_colorblocks/init.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/REDSTONE/mcl_dispensers/init.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/REDSTONE/mcl_droppers/init_new.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/REDSTONE/mcl_droppers/init.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/REDSTONE/mcl_comparators/init.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/REDSTONE/mesecons_pressureplates/init.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/REDSTONE/mesecons_walllever/init.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/REDSTONE/mesecons_button/init.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/REDSTONE/mesecons/internal.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/REDSTONE/mesecons/util.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/REDSTONE/mesecons_mvps/init.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/REDSTONE/mesecons_wires/init.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/REDSTONE/mesecons_delayer/init.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/REDSTONE/mesecons_pistons/init.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mcl_itemframes/init.lua
|
|
||||||
-> not checked.
|
|
||||||
ITEMS/mcl_doors/api_doors.lua
|
|
||||||
-> not checked.
|
|
|
@ -1,17 +0,0 @@
|
||||||
MAPGEN/mcl_villages/buildings.lua
|
|
||||||
-> Only use is checked. Safe.
|
|
||||||
|
|
||||||
MAPGEN/mcl_villages/utils.lua
|
|
||||||
-> Only indexed uses. Safe.
|
|
||||||
|
|
||||||
MAPGEN/tsm_railcorridors/init.lua
|
|
||||||
-> Unchecked accesses. Fixed.
|
|
||||||
|
|
||||||
MAPGEN/mcl_structures/init.lua
|
|
||||||
-> Unchecked access. Fixed.
|
|
||||||
|
|
||||||
MAPGEN/mcl_dungeons/init.lua
|
|
||||||
-> Unchecked accesses. Fixed.
|
|
||||||
|
|
||||||
MAPGEN/mcl_mapgen_core/init.lua
|
|
||||||
-> All uses are checked. Safe.
|
|